Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 01:21:25 Player: Voxette Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (2363) 2363 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 5453 Bonus ------- High Alert Combat Kills 450 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Improved Ion Engine Light Nuclear Core Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Weight Redist. System Heavy Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Aerolev Unit Precision Assault Rifle [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Medium Matter Pod Processor Seismic Analyzer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 2 . Weapon 1 | . . . 1 . . Parts Attached 74 | 10 10 . 13 38 3 Power 11 | 1 . . 1 7 2 Engine 8 | 1 . . 1 5 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 18 | 4 3 . 4 7 . Treads 3 | . . . 2 1 . Leg 2 | 2 . . . . . Wheel 2 | 2 . . . . . Hover 7 | . 1 . . 6 . Flight 4 | . 2 . 2 . . Utility 23 | 3 5 . 2 13 . Device 8 | 1 2 . . 5 . Storage 5 | 1 2 . . 2 . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 9 | . 1 . 2 6 . Artifact . | . . . . . . Weapon 22 | 2 2 . 6 11 1 Energy Gun 5 | 2 . . . 3 . Energy Cannon 3 | . 1 . 2 . . Ballistic Gun 6 | . . . . 5 1 Ballistic Cannon . | . . . . . . Launcher 7 | . 1 . 3 3 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 3 . Parts Lost 26 | . . 2 . 12 12 Power 3 | . . . . 1 2 Propulsion 6 | . . 1 . 3 2 Utility 7 | . . . . 3 4 Weapon 10 | . . 1 . 5 4 Highest Loss Streak 10 | . . 2 . 5 10 Average Slot Usage (%) 85 | . 95 85 80 83 69 Engine 8 | . 14 14 11 5 . Core 1 | . . . . 2 6 Treads 2 | . . . 8 1 7 Leg 4 | . 14 . . . . Hover 13 | . 8 14 . 22 1 Flight 3 | . 4 14 15 1 . Device 13 | . 11 14 11 12 25 Storage 3 | . 7 . . 2 . Processor 1 | . 5 . . . . Protection 6 | . . . 4 10 8 Energy Gun 6 | . 14 . . 4 . Energy Cannon 3 | . 3 14 9 2 . Ballistic Gun 6 | . . . . 9 20 Launcher 9 | . 9 14 20 8 . Naked Turns 6 | . . . . . 6 Heaviest Build 41 | 8 12 10 17 41 22 Greatest Support 46 | 20 20 10 46 45 26 Greatest Overweight (x) 2 | . 1 . 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 6 4 4 8 4 Average Capacity 4 | 4 5 4 4 5 4 Most Carried 8 | 4 6 4 4 8 4 Average Carried 4 | 3 4 4 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 3 Class Distribution -------------------- 62% | Mutant 12% | Tank 11% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 2507 | 360 506 . 268 1177 196 Remotely . | . . . . . . Salvage Created 3052 | 121 727 12 397 1497 298 Parts 225 | 10 54 . 42 106 13 Haulers Intercepted 3 | . 1 . . 2 . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 56 | 1 9 1 10 31 4 Guns 17 | 1 1 . . 11 4 Cannons 7 | . 1 . 5 1 . AOE 32 | . 7 1 5 19 . Classes Destroyed 14 | 3 6 1 1 3 . Worker 20 | 1 10 . 1 8 . Builder 15 | . 3 . 6 5 1 Tunneler 5 | 3 . . . 2 . Hauler 3 | . 1 . . 2 . Recycler 6 | . 3 . 1 1 1 Operator 3 | . 1 . 1 1 . Watcher 5 | . 3 . 1 1 . Swarmer 15 | . 5 . 4 6 . Grunt 26 | 1 4 . 2 16 3 Brawler 1 | . . . . 1 . Duelist 3 | . . . . 3 . Protector 1 | . . . . 1 . Sentry 9 | . . . 4 4 1 Assembled 1 | . . 1 . . . Best Kill Streak 19 | 1 7 1 19 11 3 Combat Bots Only 7 | 1 7 1 6 5 2 Max Kills in Single Turn 5 | 1 4 1 5 3 1 Gunslinging . | . . . . . . Exploded 4 | . 4 1 3 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3689 | . 183 129 244 1886 1247 Core 667 | . 37 30 41 185 374 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . 73 89 . . Volleys Fired 265 | 5 76 2 25 119 38 Largest 3 | 2 2 2 3 3 3 Hottest 174 | 90 98 98 131 174 84 Shots Fired 473 | 10 120 4 46 214 79 Gun 334 | 10 78 . . 167 79 Cannon 57 | . 20 2 23 12 . Launcher 82 | . 22 2 23 35 . Special . | . . . . . . Kinetic 190 | . . . . 111 79 Thermal 165 | 10 98 2 23 32 . Explosive 80 | . 22 2 23 33 . Electromagnetic 38 | . . . . 38 . Robot Hit Streak 18 | 3 7 3 8 17 18 Robot Miss Streak 6 | 1 4 2 3 6 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 285 | 5 58 3 23 134 62 Core Hits 177 | 6 43 2 27 84 15 Critical Hits 4 | . 1 . 2 1 . Critical Kills 3 | . 1 . 2 . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7462 | 71 1336 36 1219 4189 611 Guns 2898 | 71 496 . . 1745 586 Cannons 587 | . 163 . 304 120 . Explosions 3920 | . 677 36 915 2292 . Melee . | . . . . . . Ramming 57 | . . . . 32 25 Kinetic 1797 | . . . . 1211 586 Thermal 1957 | 71 659 . 304 923 . Explosive 2999 | . 555 36 915 1493 . Electromagnetic 652 | . 122 . . 530 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 1 | . . . 1 . 3 Corruption Purged . | . . . . . . Effects 3 | . . . 2 . 1 Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . . . 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 224 | . 4 . 60 160 . Projectiles 1 | . . . 1 . . Explosions 221 | . 4 . 59 158 . Melee 2 | . . . . 2 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 533 | . 83 38 121 282 9 Shots 20 | . 3 1 6 10 . Rammed 12 | . . . . 1 11 Targets Rammed 12 | . . . . 1 11 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 480 | 30 180 40 226 480 5 Average Temperature 81 | 17 46 21 77 116 5 Received Heat Transfer 1200 | . 42 . 42 450 666 Effects 12 | . . . . 12 . Shutdowns 3 | . . . . 3 . Energy Bleed 2 | . . . . 2 . Interference 3 | . . . . 3 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 3512 | 198 1656 . 555 1103 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 1006 | 30 368 124 461 1006 519 Initial 418 | . . 109 40 194 418 Average 305 | 9 132 113 229 677 488 Maximum Alert Level 3 | . 1 . 2 3 2 Low Security (%) 52 | 100 76 100 54 2 . Level 1 8 | . 23 . 24 7 . Level 2 26 | . . . 21 52 100 Level 3 12 | . . . . 38 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 . 2 6 6 Investigation 5 | . 2 . 1 . 2 Extermination . | . . . . . . Reinforcement 9 | . 1 . 1 4 3 Assault 2 | . . . . 2 . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 6 | . . . 1 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | 1 11 11 13 45 24 Peak Tracking Total 14 | 1 5 10 7 5 14 Tactical Retreats 5 | . . . 1 2 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 16 | . 7 . 1 7 1 Max in Single Turn 2 | . 2 . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 10 | . 5 . 1 1 3 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 1 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 51 | . 31 . 3 2 15 Successful 33 | . 24 . 2 2 5 Failed 15 | . 6 . 1 . 8 Catastrophic 3 | . 2 . . . 1 Database Lockouts 3 | . 1 . . . 2 Manual 1 | . 1 . . . . Terminals 23 | . 17 . . . 6 Fabricators . | . . . . . . Repair Stations 14 | . 4 . 3 2 5 Recycling Units 10 | . 10 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 14 | . 12 . . . 2 Record 9 | . 7 . . . 2 Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 . 2 2 2 Scan Component 4 | . 1 . 1 1 1 Repair 4 | . 1 . 1 1 1 Recycling Unit Hacks 10 | . 10 . . . . Recycle Component 3 | . 3 . . . . Process 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 1 . 3 Full Trace Events 8 | . 4 . 1 . 3 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 90 | . 13 . 13 32 32 Parts Recycled 3 | . 3 . . . . Recycled Matter 86 | . 86 . . . . Retrieved Matter 72 | . 72 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3063 | 952 611 31 237 992 240 Spaces Moved 2000 | 380 557 62 185 741 75 Core 63 | 18 14 . . 11 20 Treads 100 | . . . 28 17 55 Legs 421 | 308 113 . . . . Wheels 54 | 54 . . . . . Hover 759 | . 128 . . 631 . Flight 603 | . 302 62 157 82 . Fastest Speed 40 | 50 40 40 40 42 50 Average Speed 75 | 111 64 40 74 60 146 Slowest Speed 170 | 120 120 40 160 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 22 72 17 28 39 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . 14 . . Terrain Destroyed 559 | . 113 14 174 258 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 558 | . 113 14 174 257 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 3114 | 899 688 63 241 1090 133 Wait 671 | 489 25 . 8 144 5 Move 1995 | 379 556 61 184 740 75 Hop . | . . . . . . Pick Up 48 | 13 10 . 2 23 . Fast Attach 31 | 1 3 . 9 16 2 Attach 24 | 6 2 . 2 14 . Detach 5 | . 2 . 1 2 . Swap 19 | 3 5 . 2 8 1 Drop 44 | 3 9 . 8 23 1 Fire 265 | 5 76 2 25 119 38 Melee . | . . . . . . Ram 11 | . . . . 