Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.29 @ 19:38:46 Player: Annull999 Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (128) 640 Value Destroyed (5853) 5853 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2476) 2476 TOTAL SCORE: 17989 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 1636 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/1600 Matter 268/300 Energy 86/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Heavy Shield Leg Centrium Wheel Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Gravity Neutralizer Advanced Signal Interpreter Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Quantum Capacitor Advanced Transmission Jammer Improved Core Shielding Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Advanced Variable Charge Gun Enhanced Quantum Rifle Matter Neutralizer Matter Neutralizer Railgun > --- INVENTORY -------- Antigrav Array Advanced Gravity Neutralizer [Rating: 182] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . 2 . . . . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . 1 . . . 1 . . . . . . . . . 1 . . Utility 9 | . . 1 . 1 1 . . . 1 . . . . . . 1 1 1 1 . 1 Weapon 4 | . . . . 1 . . . . . . . . . . . 1 1 . . . 1 Parts Attached 181 | . 5 10 3 3 11 4 . 5 1 . 8 1 1 2 1 13 5 22 25 9 52 Power 17 | . 1 . . . 1 1 . 1 . . . 1 . . . . . 4 3 2 3 Engine 3 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . Core 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Reactor 12 | . . . . . . . . . . . . 1 . . . . . 3 3 2 3 Propulsion 55 | . 2 6 . . 4 2 . 1 . . 2 . . . 1 2 . 7 9 2 17 Treads 12 | . 1 . . . 2 . . 1 . . 2 . . . 1 2 . 1 . . 2 Leg 23 | . . 6 . . 1 . . . . . . . . . . . . 4 1 2 9 Wheel 8 | . 1 . . . 1 1 . . . . . . . . . . . 2 . . 3 Hover 12 | . . . . . . 1 . . . . . . . . . . . . 8 . 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 58 | . 2 2 . 1 3 . . 2 1 . 3 . 1 . . 7 3 4 7 4 18 Device 41 | . 1 2 . 1 2 . . 2 1 . 2 . . . . 5 3 3 3 4 12 Storage 3 | . 1 . . . . . . . . . . . . . . 1 . . . . 1 Processor 8 | . . . . . . . . . . . 1 . . . . . . 1 3 . 3 Hackware 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Protection 4 | . . . . . . . . . . . . . 1 . . 1 . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | . . 2 3 2 3 1 . 1 . . 3 . . 2 . 4 2 7 6 1 14 Energy Gun 30 | . . 1 . 1 2 1 . . . . 3 . . 1 . 3 1 4 5 1 7 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 10 | . . 1 3 1 1 . . . . . . . . 1 . . . 1 . . 2 Ballistic Cannon 4 | . . . . . . . . 1 . . . . . . . . . 1 . . 2 Launcher 5 | . . . . . . . . . . . . . . . . 1 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 1 1 1 . . . . . . . . . . 1 3 3 3 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 10 | . . . . . . . . . . . . . . . . . . 10 . . . Parts Lost 109 | . 1 4 . . 6 6 . 5 . . . . 1 . 1 4 . 22 24 7 28 Power 11 | . 1 . . . . 1 . 1 . . . . . . . . . 3 3 1 1 Propulsion 29 | . . 1 . . 4 2 . 2 . . . . . . . 1 . 8 5 3 3 Utility 39 | . . 1 . . 1 1 . 2 . . . . 1 . 1 2 . 5 8 3 14 Weapon 30 | . . 2 . . 1 2 . . . . . . . . . 1 . 6 8 . 10 Highest Loss Streak 19 | . 1 2 . . 4 6 . 5 . . . . 1 . 1 2 . 12 19 6 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Average Backups 14 | . 7 13 19 19 18 14 14 15 16 17 19 19 19 19 16 16 17 17 12 2 2 Power 1 | . . 2 4 4 3 2 2 1 1 1 2 2 2 2 2 2 2 . 2 . . Propulsion 4 | . 3 4 6 5 4 3 3 3 3 3 4 6 6 5 4 5 5 6 3 1 1 Utility 5 | . 1 5 6 6 6 6 7 8 10 10 9 7 6 6 5 5 4 2 2 . . Weapon 3 | . 1 1 2 3 3 2 2 1 2 2 3 4 5 5 4 3 5 8 3 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 4 2 4 2 6 1 . . . 2 2 3 . 1 2 6 . . 3 . 8 Power 8 | . 1 . . . 1 1 . . . 1 . . . . . 1 . . 2 . 1 Propulsion 10 | . 1 . . 2 2 . . . . . . . . 1 1 3 . . . . . Utility 14 | . . . 2 . . . . . . 1 1 2 . . 1 1 . . . . 6 Weapon 14 | . 2 2 2 . 3 . . . . . 1 1 . . . 1 . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 92 92 100 99 98 79 84 87 80 80 83 92 92 93 92 95 80 79 64 56 75 Engine 2 | . 13 11 11 9 4 5 7 7 6 6 6 4 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 6 6 6 5 5 6 5 7 7 Treads 13 | . 2 . . . 6 15 15 15 13 13 16 26 26 26 26 26 26 10 . . 1 Leg 7 | . 24 28 33 27 19 . . . . . . . . . . . . 9 5 10 7 Wheel 1 | . 1 3 . . 2 5 7 5 . . . . . . . . . . 4 1 2 Device 22 | . 