Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 23:38:06 Player: Maulwurf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (122) 610 Value Destroyed (4659) 4659 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 11199 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 105 Met Imprinter 300 Was Imprinted 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 170/170 System Corruption 0% Temperature Cool (10) Movement Hovering (70) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (4) --- Makeshift Hover Unit > --- UTILITY (5) ------ Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Shock Rifle Gauss Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Makeshift Leg Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Beamcaster Enhanced Autogun Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Makeshift Leg Advanced Heat Sink Improved Cooling System Improved Terrain Scanner Improved Melee Analysis Suite Hardlight Generator Force Field Precision Shock Rifle Gatling Laser Gauss Rifle Flak Cannon Slug Cannon [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 3 | . . . . . . 2 . . . . 1 . . . . Weapon 2 | . . 1 . 1 . . . . . . . . . . . Parts Attached 172 | 8 2 14 9 13 21 2 4 31 12 3 25 16 5 3 4 Power 23 | 1 . 1 1 2 4 . 1 3 1 . 5 2 1 1 . Engine 17 | 1 . 1 1 2 3 . . 2 1 . 3 2 . 1 . Core 6 | . . . . . 1 . 1 1 . . 2 . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 54 | 2 . 4 4 4 9 . . 11 3 2 7 5 2 1 . Treads 13 | . . . . . . . . 5 2 1 4 . 1 . . Leg 27 | 2 . 4 4 4 9 . . . . 1 3 . . . . Wheel 10 | . . . . . . . . 6 1 . . 3 . . . Hover 3 | . . . . . . . . . . . . 1 1 1 . Flight 1 | . . . . . . . . . . . . 1 . . . Utility 40 | 2 1 1 1 2 1 2 . 13 2 1 7 5 . . 2 Device 26 | 1 1 . . 1 1 2 . 8 1 1 5 4 . . 1 Storage 5 | 1 . . 1 1 . . . 1 . . 1 . . . . Processor 4 | . . 1 . . . . . 1 . . 1 1 . . . Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 4 | . . . . . . . . 3 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 55 | 3 1 8 3 5 7 . 3 4 6 . 6 4 2 1 2 Energy Gun 17 | 1 . 4 . . 2 . 1 2 1 . 3 2 1 . . Energy Cannon 2 | . . . . 1 1 . . . . . . . . . . Ballistic Gun 16 | 2 . 3 . 2 3 . . 2 . . 1 1 1 . 1 Ballistic Cannon 10 | . . . 1 1 . . 2 . 3 . 2 . . 1 . Launcher 5 | . . . 2 1 1 . . . . . . . . . 1 Special Weapon 5 | . 1 1 . . . . . . 2 . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . 1 4 . . 1 1 . . 1 . . . Parts Lost 62 | . . 5 . 5 3 . 7 . 6 2 19 3 10 . 2 Power 8 | . . 1 . . 1 . 1 . . . 3 2 . . . Propulsion 25 | . . 1 . 3 2 . 2 . 3 2 6 . 5 . 1 Utility 10 | . . 1 . . . . 2 . 2 . 2 1 1 . 1 Weapon 19 | . . 2 . 2 . . 2 . 1 . 8 . 4 . . Highest Loss Streak 10 | . . 3 . 3 2 . 7 . 5 1 9 3 10 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 99 100 96 85 91 72 84 96 99 86 65 8 15 30 Engine 6 | . 14 11 11 9 7 7 5 3 7 7 9 8 . 1 6 Core 1 | . . . . . 1 . . 3 . . 2 . 2 6 6 Treads 5 | . . . . . . . . 5 15 16 9 . . . . Leg 10 | . 28 33 33 35 32 30 22 . . 5 5 . . . . Wheel 5 | . . . . . . . . 16 11 7 3 16 . . . Hover 1 | . . . . . . . . . . . . 5 2 7 13 Device 10 | . 14 9 . 3 9 22 17 13 14 15 14 12 1 . 3 Storage 6 | . 14 11 11 9 9 7 5 6 7 7 5 . . . . Processor 4 | . . . 11 5 . . . 2 7 7 9 4 . . . Energy Gun 7 | . 14 22 . . . 7 7 12 8 7 6 10 . . . Ballistic Gun 9 | . 10 7 17 21 11 7 2 14 14 7 4 4 . . . Ballistic Cannon 4 | . . . 10 5 9 7 8 . 5 15 9 . . . . Peak Build Rating 58 | 7 8 19 18 27 28 35 39 47 46 46 58 48 42 23 25 Average Rating 30 | 6 7 15 17 22 26 34 27 37 43 44 46 34 6 11 21 On Entrance 21 | . 