Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 14:53:35 Player: Shay Result: Destroyed by C-35 Carver via exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (121) 605 Value Destroyed (3422) 3422 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 10433 Bonus ------- High Alert Combat Kills 46 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 239/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Advanced System Shield Drone Bay (2/2) Heavy Shock Bomb Launcher Spear Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Myomer Leg Wheel Wheel Compact Wheel Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Improved Melee Analysis Suite Improved Target Analyzer Advanced Reaction Control System Improved Hacking Suite > --- WEAPON ----------- Advanced KE Penetrator Mass Driver Spear > --- INVENTORY -------- Terrain Scanner Actuator Array Advanced System Shield Drone Bay High-powered Shotgun Coil Gun Heavy Shock Bomb Launcher [Rating: 86] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Myomer Leg Wheel Wheel Flight Unit VTOL Module Utility Actuator Array Device Actuator Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Makeshift Light Armor Plating Weapon Ripper Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . 1 . . . . 2 . . . . 1 Utility 6 | . . 1 2 1 . . . . . . . . 1 1 Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 127 | 7 5 12 8 7 6 3 . 6 19 4 . 1 22 27 Power 18 | 1 2 2 . 1 . . . 1 1 . . . 5 5 Engine 12 | 1 2 2 . 1 . . . . 1 . . . 3 2 Core 4 | . . . . . . . . 1 . . . . 2 1 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 47 | 2 2 3 3 1 3 . . 3 10 1 . . 9 10 Treads 6 | . . . 1 1 . . . 2 . . . . . 2 Leg 1 | . . . . . . . . . . . . . . 1 Wheel 29 | 2 2 3 2 . 3 . . 1 3 . . . 8 5 Hover . | . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . 7 1 . . 1 2 Utility 32 | 1 1 3 3 2 1 2 . 2 4 2 . . 5 6 Device 13 | . 1 . 2 . 1 1 . . 2 2 . . 1 3 Storage 4 | 1 . 1 . . . . . . . . . . 2 . Processor 9 | . . . 1 1 . . . 1 2 . . . 2 2 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 5 | . . 2 . 1 . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 3 . 4 2 3 2 1 . . 4 1 . 1 3 6 Energy Gun 7 | 2 . 1 . 1 . . . . 1 1 . 1 . . Energy Cannon 3 | . . 1 . . . . . . 2 . . . . . Ballistic Gun 10 | 1 . 2 2 1 . . . . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 3 | . . . . . 1 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . 1 . . . 2 . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . . . 1 Parts Lost 70 | . . 1 2 1 2 . . 9 6 . . . 17 32 Power 9 | . . 1 . . . . . . 1 . . . 3 4 Propulsion 37 | . . . 2 1 2 . . 5 2 . . . 10 15 Utility 15 | . . . . . . . . 2 1 . . . 3 9 Weapon 9 | . . . . . . . . 2 2 . . . 1 4 Highest Loss Streak 11 | . . 1 1 1 2 . . 4 4 . . . 8 11 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 10 | 2 7 7 13 14 14 15 15 14 14 6 5 5 7 5 Power . | . . . 1 1 . 1 1 2 2 1 1 1 . . Propulsion 1 | 1 2 1 . 1 1 2 2 1 2 1 1 1 3 1 Utility 4 | . 2 4 6 6 6 6 6 6 5 3 3 3 2 2 Weapon 3 | . 1 1 4 6 5 6 6 5 3 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 18 | . 1 2 3 1 1 . . . 4 3 . . 1 2 Power 3 | . . . . . 1 . . . 2 . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . Utility 9 | . . 1 1 . . . . . 2 3 . . . 2 Weapon 5 | . . 1 2 1 . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 98 89 98 97 100 100 88 87 86 86 91 86 72 Engine 4 | . 14 11 9 7 7 7 7 2 1 6 6 6 1 . Core 2 | . . . . . . . . 4 4 . . . 5 2 Treads 1 | . . . . 2 4 . . 5 . . . . . 1 Wheel 14 | . 28 22 14 18 15 23 23 8 17 . . . 16 5 Flight 3 | . . . . . . . . . 6 33 33 33 5 4 Device 16 | . 10 11 14 15 15 15 23 16 18 23 26 26 22 13 Storage 6 | . 14 11 9 7 7 7 7 7 6 1 . . 3 2 Processor 10 | . . . 4 14 15 14 7 9 13 13 13 13 11 19 Protection 4 | . . 9 9 7 7 7 7 8 1 . . . . . Energy Gun 5 | . 24 14 9 7 7 7 7 7 5 . . 4 . . Ballistic Gun 4 | . 3 13 18 8 7 1 . . 4 . . . . 3 Launcher 1 | . . . . . 1 5 7 5 . . . . . . Slashing Weapon 5 | . . . . . 4 7 7 7 6 6 6 6 13 4 Piercing Weapon 1 | . . . . . . . . . . . . . 2 4 Peak Build Rating 86 | 6 10 17 25 36 39 39 37 40 53 55 50 56 68 86 Average Rating 39 | 5 8 14 20 32 37 38 37 37 41 49 50 55 50 60 On Entrance 33 | . 6 10 17 25 36 39 37 37 39 46 50 50 56 52 Avg Prop Armor Cover (%) 8 | . . . 7 7 6 . . 8 . 12 14 7 11 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 56 | 12 15 42 44 47 52 55 53 56 54 40 16 21 55 42 Greatest Support 68 | 26 26 20 20 30 30 30 30 30 42 28 21 27 68 42 Greatest Overweight (x) 9 | . . 2 4 2 5 1 1 5 4 1 . . 9 9 Average Overweight (x) 1 | . . . 2 1 1 1 1 3 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 5 10 8 Average Capacity 11 | 7 8 8 15 15 15 15 15 15 15 6 5 5 8 6 Most Carried 15 | 7 8 9 15 15 15 15 15 15 15 13 5 5 10 7 Average Carried 10 | 2 7 7 13 14 14 14 15 14 14 6 5 5 7 5 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 5 8 5 Final Carried 15 | 7 8 9 15 14 15 15 15 14 13 5 5 5 8 5 Class Distribution -------------------- 44% | Scavenger-Mutant 13% | Scavenger-Gladiator 12% | Mutant 11% | Scavenger-Tank 5% | Gladiator 4% | Scavenger-Skirmisher 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Infiltrator-Ninja | -6/Lower Caves Infiltrator-Ninja | -6/Data Miner Infiltrator-Ninja | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Matter Collected 2558 | 279 54 479 245 51 155 44 . 320 156 138 . 10 220 407 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4581 | 135 261 1083 542 51 90 48 . 243 284 101 . 84 822 837 Parts 265 | 10 16 74 31 1 7 5 . 19 20 6 . 3 37 36 Haulers Intercepted 2 | . . . 1 . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 5 4 3 17 . 6 . . . . Prevented 5 | . . . . . . . . 4 . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 87 | . 7 29 6 1 6 3 . 11 5 1 . . 9 9 Melee 25 | . . . . . 3 . . 3 5 1 . . 9 4 Guns 40 | . 7 23 6 1 . . . 1 . . . . . 2 Cannons 6 | . . 4 . . . . . . . . . . . 2 AOE 15 | . . 1 . . 3 3 . 7 . . . . . 1 Classes Destroyed 18 | 2 3 6 1 . . . . 3 1 . . 1 . 1 Worker 9 | . . 1 1 . . . . . . . . . 1 6 Builder 4 | . . 1 . . . . . . 1 . . . . 2 Tunneler 4 | 3 . . . . . . . . . . . . . 1 Hauler 2 | . . . 1 . . . . . . . . . . 1 Recycler 9 | 1 . . 4 . . . . . . . . . 3 1 Mechanic 3 | . 1 1 . . . . . . 1 . . . . . Operator 3 | . . 1 . . . . . . . . . . 1 1 Drone 1 | . . . . . . . . 1 . . . . . . Watcher 2 | . . 1 . . . . . . . . . . 1 . Swarmer 36 | . 3 12 3 . 6 3 . 4 2 . . . 3 . Grunt 20 | . 4 11 . . . . . 2 . . . . 2 1 Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 12 | . . 5 3 1 . . . 1 1 . . . 1 . Demolisher 1 | . . . . . . . . 1 . . . . . . Hunter 4 | . . . . . . . . 2 . . . . . 