Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 22:11:40

Player: Torako

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (339)     1695
Value Destroyed (17634)    17634
Prototype IDs (260)        5200
Alien Tech Used (3)        600
Bonus (15468)              15468
              TOTAL SCORE: 51297

 Bonus
-------
High Alert Combat Kills    4015
Follower Combat Kills      1674
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2498
Pursued by Intercept       1000
Friendly Fire              -919

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     1099/1100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (16) -----
     Assembled Biocell Array
  Experimental Target Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
        Cooled Impulse Thruster
        Cooled Impulse Thruster
      Improved Arc Projector

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
>               --- PROPULSION -------
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
      Assembled Nanovents
      Assembled Nanovents
      Assembled Nanovents
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
      Assembled Biocell Array
      Assembled Suspension Frame
      Assembled Combat Suite
       Improved Medium Armor Plating
      Assembled Alloy Armor
      Assembled Alloy Armor
      Assembled Alloy Armor
       Improved Hacking Suite
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
      Assembled Focal Cannon
>               --- INVENTORY --------
          Light Quantum Reactor
       Improved Heavy Siege Treads
         Cooled Impulse Thruster
         Cooled Impulse Thruster
       Advanced Power Amplifier
   Experimental Energy Well
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Quantum Rifle
                HERF Cannon
                HERF Cannon
                Smartbomb Launcher
                Fusion Bomb Launcher
                RU-N14's Throwing Claymores
                CR-A16's Pointy Stick
                Self-destruct Interrupter
                Sapper Charge
                Sapper Charge
[Rating: 201]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Improved Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Cooled Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Assembled Nanovents
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  14   | .   .   .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             200  | 6   6   .   6   .   .   5   12  31  3   1   5   8   3   .   1   8   22  7   1   3   .   11  .   1   1   .   4   3   21  25  6   
  Power                    12   | 1   .   .   .   .   .   1   1   2   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Engine                 7    | 1   .   .   .   .   .   1   1   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Propulsion               26   | 2   2   .   .   .   .   2   .   3   .   1   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   4   3   1   
    Treads                 15   | 2   2   .   .   .   .   2   .   3   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Utility                  90   | 1   2   .   3   .   .   1   6   16  1   .   .   2   1   .   .   4   6   2   1   3   .   6   .   1   1   .   2   3   10  16  2   
    Device                 31   | .   .   .   .   .   .   .   3   4   .   .   .   .   1   .   .   3   1   2   .   1   .   2   .   .   1   .   1   3   3   5   1   
    Storage                10   | 1   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   1   .   .   
    Processor              9    | .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   
    Protection             35   | .   1   .   2   .   .   1   2   8   1   .   .   1   .   .   .   1   3   .   .   2   .   2   .   .   .   .   .   .   1   10  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   2   .   3   .   .   1   5   10  2   .   5   5   1   .   1   4   10  5   .   .   .   3   .   .   .   .   .   .   6   4   3   
    Energy Gun             7    | .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Energy Cannon          17   | .   .   .   .   .   .   .   1   2   .   .   .   2   .   .   .   1   5   4   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          19   | 2   2   .   3   .   .   1   3   4   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Special Weapon         10   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 93   | .   .   .   1   .   .   .   3   5   1   .   .   1   .   .   .   .   7   3   .   .   .   16  .   .   .   2   .   2   23  18  11  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Propulsion               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   1   
  Utility                  59   | .   .   .   1   .   .   .   1   2   1   .   .   1   .   .   .   .   4   1   .   .   .   10  .   .   .   2   .   2   13  15  6   
  Weapon                   24   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   2   .   .   .   5   .   .   .   .   .   .   6   3   3   
  Highest Loss Streak      9    | .   .   .   1   .   .   .   1   3   1   .   .   1   .   .   .   .   3   3   .   .   .   7   .   .   .   2   .   2   9   6   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   99  100 99  100 100 100 99  99  100 100 86  97  84  93  93  92  87  80  87  87  88  88  72  88  89  89  88  88  87  81  36  
  Engine                   5    | .   14  14  11  11  11  11  9   6   7   7   7   7   8   13  13  13  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   5   5   3   4   3   
  Treads                   9    | .   28  28  22  22  22  22  18  15  15  15  15  14  13  13  13  13  6   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  11  11  11  10  10  10  10  10  10  10  8   7   .   
  Device                   16   | .   .   .   .   .   .   .   7   15  14  7   7   7   8   13  13  12  11  23  34  33  29  23  27  30  30  31  28  32  30  23  9   
  Storage                  11   | .   14  14  11  11  11  11  9   8   7   7   7   9   13  13  13  13  13  13  11  11  11  14  11  14  15  15  15  15  13  12  4   
  Processor                7    | .   .   .   3   11  11  11  14  14  15  15  15  15  13  13  13  13  13  1   .   .   .   .   .   .   .   .   2   3   1   .   5   
  Protection               10   | .   13  14  18  11  11  11  13  13  15  23  23  18  6   6   6   6   7   3   5   6   11  13  3   9   10  10  10  4   6   12  1   
  Energy Cannon            7    | .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   3   10  18  17  17  17  15  11  15  15  15  15  14  11  10  .   