7 8 13 17 26 28 35 7 42 45 46 1 42 10 19 Naked Turns 438 | . . . . . . . 60 31 . . 61 79 207 . . Heaviest Build 71 | 15 15 22 27 48 47 50 54 61 53 56 71 29 15 18 19 Greatest Support 60 | 20 20 39 39 51 53 53 53 40 36 10 60 42 42 20 20 Greatest Overweight (x) 10 | 1 . . . 1 1 . 6 3 5 5 10 2 1 1 . Average Overweight (x) 1 | . . . . . . . . 1 2 5 3 . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 7 8 8 8 11 15 15 12 14 15 15 14 5 5 5 5 Most Carried 15 | 7 8 8 9 15 15 15 14 15 15 15 15 5 5 5 5 Average Carried 9 | 4 7 7 7 8 13 14 10 12 13 13 11 3 2 4 4 Final Capacity 15 | 8 8 8 10 15 15 15 5 15 15 15 15 5 5 5 5 Final Carried 15 | 6 8 7 9 12 15 14 4 15 14 14 5 5 3 5 4 Class Distribution -------------------- 35% | Skirmisher 24% | Mutant 13% | Scavenger-Skirmisher 9% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Derelict-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Matter Collected 4775 | 280 . 260 193 511 805 64 10 591 656 195 604 411 102 41 52 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4598 | 212 . 425 156 496 999 59 . 708 619 117 577 213 17 . . Parts 246 | 13 . 23 9 31 54 2 . 36 33 6 24 14 1 . . Haulers Intercepted 5 | . . 2 . 1 2 . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . 45 3 . 7 6 . . Prevented 8 | . . . . . . . . . . 3 . 4 . . 1 Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 98 | . . 9 4 13 20 1 . 11 16 4 15 4 1 . . Guns 58 | . . 6 3 5 4 . . 11 15 1 9 3 1 . . Cannons 30 | . . 1 1 1 16 1 . . 1 3 6 . . . . AOE 8 | . . 1 . 7 . . . . . . . . . . . Classes Destroyed 15 | 3 . 5 1 . 1 . . 4 . 1 . . . . . Worker 4 | 2 . . . 1 . . . 1 . . . . . . . Builder 3 | . . . . . 3 . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . Hauler 5 | . . 2 . 1 2 . . . . . . . . . . Recycler 4 | 1 . . . 1 . . . 1 . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 3 | . . . . . . . . 3 . . . . . . . Swarmer 19 | . . 2 . 6 . . . . 9 1 . . 1 . . Grunt 46 | . . 4 3 5 17 . . 5 1 1 10 . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . . . 2 . . . . . . Sentry 15 | . . 2 . 2 3 1 . 2 2 1 1 1 . . . Hunter 3 | . . . . . . . . 1 . . . 2 . . . Programmer 10 | . . . . . . . . 3 2 . 4 1 . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | 2 . 3 3 5 7 1 . 3 5 3 2 2 1 . . Combat Bots Only 6 | . . 3 3 3 6 1 . 3 5 3 2 2 1 . . Max Kills in Single Turn 3 | 1 . 1 1 3 1 1 . 1 2 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Hostile Shots Fired 835 | . . 75 7 69 67 18 8 49 88 60 240 45 82 . 27 Missed 251 | . . 17 . 20 21 9 1 17 25 22 70 11 22 . 16 Damage Taken 8515 | . . 805 92 982 735 67 337 318 1159 358 2344 482 617 . 219 Core 1661 | . . 183 10 160 29 . 206 60 132 13 589 119 123 . 37 Absorbed by Shields 477 | . . . . . . . . . . 16 461 . . . . Ignored by Resistances 29 | . . . . . . . . . 23 . . 6 . . . Regen/Repaired (Parts) 257 | . . . . 126 . . 131 . . . . . . . . Core Remaining (%) 71 | 100 100 . 51 . 65 . . . . 41 . . . . . Volleys Fired 333 | 59 3 28 8 33 51 1 10 28 36 10 53 7 6 . . Largest 4 | 1 1 3 3 4 3 3 4 4 4 4 4 4 3 . . Hottest 227 | 50 100 179 92 137 146 146 217 211 211 198 198 227 141 . . Shots Fired 954 | 59 3 71 23 122 152 3 40 97 136 40 174 22 12 . . Gun 668 | 59 . 65 13 91 67 2 20 97 112 20 90 20 12 . . Cannon 258 | . . . 8 16 85 1 20 . 24 20 84 . . . . Launcher 17 | . . . 2 15 . . . . . . . . . . . Special 11 | . 3 6 . . . . . . . . . 2 . . . Kinetic 611 | . . 37 21 101 116 2 20 44 95 30 133 7 5 . . Thermal 278 | 59 3 34 . 6 . 1 20 53 41 10 36 9 6 . . Explosive 17 | . . . 2 15 . . . . . . . . . . . Electromagnetic 48 | . . . . . 