Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 14:52:35 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (171) 855 Value Destroyed (6530) 6530 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1299) 1299 TOTAL SCORE: 13584 Bonus ------- High Alert Combat Kills 466 Follower Combat Kills 399 Met Imprinter 300 Was Imprinted 300 Friendly Fire -166 Cogmind --------- Core Integrity 773/1000 Matter 300/300 Energy 200/200 System Corruption 7% Temperature Cool (9) Movement Walking (400) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Hammer Axe Makeshift Axe Lance > --- INVENTORY (20) --- Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Coolant Injector Matter Compressor (250) Advanced Sensor Array Hacking Drone Bay (1/1) Gatling Laser Advanced Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Axe Makeshift Axe Lance > --- INVENTORY -------- Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Coolant Injector Matter Compressor Energy Filter Weapon Cycler Microactuators Improved Focal Shield Improved Shield Generator Advanced System Restoration Module Precision Beam Rifle Gatling Laser Gatling Laser Beamcaster Heavy Phase Cannon Long-range Missile Launcher [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Flail Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . 2 . . . . . . . . 1 Utility 4 | . . . . 1 2 1 . . . . . Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 175 | 6 2 15 . 23 41 20 9 10 10 4 35 Power 19 | 1 . 4 . 1 3 6 . 1 . 1 2 Engine 13 | 1 . 4 . 1 2 4 . 1 . . . Core 4 | . . . . . 1 2 . . . 1 . Reactor 2 | . . . . . . . . . . . 2 Propulsion 56 | 2 . 7 . 10 19 8 1 1 . . 8 Treads . | . . . . . . . . . . . . Leg 51 | 2 . 4 . 9 18 8 1 1 . . 8 Wheel 5 | . . 3 . 1 1 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 48 | 1 2 1 . 4 13 3 1 1 6 1 15 Device 27 | . . 1 . 2 6 2 . 1 3 . 12 Storage 4 | 1 1 . . . . . . . . . 2 Processor 4 | . . . . 1 2 . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 13 | . 1 . . 1 5 1 1 . 3 1 . Artifact . | . . . . . . . . . . . . Weapon 52 | 2 . 3 . 8 6 3 7 7 4 2 10 Energy Gun 22 | . . 2 . . 3 3 4 4 3 1 2 Energy Cannon 5 | . . . . . . . . . 1 1 3 Ballistic Gun 10 | 2 . 1 . 4 3 . . . . . . Ballistic Cannon 2 | . . . . 2 . . . . . . . Launcher 6 | . . . . . . . 3 3 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . . . . . 2 Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . 1 2 . . . . . 4 Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . Parts Lost 54 | . . 3 . 10 12 6 3 4 . . 16 Power 6 | . . . . 1 1 3 . . . . 1 Propulsion 24 | . . . . 7 5 1 1 1 . . 9 Utility 15 | . . 1 . 1 4 1 1 1 . . 6 Weapon 9 | . . 2 . 1 2 1 1 2 . . . Highest Loss Streak 11 | . . 3 . 4 7 2 2 3 . . 11 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 97 | . 98 99 100 98 97 98 99 99 98 95 95 Engine 6 | . 14 11 11 9 6 7 6 6 6 6 1 Core 2 | . . . . . . 3 6 6 6 6 1 Reactor 1 | . . . . . . . . . . . 8 Leg 28 | . 28 28 44 34 27 26 25 26 26 26 28 Wheel 1 | . . 14 . . 1 . . . . . . Device 15 | . . 4 11 8 6 20 20 22 26 22 18 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 Processor 5 | . . . . 8 14 6 6 3 . . 3 Protection 4 | . 12 6 . . 7 6 6 6 6 6 2 Energy Gun 11 | . . 4 11 2 14 20 19 19 13 13 5 Energy Cannon 1 | . . . . . . . . . 4 6 4 Ballistic Gun 2 | . 28 17 11 5 2 . . . . . . Ballistic Cannon 1 | . . . . 8 3 . . . . . . Impact Weapon 1 | . . . . 10 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 109 | 11 27 35 35 49 53 59 62 62 65 83 109 Greatest Support 91 | 20 20 32 23 52 60 73 73 65 65 65 91 Greatest Overweight (x) 4 | 1 1 1 1 3 4 1 . . . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 7 9 15 15 15 15 15 15 15 15 15 19 Most Carried 20 | 6 8 15 15 15 15 15 15 14 15 15 20 Average Carried 14 | 4 6 11 14 13 12 14 13 12 14 14 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 Final Carried 16 | 6 7 14 15 9 15 15 14 13 14 15 16 Class Distribution -------------------- 32% | Mutant 17% | Scavenger-Tank 17% | Gunner 16% | Scavenger-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 3333 | 240 50 454 25 324 704 426 210 171 47 109 573 Remotely . | . . . . . . . . . . . . Salvage Created 7501 | . 