7 16 22 27 26 26 30 27 33 33 30 26 24 20 22 26 25 19 12 4 19 Storage 5 | . 14 11 11 9 7 7 7 7 6 6 6 6 6 6 6 5 5 4 2 . 1 Processor 5 | . . . . . . . . . . . 1 6 6 6 6 5 5 5 14 13 11 Protection 1 | . . . . . . . . . . . . . 1 6 3 . . 3 . . 2 Energy Gun 11 | . 28 14 4 . 2 7 7 7 6 6 13 20 20 18 6 12 6 8 7 3 11 Ballistic Gun 6 | . . 7 17 26 19 8 7 7 6 6 3 . . 1 13 6 . 1 . . 3 Peak Build Rating 182 | . 8 10 15 19 33 33 28 40 41 44 57 65 66 70 75 94 106 136 140 120 182 Average Rating 74 | . 6 9 12 18 27 26 28 33 41 42 48 60 65 66 72 89 105 123 105 105 151 On Entrance 46 | 6 6 8 10 15 19 33 28 28 40 41 44 57 65 66 70 75 93 106 71 73 73 Avg Prop Armor Cover (%) 13 | . 13 15 . . 23 21 21 18 . . . . . . . . . 8 14 8 11 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 123 | 12 50 51 53 57 69 68 68 78 79 79 79 74 75 77 77 123 101 121 118 60 110 Greatest Support 184 | 20 20 30 30 30 40 16 16 50 50 50 140 140 140 140 150 150 134 144 60 88 184 Greatest Overweight (x) 12 | . 3 3 1 1 4 4 4 4 1 1 1 . . . . . . 12 5 2 4 Average Overweight (x) . | . . 1 1 1 2 4 4 3 1 1 . . . . . . . 1 . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 16 | . 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 5 5 Most Carried 20 | . 13 20 20 20 20 17 14 19 16 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 15 | . 7 13 19 19 18 14 14 15 16 18 19 19 19 19 19 19 18 18 14 2 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 6 13 19 20 20 17 14 14 17 16 20 20 20 20 20 20 20 19 18 4 3 . Class Distribution -------------------- 18% | Scavenger-Tank 12% | Mutant 11% | Scavenger-Skirmisher 11% | Derelict-Gunner 9% | Gunner 8% | Scavenger-Gunner 7% | Scavenger-Executioner 4% | Scavenger-Mutant 4% | Skirmisher 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Mutant | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Matter Collected 3819 | 200 48 101 24 35 265 144 . 177 . 55 . 100 10 . 125 396 . 622 97 . 1420 Remotely 639 | . . . . . . . . . . . . . . . . . . . . . 639 Salvage Created 6398 | . 162 260 . 98 360 114 . 85 . . . . 101 . 237 784 . 1502 706 . 1989 Parts 320 | . 12 24 . 3 18 9 . 5 . . . . 8 . 19 25 . 65 30 . 102 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 4 | . 1 . . . 1 . . . . . . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . 7 . 5 . . . 13 19 . 21 . . . . . . Prevented 11 | . . . . . . 2 . . . . . . . . 9 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 104 | . 5 8 . 2 8 4 . 4 . . . . 4 . 6 13 . 19 3 . 28 Guns 86 | . 5 8 . 2 8 4 . 3 . . . . 4 . 6 13 . 16 . . 17 Cannons 6 | . . . . . . . . 1 . . . . . . . . . . . . 5 AOE 6 | . . . . . . . . . . . . . . . . . . 1 1 . 4 Classes Destroyed 16 | . 3 . . . 5 . . 1 . . . . . . 1 2 . 2 2 . . Worker 10 | . . . . . 1 . . . . . . . . . . 1 . 2 2 . 4 Builder 9 | . 1 . . . . . . . . . . . . . . . . 3 3 . 2 Hauler 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycler 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . Swarmer 30 | . 3 2 . . 3 4 . 3 . . . . 4 . 4 . . 3 . . 4 Grunt 35 | . 2 6 . 2 2 . . . . . . . . . 1 11 . 6 . . 5 Brawler 1 | . . . . . . . . . . . . . . . . 1 . . . . . Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Sentry 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Specialist 4 | . . . . . . . . . . . . . . . . . . 2 . . 2 Hunter 10 | . . . . . . . . . . . . . . . . 1 . 4 2 . 3 Programmer 18 | . . . . . 1 . . . . . . . . . . . . 4 . . 13 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 10 | . 3 3 . 1 3 3 . 3 . . . . 4 . 4 8 . 10 6 . 7 Combat Bots Only 7 | . 3 3 . 1 3 3 . 3 . . . . 4 . 4 7 . 7 2 . 6 Max Kills in Single Turn 4 | . 1 1 . 1 2 1 . 2 . . . . 2 . 2 2 . 2 3 . 4 Gunslinging 1 | . . . . . 1 . . . . . . . 1 . 1 1 . . . . 1 Exploded 4 | . . . . . . . . . . . . . . . . . . 1 1 . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Hostile Shots Fired 1563 | . 35 57 3 3 125 54 . 37 . . 3 14 9 . 20 84 . 347 237 84 451 Missed 539 | . 8 19 2 1 33 17 . 12 . . 2 7 2 . 4 19 . 109 93 31 180 Hits 1024 | . 27 38 1 2 92 37 . 25 . . 1 7 7 . 16 65 . 238 144 53 271 Melee 18 | . . . . . 9 . . . . . . . . . . . . . . . 9 Projectile 1006 | . 27 38 1 2 83 37 . 25 . . 1 7 7 . 16 65 . 238 144 53 262 AOE 1 | . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 43 | . . . . . 7 . . . . . . . . . . 1 . 