36 . . . . . 5 6 1 . . Robot Hit Streak 15 | 6 . 14 7 9 12 4 7 10 11 11 10 15 10 . . Robot Miss Streak 12 | 3 . 2 1 7 4 . 3 3 12 10 8 4 3 . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 4 | . . 3 . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . Shots Hit Robots 541 | 33 . 52 12 52 96 3 22 55 54 19 114 18 11 . . Core Hits 278 | 8 . 16 6 31 39 1 3 39 28 12 77 14 4 . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . . . . . . . Critical Strikes 21 | 5 . 2 . 1 2 . 2 . 3 3 1 2 . . . Burn 13 | 5 . 2 . . . . . . 3 . 1 2 . . . Destroy 3 | . . . . 1 . . 2 . . . . . . . . Blast 5 | . . . . . 2 . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12529 | 461 . 995 203 1262 2776 93 712 1205 1237 423 2648 325 189 . . Guns 6981 | 461 . 731 127 643 638 34 289 1205 1050 188 1123 303 189 . . Cannons 4400 | . . . 68 180 2047 59 423 . 187 235 1201 . . . . Explosions 1031 | . . 216 8 434 88 . . . . . 285 . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 47 | . . . . 5 3 . . . . . 39 . . . . Kinetic 7297 | . . 460 195 740 2057 77 423 395 721 355 1684 104 86 . . Thermal 3932 | 461 . 535 . 83 88 16 289 810 516 68 860 119 87 . . Explosive 357 | . . . 8 349 . . . . . . . . . . . Electromagnetic 896 | . . . . 85 628 . . . . . 65 102 16 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . 5 5 4 4 . . 1 1 1 10 11 11 11 . Average Corruption 3 | . . 5 5 4 4 . . 1 1 1 4 10 11 11 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 125 | . . . 11 . 27 . . . 16 5 31 19 15 1 . Message Errors 36 | . . . 2 . 9 . . . 3 2 12 6 2 . . Matter Fused 27 | . . . 3 . 4 . . . 5 2 5 3 4 1 . Heat Flow Errors 9 | . . . 1 . . . . . 4 . 1 1 2 . . Energy Discharges 17 | . . . . . 5 . . . 2 . 4 4 2 . . Data Loss (minor) 14 | . . . 1 . 1 . . . 1 . 5 3 3 . . Data Loss (major) 7 | . . . 2 . 2 . . . . . 1 1 1 . . Misfires 4 | . . . . . 2 . . . . . 2 . . . . Alerts 4 | . . . 1 . 1 . . . . 1 1 . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 6 | . . . 1 . 3 . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 100 | . . 52 . 8 13 . . . . 17 10 . . . . Projectiles 38 | . . . . 8 13 . . . . 17 . . . . . Explosions 62 | . . 52 . . . . . . . . 10 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 44 | . . . . . 11 . . . 3 3 27 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 42 | . . . . . 9 . . . 3 3 27 . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 280 | . . 134 . 52 . . . . . . 94 . . . . Shots 6 | . . 2 . 3 . . . . . . 1 . . . . Rammed 9 | . . . . . . . . . . . 9 . . . . Targets Rammed 14 | . . . . 1 3 . . . . . 10 . . . . Kicked 5 | . . . . 1 3 . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 506 | 160 20 246 206 347 126 36 239 447 403 375 506 243 226 . . Average Temperature 120 | 45 10 84 61 132 37 21 108 119 134 109 212 114 72 . . Received Heat Transfer 2341 | . . 210 54 252 441 18 . 126 144 117 661 48 195 . 75 Effects 37 | . . . . 2 . . . 1 . 1 32 1 . . . Shutdowns 10 | . . . . 1 . . . . . 1 8 . . . . Energy Bleed 5 | . . . . . . . . . . . 4 1 . . . Interference 4 | . . . . . . . . . . . 4 . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . Short Circuit 3 | . . . . 1 . . . 1 . . 1 . . . . Damage (minor) 4 | . . . . . . . . . . . 4 . . . . Damage (major) 9 | . . . . . . . . . . . 9 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . 1 . . . Combat Hostiles 2 | . . 1 . . . . . . . . . 1 . . . Parts Melted 15 | 4 . 4 . . . . . 1 3 . . 3 . . . Heat Transferred 8593 | 1739 . 1101 . 