Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 03:39:34

Player: CL-1C0

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (386)      386
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2291

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
        Compact Wheel
>               --- UTILITY (4) ------
                Disposable Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
     Subdweller Laser
                Battle Rifle
>               --- INVENTORY (15) ---
                Ion Engine
     Subdweller Power Source
          Light Treads
       Improved VTOL Module
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Machine Analyzer
          Heavy Particle Gun
          Heavy Particle Gun
                Beam Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Assault Rifle
      Makeshift Shrapnel Gun
                Scrap Shield Fragment (48)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
     Subdweller Monowheel
>               --- UTILITY ----------
                Disposable Heat Sink
          Large Storage Unit
                Tower Shield
>               --- WEAPON -----------
     Subdweller Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
     Subdweller Power Source
          Light Treads
        Compact Wheel
         Medium Storage Unit
  High-capacity Matter Pod
                Machine Analyzer
     Subdweller Optics
     Subdweller Optics
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
                Battle Rifle
                Scrap Shield Fragment
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Tower Shield
Weapon                     Light Assault Rifle
  Energy Gun               Subdweller Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             11   | .   3   8   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   .   3   .   
    Treads                 1    | .   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   3   2   .   
    Device                 1    | .   .   1   .   
    Storage                2    | .   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | .   .   3   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   3   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            11   | .   9   13  13  
  Power                    1    | .   1   1   2   
  Propulsion               2    | .   4   2   2   
  Utility                  3    | .   1   5   3   
  Weapon                   3    | .   2   3   6   
  Tool/Special             .    | .   .   .   .   
Unused Backups             27   | .   6   4   17  
  Power                    3    | .   1   .   2   
  Propulsion               7    | .   2   3   2   
  Utility                  5    | .   1   .   4   
  Weapon                   12   | .   2   1   9   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     80   | .   99  73  58  
  Engine                   11   | .   14  10  8   
  Treads                   6    | .   .   9   8   
  Leg                      9    | .   28  2   .   
  Wheel                    5    | .   .   8   8   
  Device                   2    | .   .   2   8   
  Storage                  11   | .   14  9   8   
  Processor                7    | .   13  5   .   
  Protection               2    | .   .   3   .   
  Energy Gun               3    | .   .   4   8   
  Ballistic Gun            18   | .   28  15  8   
Peak Build Rating          32   | .   8   32  13  
  Average Rating           16   | .   7   21  12  
  On Entrance              8    | 6   6   8   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             70   | 13  28  70  32  
  Greatest Support         20   | 20  20  20  16  
  Greatest Overweight (x)  4    | .   1   4   1   
  Average Overweight (x)   1    | .   .   2   1   
Largest Inventory Capacity 15   | .   15  15  15  
  Average Capacity         14   | .   12  14  15  
  Most Carried             15   | .   10  15  15  
  Average Carried          12   | .   9   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   10  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           664  | 200 83  381 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            482  | .   100 382 .   
  Parts                    36   | .   8   28  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      18   | .   .   18  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  17   | .   6   11  .   
  Guns                     17   | .   6   11  .   
Classes Destroyed          4    | .   1   3   .   
  Swarmer                  10   | .   6   4   .   
  Grunt                    2    | .   .   2   .   
  Sentry                   1    | .   .   1   .   
  Subdweller               4    | .   .   4   .   
Best Kill Streak           3    | .   3   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Hostile Shots Fired        108  | .   29  79  .   
  Missed                   30   | .   8   22  .   
  Hits                     78   | .   21  57  .   
    Projectile             78   | .   21  57  .   
  Critical Strikes         2    | .   1   1   .   
Damage Taken               1103 | .   171 932 .   
  Core                     230  | .   58  172 .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         54   | 100 .   8   .   
Volleys Fired              57   | .   15  42  .   
  Largest                  2    | .   2   2   .   
  Hottest                  85   | .   40  85  .   
Shots Fired                112  | .   30  82  .   
  Gun                      112  | .   30  82  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  88   | .   30  58  .   
  Thermal                  24   | .   .   24  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         21   | .   3   21  .   
  Robot Miss Streak        3    | .   3   3   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           76   | .   15  61  .   
  Core Hits                30   | .   8   22  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1007 | .   166 841 .   
  Guns                     1004 | .   163 841 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  3    | .   3   .   .   
  Kinetic                  620  | .   163 457 .   
  Thermal                  384  | .   .   384 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             2    | .   2   .   .   