10 12 3 10 Part Disruptions 8 | . . . . . . . . . . . . . . . . . . . 2 . 6 Damage Taken 21364 | . 272 370 69 34 1272 561 . 373 . . 20 124 96 . 288 1177 . 4690 3428 1109 7481 Core 3580 | . 45 35 16 . 179 97 . 44 . . . . . . 15 54 . 729 678 82 1606 Absorbed by Shields 371 | . . . . . . . . . . . . . . . . 50 . . 130 191 . Reduced by Siege Mode 47 | . . . . . . . . . . . . . . . . 47 . . . . . Redirected to Shielding 178 | . . . . . . . . . . . . . . . 77 . . . . . 101 Regen/Repaired (Parts) 418 | . . . . . . . . . . 151 . 76 47 . 57 87 . . . . . Core Remaining (%) 80 | 100 82 . 87 100 . . . 54 . . . . . . 98 94 100 43 . 47 . Volleys Fired 268 | . 16 20 . 3 29 14 . 11 . . . 3 2 . 10 36 . 51 13 . 60 Largest 6 | . 2 2 . 3 3 3 . 3 . . . 3 3 . 3 4 . 5 5 . 6 Hottest 610 | . 90 90 . 69 116 148 . 120 . . . 207 207 . 142 217 . 316 281 . 610 Shots Fired 778 | . 32 40 . 9 88 32 . 35 . . . 9 6 . 30 107 . 109 35 . 246 Gun 697 | . 32 40 . 9 88 32 . 24 . . . 9 6 . 30 107 . 90 23 . 207 Cannon 48 | . . . . . . . . 11 . . . . . . . . . 1 . . 36 Launcher 33 | . . . . . . . . . . . . . . . . . . 18 12 . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 314 | . . 11 . 9 73 16 . 24 . . . . . . 20 64 . 17 . . 80 Thermal 280 | . 16 20 . . 15 4 . . . . . 9 6 . 10 43 . 50 . . 107 Explosive 3 | . . . . . . . . . . . . . . . . . . . . . 3 Electromagnetic 162 | . 16 9 . . . 12 . 11 . . . . . . . . . 23 35 . 56 Phasic 19 | . . . . . . . . . . . . . . . . . . 19 . . . Robot Hit Streak 31 | . 6 5 . 3 12 5 . 4 . . . 2 2 . 5 31 . 12 8 . 12 Robot Miss Streak 11 | . 6 5 . 1 4 5 . 4 . . . 4 5 . 4 3 . 11 3 . 6 Penetration Max 2 | . . . . . 1 . . . . . . . . . 1 1 . 2 . . 1 Secondary Targets 21 | . 1 2 . . 3 2 . . . . . . 1 . 1 3 . 2 . . 6 Max Gunslinging Chain 2 | . 1 1 . . 1 1 . . . . . . 1 . 1 1 . 1 . . 2 Capacitor 5 | . . . . . . . . . . . . . . . . . . . . . 5 Shots Hit Robots 490 | . 19 20 . 5 66 15 . 16 . . . 2 3 . 15 84 . 71 24 . 150 Core Hits 272 | . 8 13 . 4 23 6 . 5 . . . . 4 . 7 34 . 67 27 . 74 Critical Kills 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Critical Strikes 23 | . 3 1 . . . . . . . . . . 1 . . 5 . 1 . . 12 Burn 8 | . 2 1 . . . . . . . . . . 1 . . 4 . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 Destroy 6 | . . . . . . . . . . . . . . . . 1 . 1 . . 4 Blast 5 | . . . . . . . . . . . . . . . . . . . . . 5 Corrupt 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15107 | . 265 222 . 75 1103 232 . 159 . . . 39 75 . 432 2034 . 3502 1233 . 5736 Guns 11175 | . 256 222 . 75 1100 232 . 86 . . . 39 75 . 432 2034 . 2635 151 . 3838 Cannons 1144 | . . . . . . . . 73 . . . . . . . . . 47 . . 1024 Explosions 2558 | . . . . . . . . . . . . . . . . . . 811 1065 . 682 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 230 | . 9 . . . 3 . . . . . . . . . . . . 9 17 . 192 Kinetic 5182 | . . 44 . 75 933 136 . 106 . . . . . . 316 1346 . 373 . . 1853 Thermal 5732 | . 127 135 . . 167 16 . . . . . 39 75 . 116 688 . 1987 . . 2382 Explosive 682 | . . . . . . . . . . . . . . . . . . . . . 682 Electromagnetic 2984 | . 129 43 . . . 80 . 53 . . . . . . . . . 836 1216 . 627 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 297 | . . . . . . . . . . . . . . . . . . 297 . . . Highest Corruption 34 | . . . . . 6 6 6 6 . . . . . . . . . 15 21 21 34 Average Corruption 9 | . . . . . 5 6 6 6 . . . . . . . . . 10 13 21 10 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 139 | . . . . . 4 2 3 16 . . . . . . . . . 31 11 14 58 Message Errors 27 | . . . . . 1 . 2 3 . . . . . . . . . 6 4 5 6 Matter Fused 34 | . . . . . . 1 . 7 . . . . . . . . . 7 . 4 15 Heat Flow Errors 12 | . . . . . 1 . . . . . . . . . . . . 3 2 . 6 Energy Discharges 11 | . . . . . . . 1 1 . . . . . . . . . 3 . 2 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . . 1 . 2 . . . . . . . . . 6 2 1 4 Data Loss (major) 4 | . . . . . . . . 1 . . . . . . . . . 1 . . 2 Misfires 6 | . . . . . 1 . . 2 . . . . . . . . . 1 . . 2 Alerts 4 | . . . . . 1 . . . . . . . . . . . . . . 1 2 Misdirections 11 | . . . . . . . . . . . . . . . . . . 2 3 1 5 Weapon Failures 13 | . . . . . . . . . . . . . . . . . . 2 . . 11 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . 5 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 Heat Surge 2 | . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 89 | . . . . . . . . . . . . . . . . . . 9 9 . 71 Projectiles 12 | . . . . . . . . . . . . . . . . . . . . . 12 Explosions 26 | . . . . . . . . . . . . . . . . . . 9 9 . 8 Melee 51 | . . . . . . . . . . . . . . . . . . . . . 51 Knockbacks 7 | . . . . . . . . 1 . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 1 . . . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 501 | . . . . . . . . . . . . . . . . . . 161 40 . 300 Shots 11 | . . . . . . . . . . . . . . . . . . 7 1 . 3 Rammed 12 | . . . . . . . . . . . . . . . . . . . 2 . 10 Targets Rammed 25 | . 1 . . . 1 . . . . . . . . . . . . 2 2 1 18 Kicked 13 | . 1 . . . 1 . . . . . . . . . . . . 2 . 1 8 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 646 | . 306 222 . 9 258 137 . 22 . . . 27 78 . . 441 . 555 388 33 646 Average Temperature 169 | . 118 69 . 5 77 67 . 11 . . . 18 42 . . 148 . 225 152 10 209 Received Heat Transfer 1789 | . 66 150 . 18 261 . . . . . 9 12 12 . . 438 . 361 126 126 210 Effects 56 | . . . . . . . . . . . . . . . . 1 . 28 1 . 26 Shutdowns 19 | . . . . . . . . . . . . . . . . . . 10 1 . 8 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 2 . . 2 Interference 14 | . . . . . . . . . . . . . . . . 1 . 8 . . 5 Matter Decay 7 | . . . . . . . . . . . . . . . . . . 4 . . 3 Short Circuit 5 | . . . . . . . . . . . . . . . . . . 1 . . 4 Damage (minor) 5 | . . . . . . . . . . . . . . . . . . 1 . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . . . . 2 . . . Siege Activations 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Total Turns 65 | . . . . . . . . . . . . . . . . 63 . . . . 2 Longest Duration 63 | . . . . . . . . . . . . . . . . 63 . . . . 2 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . 2 3 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . 2 2 . . Parts Fried 10 | . . . . . . . . . . . . . . . . . . 5 5 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 24 | . . 1 . . 1 . . . . . . . 1 . 1 3 . 10 . . 7 Heat Transferred 8800 | . 518 433 . . 370 37 . . . . . 74 222 . 185 1679 . 2777 . . 2505 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Maximum Alert Level 3 | . . . . . . . . . 3 1 3 . . . . . . 1 . . 2 Low Security (%) 83 | . 100 100 100 100 100 . . . . 13 32 . . . . 100 100 94 100 100 69 Level 1 10 | . . . . . . . . . . 86 17 . . . . . . 5 . . 24 Level 2 4 | . . . . . . . . . . . 42 . . . . . . . . . 6 Level 3 1 | . . . . . . . . . 100 . 7 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 900 | . 76 89 144 58 75 . . . 900 308 713 . . . . 174 51 216 74 24 667 Initial 900 | . . 18 16 51 . . . . 900 308 131 . . . . 25 51 . 74 24 . Average 102 | . 25 54 52 18 17 . . . 890 248 356 . . . . 95 28 43 19 2 151 Influence Increases 6957 | . 126 191 343 130 224 90 . 75 900 . 916 647 151 . 335 487 . 650 237 . 1455 Destroy 0b10 Robot/C 3160 | . 100 160 180 80 160 80 . 60 . . 340 320 100 . 200 320 . 380 60 . 620 Destroy 0b10 Robot/NC 180 | . 5 . 10 5 10 . . 5 . . 5 . . . 10 10 . 30 35 . 55 Destroy Leader 602 | . 20 20 52 22 30 10 . 10 . . 90 20 20 . 30 50 . 72 22 . 134 Allied During Kill 987 | . . . 66 13 . . . . . . 435 307 31 . 80 20 . 7 . . 28 Successful Hack 70 | . . 11 20 10 24 . . . . . . . . . . . . 5 . . . Disable Machine 120 | . . . . . . . . . . . 45 . . . . 30 . 15 . . 30 Destroy Structure 353 | . 1 . . . . . . . . . 1 . . . . 12 . 96 . . 243 Advance Influence 900 | . . . . . . . . . 900 . . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 570 | . . . 15 . . . . . . . . . . . 15 45 . 45 120 . 330 Influence Decreases 6300 | . 80 198 259 253 211 103 . 75 20 692 431 604 369 498 294 421 106 519 324 45 798 Entered New Map 1794 | . . 28 23 72 . 5 . . . 572 57 250 137 498 . 16 56 1 58 21 . Time Decay 3133 | . 70 130 176 161 176 70 . 35 20 120 254 254 222 . 204 305 50 254 130 24 478 Lost Part 818 | . 10 40 . . 30 28 . 40 . . . . 10 . 10 40 . 204 126 . 280 Lost Ally 555 | . . . 60 20 5 . . . . . 120 100 . . 80 60 . 60 10 . 40 Squads Dispatched 45 | . 1 1 3 1 4 . . . . . 4 . . . . 4 . 7 3 4 13 Investigation 11 | . . 1 1 1 2 . . . . . . . . . . 3 . 1 . 1 1 Extermination 14 | . . . . . 2 . . . . . . . . . . . . 2 2 1 7 Reinforcement 17 | . 1 . . . . . . . . . 4 . . . . 1 . 