  Ballistic Gun            9    | .   28  28  33  33  33  33  26  12  15  15  .   11  13  13  13  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             163  | 13  54  54  60  57  57  59  72  85  85  85  85  96  101 101 102 106 111 138 139 146 146 163 137 143 145 145 149 144 153 156 25  
  Greatest Support         150  | 40  46  46  46  46  46  46  46  48  48  51  51  58  58  58  58  58  60  60  80  80  80  80  80  80  80  80  80  80  80  80  150 
  Greatest Overweight (x)  12   | 1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   3   3   2   1   1   3   3   1   2   1   2   2   12  4   .   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   2   1   1   1   1   1   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         19   | 7   18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  5   
  Most Carried             20   | 4   20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  5   
  Average Carried          19   | 2   14  19  19  19  19  19  19  19  19  19  18  19  19  20  19  19  18  19  20  19  20  19  17  19  19  19  19  19  19  19  3   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 4   20  20  19  19  20  20  19  20  19  20  20  19  20  20  20  20  19  20  20  20  20  17  19  20  20  20  20  20  20  5   3   

 Class Distribution 
--------------------
 30% | Golem
 29% | Mutant
 13% | Tank
  9% | Gunner
  5% | Hacker-Golem
  5% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
       Skirmisher | -8/Mines
       Skirmisher | -8/Materials
             Tank | -7/Factory
           Gunner | -7/Lower Caves
             Tank | -7/Lower Caves
           Mutant | -7/Data Miner
             Tank | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Warlord
            Golem | -4/Proximity Caves
            Golem | -4/Factory
             Tank | -4/Upper Caves
            Golem | -4/Upper Caves
            Golem | -4/Zhirov
            Golem | -3/Proximity Caves
            Golem | -3/Research
     Hacker-Golem | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           4979  | 245  245  106  131  108  .    289  426  877  207  176  .    168  .    26   256  65   486  121  32   20   10   100  .    .    36   19   .    84   319  326  101  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17663 | .    245  95   128  176  .    424  691  1367 592  496  .    547  .    .    459  .    1137 507  25   195  286  1971 126  192  216  689  .    218  3261 3527 93   
  Parts                    872   | .    16   5    11   12   .    21   40   73   22   18   .    21   .    .    15   .    41   33   2    6    15   83   3    17   21   28   .    13   158  194  4    
Haulers Intercepted        6     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           5     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      251   | .    .    .    .    .    .    .    .    .    12   3    .    7    .    3    13   2    .    35   .    6    13   93   2    .    21   28   .    13   .    .    .    
  Prevented                38    | .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    5    .    .    .    12   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  335  | .   6   4   2   6   .   9   15  21  8   8   .   8   .   .   14  .   53  9   .   3   5   41  2   6   9   9   .   3   43  50  1   
  Melee                    6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     75   | .   6   4   2   6   .   9   14  15  4   8   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Cannons                  163  | .   .   .   .   .   .   .   1   5   .   .   .   4   .   .   .   .   8   5   .   3   5   24  2   6   9   9   .   3   36  43  .   
  AOE                      89   | .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   14  .   38  3   .   .   .   17  .   .   .   .   .   .   5   7   .   
Classes Destroyed          24   | .   2   1   2   1   .   3   2   2   .   1   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   1   3   .   
  Worker                   12   | .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   3   .   
  Builder                  15   | .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   4   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   6    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Watcher                  6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Swarmer                  56   | .   .   .   .   4   .   .   6   6   8   .   .   1   .   .   4   .   .   .   .   .   1   5   .   4   9   .   .   .   4   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    101  | .   6   2   .   2   .   6   7   10  .   1   .   4   .   .   10  .   .   5   .   2   3   9   .   .   .   5   .   .   12  17  .   
  Brawler                  8    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   3   .   
  Duelist                  7    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   3   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Sentry                   12   | .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   16   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   3   2   .   .   2   .   .   2   1   .   
  Programmer               34   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   11  14  1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tracker                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   
  Combat Programmer        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                41   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     17   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Bouncer                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Best Kill Streak           38   | .   3   2   2   4   .   3   4   8   4   5   .   6   .   .   4   .   38  4   1   3   3   15  2   2   5   4   .   2   15  17  1   
  Combat Bots Only         36   | .   2   2   1   4   .   3   4   5   4   5   .   6   .   .   4   .   36  4   .   3   3   15  2   2   5   4   .   2   11  11  1   
Max Kills in Single Turn   27   | .   1   1   2   2   .   1   2   2   3   1   .   1   .   .   3   .   27  2   1   1   1   7   1   1   2   1   .   1   4   3   1   
  Gunslinging              2    | .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 25   | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   3   .   25  2   .   .   .   7   .   .   .   .   .   .   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)
  Warlord (-5/Warlord)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Damage Taken               25438 | .     174   270   306   94    .     342   934   1203  128   286   .     459   .     .     371   .     1978  703   .     17    188   3546  208   89    168   583   .     511   5479  4334  3067  
  Core                     4180  | .     27    80    13    20    .     47    144   99    .     47    .     17    .     .     77    .     395   77    .     .     .     609   41    .     10    .     .     13    469   386   1609  
  Absorbed by Shields      162   | .     .     .     .     .     .     .     .     137   .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  398   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     129   .     .     .     .     .     .     .     .     .     .     .     .     218   51    
Core Remaining (%)         68    | 100   .     57    .     .     .     80    73    .     .     .     .     76    .     .     .     .     .     35    .     .     .     .     35    .     .     .     .     98    63    67    .     