  Kicked                   2    | .   2   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        31   | .   .   31  .   
  Average Temperature      9    | .   .   9   .   
  Received Heat Transfer   306  | .   .   306 .   
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         450  | .   .   450 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             80   | .   80  .   21  
  Initial                  21   | .   .   .   21  
  Average                  18   | .   20  .   7   
Influence Increases        330  | .   140 190 .   
  Destroy 0b10 Robot/C     260  | .   120 140 .   
  Destroy Leader           40   | .   20  20  .   
  Lose Combat Pursuer      30   | .   .   30  .   
Influence Decreases        330  | .   140 148 42  
  Entered New Map          21   | .   .   .   21  
  Time Decay               309  | .   140 148 21  
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   10  15  .   
  Peak Tracking Total      5    | .   3   5   .   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          2    | .   1   1   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   2   1   .   
  Successful               2    | .   1   1   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Proto ID Catalog         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               1872 | .    556  1236 80   
Spaces Moved               1134 | 1    313  757  63   
  Core                     .    | .    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     348  | 1    313  34   .    
  Wheels                   786  | .    .    723  63   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            110  | 120  120  110  115  
  Average Speed            139  | 120  144  139  115  
  Slowest Speed            260  | 120  190  260  115  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       26   | 2    56   38   9    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      1328 | .   389 866 73  
  Wait                     84   | .   53  31  .   
  Move                     1131 | .   312 756 63  
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | .   3   22  5   
  Fast Attach              3    | .   1   2   .   
  Attach                   4    | .   .   4   .   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   2   3   .   
  Drop                     12   | .   1   6   5   
  Fire                     57   | .   15  42  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   2   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 12)
  317 | -10/Materials | Build established: Mutant
  483 | -10/Materials | Discovered new exit (range 4)
  557 | -10/Materials | Entered Subcaves
  558 | -10/Subcaves  | Approached by a straggling Scientist
  618 | -10/Subcaves  | Core integrity fell below 50%
  635 | -10/Subcaves  | Core integrity fell below 20%
  724 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
  724 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  946 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  949 | -10/Subcaves  | Learned location of Zion (-7)
  949 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1033 | -10/Subcaves  | Visited 4L-MR0's lab
 1049 | -10/Subcaves  | Found Tower Shield
 1050 | -10/Subcaves  | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
 1343 | -10/Subcaves  | Discovered new exit (range 8)
 1427 | -10/Subcaves  | Curiously followed by a Cobbler waking with a query about "LVR3C"
 1793 | -10/Subcaves  | Entered Materials
 1793 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1873 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01734_ Temporary Propulsion slot lost. <x2>
01734_ Temporary Utility slot lost.
01734_ Temporary Weapon slot lost. <x2>
01739_ G-47 Trooper destroyed.
01749_ IM-W5K(O) collects matter.
01754_ G-34 Mercenary destroyed.
01757_ Acquired 31 matter.
01759_ Dropped Lgt. Assault Rifle.
01759_ Acquired Mak. Shrapnel Gun.
01760_ IM-W5K(O) collects matter.
01781_ IM-W5K(O) puts together Mak. Shrapnel Gun.
PARAMETERS=POWER+1,PROPULSION+2,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
01800_ Dropped Broken Sub. Monowheel.
01801_ Dropped Sub. Optics. <x2>
01802_ Dropped Lgt. Assault Rifle. <x2>
01803_ Acquired Prototype Flight Unit.
01807_ Acquired Prototype Energy Gun. <x2>
01813_ Acquired Hvy. Particle Cannon. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #????########??????????????????????????????????? |
|   #????#      #??????????????????????????????????? |
|   #????# """" #??????????????????????????????????? |
|   #????# """" #??????########????????????????????? |
|   #????# """" #??????#!!!!**#????????????????????? |
|  [#????#      #??????#!!!!**#????????????????????? |
|   #??????     ???????#      #????????????????????? |
| ###########+##########      ##???????????????????? |
|                          @   #???????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
| ##########################   #???????????????????? |
|     #?????????????????????   #???????????????????? |
| ""  #?????????????????????   #???????????????????? |
| ""  #?????????????????????   +???????????????????? |
| "" [#?????????????????????   #???????????????????? |
|     #?????????????????????   #???????????????????? |
| #####??????????????????????  #???????????????????? |
| ???????????????????????????   ???????????????????? |
| ???????????????????????????   ???????????????????? |
| ???????????????????????????Y   ??????????????????? |
| ???????????????????????????    ??????????????????? |
| ????????????????????????????  ???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             2000
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommPoweredTrap
  Manual?         0
Play Time         00:13:21
  Cumulative      501.6 hours
  Start           2025.05.31 @ 03:15:54
  End             2025.05.31 @ 03:39:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          549
  Rogue           549
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           9/0/4/1/0/0/0/0/0/0
Lore%             75
Gallery%          79
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55df030a-1db4-49f2-8b45-9edd341d8a3f