148 100 37 592 1542 1063 111 1396 579 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Peak Influence 582 | 35 22 373 254 354 582 309 108 160 . . 163 . . . . Initial 264 | . 22 7 141 20 22 264 108 . . . . . . . . Average 91 | 15 14 57 195 89 269 292 31 52 . . 47 . . . . Maximum Alert Level 2 | . . 1 1 1 2 1 . . . . . . . . . Low Security (%) 86 | 100 100 94 24 88 60 . 100 100 . . 100 . . . . Level 1 8 | . . 5 75 11 5 100 . . . . . . . . . Level 2 4 | . . . . . 33 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 2 . 1 7 . . 8 . . 7 . . . 1 Investigation 6 | . . . . . 4 . . . . . 2 . . . . Extermination 7 | . . . . . . . . 3 . . 4 . . . . Reinforcement 8 | . . 2 . 1 2 . . 2 . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . 1 . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Distress Signals 3 | . . 1 . . 1 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 182 | . 1 24 4 17 27 1 5 16 26 4 27 11 7 . 12 Peak Tracking Total 9 | . 1 8 3 4 4 1 5 2 5 3 9 5 5 . 6 Tactical Retreats 25 | . . 3 . 1 3 . 1 1 3 . 5 1 3 . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Traps Triggered 6 | . . . . . 2 1 . 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . Objects Rigged 2 | . . 2 . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Machines Disabled 18 | . . 4 . 4 3 . . . 2 1 4 . . . . Max in Single Turn 3 | . . 3 . 2 1 . . . 1 1 2 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Machines Accessed 33 | . 1 4 1 5 8 1 . 5 3 . 5 . . . . Terminals 22 | . 1 3 1 4 6 1 . 2 . . 4 . . . . Fabricators 2 | . . . . . . . . 1 . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units 4 | . . 1 . . 1 . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 77 | . 3 10 1 15 15 1 . 13 9 . 10 . . . . Successful 33 | . 1 6 1 5 4 1 . 4 9 . 2 . . . . Failed 44 | . 2 4 . 10 11 . . 9 . . 8 . . . . Catastrophic 11 | . . . . 4 4 . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . . 8 1 3 12 . . 2 . . 2 . . 3 . Terminals 48 | . 3 8 1 10 13 1 . 4 . . 8 . . . . Fabricators 5 | . . . . . . . . 3 . . 2 . . . . Repair Stations 5 | . . . . 5 . . . . . . . . . . . Recycling Units 9 | . . 2 . . 1 . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 22 | . 1 2 1 2 2 1 . 2 9 . 2 . . . . Record 8 | . . . 1 . . . . . 7 . . . . . . Open Door 3 | . . . . . 1 . . . 2 . . . . . . Open DSF 4 | . . . . . . 1 . 1 . . 2 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Recall Investigation 2 | . . 1 . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . 2 . . 1 . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 2 . . 1 . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Detonate 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 4 . 5 6 . . 5 . . 3 . . . . Full Trace Events 7 | . 1 1 . 1 2 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Total Allies 30 | . . . . . . . 19 . 1 . . . . 10 . Largest Group 19 | . . . . . . . 19 . 1 . . . . 10 10 Highest-Rated Group 475 | . . . . . . . 475 . 16 . . . . 278 278 Highest-Rated Ally 39 | . . . . . . . 35 . 16 . . . . 39 39 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 67 | . . . . . . . 47 . 5 . . . . . 15 Total Damage 2090 | . . . . . . . 1456 . 62 . . . . . 572 Kills 7 | . . . . . . . 4 . 1 . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . . . . 2 2 . 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Turns Passed 13644 | 312 620 613 461 560 998 203 320 1919 2112 907 1870 508 404 1577 260 Spaces Moved 8998 | 139 307 365 339 264 411 142 209 1229 1550 469 757 498 500 1462 357 Core 881 | 17 . . . . . . 114 123 . . 104 131 392 . . Treads 241 | . . . . . . . . 