1 10 Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 953 | -11/Scrapyard | Entered Materials 954 | -10/Materials | Build established: Mutant 1334 | -10/Materials | Discovered new exit (range 14) 1352 | -10/Materials | Destroyed 7 combat bots 1417 | -10/Materials | Central database locked down 1464 | -10/Materials | Discovered new exit (range 10) 1523 | -10/Materials | Repaired Flight Unit 1564 | -10/Materials | Entered Mines 1564 | -10/Mines | Discovered new exit (range 6) 1565 | -10/Mines | Assembled infested the area 1595 | -10/Mines | Entered Materials 1595 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1616 | -9/Materials | Repaired Grenade Launcher? 1761 | -9/Materials | Discovered new exit (range 13) 1828 | -9/Materials | Discovered new exit (range 7) 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Utility x2 2084 | -8/Materials | Discovered new exit (range 15) 2218 | -8/Materials | Lost 3 parts (1u2w) 2232 | -8/Materials | First assault squad dispatched 2509 | -8/Materials | Discovered new exit (range 13) 2708 | -8/Materials | Lost 5 parts (3n2u) 2824 | -8/Materials | Entered Storage 2918 | -8/Storage | Central database locked down 2918 | -8/Storage | Central database locked down 2934 | -8/Storage | Identified exit to Garrison 3029 | -8/Storage | Garrison activated, responded to threat 3037 | -8/Storage | Core integrity fell below 50% 3062 | -8/Storage | Core integrity fell below 20% 3064 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Scan(Rnf. Ion Engine) Scanning Rnf. Ion Engine... Ready to Repair: Rnf. Ion Engine Rating: 2 Time: 32 >>Repair Repairing Rnf. Ion Engine... ETC: 32 03056_ ALERT: Suspicious activity at Repair Station S001. Dispatching Investigation squad. 03059_ Lgt. Deuterium Engine destroyed. 03061_ Slammed into G-50 Soldier. 03063_ Slammed into G-47 Trooper. 03063_ Destabilizing: Core damaged (-27). [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????## ##????????????????????????????????? | | ???????????? ####+#####+#??????????#####????? | | ??????????????? /Y ^ ###????????# #????? | | ??????????????????# ""#????????# #????? | | ??????????????????# """ !!Y"#????????# #????? | | ??????????????????# "R *!!""#????????# #????? | | ??????????????????# """g@g!g###????????# #????? | | ??????????????????# g gg#????""""" + +????? | | ??????????? w g #??? # #????? | | ????????????################g#?? # #????? | | ???????????????????????????#g### # #????? | | ???????????????????????????# a / # #????? | | ??????????????????????????## #######??# #????? | | ??????????????????????????+ #????????# #????? | | ??????????????????????????## #????????# #????? | | ???????????????????????????# #????????# #????? | | ???????????????????????????# #??????### #????? | | ???????????????????????????# ########%# #????? | | ???????????????????????????# ## # #????? | | ???????????????????????????# ## "T" # #????? | | ??????????????????????????## ## + +????? | | ????????????????######+#### # # #????? | | ????????????????# # %!# #????? | | ????????????????# T / """"% # #????? | | ????????????????# #^""""*!+ #????? | | ????????????????########### # """"! #####????? | | ??????????????????????????## %## =#????????? | | ???????????????????????????# ## % #????????? | | ???????????????????????????# ## #????????? | | ???????????????????????????# ###">"####????????? | | ???????????????????????????# T?#"G"#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 265 Matter Stores 398 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Power Amplification 20 Additional Mass Support 12 Armor Coverage 600 Core Shielding 20 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Survived The Infestation Loot Pinata Novice Programmer One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Significant Disruption Storm Trooper Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed IntegrityGravitonProcessor Manual? 0 Play Time 02:30:09 Cumulative 4.9 hours Start 2021.06.01 @ 22:40:30 End 2021.06.02 @ 01:21:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd58188a-f5d4-44e9-9ab3-ff596927f45e