Volleys Fired              772   | .     28    14    7     8     .     21    54    68    17    17    1     19    .     .     15    .     32    44    1     10    8     74    7     15    13    16    .     18    138   116   11    
  Largest                  3     | .     2     2     3     3     .     3     3     3     3     3     1     3     .     .     1     .     3     3     3     3     3     3     3     3     3     3     .     3     3     3     1     
  Hottest                  213   | .     46    46    69    69    .     69    115   166   111   111   .     166   .     .     33    .     213   169   75    75    75    138   75    75    75    75    .     75    150   75    88    
Shots Fired                1657  | .     56    28    21    21    .     63    142   138   47    53    1     59    .     .     15    .     56    79    3     30    24    128   22    29    37    46    .     50    275   223   11    
  Gun                      587   | .     56    28    21    21    .     63    139   101   45    53    .     26    .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     15    .     8     
  Cannon                   1013  | .     .     .     .     .     .     .     3     37    .     .     .     33    .     .     .     .     32    77    3     30    24    117   22    29    37    46    .     50    254   216   3     
  Launcher                 30    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     6     7     .     
  Special                  27    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     13    2     .     .     .     11    .     .     .     .     .     .     .     .     .     
  Kinetic                  507   | .     56    28    21    21    .     63    139   81    30    35    .     22    .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  988   | .     .     .     .     .     .     .     .     20    15    18    .     4     .     .     .     .     20    72    3     30    24    105   22    29    37    46    .     50    269   216   8     
  Explosive                52    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     15    .     13    2     .     .     .     7     .     .     .     .     .     .     6     7     .     
  Electromagnetic          105   | .     .     .     .     .     .     .     3     37    .     .     .     33    .     .     .     .     12    5     .     .     .     12    .     .     .     .     .     .     .     .     3     
  Robot Hit Streak         34    | .     8     4     3     7     .     10    15    16    21    12    2     21    .     .     7     .     5     10    7     10    12    32    10    4     4     17    .     14    34    20    9     
  Robot Miss Streak        4     | .     4     3     3     1     .     2     3     3     3     2     .     2     .     .     2     .     4     3     .     1     1     3     1     2     3     1     .     1     3     3     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     1     .     .     2     .     1     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     1     .     .     1     .     1     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1054  | .     41    20    15    13    .     45    93    105   31    35    2     43    .     .     10    .     62    34    1     7     18    105   9     10    8     27    .     17    165   127   11    
  Core Hits                684   | .     15    9     5     8     .     25    39    45    22    19    .     20    .     .     34    .     95    16    .     3     8     79    4     6     7     18    .     9     95    100   3     
  Critical Kills           4     | .     1     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 5     | .     .     .     .     .     .     .     3     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         21    | .     1     .     .     .     .     .     4     1     1     1     .     1     .     .     .     .     5     2     .     .     .     2     .     .     .     .     .     .     2     .     1     
    Burn                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                8     | .     1     .     .     .     .     .     3     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Impale                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              136   | .     .     .     .     .     .     .     .     22    .     .     1     12    2     7     .     8     58    .     .     .     .     .     .     .     .     .     .     .     1     .     25    
  Impact                   29    | .     .     .     .     .     .     .     .     .     .     .     .     12    2     7     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 22    | .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 84    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    .     .     .     .     .     .     .     .     .     .     .     1     .     25    
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53265 | .     499   290   205   210   .     696   1522  2552  965   776   .     1109  .     .     1195  .     6869  2069  57    445   1113  8179  446   600   478   1374  .     818   10587 9761  450   
  Guns                     7418  | .     499   290   204   210   .     696   1412  1475  679   776   .     349   .     .     .     .     145   .     .     .     .     .     .     .     .     .     .     .     389   .     294   
  Cannons                  29609 | .     .     .     .     .     .     .     88    788   .     .     .     662   .     .     .     .     577   1654  57    445   1095  4677  446   600   478   1374  .     818   8687  7118  45    
  Explosions               13745 | .     .     .     .     .     .     .     .     33    271   .     .     98    .     .     1195  .     4531  324   .     .     .     3197  .     .     .     .     .     .     1498  2598  .     