2 Programmer 10 | . . . . . . . . . 2 1 . . 3 4 Samaritan 1 | . . . . . . . . . . . . 1 . . Assembled 2 | . . . . . . . . . . . . . . 2 Best Kill Streak 6 | 4 4 6 5 1 3 3 . 4 3 1 . . 5 4 Combat Bots Only 6 | . 4 6 4 1 3 3 . 4 3 1 . . 5 2 Max Kills in Single Turn 3 | 1 1 2 1 1 2 3 . 2 1 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . . 1 . . 2 3 . 2 . . . . . 1 Melee 1 | . . . . . 1 . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Hostile Shots Fired 810 | . 34 77 26 36 32 . . 112 73 6 . 4 78 332 Missed 253 | . 10 22 8 20 5 . . 24 26 2 . 2 21 113 Hits 557 | . 24 55 18 16 27 . . 88 47 4 . 2 57 219 Melee 4 | . . 2 . . . . . . . . . . . 2 Projectile 553 | . 24 53 18 16 27 . . 88 47 4 . 2 57 217 AOE 14 | . . . . . . . . 12 . . . . . 2 Critical Strikes 25 | . 2 2 . . . . . . 3 . . . 6 12 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 8403 | 27 277 590 228 111 404 . . 1176 612 62 . 31 1063 3822 Core 1997 | 27 50 102 14 . 41 . . 312 59 . . . 217 1175 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 78 | 89 69 74 97 . . . . 49 . . . 93 78 . Volleys Fired 166 | 8 29 60 24 4 3 1 . 22 . . . . . 15 Largest 3 | 2 2 3 3 2 2 1 . 2 . . . . . 3 Hottest 119 | 90 90 119 102 89 89 39 . 100 . . . . . 107 Shots Fired 385 | 16 58 168 72 8 4 1 . 31 1 . . . . 26 Gun 330 | 16 58 143 72 8 2 . . 16 1 . . . . 14 Cannon 33 | . . 25 . . . . . . . . . . . 8 Launcher 22 | . . . . . 2 1 . 15 . . . . . 4 Special . | . . . . . . . . . . . . . . . Kinetic 162 | 3 8 68 48 4 1 . . 7 1 . . . . 22 Thermal 105 | 8 29 30 24 4 1 . . 9 . . . . . . Explosive 18 | . . . . . 2 1 . 15 . . . . . . Electromagnetic 100 | 5 21 70 . . . . . . . . . . . 4 Robot Hit Streak 11 | 7 10 11 11 11 2 . . 6 . . . . . 4 Robot Miss Streak 6 | 1 4 4 6 1 3 . . 4 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 3 4 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 361 | 11 38 91 42 8 9 . . 34 17 4 . 2 44 61 Core Hits 173 | 5 13 42 18 9 7 3 . 31 7 1 . . 16 21 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 24 | . 1 . 3 1 2 . . 1 4 . . . 5 7 Burn 4 | . 1 . 2 1 . . . . . . . . . . Destroy 2 | . . . 1 . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . . . . . 1 Sever 16 | . . . . . 2 . . 1 4 . . . 5 4 Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 220 | . . . . 2 12 . 1 16 32 4 . 2 73 78 Impact 2 | . . . . 2 . . . . . . . . . . Slashing 171 | . . . . . 12 . 1 16 32 4 . 2 69 35 Piercing 47 | . . . . . . . . . . . . . 4 43 Sneak Attacks 27 | . . . . . . . . 2 2 . . 1 5 17 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . . . . 14 3 Damage Inflicted 11582 | 185 516 1602 640 186 605 200 . 1603 838 205 . 165 1995 2842 Guns 2999 | 140 516 1130 640 186 12 . . 197 . . . . . 178 Cannons 678 | . . 356 . . . . . . . . . . . 322 Explosions 1617 | 45 . 116 . . 305 200 . 854 . . . . . 97 Melee 6288 | . . . . . 288 . . 552 838 205 . 165 1995 2245 Ramming . | . . . . . . . . . . . . . . . Kinetic 1946 | 35 73 663 450 106 12 . . 107 . . . . . 500 Thermal 978 | 97 237 284 190 80 . . . 90 . . . . . . Explosive 1359 | . . . . . 305 200 . 854 . . . . . . Electromagnetic 1011 | 53 206 655 . . . . . . . . . . . 97 Impact . | . . . . . . . . . . . . . . . Slashing 5203 | . . . . . 288 . . 552 838 205 . 165 1869 1286 Piercing 1085 | . . . . . . . . . . . . . 