54 586 . 899 1893 1420 464 453 . . 1732 Parts 268 | . 3 31 . 38 68 44 12 10 . . 62 Haulers Intercepted 7 | . . 1 . 4 1 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 8 18 . 4 . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 137 | . . 9 . 24 36 21 16 8 . . 23 Melee 28 | . . . . 10 . . . . . . 18 Guns 66 | . . 9 . 2 31 13 6 3 . . 2 Cannons 6 | . . . . 4 2 . . . . . . AOE 16 | . . . . 2 . . 10 4 . . . Classes Destroyed 16 | . 1 5 . 3 4 1 . . . . 2 Worker 4 | . . 1 . 1 1 1 . . . . . Builder 4 | . . . . 2 1 . . . . . 1 Hauler 7 | . . 1 . 4 1 1 . . . . . Recycler 11 | . 1 1 . . 5 . . . . . 4 Operator 3 | . . . . . 1 2 . . . . . Watcher 4 | . . 1 . . 1 . . . . . 2 Swarmer 33 | . . . . 9 10 . 7 . . . 7 Grunt 66 | . . 7 . 9 18 11 7 5 . . 9 Brawler 2 | . . . . . 1 . 1 . . . . Duelist 2 | . . . . . 2 . . . . . . Sentry 13 | . . 2 . 5 . 2 1 2 . . 1 Demolisher 1 | . . . . . . . . . . . 1 Specialist 2 | . . . . . . 2 . . . . . Hunter 8 | . . . . 1 2 3 . . . . 2 Programmer 10 | . . . . . 3 3 . 1 . . 3 Mutant 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | . 1 5 . 8 7 5 7 4 . . 8 Combat Bots Only 7 | . . 3 . 5 5 5 7 4 . . 7 Max Kills in Single Turn 4 | . 1 1 . 3 2 1 4 2 . . 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 4 | . . . . 2 . . 4 2 . . . Melee 1 | . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 9661 | . . 546 30 1838 2419 1364 751 509 . . 2204 Core 1212 | . . 71 . 295 420 100 31 68 . . 227 Absorbed by Shields 213 | . . . . . . . . . . . 213 Redirected to Shielding 51 | . . 51 . . . . . . . . . Core Remaining (%) 74 | 100 100 . 82 46 40 . . . . 76 . Volleys Fired 281 | . 5 47 . 18 86 74 25 15 1 4 6 Largest 4 | . 2 2 . 2 3 3 3 3 1 3 4 Hottest 306 | . 40 79 . 96 183 207 215 215 90 245 306 Shots Fired 699 | . 10 93 . 27 226 222 59 32 1 11 18 Gun 626 | . 10 93 . 12 192 222 51 27 . 7 12 Cannon 60 | . . . . 15 34 . . . 1 4 6 Launcher 13 | . . . . . . . 8 5 . . . Special . | . . . . . . . . . . . . Kinetic 195 | . 10 89 . 24 72 . . . . . . Thermal 488 | . . 1 . 3 154 222 51 27 1 11 18 Explosive 13 | . . . . . . . 8 5 . . . Electromagnetic 3 | . . 3 . . . . . . . . . Robot Hit Streak 32 | . 4 13 . 4 32 28 12 16 . 17 9 Robot Miss Streak 6 | . 1 3 . 6 3 2 5 2 . 1 2 Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets 5 | . . 1 . . 2 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . . . Shots Hit Robots 666 | . 8 61 . 69 185 182 35 23 . 9 94 Core Hits 276 | . 2 26 . 26 73 60 28 27 . 2 32 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 13 | . . 2 . 9 . . . . . . 2 Critical Strikes 67 | . . 2 . 12 24 12 4 1 . 1 11 Burn 36 | . . . . . 18 12 4 1 . 1 . Destroy 2 | . . 2 . . . . . . . . . Blast 6 | . . . . 1 5 . . . . . . Smash 14 | . . . . 11 1 . . . . . 2 Sever 7 | . . . . . . . . . . . 7 Impale 2 | . . . . . . . . . . . 2 Melee Attacks 234 | . . . . 83 18 . . . . . 133 Impact 115 | . . . . 83 18 . . . . . 14 Slashing 85 | . . . . . . . . . . . 85 Piercing 34 | . . . . . . . . . . . 34 Sneak Attacks 17 | . . . . 6 4 . . . . . 7 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 27 | . . . . 4 . . . . . . 23 Damage Inflicted 17819 | . 78 733 . 3092 4041 3187 1788 1232 . 262 3406 Guns 8037 | . 78 698 . 82 2665 3181 525 412 . 155 241 Cannons 1103 | . . . . 256 709 . . . . 107 31 Explosions 2748 | . . 35 . 630 . . 1263 820 . . . Melee 5902 | . . . . 2124 644 . . . . . 3134 Ramming 29 | . . . . . 23 6 . . . . . Kinetic 2229 | . 78 654 . 304 1193 . . . . . . Thermal 6920 | . . 53 . 34 2181 3181 525 412 . 262 272 Explosive 2713 | . . . . 630 . . 1263 820 . . . Electromagnetic 26 | . . 26 . . . . . . . . . Impact 3175 | . . . . 2124 644 . . . . . 407 Slashing 1949 | . . . . . . . . . . . 1949 Piercing 778 | . . . . . . . . . . . 778 Highest Corruption 7 | . . 4 4 2 2 2 2 3 3 . 7 Average Corruption 2 | . . 3 4 2 2 1 2 2 3 . 4 Corruption Purged 6 | . . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . Effects 85 | . . 12 5 2 16 6 8 10 5 . 21 Message Errors 23 | . . 1 . . 6 1 2 5 . . 8 Matter Fused 21 | . . 4 3 1 2 2 2 1 2 . 4 Heat Flow Errors 8 | . . 2 . . 3 1 . 1 . . 1 Energy Discharges 7 | . . 1 . . 1 . 2 1 . . 2 Data Loss (minor) 11 | . . 2 2 . 1 . . 1 1 . 4 Data Loss (major) 3 | . . . . . . . . . 1 . 2 Misfires 2 | . . . . 1 . 1 . . . . . Alerts 4 | . . 1 . . 1 1 . . 1 . . Weapon Failures 6 | . . 1 . . 2 . 2 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1308 | . . 8 . 562 263 . 27 . . . 448 Projectiles 1 | . . . . 1 . . . . . . . Explosions 66 | . . 8 . 31 . . 27 . . . . Melee 1241 | . . . . 530 263 . . . . . 448 Knockbacks 19 | . . . . 7 11 . . . . . 1 Impact 7 | . . . . 4 2 . . . . . 1 Kinetic 11 | . . . . 2 9 . . . . . . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 66 | . . . . . . . 66 . . . . Shots 2 | . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . 2 1 . . . . . Kicked 3 | . . . . . 2 1 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 290 | . . 125 . 31 288 209 290 110 24 246 246 Average Temperature 67 | . . 45 . 18 65 60 128 46 24 129 85 Received Heat Transfer 2629 | . . 294 . 711 531 316 93 162 . . 522 Effects 1 | . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 24 | . . . . 9 3 . . . . . 12 Impact Corruptions 39 | . . . . 23 9 . . . . . 7 Robots Melted 11 | . . . . . 1 8 . 1 . . 1 Combat Hostiles 11 | . . . . . 1 8 . 1 . . 1 Parts Melted 73 | . . . . . 21 42 3 4 . . 3 Heat Transferred 17824 | . . 87 . 74 5883 8259 1510 942 . 510 559 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 773 | . 5 267 25 473 773 590 . . . . 251 Initial 378 | . . 1 25 9 163 378 . . . . 25 Average 252 | . 2 106 25 220 381 452 . . . . 140 Maximum Alert Level 3 | . . 1 . 2 3 2 . . . . 1 Low Security (%) 42 | 100 100 78 100 35 5 . . . . . 75 Level 1 35 | . . 21 . 59 62 25 . . . . 24 Level 2 21 | . . . . 5 26 74 . . . . . Level 3 1 | . . . . . 5 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . . . . 2 9 11 . . . . 6 Investigation 4 | . . . . . 1 2 . . . . 1 Extermination 8 | . . . . . 4 2 . . . . 2 Reinforcement 10 | . . . . 1 3 4 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . 1 1 3 . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . 1 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 7 | . . . . 4 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 213 | . . 11 4 41 45 35 17 14 . 1 45 Peak Tracking Total 7 | . . 3 5 7 7 4 7 5 . 1 7 Tactical Retreats 16 | . . . 1 . 4 5 1 1 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 7 | . . 2 . . 3 . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 12 | . . . . 4 7 . . . . . 1 Max in Single Turn 3 | . . . . 3 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 15 | . . 4 . . . 5 . 2 1 . 3 Terminals 7 | . . 4 . . . 3 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 33 | . . 11 . . . 9 . 4 4 . 5 Successful 14 | . . 2 . . . 2 . 4 4 . 2 Failed 19 | . . 9 . . . 7 . . . . 3 Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . 6 . . . 4 . . . . 2 Terminals 14 | . . 11 . . . 3 . . . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 3 | . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 . . . . 2 Terminal Hacks 12 | . . 2 . . . 2 . 4 4 . . Record 3 | . . . . . . . . 3 . . . Part Schematic 4 | . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . 4 . . . 4 . . . . 3 Full Trace Events 3 | . . 1 . . . 2 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 17 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 11 | . . . 1 . 3 . 2 . 4 . 1 Largest Group 4 | . . . 1 1 3 . 2 2 4 4 4 Highest-Rated Group 146 | . . . 31 31 93 . 61 61 146 146 143 Highest-Rated Ally 37 | . . . 31 31 31 . 32 32 37 37 37 Zionite Dispatches 1 | . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . 1 Ally Attacks 98 | . . . . 5 27 . . 12 . 22 32 Total Damage 1853 | . . . . 83 618 . . 270 . 263 619 Kills 17 | . . . . 1 6 . . 6 . 1 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 3 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 9961 | 56 212 598 181 1022 1508 1418 479 516 1207 538 2226 Spaces Moved 5534 | 37 142 290 94 467 857 720 267 398 995 312 955 Core 5 | 5 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 5141 | 32 142 96 94 460 670 720 267 398 995 312 955 Wheels 388 | . . 194 . 7 187 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 190 120 97 97 112 112 112 112 116 Average Speed 135 | 112 133 133 190 138 122 143 116 112 112 155 167 Slowest Speed 193 | 190 190 190 190 193 150 185 120 112 112 187 192 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 27 20 32 38 24 20 46 57 88 53 26 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 12 | . . . 2 . . . 1 3 3 3 . Spaces Dug 56 | . . . . . . . 34 19 . . 3 Terrain Destroyed 196 | . . . . 19 7 . 91 72 . 1 6 Melee 3 | . . . . . . . . . . . 3 Projectile 21 | . . . . 10 7 . . . . 1 3 AOE 172 | . . . . 9 . . 91 72 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 7273 | 48 156 424 98 711 1131 977 393 445 1088 361 1441 Wait 775 | . 6 32 . 84 62 143 30 16 71 34 297 Move 5523 | 36 141 289 93 466 856 719 266 397 994 311 955 Hop . | . . . . . . . . . . . . Pick Up 112 | 6 1 21 3 18 26 6 2 4 3 2 20 Fast Attach 54 | 6 1 3 . 5 18 5 . . 4 2 10 Attach 52 | . . 7 . 10 7 5 3 5 1 . 14 Detach 18 | . . 3 . 1 7 1 . 1 2 . 3 Swap 69 | . 1 5 . 8 16 10 6 5 5 2 11 Drop 127 | . 1 17 2 23 33 13 . 2 7 6 23 Fire 281 | . 5 47 . 18 86 74 25 15 1 4 6 Melee 191 | . . . . 78 18 . . . . . 95 Ram . | . . . . . . . . . . . . Kick 3 | . . . . . 2 1 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 68 | . . . . . . . 61 . . . 7 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 10) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 377 | -9/Materials | Discovered new exit (range 5) 640 | -9/Materials | Lost 3 parts (1u2w) 867 | -9/Materials | Entered Mines 905 | -9/Mines | Build established: Scavenger-Mutant 937 | -9/Mines | Assembled infested the area 942 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1013 | -9/Mines | Escorted by a lone wolf Derelict 1029 | -9/Mines | Discovered new exit (range 7) 1048 | -9/Mines | Entered Materials 1048 | -8/Materials | Accompanied by 1 ally 1048 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1545 | -8/Materials | Build established: Mutant 1825 | -8/Materials | Lost 4 parts (1p2n1w) 1860 | -8/Materials | Core integrity fell below 50% 1947 | -8/Materials | Garrison activated, responded to threat 2063 | -8/Materials | Discovered new exit (range 6) 2070 | -8/Materials | Entered Factory 2070 | -7/Factory | Evolved 2 slots: Utility x2 2239 | -7/Factory | Lost 3 parts (3n) 2456 | -7/Factory | Lost 7 parts (1p2n2u2w) 2870 | -7/Factory | Build established: Gunner 3089 | -7/Factory | Core integrity fell below 50% 3196 | -7/Factory | Garrison activated, responded to threat 3364 | -7/Factory | Discovered new exit (range 10) 3578 | -7/Factory | Entered another Factory area 3578 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4094 | -6/Factory | Spotted B-75 Beast 4335 | -6/Factory | Garrison activated, responded to threat 4850 | -6/Factory | Build established: Scavenger-Gunner 4930 | -6/Factory | Discovered new exit (range 17) 4996 | -6/Factory | Entered Lower Caves 5095 | -6/Lower Caves | Spotted B-75 Beast 5220 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5276 | -6/Lower Caves | Destroyed 7 combat bots 5458 | -6/Lower Caves | Discovered new exit (range 9) 5475 | -6/Lower Caves | Entered another Lower Caves area 5475 | -6/Lower Caves | Accompanied by 2 allies 5631 | -6/Lower Caves | Discovered new exit (range 8) 5633 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5709 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5781 | -6/Lower Caves | Lost 3 parts (1u2w) 5810 | -6/Lower Caves | Learned Research security intel 5964 | -6/Lower Caves | Discovered new exit (range 12) 5991 | -6/Lower Caves | Entered Zion 6039 | -6/Zion | Build established: Scavenger-Tank 6101 | -6/Zion | Discovered new exit (range 10) 6150 | -6/Zion | System corruption cleaned by Quarantine Array 6356 | -6/Zion | Given the Hacking Drone Bay 6356 | -6/Zion | Found Prototype Device 6510 | -6/Zion | Given A8's code to call for help 6604 | -6/Zion | Build established: Scavenger-Mutant 6926 | -6/Zion | Imprinted 6929 | -6/Zion | Declared Zion's savior 7198 | -6/Zion | Entered Proximity Caves 7198 | -5/Proximity Caves | Accompanied by 4 allies 7199 | -5/Proximity Caves | Identified exit to Factory 7298 | -5/Proximity Caves | Learned 4 Factory zone layouts 7419 | -5/Proximity Caves | Build established: Scavenger-Tank 7465 | -5/Proximity Caves | Learned Factory security intel 7618 | -5/Proximity Caves | Spotted B-75 Beast 7639 | -5/Proximity Caves | Allies destroyed B-75 Beast 7651 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7736 | -5/Proximity Caves | Entered Factory 7736 | -5/Factory | Accompanied by 4 allies 7736 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7806 | -5/Factory | Garrison activated, responded to threat 8402 | -5/Factory | Zion Melee Resupply teleported in 8598 | -5/Factory | Destroyed 7 combat bots 8602 | -5/Factory | Identified Hacking Drone Bay 8916 | -5/Factory | Build established: Mutant 9201 | -5/Factory | Terminal network hard line cut 9962 | -5/Factory | Self-destructed Last Messages --------------- 09948_ R-10 Processor collects Lgt. Angular Momentum Engine. 09949_ System corrupted: Component data lost. 09949_ Lance follow-up attack on G-50 Soldier. 09949_ Destroyed Carbon-fiber Leg. 09951_ Carbon-fiber Leg destroyed. 09951_ Hvy. Hammer follow-up attack on G-50 Soldier. 09953_ Cold Fusion Reactor destroyed. 09953_ Adv. Sensor Array destroyed. 09954_ Axe follow-up attack on G-50 Soldier. 09954_ Adv. Signal Interpreter destroyed. 09956_ G-50 Soldier destroyed. 09956_ Imp. Focal Shield destroyed. 09958_ P-70 Sage Antigrav System severed. 09958_ Imp. Carbon-fiber Leg destroyed. 09960_ Carbon-fiber Leg destroyed. 09960_ Hvy. Hammer follow-up attack on P-70 Sage. 09960_ P-70 Sage suffers critical hit (Smash). 09960_ Destroyed Mic. Fission Core. 09960_ P-70 Sage system corrupted by crushing effect. 09962_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????? | | ????????????????? | | ????????????????? | | ????????????????? | | ####### ####+#########?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | #????# # #?????????????????????? | | ##????# ##+#####+#####?????????????????????? | | ####??# #???# #?????????????????????????? | | #??# ####???# #########?????????????????? | | #??# ???????# ## #?????????????????? | | ??????# ?????????# ## #?????????????????? | | ??????# ???????????# ## #?????????????????? | | ??????# ?????######## ## #?????????????????? | | ??????# =p% gp #?????????????????? | | ??????????????##### #@ g #?????????????????? | | ??????????????????# ####+###?????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# """"""??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# """""""?????????????????????? | | ??????????????????# ????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Propulsion Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 59 Targeting Accuracy 8 Core Analysis 6 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Imp. Medium Treads | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Phase Gun | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagKineticGun Manual? 0 Play Time 01:17:05 Cumulative 223.0 hours Start 2022.04.04 @ 11:33:29 End 2022.04.04 @ 14:52:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 77 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78bfe701-f70f-4dad-98d3-f9c2a85d328c