  Melee                    1578  | .     .     .     .     .     .     .     .     256   .     .     .     .     .     .     .     .     1250  .     .     .     .     .     .     .     .     .     .     .     .     .     72    
  Ramming                  178   | .     .     .     1     .     .     .     22    .     15    .     .     .     .     .     .     .     .     .     .     .     18    25    .     .     .     .     .     .     13    45    39    
  Kinetic                  5997  | .     499   290   204   210   .     696   1412  1253  448   511   .     329   .     .     .     .     145   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  28998 | .     .     .     .     .     .     .     .     255   231   265   .     118   .     .     .     .     424   1582  57    445   1095  4322  446   600   478   1374  .     818   9076  7118  294   
  Explosive                13614 | .     .     .     .     .     .     .     .     .     271   .     .     .     .     .     1195  .     4531  324   .     .     .     3197  .     .     .     .     .     .     1498  2598  .     
  Electromagnetic          2163  | .     .     .     .     .     .     .     88    788   .     .     .     662   .     .     .     .     153   72    .     .     .     355   .     .     .     .     .     .     .     .     45    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 993   | .     .     .     .     .     .     .     .     256   .     .     .     .     .     .     .     .     366   91    .     .     .     280   .     .     .     .     .     .     .     .     .     
  Piercing                 1322  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1250  .     .     .     .     .     .     .     .     .     .     .     .     .     72    
Highest Corruption         17    | .     .     .     1     1     1     1     1     4     4     4     4     8     .     .     .     .     9     9     .     .     .     1     1     1     1     1     1     1     17    8     15    
  Average Corruption       3     | .     .     .     1     1     1     1     1     1     4     4     4     4     .     .     .     .     8     9     .     .     .     1     1     1     1     1     1     1     10    3     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     
  Effects                  259   | .     .     .     4     1     2     5     4     31    16    13    6     29    .     .     .     .     15    48    .     .     .     .     8     .     3     3     2     2     45    14    8     
    Message Errors         64    | .     .     .     2     .     1     .     1     9     3     2     2     12    .     .     .     .     7     8     .     .     .     .     1     .     .     .     .     1     9     1     5     
    Matter Fused           70    | .     .     .     1     1     .     .     1     11    6     5     1     4     .     .     .     .     4     10    .     .     .     .     .     .     2     2     2     1     12    6     1     
    Heat Flow Errors       22    | .     .     .     .     .     .     .     .     3     1     2     2     1     .     .     .     .     2     5     .     .     .     .     .     .     .     1     .     .     4     .     1     
    Energy Discharges      30    | .     .     .     .     .     .     1     1     4     2     1     .     4     .     .     .     .     2     9     .     .     .     .     1     .     .     .     .     .     4     1     .     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     1     .     
    Data Loss (minor)      37    | .     .     .     .     .     1     1     1     3     4     1     1     2     .     .     .     .     .     10    .     .     .     .     2     .     1     .     .     .     7     2     1     
    Data Loss (major)      13    | .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     .     4     1     .     
    Misfires               8     | .     .     .     .     .     .     1     .     1     .     2     .     2     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Alerts                 7     | .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     1     1     .     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1758  | .     .     .     .     .     .     .     .     72    1     .     .     16    .     .     .     .     158   68    17    .     73    242   .     38    44    .     .     .     511   404   114   
  Projectiles              1218  | .     .     .     .     .     .     .     .     24    .     .     .     16    .     .     .     .     64    68    17    .     73    176   .     38    44    .     .     .     394   304   .     
  Explosions               377   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     94    .     .     .     .     66    .     .     .     .     .     .     117   100   .     
  Melee                    163   | .     .     .     .     .     .     .     .     48    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     114   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      254   | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     97    .     .     .     .     .     .     .     .     .     .     .     .     .     93    34    26    
  Shots                    8     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
  Rammed                   17    | .     .     .     1     .     .     .     3     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    
Targets Rammed             28    | .     .     .     1     .     .     .     3     .     1     .     .     .     .     .     1     .     .     1     .     .     3     1     .     .     .     .     .     .     1     6     10    
  Kicked                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     1     .     .     .     .     .     .     1     5     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        255   | .     24    32    55    27    .     126   228   248   239   255   83    129   .     .     .     .     198   217   .     .     .     200   .     .     .     149   .     .     251   12    218   
  Average Temperature      61    | .     9     11    25    11    .     39    47    36    177   58    49    46    .     .     .     .     103   78    .     .     .     91    .     .     .     64    .     .     107   6     118   
  Received Heat Transfer   3769  | .     99    85    102   33    .     144   396   192   .     130   .     157   .     .     75    .     400   90    .     9     18    833   .     .     .     164   .     18    464   360   .     
