Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 17:40:34

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (517)      517
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1412

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             190/250
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (2) ---
            Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY (2) ------
            Cooling System
      Small Storage Unit
>           --- WEAPON (2) -------
      Heavy EM Pulse Gun
  Makeshift Shrapnel Gun
>           --- INVENTORY (6) ----
            Cooling System
            Sensor Array
      Heavy EM Pulse Gun
      Heavy EM Pulse Gun
      Heavy EM Pulse Gun
            Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
            Cooling System
      Small Storage Unit
>           --- WEAPON -----------
      Heavy EM Pulse Gun
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
            Cooling System
            Sensor Array
      Heavy EM Pulse Gun
      Heavy EM Pulse Gun
      Heavy EM Pulse Gun
            Rocket Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 6   6   7   .   .   
  Power                    5    | 1   1   3   .   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   2    | .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   3   3   .   .   
    Energy Gun             6    | 2   3   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   1   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   
Average Slot Usage (%)     99   | .   98  99  100 .   
  Engine                   7    | .   8   8   .   .   
  Core                     6    | .   5   4   14  .   
  Leg                      28   | .   28  28  28  .   
  Device                   13   | .   11  14  14  .   
  Storage                  14   | .   14  14  14  .   
  Energy Gun               19   | .   28  17  14  .   
  Ballistic Gun            8    | .   .   10  14  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 12  17  17  16  16  
  Greatest Support         25   | 20  20  25  25  25  
  Greatest Overweight (x)  2    | 2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   
  Most Carried             6    | 4   6   6   6   6   
  Average Carried          5    | 1   4   5   6   6   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | .   6   6   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           476  | 205 105 166 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            741  | .   344 397 .   .   
  Parts                    40   | .   16  24  .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   3   11  .   .   
  Guns                     13   | .   3   10  .   .   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          6    | .   4   2   .   .   
  Worker                   1    | .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    11   | .   3   8   .   .   
Best Kill Streak           5    | .   3   5   .   .   
  Combat Bots Only         4    | .   2   4   .   .   
Max Kills in Single Turn   2    | .   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               308  | .   27  281 .   .   
  Core                     60   | .   .   60  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              40   | .   18  22  .   .   
  Largest                  2    | .   2   2   .   .   
  Hottest                  90   | .   90  90  .   .   
Shots Fired                77   | .   36  41  .   .   
  Gun                      76   | .   36  40  .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 1    | .   .   1   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  16   | .   .   16  .   .   
  Thermal                  2    | .   2   .   .   .   
  Explosive                1    | .   .   1   .   .   
  Electromagnetic          58   | .   34  24  .   .   
  Robot Hit Streak         7    | .   5   7   .   .   
  Robot Miss Streak        4    | .   2   4   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   2   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           53   | .   24  29  .   .   
  Core Hits                26   | .   8   18  .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           898  | .   420 478 .   .   
  Guns                     765  | .   378 387 .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               133  | .   42  91  .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  138  | .   .   138 .   .   
  Thermal                  133  | .   42  91  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          627  | .   378 249 .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        30   | .   30  .   .   .   
  Average Temperature      18   | .   18  .   .   .   
  Received Heat Transfer   90   | .   15  75  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              3    | .   3   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         50   | .   .   50  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   1   1   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             253  | .   151 253 .   .   
  Initial                  58   | .   .   58  .   .   
  Average                  77   | .   73  82  .   .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         97   | 100 100 96  .   100 
  Level 1                  2    | .   .   3   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              21   | .   8   13  .   .   
  Peak Tracking Total      4    | .   3   4   .   .   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               4    | .   .   4   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       31   | .   .   31  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   3   .   .   
  Total Damage             41   | .   .   41  .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               1582 | 57   323  1045 154  3    
Spaces Moved               1094 | 48   183  732  129  2    
  Core                     27   | 27   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1067 | 21   183  732  129  2    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            118  | 85   120  120  120  120  
  Slowest Speed            150  | 150  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 4    33   95   49   5    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          14   | .    3    11   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      14   | .    3    11   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1299 | 63  249 857 128 2   
  Wait                     126  | 6   30  90  .   .   
  Move                     1090 | 47  182 731 128 2   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 4   10  2   .   .   
  Fast Attach              6    | 2   1   3   .   .   
  Attach                   5    | 4   1   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   4   4   .   .   
  Drop                     8    | .   3   5   .   .   
  Fire                     40   | .   18  22  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 7)
  381 | -10/Materials | Entered Mines
  400 | -10/Mines     | Met a Derelict bent on vengeance
  494 | -10/Mines     | Discovered new exit (range 5)
  501 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  571 | -10/Mines     | Met a Derelict testing a Signal Generator
  641 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1202 | -10/Mines     | Discovered new exit (range 10)
 1285 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1410 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1411 | -10/Mines     | Discovered new exit (range 5)
 1426 | -10/Mines     | Entered Exiles
 1426 | -10/Exiles    | Found Exiles lab abandoned
 1426 | -10/Exiles    | Accompanied by 3 allies
 1563 | -10/Exiles    | Discovered new exit (range 15)
 1580 | -10/Exiles    | Entered Mines
 1580 | -9/Mines      | Accompanied by 2 allies
 1583 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01312_ Found ECM Suite.
01312_ Found Ion Engine.
01312_ Found Structural Scanner.
01312_ Found 13 Matter.
01313_ Acquired 13 matter.
01323_ G-47 Trooper destroyed.
01326_ G-34 Mercenary destroyed.
01327_ Acquired 40 matter.
01329_ Acquired 1 matter.
01331_ Dropped Lgt. Ion Engine.
01332_ Acquired Lgt. Nuclear Core.
01351_ Acquired 10 matter.
01410_ "No threat detected, you may enter."
01411_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01563_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01581_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
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|                      ?#  gg         #????????????? |
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|                      ?## @##       ##????????????? |
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|                      ???# #???###? #?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatHeartWell
  Manual?         0
Play Time         00:11:41
  Cumulative      25.6 hours
  Start           2021.12.09 @ 17:22:08
  End             2021.12.09 @ 17:40:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          42
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a189691-92f6-433a-9527-c3116c451abe