4 1 2 4 Assault 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Distress Signals 18 | . 1 1 . 1 2 . . . . . . . . . . . . 2 4 1 6 Communications Jammed 116 | . . . . . . . . . . . . . . . . 16 . 1 . . 99 Distress Signals 114 | . . . . . . . . . . . . . . . . 16 . . . . 98 Times Spotted 278 | . 5 14 9 6 12 4 . 10 . . 12 8 5 . 13 24 . 29 22 9 96 Peak Tracking Total 30 | . 3 5 2 2 4 4 . 3 . . 4 3 4 . 5 5 . 6 11 8 30 Tactical Retreats 20 | . . . 1 . . . . . . . . . . . 1 2 . 2 4 . 10 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . . 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Traps Triggered 10 | . 1 . . . 1 . . . 1 . . . . . . 2 . . 1 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Machines Disabled 11 | . . . . . . . . . . . 3 3 . . . 2 . 1 . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Machines Accessed 22 | . 1 1 1 3 6 . . . . . 1 1 . 1 . 1 . 2 1 1 2 Terminals 17 | . 1 1 1 3 6 . . . . . 1 . . . . 1 . 1 1 1 . Fabricators 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 54 | . 2 4 5 9 15 . . . . . 2 1 . 5 . 1 . 5 1 2 2 Successful 29 | . . 2 4 5 7 . . . . . . 1 . 5 . 1 . 2 1 1 . Failed 25 | . 2 2 1 4 8 . . . . . 2 . . . . . . 3 . 1 2 Catastrophic 11 | . . 1 1 3 4 . . . . . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 2 4 3 6 8 . . . . . 1 . . . . 3 . . 2 7 5 Terminals 43 | . 2 4 5 9 15 . . . . . 2 . . . . 1 . 2 1 2 . Fabricators 5 | . . . . . . . . . . . . . . . . . . 3 . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 22 | . . 1 3 4 4 . . . . . . 1 . 5 . 1 . 1 1 1 . Record 1 | . . . . 1 . . . . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Open DSF 4 | . . . . . 1 . . . . . . . . . . 1 . 1 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . 1 1 1 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 1 1 1 3 . . . . . . . . . . . . . . . . Terminals 6 | . . 1 1 1 3 . . . . . . . . . . . . . . . . Botnet 6 | . . 1 1 1 3 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 1 1 2 6 . . . . . 1 . . . . . . 1 1 1 2 Full Trace Events 5 | . . 1 1 1 2 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . . 16 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . . . 139 . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . 9 . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Total Allies 41 | . . . 12 . . . . . . 20 . . . 4 . 2 . . 1 . 2 Largest Group 20 | . . . 10 5 1 . . . . 20 20 13 3 7 7 2 2 2 . . 1 Highest-Rated Group 742 | . . . 88 86 8 . . . . 742 742 525 119 269 269 170 170 170 . . 269 Highest-Rated Ally 269 | . . . 31 31 8 . . . . 50 50 50 46 46 46 85 85 85 . . 269 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . 1 . . 1 . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 2 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 13 | . . . 2 . . . . 1 . . . . . . . 3 3 2 1 1 . GUARD 2 | . . . 2 . . . . . . . . . . . . . . . . . . EXPLORE 11 | . . . . . . . . 1 . . . . . . . 3 3 2 1 1 . Ally Attacks 363 | . . . 48 33 . . . . . . 136 39 8 . 54 15 . 8 . . 22 Total Damage 10041 | . . . 558 392 . . . . . . 2791 1769 256 . 1078 819 . 446 . . 1932 Kills 68 | . . . 11 3 . . . . . . 18 18 1 . 6 4 . . . . 7 Allies Corrupted 5 | . . . . . . . . . . . . . . . 1 1 . . 1 . 2 Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Active Infowar (turns) 9655 | . 155 269 378 485 896 148 148 513 53 255 555 132 201 1732 554 685 108 768 372 . 1248 Sensors 3806 | . 155 153 378 485 896 148 148 513 . . . . . . . . 99 499 332 . . Terrain 1616 | . . 266 378 485 487 . . . . . . . . . . . . . . . . Structural 6528 | . . . . 485 896 148 148 508 53 255 555 132 201 1732 554 631 108 122 . . . Cloaking 435 | . . . . . . . . . . . . . . . . . . . . . 435 Jamming 2401 | . . . . . . . . . . . . . . . . 502 108 543 . . 1248 ECM 394 | . . . . . . . . . . . . . . . . . . . 87 . 307 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 . . . 1 2 2 1 . . . . . . Drone Launches 26 | . . . . . . . . 2 . . . . . . . 8 5 5 4 2 . Drone Recoveries 16 | . . . . . . . . . . . . . . . . 5 5 3 3 . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Turns Passed 11799 | . 265 269 378 485 896 148 148 704 53 255 555 555 463 1732 554 685 108 885 519 291 1851 Spaces Moved 6466 | 1 160 95 170 229 427 54 93 376 22 102 242 312 274 1043 298 308 47 325 346 225 1317 Core 243 | . . . . . . . . . . . . . . . . . . . 81 . 162 Treads 2775 | . . . . . . . . 66 22 102 242 312 274 1043 298 308 47 61 . . . Legs 2354 | 1 139 72 170 229 225 . . . . . . . . . . . . 221 133 214 950 Wheels 854 | . 21 23 . . 202 54 93 310 . . . . . . . . . 43 32 11 65 Hover 240 | . . . . . . . . . . . . . . . . . . . 100 . 140 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 145 190 190 160 160 160 160 245 245 163 165 165 165 162 162 166 150 50 120 50 Average Speed 156 | 120 123 185 190 190 175 160 160 174 245 245 212 165 165 165 163 164 166 194 120 120 108 Slowest Speed 400 | 120 145 260 190 190 190 160 160 245 245 245 245 165 165 165 165 166 166 400 190 130 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 36 5 44 20 14 9 69 64 1 72 8 62 58 88 58 11 7 12 11 57 42 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . Known Exits Taken 4 | . . . 1 . . . . . . . . . 1 . 1 1 . . . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 1 . . 1 1 . 1 . . 1 1 1 1 . Scrap Searched 16 | . . . . . . 1 . 4 . . . 1 3 3 4 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 141 | . . . . . . . . 2 . . . . . . 3 5 . 55 . . 76 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 36 | . . . . . . . . 2 . . . . . . 3 5 . 13 . . 13 AOE 105 | . . . . . . . . . . . . . . . . . . 42 . . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Total 7667 | . 195 149 228 274 509 88 92 399 23 111 283 350 281 1056 349 435 79 475 431 243 1617 Wait 300 | . 1 9 36 29 9 12 . . . 1 20 21 2 6 27 39 20 32 6 3 27 Move 6446 | . 159 94 169 228 426 53 92 375 22 101 241 311 273 1042 297 307 46 324 345 224 1317 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 250 | . 11 14 10 6 14 2 . 8 . 6 8 7 2 1 7 21 3 24 24 6 76 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach 158 | . 2 6 . 2 9 5 . 5 1 . 2 1 1 3 1 10 4 20 26 7 53 Detach 7 | . . . . . . 1 . . . . . . . . . . 3 . 1 . 2 Swap 58 | . 3 4 3 2 4 . . . . . 7 . . . 1 6 1 10 4 2 11 Drop 143 | . 2 2 9 4 9 1 . . . 3 5 7 1 4 6 16 2 9 10 . 53 Fire 268 | . 16 20 . 3 29 14 . 11 . . . 3 2 . 10 36 . 51 13 . 60 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 13 | . . . . . . . . . . . . . . . . . . 1 2 . 10 Kick 13 | . 1 . . . 1 . . . . . . . . . . . . 2 . 1 8 Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . . . . . . . . Rewire 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 100 | -10/Materials | Discovered new exit (range 11) 174 | -10/Materials | Discovered new exit (range 16) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 282 | -9/Materials | Discovered new exit (range 14) 309 | -9/Materials | Build established: Mutant 535 | -9/Materials | Entered Storage 550 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 550 | -9/Storage | Identified exit to Materials 594 | -9/Storage | Lost 4 allies 689 | -9/Storage | Lost 3 allies 702 | -9/Storage | Met a pair of Derelict thieves 913 | -9/Storage | Entered Materials 913 | -8/Materials | Accompanied by 5 allies 913 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1176 | -8/Materials | Lost 3 allies 1220 | -8/Materials | Build established: Scavenger-Skirmisher 1359 | -8/Materials | Discovered new exit (range 10) 1398 | -8/Materials | Entered Factory 1398 | -7/Factory | Accompanied by 1 ally 1398 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1918 | -7/Factory | Lost 4 parts (3n1u) 2262 | -7/Factory | Discovered new exit (range 16) 2294 | -7/Factory | Entered Lower Caves 2341 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 2424 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2442 | -7/Lower Caves | Entered Data Miner 2442 | -7/Data Miner | Discovered new exit (range 6) 2473 | -7/Data Miner | Met Data Miner 2532 | -7/Data Miner | Received God Mode back door access code from Data Miner 2590 | -7/Data Miner | Entered Proximity Caves 2593 | -6/Proximity Caves | Spotter reported a threat 2593 | -6/Proximity Caves | Spotter reported a threat 2684 | -6/Proximity Caves | Spotter reported a threat 2896 | -6/Proximity Caves | Build established: Skirmisher 2975 | -6/Proximity Caves | Spotter reported a threat 3020 | -6/Proximity Caves | Spotter reported a threat 3028 | -6/Proximity Caves | Spotter reported a threat 3103 | -6/Proximity Caves | Spotter reported a threat 3132 | -6/Proximity Caves | Spotter reported a threat 3146 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 3245 | -6/Proximity Caves | Discovered new exit (range 24) 3294 | -6/Proximity Caves | Entered Factory 3294 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3295 | -6/Factory | Identified exit to Extension 3347 | -6/Factory | Sucked down chute 3347 | -6/Factory | Entered Waste 3348 | -6/Waste | Joined by Warlord forces that had cleared the area 3391 | -6/Waste | Build established: Gunner 3551 | -6/Waste | Discovered new exit (range 10) 3602 | -6/Waste | Entered Factory 3602 | -6/Factory | Accompanied by 20 allies 4120 | -6/Factory | Discovered new exit (range 7) 4157 | -6/Factory | Entered Lower Caves 4157 | -6/Lower Caves | Accompanied by 13 allies 4305 | -6/Lower Caves | Build established: Scavenger-Gunner 4378 | -6/Lower Caves | Lost 3 allies 4485 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4514 | -6/Lower Caves | Learned location of Zion (-6) 4656 | -6/Lower Caves | Discovered new exit (range 14) 4689 | -6/Lower Caves | Spotted B-75 Beast 4712 | -6/Lower Caves | Entered another Lower Caves area 4712 | -6/Lower Caves | Accompanied by 3 allies 4714 | -6/Lower Caves | Discovered new exit (range 9) 4788 | -6/Lower Caves | Learned 12 Factory zone layouts 4867 | -6/Lower Caves | Build established: Derelict-Gunner 4971 | -6/Lower Caves | Spotted B-75 Beast 4988 | -6/Lower Caves | Allies destroyed B-75 Beast 5054 | -6/Lower Caves | Identified exit to Zion 5175 | -6/Lower Caves | Entered Zion 5175 | -6/Zion | Accompanied by 3 allies 5359 | -6/Zion | Build established: Scavenger-Tank 5647 | -6/Zion | Met Imprinter 5679 | -6/Zion | Imprinted 5682 | -6/Zion | Declared Zion's savior 6065 | -6/Zion | Learned location of Extension (-6) 6750 | -6/Zion | Found Prototype Energy Gun 6876 | -6/Zion | Discovered new exit (range 16) 6907 | -6/Zion | Entered Proximity Caves 6907 | -5/Proximity Caves | Accompanied by 7 allies 6963 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7177 | -5/Proximity Caves | Lost 3 allies 7255 | -5/Proximity Caves | Identified exit to Factory 7262 | -5/Proximity Caves | Spotted B-75 Beast 7278 | -5/Proximity Caves | Destroyed B-75 Beast 7461 | -5/Proximity Caves | Entered Factory 7461 | -5/Factory | Accompanied by 2 allies 7461 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7462 | -5/Factory | Identified exit to Factory 7540 | -5/Factory | Build established: Derelict-Tank 7743 | -5/Factory | Destroyed 7 combat bots 7936 | -5/Factory | Zion Heavy squad teleported in 7947 | -5/Factory | Build established: Derelict-Gunner 8134 | -5/Factory | Discovered exit to Factory (range 6) 8146 | -5/Factory | Entered another Factory area 8146 | -4/Factory | Accompanied by 2 allies 8146 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8154 | -4/Factory | Identified Storm Laser 8191 | -4/Factory | Discovered new exit (range 25) 8198 | -4/Factory | Discovered new exit (range 38) 8254 | -4/Factory | Entered Research 8254 | -3/Research | Accompanied by 2 allies 8254 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8357 | -3/Research | Discovered new exit (range 82) 8407 | -3/Research | System corruption reached 10% 8429 | -3/Research | Destroyed 7 combat bots 8437 | -3/Research | Lost 6 parts (1p2n3u) 8724 | -3/Research | Fabricated Centrium Leg (x1) 8748 | -3/Research | Build established: Scavenger-Gunner 9102 | -3/Research | Destroyed 7 combat bots 9125 | -3/Research | Core integrity fell below 50% 9139 | -3/Research | Entered another Research area 9139 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9168 | -2/Research | Lost 12 parts (1p4n2u5w) 9535 | -2/Research | System corruption reached 10% 9590 | -2/Research | Lost 19 parts (3p2n6u8w) 9607 | -2/Research | Zion Explosive Resupply teleported in 9646 | -2/Research | Discovered new exit (range 13) 9658 | -2/Research | Entered Testing 9661 | -2/Testing | Lost 5 parts (3n2u) 9757 | -2/Testing | Build established: Mutant 9821 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 9838 | -2/Testing | Discovered new exit (range 42) 9931 | -2/Testing | Core integrity fell below 50% 9949 | -2/Testing | Entered Access 9949 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9978 | -1/Access | Lost 6 parts (1p3n2u) 10093 | -1/Access | Zion Experimental squad teleported in 10200 | -1/Access | Found Quantum Capacitor 10434 | -1/Access | Zion Experimental squad teleported in 10744 | -1/Access | Spotted B-99 Colossus 11034 | -1/Access | Build established: Scavenger-Executioner 11153 | -1/Access | System corruption reached 10% 11206 | -1/Access | Lost 4 parts (2u2w) 11287 | -1/Access | Found Fusion Bomb Launcher 11340 | -1/Access | Lost 5 parts (1n1u3w) 11371 | -1/Access | Terminal network hard line cut 11699 | -1/Access | First assault squad dispatched 11723 | -1/Access | Incoming assault squad redirected 11732 | -1/Access | Spotted B-99 Colossus 11746 | -1/Access | System corruption reached 30% 11749 | -1/Access | Lost 10 parts (1p1n5u3w) 11779 | -1/Access | Core integrity fell below 50% 11792 | -1/Access | Core integrity fell below 20% 11800 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 11784_ Knocked back. 11787_ Acquired 12 matter. 11789_ Acquired 2 matter. 11790_ Knocked back. 11790_ Slug penetrates Wall. 11790_ Slug penetrates Earth. 11790_ Acquired 3 matter. 11791_ Adv. Gravity Neutralizer destroyed. 11791_ Penetrated by Slug. 11791_ Knocked back. 11791_ Sml. Battery severed. 11793_ Adv. Target Analyzer severed. 11793_ W-44 Eye sends out distress signal. 11794_ Slammed into W-44 Eye. 11797_ Slammed into A-15 Conveyor. 11798_ A-15 Conveyor calls for reinforcements. 11798_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11798_ Adv. Targeting Computer destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | #?????????? | | # ##########+############ #?????????? | | # #?????# ??????????# !!= #?????????? | | # ##????#! ?????????# != #?????????? | | * #????# ?????????# != #?????????? | | + ???# " ?? #??????# * #?????????? | | #????# """? ######## ! #?????????? | | # ##????# """ ?+ ????? | | #=#?????#= " ??# ########+##### #????? | | # #?????? ???# #???????????????????? | | # #?????? ????+ #???????????????????? | | # #??????#+ #????##### #???????????????????? | | # #??????# ###??????# #???????????????????? | | # #????### ###??????# #???????????????????? | | #%#???## #???????# ####???????????????????? | | # ##### H######### #??????????????????????? | | %! #??????????????????????? | | ######## ######### #??????????????????????? | | #??###?# #??????# #??????????????????????? | | #????#####/ ###??????#s p #??????????????????????? | | #?? [ #?????###/##s#######????????????????? | | # #?????# p scgA #????????????????? | | + " #?????# c #????????????????? | | # """" #?????# #????????????????? | | # """"" #?????# c #????????????????? | | ? """"" #?????# @ #????????????????? | | ??? """" #?????# #????????????????? | | ???? " #?????# #????????????????? | | ???? #?????# #????????????????? | | ????? #?????# #????????????????? | | ?????? ??????# #????????????????? | | ??????? ??????# k #????????????????? | | ???????######??????# #????????????????? | | ???????????????????###+###+######????????????????? | | ?????????????????????# ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 62 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 16 Corruption Block 20 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 70 Targeting Accuracy 16 Launcher Accuracy 40 Target Analysis 12 Recoil Reduction 9 Matter Filtering 50 Energy Filtering 50 Offensive Hacking 14 Item Schematics ----------------- Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Bore Cannon | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Fission Core | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Phase Gun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive Fabricated ------------ Centrium Leg | x1 | -3/Research | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- About That Survey... Construction Begets Destruction Denied? Ew, Corruption Hunted Immobile And Lovin' It Just Browsing Look Less Dangerous Next Time No Signal Rockin' Loadout We Are Legion Challenges ------------ None Game ------ Seed LightningLauncherBank Manual? 0 Play Time 03:19:40 Cumulative 36.0 hours Start 2026.05.29 @ 09:04:37 End 2026.05.29 @ 19:38:46 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 45% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b22dd86-4f13-4e9e-9ceb-b08847e2e2a1