  Effects                  2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              14    | .     .     .     .     .     .     .     .     4     .     .     .     4     .     .     .     .     .     1     .     .     .     5     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Parts Melted             12    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     5     2     1     
  Heat Transferred         15493 | .     .     .     .     .     .     .     .     494   444   481   .     137   .     .     .     .     359   873   25    175   450   1903  225   250   250   675   .     320   4848  3325  259   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             1772 | .    133  62   69   155  .    155  337  305  .    .    .    .    30   .    .    .    .    .    29   .    .    .    .    242  .    .    .    .    1187 1772 1052 
  Initial                  1020 | .    .    .    24   15   .    .    37   89   .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   651  1020 
  Average                  346  | .    23   11   44   115  .    76   133  104  .    .    .    .    29   .    .    .    .    .    8    .    .    .    .    149  .    .    .    .    597  1119 966  
Maximum Alert Level        5    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    5    3    
  Low Security (%)         66   | 100  100  100  100  100  .    100  87   92   .    .    .    .    100  .    .    .    .    .    100  .    .    .    .    73   .    .    .    .    29   .    .    
  Level 1                  4    | .    .    .    .    .    .    .    12   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    2    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   21   .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   30   100  
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   38   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    3    .    .    .    .    1    1    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    19   14   3    
  Investigation            10   | .    2    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
  Extermination            10   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    3    1    
  Reinforcement            12   | .    1    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    2    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           32   | .   .   1   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   20  2   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              436  | .   11  4   5   6   1   11  24  32  8   7   .   10  .   .   15  .   55  9   .   3   8   51  2   7   8   10  .   3   65  74  7   
  Peak Tracking Total      37   | .   2   2   5   2   1   3   6   6   4   4   .   3   .   .   4   .   37  4   .   2   4   17  2   4   5   5   .   2   12  8   5   
  Tactical Retreats        21   | .   1   .   .   .   1   2   1   2   .   .   .   1   .   .   1   .   7   .   .   .   .   .   .   1   .   1   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            5    | .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Fabricated Traps           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Time Bombs Activated       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          21   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   3   1   .   .   2   .   .   1   .   .   3   1   6   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   1   .   .   1   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          54   | .   6   1   1   .   2   .   .   10  1   .   4   1   .   .   1   .   .   2   1   .   .   6   .   2   .   1   4   .   9   1   1   
  Terminals                31   | .   5   1   1   .   .   .   .   9   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   2   .   1   .   .   7   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                142  | .   19  5   4   .   2   .   .   21  1   .   30  1   .   .   1   .   .   2   1   .   .   9   .   6   .   1   13  .   20  4   2   
  Successful               92   | .   8   2   2   .   2   .   .   10  1   .   30  1   .   .   1   .   .   1   1   .   .   9   .   2   .   1   13  .   7   1   .   
  Failed                   50   | .   11  3   2   .   .   .   .   11  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   13  3   2   
    Catastrophic           10   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   12  3   4   .   1   3   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   5   .   .   .   .   16  4   .   
  Terminals                76   | .   16  5   4   .   .   .   .   20  .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   6   .   1   .   .   15  4   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             77   | .   6   2   2   .   2   .   .   4   1   .   30  1   .   .   1   .   .   1   1   .   .   9   .   .   .   1   13  .   2   1   .   
  Record                   28   | .   .   .   .   .   1   .   .   .   .   .   11  1   .   .   .   .   .   .   .   .   .   9   .   .   .   1   5   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   
  Terminals                10   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   1   1   .   .   1   .   9   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   9   1   1   
  Full Trace Events        6    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               10   | .    .    3    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Largest Group            3    | .    .    3    .    .    .    .    .    .    .    2    3    3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      317  | .    .    40   .    .    .    .    .    .    .    62   121  121  .    .    .    .    .    .    .    .    .    317  .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    16   .    .    .    .    .    .    .    31   59   59   .    .    .    .    .    .    .    .    .    159  .    .    .    .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               47   | .    .    6    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    
  Total Damage             2130 | .    .    48   .    .    .    .    .    .    .    .    .    213  .    .    .    .    .    .    .    .    .    1869 .    .    .    .    .    .    .    .    .    
  Kills                    7    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    
Field Lobotomies           5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       134  | .   2   2   2   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   .   .   .   .   .   .   .   2   1   .   1   .   2   2   2   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               26774 | 71   848  612  520  288  568  768  950  2346 641  637  322  1203 137  510  883  2190 1656 1566 86   640  397  1648 801  403  590  481  299  772  2115 1253 573  
Spaces Moved               10386 | 42   314  237  200  111  237  257  306  824  241  238  129  455  53   195  351  854  737  390  44   332  204  747  169  194  301  237  143  249  863  461  271  
  Core                     73    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Treads                   5565  | 34   314  237  200  111  237  257  306  824  241  238  129  455  53   195  351  854  273  47   .    .    .    .    .    .    .    .    .    .    .    3    206  
  Legs                     4142  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    343  44   332  204  747  169  194  301  237  143  249  811  368  .    
  Wheels                   516   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    464  .    .    .    .    .    .    .    .    .    .    .    52   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   90    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   .    