105 . . 136 . . . . Legs 2140 | 122 307 365 339 264 411 142 95 . . . 95 . . . . Wheels 3806 | . . . . . . . . 1001 1550 469 422 361 3 . . Hover 1928 | . . . . . . . . . . . . 4 105 1462 357 Flight 2 | . . . . . . . . . . . . 2 . . . Fastest Speed 50 | 50 120 120 120 120 120 122 50 50 101 155 50 50 50 61 61 Average Speed 118 | 117 120 120 120 124 159 122 96 115 123 155 180 81 64 104 61 Slowest Speed 550 | 120 120 120 120 190 190 122 350 330 155 155 550 200 120 120 70 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . Exploration Rate (%) 46 | 8 27 28 56 18 59 4 86 22 97 42 10 77 69 91 42 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 1 . . . . 2 . Known Exits Taken 2 | . . 1 1 . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 . . 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . 2 . . . . . 3 1 . 2 2 3 1 Spaces Dug 8 | . 3 3 . . . . . . 2 . . . . . . Terrain Destroyed 205 | . 3 40 13 65 27 . 3 . 8 4 42 . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 47 | . 3 3 1 . 22 . 3 . 8 4 3 . . . . AOE 158 | . . 37 12 65 5 . . . . . 39 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Zio Pro Total 11349 | 228 550 476 375 416 616 170 309 1687 1687 628 1137 580 568 1519 403 Wait 1518 | 10 229 42 7 81 96 24 70 331 63 145 254 38 55 44 29 Move 8984 | 138 306 364 338 263 410 142 208 1228 1549 468 756 497 499 1461 357 Hop . | . . . . . . . . . . . . . . . . Pick Up 205 | 13 6 15 9 17 21 1 6 46 12 2 26 16 3 7 5 Fast Attach . | . . . . . . . . . . . . . . . . Attach 115 | 7 . 7 3 7 5 2 4 21 8 2 21 16 5 3 4 Detach 19 | . . 1 . . . . 3 5 2 . 3 1 . 1 3 Swap 57 | 1 2 7 6 6 16 . . 10 4 1 4 . . . . Drop 93 | . 4 12 4 8 14 . 8 18 7 . 10 . . 3 5 Fire 333 | 59 3 28 8 33 51 1 10 28 36 10 53 7 6 . . Melee . | . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . 8 . . . . Kick 5 | . . . . 1 3 . . . . . 1 . . . . Crush 1 | . . . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . 6 . . 5 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 313 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 903 | -10/Materials | Discovered new exit (range 14) 933 | -10/Materials | Entered another Materials area 933 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1246 | -9/Materials | Build established: Skirmisher 1540 | -9/Materials | Discovered new exit (range 3) 1545 | -9/Materials | Identified exit to Mines 1546 | -9/Materials | Entered Mines 1566 | -9/Mines | Met a Derelict bent on vengeance 1575 | -9/Mines | Lost 3 parts (1p1n1w) 1777 | -9/Mines | Build established: Gunner 1802 | -9/Mines | Learned Materials garrison access intel 1945 | -9/Mines | Discovered new exit (range 9) 1953 | -9/Mines | Identified exit to Materials 2007 | -9/Mines | Entered Materials 2007 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2008 | -8/Materials | Loaded intel: 1 garrison access location 2098 | -8/Materials | Repaired Imp. Assault Rifle 2358 | -8/Materials | Discovered new exit (range 15) 2488 | -8/Materials | Lost 3 parts (1n2w) 2554 | -8/Materials | Crushed by falling debris 2567 | -8/Materials | Entered Storage 2964 | -8/Storage | Build established: Scavenger-Gunner 3017 | -8/Storage | Garrison activated, responded to threat 3491 | -8/Storage | Discovered new exit (range 16) 3565 | -8/Storage | Entered Factory 3565 | -7/Factory | Evolved 2 slots: Utility x2 3768 | -7/Factory | Sucked down chute 3768 | -7/Factory | Entered Waste 3786 | -7/Waste | Warlord forces began an assault 3902 | -7/Waste | Spotted C-40 Crusher 3902 | -7/Waste | Spotted C-40 Crusher 3923 | -7/Waste | Spotted C-40 Crusher 3987 | -7/Waste | Lost 8 allies 3998 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4009 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4012 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4013 | -7/Waste | Crushed by Compactor (2 parts destroyed) 4016 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4019 | -7/Waste | Spotted C-40 Crusher 4032 | -7/Waste | Spotted C-40 Crusher 4047 | -7/Waste | Lost 7 parts (1p2n2u2w) 4065 | -7/Waste | Discovered new exit (range 16) 4088 | -7/Waste | Entered Factory 4457 | -7/Factory | Build established: Skirmisher 4791 | -7/Factory | Build established: Tank 5008 | -7/Factory | Garrison activated, responded to threat 5387 | -7/Factory | Build established: Scavenger-Skirmisher 5971 | -7/Factory | Discovered new exit (range 4) 6007 | -7/Factory | Entered Lower Caves 6022 | -7/Lower Caves | Learned location of 1 exit from Factory 6242 | -7/Lower Caves | Learned 4 Factory zone layouts 6373 | -7/Lower Caves | Lost 5 parts (2n2u1w) 6395 | -7/Lower Caves | Learned location of Armory (-3) 6395 | -7/Lower Caves | Learned 8 Research zone layouts 6395 | -7/Lower Caves | Learned Extension trap positions 6395 | -7/Lower Caves | Learned Extension stockpile data 6395 | -7/Lower Caves | Learned Factory terminal intel 6395 | -7/Lower Caves | Learned Armory terminal intel 6416 | -7/Lower Caves | Encountered a Warlord checkpoint 6449 | -7/Lower Caves | Core integrity fell below 50% 6610 | -7/Lower Caves | Build established: Skirmisher 7521 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8008 | -7/Lower Caves | Discovered new exit (range 7) 8119 | -7/Lower Caves | Entered another Lower Caves area 8343 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8448 | -7/Lower Caves | Discovered new exit (range 4) 8540 | -7/Lower Caves | Learned 8 Factory zone layouts 8685 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8721 | -7/Lower Caves | Spotted B-75 Beast 8925 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9026 | -7/Lower Caves | Entered Factory 9026 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9027 | -6/Factory | Identified exit to Factory 9029 | -6/Factory | Loaded intel: 26 terminal locations 9048 | -6/Factory | Identified exit to DSF 10165 | -6/Factory | Lost 8 parts (1p2n1u4w) 10569 | -6/Factory | Lost 9 parts (2p3n1u3w) 10835 | -6/Factory | Released all parts (10) 10874 | -6/Factory | Core integrity fell below 50% 10875 | -6/Factory | System corruption reached 10% 10894 | -6/Factory | Discovered new exit (range 4) 10896 | -6/Factory | Entered Lower Caves 10929 | -6/Lower Caves | Learned Factory emergency access door positions 10970 | -6/Lower Caves | Found DCF Scrap (11 items) 11179 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11278 | -6/Lower Caves | Build established: Derelict-Skirmisher 11285 | -6/Lower Caves | Core integrity fell below 20% 11361 | -6/Lower Caves | Lost 3 parts (2p1u) 11387 | -6/Lower Caves | Discovered new exit (range 7) 11404 | -6/Lower Caves | Entered another Lower Caves area 11406 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11427 | -6/Lower Caves | Released all parts (5) 11458 | -6/Lower Caves | Lost 10 parts (5n1u4w) 11612 | -6/Lower Caves | Encountered a Warlord checkpoint 11666 | -6/Lower Caves | Discovered new exit (range 12) 11713 | -6/Lower Caves | Build established: Mutant 11808 | -6/Lower Caves | Entered Zion 11847 | -6/Zion | System corruption cleaned by Quarantine Array 11879 | -6/Zion | Learned Factory security intel 11891 | -6/Zion | Learned location of Extension (-4) 11934 | -6/Zion | Gained Derelict followers 12023 | -6/Zion | Gained Derelict followers 12080 | -6/Zion | Met Imprinter 12833 | -6/Zion | Imprinted 12836 | -6/Zion | Declared Zion's savior 13312 | -6/Zion | Discovered new exit (range 11) 13385 | -6/Zion | Entered Proximity Caves 13385 | -5/Proximity Caves | Accompanied by 10 allies 13467 | -5/Proximity Caves | Lost 3 allies 13547 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13595 | -5/Proximity Caves | Lost 6 allies 13645 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13526_ Slug penetrates Wall. 13537_ RX-8BI(M) suffers critical hit (Smash). 13537_ RX-8BI(M) system corrupted by crushing effect. 13538_ RX-8BI(M) system terminally corrupted. 13540_ G-50 Soldier suffers critical hit (Smash). 13540_ G-50 Soldier system corrupted by crushing effect. 13541_ G-50 Soldier system terminally corrupted. 13547_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 13551_ Y-72 Warden: "REQUESTING BACKUP." 13625_ C-30 ARC bursts open, deploying its payload. 13625_ G-67 Veteran unfolds itself. 13625_ G-50 Soldier unfolds itself. 13625_ B-60 Warrior unfolds itself. 13625_ M-28 Smith unfolds itself. 13625_ Cloaking Device destroyed. 13626_ Slug penetrates M-28 Smith. 13626_ Slug penetrates Wall. 13630_ Penetrated by Slug. 13630_ Slug penetrates Wall. 13643_ Airjet destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#######????????????????????????????????? | | ??????##### #####?????###????????????????????? | | ??????# #????## ##???????????????????? | | ??????# ## ##????# #???????????????????? | | ??????# ##?####?????# #???????????????????? | | ??????# #???????????# #???????????????????? | | ??????# ##??????????# #######?????????????? | | ??????# #??????????# ##????????????? | | ??????# ##?????????## ##???????????? | | ??????# ##?????????## ####????????? | | ??????# ##??????#### ##???????? | | ?????## #??????# ##??####? | | ???### #??????## #??# ## | | ?### ##??????### #?## | | ?# ##???????## ##?# | | ?# ########## b ##### | | ?#### ## ## g ### | | ????## ##@ g ## | | ??##?## ### ## ## " | | ### #?# ###?## !##*[ ### "%" | | # ## ###????### [*% %#######?# "# | | ##???????# %/%=/ #???????# # | | ##?????# == ####?????## ## # | | #???# ##?# ###???##### ## | | #??# #??# ???#### ##? | | # ###" #?# #??## ####?? | | # ## ####?# #### #??### | | # ## #### #????# ## #?## | | # #? #??## ##????# #####?# | | # #?# ##???####?????#### ##?????# | | # ##?# #????????????????# ###??????# | | # ##?? ????????????????## ##??????#### | | # #????? ##????????????????#####???????# # | | # ###?????##?????????????????????????????### # | | #?????????????????????????????????????????## | | # ???????????????????????????????????????????# # | | ####???????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 20 Resistance: EM 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 11 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Power Sword | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Railgun | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Focal Shield | -6/Zion | Archive Thermal Shield | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Point Defense System | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed WeaponsFlightChronowheel Manual? 0 Play Time 02:33:46 Cumulative 22.1 hours Start 2025.01.24 @ 17:28:27 End 2025.01.24 @ 23:38:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0dc8076-60f3-479e-8858-0212dc2c78d1