126 959 Highest Corruption 12 | . . 4 2 . . . . . 10 12 12 12 1 7 Average Corruption 4 | . . 3 2 . . . . . 5 11 12 12 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 52 | . . . 5 . . . . . 22 5 . 3 1 16 Message Errors 17 | . . . 3 . . . . . 5 2 . 2 . 5 Matter Fused 8 | . . . . . . . . . 4 1 . . . 3 Heat Flow Errors 7 | . . . 1 . . . . . 2 2 . . . 2 Energy Discharges 4 | . . . . . . . . . 2 . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . 1 . . . . . 5 . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . . . . 1 . . . . 1 Alerts 2 | . . . . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1099 | 20 . 36 . . 26 . . 66 49 61 . 95 269 477 Projectiles 11 | . . . . . . . . . . . . . . 11 Explosions 56 | 20 . 36 . . . . . . . . . . . . Melee 1032 | . . . . . 26 . . 66 49 61 . 95 269 466 Knockbacks 4 | . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . 3 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 52 | 27 . . . . . . . . . . . . . 25 Shots 2 | 1 . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 273 | 182 144 72 209 4 . . . 120 242 273 . . 4 216 Average Temperature 52 | 71 49 23 65 4 . . . 38 108 128 . . 3 98 Received Heat Transfer 1325 | . 126 126 27 24 . . . 174 18 . . . 261 569 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 3 . . . . . . . . . . . Heat Transferred 2599 | 198 777 681 629 222 . . . 92 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . 2 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Maximum Alert Level 2 | . . 2 1 . . . . . 2 . . . . . Low Security (%) 75 | 100 100 50 44 100 . . . . 37 . . . 100 100 Level 1 13 | . . 20 55 . . . . . 31 . . . . . Level 2 10 | . . 29 . . . . . . 31 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 600 | 10 103 510 251 74 . . . . 600 . . . 50 67 Initial 600 | . 3 22 200 74 . . . . 600 . . . . 14 Average 121 | 2 65 244 200 41 . . . . 295 . . . 8 12 Influence Increases 3416 | 20 191 824 207 32 230 70 . 222 795 35 . 5 284 501 Destroy 0b10 Robot/C 1680 | . 140 580 120 20 120 60 . 200 100 20 . . 180 140 Destroy 0b10 Robot/NC 200 | 20 5 25 30 . . . . 10 10 5 . 5 30 60 Destroy Leader 338 | . 30 112 42 10 20 10 . 10 30 10 . . 32 32 Allied During Kill 2 | . . . . . . . . 2 . . . . . . Successful Hack 35 | . . 5 12 . . . . . . . . . 18 . Disable Machine 30 | . . 15 . . . . . . . . . . . 15 Destroy Structure 96 | . 1 12 3 2 . . . . 10 . . . 24 44 Advance Influence 600 | . . . . . . . . . 600 . . . . . Partial Spotted 75 | . . . . . . . . . . . . . . 75 Lose Combat Pursuer 360 | . 15 75 . . 90 . . . 45 . . . . 135 Influence Decreases 3359 | 15 142 404 516 191 152 137 17 222 712 81 37 5 254 474 Entered New Map 520 | . 2 32 274 91 3 17 17 . . 31 37 . . 16 Time Decay 2286 | 15 140 362 222 90 149 120 . 182 452 50 . 5 192 307 Search Patrol Dispatched 200 | . . . . . . . . . 200 . . . . . Lost Part 353 | . . 10 20 10 . . . 40 60 . . . 62 151 Squads Dispatched 18 | . 1 2 1 1 . . . . 3 . . . 3 7 Investigation . | . . . . . . . . . . . . . . . Extermination 8 | . . . . . . . . . 3 . . . 1 4 Reinforcement 10 | . 1 2 1 1 . . . . . . . . 2 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Distress Signals 32 | . . 5 1 . . . . 24 . . . . . 2 Communications Jammed 37 | . . . . . . . . . . . . . . 37 Distress Signals 37 | . . . . . . . . . . . . . . 37 Times Spotted 185 | . 13 42 8 2 11 . . 16 20 1 . 4 21 47 Peak Tracking Total 17 | . 5 7 5 1 3 . . 5 5 1 . 4 5 17 Tactical Retreats 22 | . 1 4 . . 3 . . . 6 . . . 2 6 ECM-based Alert Blocks 11 | . . . . . . . . . 6 . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Traps Triggered 8 | . . 2 2 . . . . . 2 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Machines Disabled 2 | . . 1 . . . . . . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Machines Accessed 20 | . . 1 4 1 2 . . . 2 . 2 . 4 4 Terminals 15 | . . 1 2 1 1 . . . 2 . . . 4 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 47 | . . 2 7 2 2 . . . 2 . 18 . 9 5 Successful 31 | . . 1 4 . 2 . . . . . 18 . 3 3 Failed 16 | . . 1 3 2 . . . . 2 . . . 6 2 Catastrophic 4 | . . 1 1 . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 17 | . . 3 5 2 . . . . 1 . . . 6 . Terminals 26 | . . 2 5 2 1 . . . 2 . . . 9 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Terminal Hacks 24 | . . . 1 . 2 . . . . . 18 . . 3 Record 3 | . . . . . 1 . . . . . . . . 2 Part Schematic 11 | . . . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 5 | . . 1 1 . . . . . . . . . 3 . Terminals 5 | . . 1 1 . . . . . . . . . 3 . Track 1 | . . . . . . . . . . . . . 1 . Botnet 4 | . . 1 1 . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . . 1 2 1 . . . . 2 . . . 4 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 3 . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 13 . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Total Allies 5 | . . . . . . . 5 . . . . . . . Largest Group 5 | . . . . . . . 5 5 . . . . . . Highest-Rated Group 121 | . . . . . . . 121 121 . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 . . . . . . Total Damage 179 | . . . . . . . . 179 . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Active Infowar (turns) 6789 | . . . 278 185 532 240 729 860 1122 115 29 107 1078 1514 Optics 4196 | . . . . . . . . 231 1122 115 29 107 1078 1514 IFF 1923 | . . . . . . . . . . 93 29 107 1078 616 Terrain 3025 | . . . 277 185 532 240 729 253 . . . . . 809 Structural 2272 | . . . 48 . . . . . 919 115 29 107 1054 . Seismic 2483 | . . . . . . 22 729 860 872 . . . . . Machine Analysis 1903 | . . . . . . . . . 933 115 29 107 719 . Jamming 980 | . . . . . . . . . . . . . 343 637 ECM 1049 | . . . . . . . . . 548 115 29 107 250 . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 . 1 2 . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Turns Passed 8238 | 94 292 822 479 185 532 240 729 860 1122 115 29 107 1078 1554 Spaces Moved 6186 | 59 187 516 299 143 382 274 653 465 732 158 79 289 774 1176 Core 133 | 1 . . . . . . . . . . . . . 132 Treads 202 | . . . . . . . . 14 . . . . . 188 Legs . | . . . . . . . . . . . . . . . Wheels 4818 | 58 187 516 299 143 382 274 653 451 630 . . . 687 538 Hover . | . . . . . . . . . . . . . . . Flight 1033 | . . . . . . . . . 102 158 79 289 87 318 Fastest Speed 27 | 50 80 80 100 85 85 85 85 85 75 27 37 34 27 29 Average Speed 93 | 90 89 94 111 93 97 85 85 146 102 37 37 34 101 86 Slowest Speed 765 | 100 90 110 140 100 145 85 85 320 192 106 37 37 765 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 34 66 26 4 57 46 70 49 27 26 74 53 21 27 Regions Visited 14 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 10 | . . . . . 