  Fastest Speed            26    | 50   160  240  240  240  240  240  240  240  240  240  240  240  240  240  240  240  130  180  180  180  180  170  175  180  180  180  180  175  140  26   50   
  Average Speed            208   | 140  229  240  240  240  240  240  240  240  240  240  240  240  240  240  240  240  179  214  186  180  180  184  192  180  181  180  200  176  184  159  143  
  Slowest Speed            310   | 160  240  240  240  240  240  240  240  240  240  240  240  240  240  240  240  240  240  240  210  180  180  310  310  180  210  180  225  225  270  270  180  
  Overloaded Moves         48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       42    | 5    48   38   23   39   62   59   32   39   46   45   75   54   3    30   57   86   76   45   2    54   45   89   31   8    50   49   61   38   33   21   7    
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     39    | .    1    .    .    .    1    .    .    .    1    .    25   1    .    1    1    4    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        9     | .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      22    | 1    .    1    1    1    1    1    1    .    1    1    1    1    .    1    1    1    1    .    .    1    1    1    .    1    1    1    1    .    .    .    .    
Scrap Searched             17    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    1    3    3    .    1    .    1    .    .    2    .    1    2    .    .    .    .    .    
Spaces Dug                 184   | .    .    .    .    .    .    .    .    13   .    .    .    12   2    7    5    3    9    11   .    15   .    .    6    5    12   10   .    12   23   24   15   
Terrain Destroyed          771   | .    .    .    .    .    .    .    .    21   21   .    .    16   2    7    84   3    39   48   .    23   2    62   13   16   26   19   .    21   191  142  15   
  Melee                    54    | .    .    .    .    .    .    .    .    13   .    .    .    12   2    7    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Projectile               302   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    23   .    23   2    12   13   16   26   19   .    21   81   65   .    
  AOE                      415   | .    .    .    .    .    .    .    .    8    21   .    .    4    .    .    84   .    36   25   .    .    .    50   .    .    .    .    .    .    110  77   .    
Terrain Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      13885 | 51   393  254  228  118  237  368  414  1042 270  266  140  513  61   231  378  992  900  1060 47   354  214  899  632  224  319  258  157  550  1149 775  391  
  Wait                     1986  | .    19   2    4    .    .    75   23   65   .    2    .    7    1    30   .    100  20   592  1    3    .    44   451  11   1    2    1    264  92   117  59   
  Move                     10357 | 41   313  236  200  110  236  256  305  823  240  237  128  454  52   194  350  853  736  389  43   331  203  746  168  193  300  236  142  247  863  461  271  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127   | 4    19   1    5    .    1    5    8    11   4    .    1    7    3    .    4    10   11   3    .    1    .    8    1    3    1    1    3    2    5    3    2    
  Fast Attach              88    | 6    1    .    1    .    .    .    3    12   .    .    2    .    .    .    .    4    7    2    .    3    .    5    .    .    .    .    2    3    15   18   4    
  Attach                   62    | .    .    .    3    .    .    1    5    9    1    .    2    3    2    .    .    3    8    3    .    .    .    4    .    .    1    .    3    .    3    9    2    
  Detach                   94    | .    .    .    .    .    .    .    1    5    .    .    1    .    .    .    .    .    2    17   .    3    .    4    5    .    2    2    3    10   22   17   .    
  Swap                     53    | .    5    .    2    .    .    4    4    10   2    1    1    5    1    .    1    1    7    2    1    .    .    2    .    1    .    .    .    .    3    .    .    
  Drop                     158   | .    8    1    6    .    .    6    8    17   4    .    3    6    .    .    4    13   14   6    1    3    .    8    .    1    1    1    3    5    7    29   3    
  Fire                     772   | .    28   14   7    8    .    21   54   68   17   17   1    19   .    .    15   .    32   44   1    10   8    74   7    15   13   16   .    18   138  116  11   
  Melee                    136   | .    .    .    .    .    .    .    .    22   .    .    1    12   2    7    .    8    58   .    .    .    .    .    .    .    .    .    .    .    1    .    25   
  Ram                      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kick                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    .    .    .    .    .    .    5    .    
  Crush                    5     | .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rewire                   17    | .    .    .    .    .    .    .    .    .    1    9    .    .    .    .    3    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / *Qua x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
    72 | -11/Scrapyard      | Entered Materials
    82 | -10/Materials      | Identified exit to Mines
   301 | -10/Materials      | Build established: Mutant
   616 | -10/Materials      | Discovered new exit (range 5)
   920 | -10/Materials      | Entered Mines
   925 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   949 | -10/Mines          | Met a Derelict bent on vengeance
  1172 | -10/Mines          | Assembled infested the area
  1177 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1220 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1504 | -10/Mines          | Discovered new exit (range 8)
  1532 | -10/Mines          | Entered Materials
  1532 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1832 | -9/Materials       | Build established: Tank
  2004 | -9/Materials       | Discovered new exit (range 16)
  2052 | -9/Materials       | Entered Mines
  2203 | -9/Mines           | Build established: Gunner
  2328 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2331 | -9/Mines           | Discovered new exit (range 5)
  2340 | -9/Mines           | Entered Exiles
  2379 | -9/Exiles          | Discovered new exit (range 15)
  2400 | -9/Exiles          | Met 8R-AWN
  2439 | -9/Exiles          | Met EX-HEX
  2506 | -9/Exiles          | Met EX-BIN
  2544 | -9/Exiles          | Aligned with FarCom system
  2547 | -9/Exiles          | Given EX-Vault access code
  2602 | -9/Exiles          | Opened EX-Vault
  2619 | -9/Exiles          | Found Field Lobotomy Kit
  2673 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2700 | -9/Exiles          | Exiles lab attacked by MAIN.C
  2812 | -9/Exiles          | Learned location of Zion (-6)
  2877 | -9/Exiles          | Discovered new exit (range 14)
  2908 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
  2908 | -9/Exiles          | Entered Mines
  3210 | -8/Mines           | Build established: Skirmisher
  3664 | -8/Mines           | Discovered new exit (range 6)
  3676 | -8/Mines           | Entered Materials
  3676 | -8/Materials       | Evolved 2 slots: Utility x2
  4584 | -8/Materials       | Discovered new exit (range 13)
  4626 | -8/Materials       | Entered Factory
  4626 | -7/Factory         | Evolved 2 slots: Utility x2
  4682 | -7/Factory         | Build established: Tank
  5811 | -7/Factory         | Lost 3 parts (1n2w)
  6042 | -7/Factory         | Build established: Mutant
  6346 | -7/Factory         | Garrison activated, responded to threat
  6539 | -7/Factory         | Identified exit to Storage
  6539 | -7/Factory         | Identified exit to Lower Caves
  6972 | -7/Factory         | Entered Lower Caves
  7207 | -7/Lower Caves     | Build established: Gunner
  7504 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7564 | -7/Lower Caves     | Discovered new exit (range 15)
  7613 | -7/Lower Caves     | Entered another Lower Caves area
  7635 | -7/Lower Caves     | Learned Factory trap positions
  7836 | -7/Lower Caves     | Attacked by a faux Warlord
  7900 | -7/Lower Caves     | Build established: Tank
  8213 | -7/Lower Caves     | Discovered new exit (range 16)
  8250 | -7/Lower Caves     | Entered Data Miner
  8250 | -7/Data Miner      | Accompanied by 2 allies
  8252 | -7/Data Miner      | Discovered new exit (range 6)
  8299 | -7/Data Miner      | Met Data Miner
  8413 | -7/Data Miner      | Learned location of Section 7 (-3)
  8413 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8437 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8462 | -7/Data Miner      | Assimilated Data Miner with FLK Orb
  8465 | -7/Data Miner      | Interfaced with the Data Conduit
  8543 | -7/Data Miner      | Build established: Mutant
  8572 | -7/Data Miner      | Entered Proximity Caves
  8572 | -6/Proximity Caves | Accompanied by 3 allies (Data Miner)
  8843 | -6/Proximity Caves | Build established: Tank
  9096 | -6/Proximity Caves | Spotted B-75 Beast
  9412 | -6/Proximity Caves | Destroyed B-75 Beast
  9575 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9701 | -6/Proximity Caves | Build established: Gunner
  9711 | -6/Proximity Caves | Discovered new exit (range 16)
  9775 | -6/Proximity Caves | Entered Factory
  9775 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9776 | -6/Factory         | Identified exit to Lower Caves
  9777 | -6/Factory         | Loaded intel: 121 trap records
  9778 | -6/Factory         | Loaded intel: 259 machine locations
  9912 | -6/Factory         | Entered Lower Caves
 10100 | -6/Lower Caves     | Build established: Mutant
 10345 | -6/Lower Caves     | Learned Factory terminal intel
 10388 | -6/Lower Caves     | Discovered new exit (range 10)
 10422 | -6/Lower Caves     | Entered another Lower Caves area
 10454 | -6/Lower Caves     | Discovered new exit (range 11)
 11244 | -6/Lower Caves     | Learned Factory terminal intel
 11289 | -6/Lower Caves     | Discovered new exit (range 7)
 11305 | -6/Lower Caves     | Entered Zion
 11438 | -6/Zion            | Found Prototype Special Weapon
 11438 | -6/Zion            | Identified RU-N14's Throwing Claymores
 11444 | -6/Zion            | Found RU-N14's Throwing Claymores
 11447 | -6/Zion            | Found RU-N14's Throwing Claymores
 11451 | -6/Zion            | Found RU-N14's Throwing Claymores
 11640 | -6/Zion            | Discovered new exit (range 10)
 11849 | -6/Zion            | Given the Hacking Drone Bay
 12288 | -6/Zion            | Found CR-A16's Pointy Stick
 12346 | -6/Zion            | Rebuked by Imprinter
 12675 | -6/Zion            | Learned location of 1 exit from Proximity Caves
 12915 | -6/Zion            | Received a visual enhancement algorithm
 13224 | -6/Zion            | Found Prototype Device
 13224 | -6/Zion            | Identified Bomb Factory No. 2
 13483 | -6/Zion            | Discovered new exit (range 5)
 13485 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13495 | -6/Zion            | Entered Deep Caves
 13870 | -6/Deep Caves      | Attacked by Z-Imprinter
 13892 | -6/Deep Caves      | Destroyed Z-Imprinter
 13959 | -6/Deep Caves      | Found Prototype Device
 13959 | -6/Deep Caves      | Identified Zio. Metafield Generator
 13974 | -6/Deep Caves      | Found Prototype Protection
 13974 | -6/Deep Caves      | Identified Zio. Weapon Casing
 13995 | -6/Deep Caves      | Found Zio. Weapon Casing
 14057 | -6/Deep Caves      | Z-Facility disabled
 14087 | -6/Deep Caves      | Found Zio. Weapon Casing
 14497 | -6/Deep Caves      | Build established: Scavenger-Gunner
 14532 | -6/Deep Caves      | Discovered new exit (range 10)
 14646 | -6/Deep Caves      | Spotted as-80063
 14690 | -6/Deep Caves      | Lost 3 parts (2u1w)
 14735 | -6/Deep Caves      | Triggered Deep Caves wall
 14735 | -6/Deep Caves      | Spotted AS-75721
 14736 | -6/Deep Caves      | Exposed GOLEM chamber
 14736 | -6/Deep Caves      | Destroyed AS-75721
 14739 | -6/Deep Caves      | Destroyed AS-87340
 14751 | -6/Deep Caves      | Core integrity fell below 50%
 14785 | -6/Deep Caves      | Destroyed 36 combat bots
 14856 | -6/Deep Caves      | Found GOLEM Unit
 14897 | -6/Deep Caves      | Found GOLEM Unit
 14934 | -6/Deep Caves      | Found GOLEM Unit
 15016 | -6/Deep Caves      | Build established: Mutant
 15108 | -6/Deep Caves      | Found Surveybot 24 Scanner
 15111 | -6/Deep Caves      | Found Surveybot 24 Chip
 15150 | -6/Deep Caves      | Spotted as-97781
 15151 | -6/Deep Caves      | Entered Proximity Caves
 15152 | -5/Proximity Caves | Identified exit to Factory
 15462 | -5/Proximity Caves | Build established: Golem
 15739 | -5/Proximity Caves | Lost 3 parts (1u2w)
 15842 | -5/Proximity Caves | Learned 4 Factory zone layouts
 16167 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base
 16717 | -5/Proximity Caves | Entered Factory
 16717 | -5/Factory         | Evolved 2 slots: Utility x2
 16718 | -5/Factory         | Identified exit to Factory
 16719 | -5/Factory         | Loaded intel: 249 machine locations
 16720 | -5/Factory         | Loaded intel: 28 terminal locations
 16759 | -5/Factory         | Identified exit to Upper Caves
 16759 | -5/Factory         | Identified exit to Extension
 16803 | -5/Factory         | Entered Upper Caves
 16910 | -5/Upper Caves     | Spotted B-75 Beast
 17116 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17237 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17416 | -5/Upper Caves     | Discovered new exit (range 13)
 17443 | -5/Upper Caves     | Entered another Upper Caves area
 17452 | -5/Upper Caves     | Spotted B-75 Beast
 17510 | -5/Upper Caves     | Destroyed B-75 Beast
 17823 | -5/Upper Caves     | Discovered new exit (range 6)
 17840 | -5/Upper Caves     | Entered Warlord
 18549 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 18664 | -5/Warlord         | Warlord's base attacked by MAIN.C
 18774 | -5/Warlord         | Met Warlord
 18792 | -5/Warlord         | Opened Warlord's prototype stash
 18798 | -5/Warlord         | Build established: Gunner
 18826 | -5/Warlord         | Found Vortex Chain Reactor
 18874 | -5/Warlord         | Assimilated RF-9UP(K) with FLK Orb
 18877 | -5/Warlord         | Assimilated TP-ST7(K) with FLK Orb
 18912 | -5/Warlord         | Attacked by Warlord forces
 18930 | -5/Warlord         | Assimilated ZT-WFL(g) with FLK Orb
 18935 | -5/Warlord         | Allies destroyed Warlord
 18952 | -5/Warlord         | Assimilated God Mode with FLK Orb
 18976 | -5/Warlord         | Allies destroyed TP-ST7(K)
 19014 | -5/Warlord         | Warlord forces counterattacked
 19086 | -5/Warlord         | Destroyed 7 combat bots
 19272 | -5/Warlord         | Lost 3 parts (1u2w)
 19339 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 19393 | -5/Warlord         | Lost 5 parts (4u1w)
 19394 | -5/Warlord         | Destroyed 9 combat bots
 19460 | -5/Warlord         | Discovered new exit (range 9)
 19465 | -5/Warlord         | Spotted Striker
 19481 | -5/Warlord         | Core integrity fell below 50%
 19488 | -5/Warlord         | Entered Proximity Caves
 19494 | -4/Proximity Caves | Destroyed 15 combat bots
 19518 | -4/Proximity Caves | Lost 7 parts (1n4u2w)
 19531 | -4/Proximity Caves | