Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 12:46:58 Player: scram Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (3326) 3326 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 6744 Bonus ------- High Alert Combat Kills 278 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 10/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Myomer Leg Myomer Leg > --- UTILITY (4) ------ Improved Cooling System Improved Signal Interpreter Improved Melee Analysis Suite Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Dispersion Rifle Dispersion Rifle Mace > --- INVENTORY (5) ---- Cryofiber Web Coolant Injector Matter Filter Graphene Brace Improved Remote Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Improved Signal Interpreter Improved Melee Analysis Suite Improved Armor Integrity Analyzer > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Mace > --- INVENTORY -------- Cryofiber Web Coolant Injector Matter Filter Graphene Brace Improved Remote Shield [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Autogun Energy Gun Dispersion Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 1 | . . . 1 . . Parts Attached 107 | 7 17 9 16 3 55 Power 15 | 1 3 . 2 . 9 Engine 9 | 1 3 . 1 . 4 Core 6 | . . . 1 . 5 Reactor . | . . . . . . Propulsion 39 | 4 4 5 4 1 21 Treads 8 | 2 . 1 . 1 4 Leg 30 | 2 4 3 4 . 17 Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 20 | . 2 2 3 2 11 Device 5 | . . 1 . . 4 Storage 5 | . 2 1 2 . . Processor 5 | . . . . 1 4 Hackware . | . . . . . . Protection 5 | . . . 1 1 3 Artifact . | . . . . . . Weapon 33 | 2 8 2 7 . 14 Energy Gun 7 | 1 1 . 2 . 3 Energy Cannon 4 | . . . 2 . 2 Ballistic Gun 10 | 1 1 1 1 . 6 Ballistic Cannon 7 | . 6 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . 2 . 2 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . 2 5 . 29 Power 9 | . . 1 . . 8 Propulsion 17 | . . 1 3 . 13 Utility 6 | . . . . . 6 Weapon 4 | . . . 2 . 2 Highest Loss Streak 6 | . . 2 2 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 93 96 68 97 92 Engine 7 | . 14 10 . 7 6 Core 3 | . . . 2 7 4 Treads 2 | . . . 9 7 1 Leg 25 | . 26 32 19 23 24 Hover 1 | . . 7 . . . Device 3 | . . 9 6 . 1 Storage 8 | . 26 12 9 7 2 Processor 8 | . . . . 5 16 Protection 5 | . . . 2 13 8 Energy Gun 3 | . 4 . 2 7 5 Energy Cannon 1 | . . . 1 . 1 Ballistic Gun 7 | . 6 10 5 7 7 Ballistic Cannon 4 | . 14 11 4 . . Impact Weapon 2 | . . . 4 7 3 Slashing Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 46 | 8 20 22 29 29 46 Greatest Support 70 | 40 20 30 30 30 70 Greatest Overweight (x) 2 | . 1 1 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 8 8 25 8 8 Average Capacity 6 | 5 7 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 Average Carried 5 | 2 4 6 5 6 5 Final Capacity 8 | 5 8 8 8 8 5 Final Carried 8 | 2 6 5 8 7 5 Class Distribution -------------------- 56% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2013 | 191 197 314 332 . 979 Remotely . | . . . . . . Salvage Created 2468 | . 169 263 426 88 1522 Parts 139 | . 17 29 17 2 74 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled 40 | . . 39 1 . . Retrieved Matter 134 | . . 131 3 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 65 | . 8 12 10 2 33 Melee 8 | . . . 2 . 6 Guns 25 | . 1 7 2 1 14 Cannons 26 | . 6 5 5 . 10 AOE 1 | . 1 . . . . Classes Destroyed 10 | . 4 1 1 . 4 Worker 1 | . 1 . . . . Watcher 6 | . 2 1 2 . 1 Swarmer 21 | . 3 7 . . 11 Cutter 3 | . . . . . 3 Grunt 34 | . 5 4 9 2 14 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 1 . . 2 Hunter 1 | . . . 1 . . Behemoth 1 | . . . . . 1 Best Kill Streak 7 | . 7 7 3 1 5 Combat Bots Only 7 | . 6 7 3 1 5 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 730 | . 53 73 100 15 489 Missed 201 | . 14 17 39 2 129 Damage Taken 6078 | . 459 499 736 155 4229 Core 1016 | . 62 106 141 34 673 Absorbed by Shields 12 | . . . . . 12 Redirected to Shielding 47 | . . . . 3 44 Ignored by Resistances 1798 | . 135 151 210 46 1256 Regen/Repaired (Parts) 45 | . 45 . . . . Core Remaining (%) 80 | 100 75 73 74 . . Volleys Fired 220 | . 22 32 41 7 118 Largest 3 | . 2 2 2 2 3 Hottest 176 | . 78 59 85 76 176 Shots Fired 412 | . 44 58 71 14 225 Gun 286 | . 12 32 46 14 182 Cannon 126 | . 32 26 25 . 43 Launcher . | . . . . . . Special . | . . . . . . Kinetic 295 | . 39 58 62 7 129 Thermal 117 | . 5 . 9 7 96 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 8 14 17 13 19 Robot Miss Streak 2 | . 2 2 1 2 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 298 | . 26 42 58 15 157 Core Hits 130 | . 15 18 25 5 67 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 7 | . . . 2 . 5 Critical Strikes 14 | . . 3 4 1 6 Burn 2 | . . . 1 1 . Destroy 2 | . . . 1 . 1 Blast 4 | . . 3 1 . . Smash 6 | . . . 1 . 5 Melee Attacks 45 | . . . 4 5 36 Impact 38 | . . . 4 5 29 Slashing 7 | . . . . . 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6422 | . 824 698 954 332 3614 Guns 2942 | . 61 330 418 133 2000 Cannons 2061 | . 423 362 427 . 849 Explosions 333 | . 333 . . . . Melee 1073 | . . . 109 199 765 Ramming 13 | . 7 6 . . . Kinetic 3200 | . 449 692 707 61 1291 Thermal 1803 | . 35 . 138 72 1558 Explosive 333 | . 333 . . . . Electromagnetic . | . . . . . . Impact 893 | . . . 109 199 585 Slashing 180 | . . . . . 180 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 316 | . 30 3 25 20 238 Projectiles 7 | . 3 3 . . 1 Explosions 27 | . 27 . . . . Melee 282 | . . . 25 20 237 Knockbacks 15 | . 6 4 2 1 2 Impact 3 | . . . . 1 2 Kinetic 11 | . 5 4 2 . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 64 | . 64 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 3 | . 1 2 . . . Kicked 3 | . 1 2 . . . Crushed . | . . . . . . Highest Temperature 339 | . 204 75 93 108 339 Average Temperature 89 | . 80 27 36 48 107 Received Heat Transfer 2604 | . 90 234 531 117 1632 Effects 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . 2 1 4 Impact Corruptions 12 | . . . 1 2 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 . 2 Heat Transferred 2867 | . 111 . 370 259 2127 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 1417 | . 211 258 246 126 1417 Initial 76 | . . 47 66 46 76 Average 406 | . 116 170 121 66 659 Maximum Alert Level 4 | . 1 1 1 . 4 Low Security (%) 40 | 100 76 61 81 100 8 Level 1 21 | . 23 38 18 . 20 Level 2 12 | . . . . . 24 Level 3 16 | . . . . . 31 Level 4 8 | . . . . . 15 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 3 1 . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault 1 | . . . 1 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 9 | . 1 1 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 14 17 21 4 41 Peak Tracking Total 10 | . 7 4 6 3 10 Tactical Retreats 6 | . . 1 . 2 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 7 | . 3 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 9 | . 2 1 1 . 5 Max in Single Turn 2 | . 2 1 1 . 1 Garrison Access 1 | . . . 1 . . Garrison Relay 4 | . . . . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 14 | . 6 1 4 2 1 Terminals 11 | . 5 . 4 1 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 14 6 13 3 1 Successful 25 | . 12 4 7 1 1 Failed 12 | . 2 2 6 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 11 . 13 2 1 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 6 | . . 6 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 17 | . 9 . 7 . 1 Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 2 | . 1 . . . 1 Terminal Index 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 2 | . 1 . 1 . . Locate Traps 3 | . 2 . 1 . . Dispatch Records 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 1 4 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 241 | . . 241 . . . Retrieved Matter 327 | . . 327 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 21 | . . . 2 . 19 Machine Destruction 21 | . . . 2 . 19 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4737 | 111 681 647 684 121 2493 Spaces Moved 2694 | 82 438 414 367 67 1326 Core 9 | 9 . . . . . Treads 131 | 7 . 11 69 . 44 Legs 2554 | 66 438 403 298 67 1282 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 129 | 115 123 121 141 120 130 Slowest Speed 260 | 160 190 240 190 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 67 27 31 2 90 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . 37 . 1 . 1 Melee . | . . . . . . Projectile 2 | . . . 1 . 1 AOE 37 | . 37 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3500 | 99 536 502 457 85 1821 Wait 282 | . 24 31 10 . 217 Move 2690 | 81 437 413 366 67 1326 Hop . | . . . . . . Pick Up 100 | 9 23 8 15 2 43 Fast Attach 7 | . . . 1 . 6 Attach 73 | 7 11 7 13 3 32 Detach 4 | . . 2 2 . . Swap 27 | . 6 2 2 . 17 Drop 45 | 2 12 5 4 1 21 Fire 220 | . 22 32 41 7 118 Melee 44 | . . . 3 5 36 Ram . | . . . . . . Kick 3 | . 1 2 . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Discovered new exit (range 14) 748 | -10/Materials | Repaired Aluminum Leg 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Propulsion x2 981 | -9/Materials | Destroyed 7 combat bots 1336 | -9/Materials | Discovered new exit (range 14) 1420 | -9/Materials | Discovered new exit (range 11) 1440 | -9/Materials | Entered another Materials area 1440 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2048 | -8/Materials | Discovered new exit (range 16) 2111 | -8/Materials | Met 7R-MNS 2124 | -8/Materials | Entered Factory 2124 | -7/Factory | Evolved 2 slots: Utility x2 2187 | -7/Factory | Garrison activated, responded to threat 2224 | -7/Factory | Build established: Scavenger-Mutant 2245 | -7/Factory | Identified exit to Garrison 2245 | -7/Factory | Entered Garrison 2459 | -7/Garrison | Lost 6 parts (2p3n1w) 2554 | -7/Garrison | Triggered checkpoint 2702 | -7/Garrison | Triggered checkpoint 2710 | -7/Garrison | Triggered checkpoint 2719 | -7/Garrison | Core integrity fell below 50% 2786 | -7/Garrison | Lost 3 parts (1p2n) 2836 | -7/Garrison | Discovered new exit (range 10) 2894 | -7/Garrison | Identified exit to Factory 2920 | -7/Garrison | Triggered checkpoint 3002 | -7/Garrison | Lost 3 parts (1p1n1u) 3081 | -7/Garrison | Garrison Relay disabled 3284 | -7/Garrison | Lost 5 parts (1p2n1u1w) 3328 | -7/Garrison | Discovered exit to Factory (range 10) 3470 | -7/Garrison | Triggered checkpoint 3560 | -7/Garrison | Garrison Relay disabled 3592 | -7/Garrison | Discovered exit to Factory (range 12) 3948 | -7/Garrison | Triggered checkpoint 4012 | -7/Garrison | Garrison Relay disabled 4255 | -7/Garrison | Spotted B-75 Beast 4270 | -7/Garrison | Core integrity fell below 20% 4346 | -7/Garrison | Destroyed B-75 Beast 4370 | -7/Garrison | Lost 5 parts (1p2n2u) 4532 | -7/Garrison | Garrison Relay disabled 4738 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- crushing effect. 04720_ Aluminum Leg destroyed. 04721_ Y-54 Guardian system terminally corrupted. 04721_ Gatling Laser fried. 04721_ Imp. Heat Sink melted. 04725_ G-47 Trooper suffers critical hit (Smash). 04725_ Destroyed Aluminum Leg. 04725_ G-47 Trooper system corrupted by crushing effect. 04730_ G-47 Trooper misfires. 04731_ G-47 Trooper suffers critical hit (Smash). 04731_ Destroyed Lgt. Nuclear Core. 04731_ G-47 Trooper system corrupted by crushing effect. 04731_ Aluminum Leg fried. 04731_ G-47 Trooper destroyed. 04733_ Acquired 10 matter. 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