2 2 1 1 . 1 . 3 . . Spaces Dug 44 | . . . . 2 . . . . 10 . . . 12 20 Terrain Destroyed 190 | 5 . 9 . 2 34 10 . 87 10 . . . 12 21 Melee 44 | . . . . 2 . . . . 10 . . . 12 20 Projectile 1 | . . . . . . . . . . . . . . 1 AOE 145 | 5 . 9 . . 34 10 . 87 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Total 8041 | 80 254 726 395 183 522 280 825 585 1053 211 78 292 989 1568 Wait 1180 | . 22 116 45 20 106 . 172 68 243 31 . 1 106 250 Move 6172 | 58 186 515 298 142 381 273 652 464 731 157 78 288 773 1176 Hop . | . . . . . . . . . . . . . . . Pick Up 62 | 7 6 6 11 2 5 1 . 3 9 . . . 8 4 Fast Attach 77 | 6 . 4 3 2 3 . . 3 9 3 . 1 17 26 Attach 48 | . 1 2 3 1 . 1 . 4 9 1 . . 15 11 Detach 27 | . . . 2 . . . . . 3 2 . . 14 6 Swap 44 | 1 5 9 3 5 5 2 . 3 4 2 . . 1 4 Drop 76 | . 5 14 6 5 7 2 . 2 13 11 . . 5 6 Fire 166 | 8 29 60 24 4 3 1 . 22 . . . . . 15 Melee 189 | . . . . 2 12 . 1 16 32 4 . 2 50 70 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 4) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 788 | -9/Materials | Build established: Scavenger-Tank 888 | -9/Materials | Discovered new exit (range 16) 1168 | -9/Materials | Discovered new exit (range 15) 1209 | -9/Materials | Entered another Materials area 1209 | -8/Materials | Evolved 2 slots: Utility x2 1521 | -8/Materials | Identified exit to Storage 1611 | -8/Materials | Discovered new exit (range 15) 1688 | -8/Materials | Entered Factory 1688 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1826 | -7/Factory | Discovered new exit (range 11) 1873 | -7/Factory | Entered Lower Caves 2012 | -7/Lower Caves | Learned Factory stockpile data 2016 | -7/Lower Caves | Entered an active Warlord outpost 2328 | -7/Lower Caves | Discovered new exit (range 16) 2405 | -7/Lower Caves | Entered another Lower Caves area 2505 | -7/Lower Caves | Build established: Mutant 2569 | -7/Lower Caves | Discovered new exit (range 5) 2645 | -7/Lower Caves | Entered Zion 2874 | -7/Zion | Discovered new exit (range 16) 2902 | -7/Zion | Gained Derelict followers 2929 | -7/Zion | Build established: Scavenger-Mutant 3000 | -7/Zion | Learned Factory terminal intel 3151 | -7/Zion | Given A8's code to call for help 3374 | -7/Zion | Entered Proximity Caves 3374 | -6/Proximity Caves | Accompanied by 5 allies 3377 | -6/Proximity Caves | Spotter reported a threat 3445 | -6/Proximity Caves | Lost 5 allies 3604 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3661 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 3666 | -6/Proximity Caves | Spotter reported a threat 3719 | -6/Proximity Caves | Spotter reported a threat 3933 | -6/Proximity Caves | Learned Factory terminal intel 3982 | -6/Proximity Caves | Spotter reported a threat 4147 | -6/Proximity Caves | Core integrity fell below 50% 4187 | -6/Proximity Caves | Discovered new exit (range 19) 4234 | -6/Proximity Caves | Entered Factory 4234 | -6/Factory | Evolved 2 slots: Propulsion x2 4236 | -6/Factory | Loaded intel: 26 terminal locations 4584 | -6/Factory | Search patrols dispatched 4934 | -6/Factory | Search patrols dispatched 5050 | -6/Factory | Discovered new exit (range 18) 5155 | -6/Factory | Lost 4 parts (1p2n1u) 5230 | -6/Factory | System corruption reached 10% 5356 | -6/Factory | Entered Lower Caves 5445 | -6/Lower Caves | Encountered a Warlord checkpoint 5463 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5471 | -6/Lower Caves | Entered Data Miner 5471 | -6/Data Miner | Discovered new exit (range 6) 5476 | -6/Data Miner | Met Data Miner 5492 | -6/Data Miner | Received God Mode back door access code from Data Miner 5500 | -6/Data Miner | Entered Proximity Caves 5517 | -5/Proximity Caves | Learned Factory security intel 5536 | -5/Proximity Caves | Identified exit to Factory 5607 | -5/Proximity Caves | Entered Factory 5607 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5608 | -5/Factory | Identified exit to Upper Caves 5610 | -5/Factory | Loaded intel: 27 terminal locations 5730 | -5/Factory | Lost 4 parts (1p3n) 6013 | -5/Factory | Build established: Scavenger-Gladiator 6162 | -5/Factory | Lost 8 parts (1p5n1u1w) 6650 | -5/Factory | Discovered new exit (range 9) 6685 | -5/Factory | Entered another Factory area 6685 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6700 | -4/Factory | Lost 4 parts (1p2n1u) 6967 | -4/Factory | Build established: Gladiator 7350 | -4/Factory | Lost 6 parts (2p3n1u) 7465 | -4/Factory | Lost 8 parts (5n1u2w) 7853 | -4/Factory | Build established: Scavenger-Mutant 7915 | -4/Factory | Lost 4 parts (1p2n1u) 8166 | -4/Factory | Core integrity fell below 50% 8215 | -4/Factory | Core integrity fell below 20% 8230 | -4/Factory | Lost 11 parts (5n4u2w) 8239 | -4/Factory | Destroyed by C-35 Carver via exploding Nuclear Reactor Last Messages --------------- 08171_ Dropped Antimatter Reactor. 08172_ Field Propulsion Array destroyed. 08180_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08199_ Enh. Optical Array destroyed. 08210_ System corrupted: Component data lost. 08210_ Critical hit (Burn: +50). 08210_ Slug penetrates Wall. 08235_ Imp. Hacking Suite destroyed. 08236_ Imp. Target Analyzer severed. 08237_ Penetrated by Slug. 08237_ C-35 Carver suffers critical hit (Destroy). 08237_ C-35 Carver destroyed. 08237_ Knocked back. 08238_ G-73 Enforcer misfires. 08238_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 08239_ Nuclear Reactor explodes. 08239_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###+###???????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? +??????????????????? | | ??????????????????????? #??????????????????? | | ???????????????????????? 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"??????# g ??????? | | #??????? ?? ???????# """ """^""" "" ???? | | ???#?#??###/######### """ """ """ F" ??? | | ????? """ """ """ "" | | ????? | | ?????? | | ????#???################## | | ??????????################ | | # #????????### ] # ### | | # #??????????# """"" # ############ | | # ############ ""T"" """ + #??????????# | | # + """"" # #???######## | | # ### "" "" # #???# + | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Armor Coverage 250 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive IFF Parser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Plasma Cannon | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Infodabbler Challenges ------------ None Game ------ Seed SiegeSiegeCalibrator Manual? 0 Play Time 01:44:59 Cumulative 24.3 hours Start 2026.02.08 @ 11:17:58 End 2026.02.08 @ 14:53:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b49f9a40-69a9-4156-829b-e8207a7914fe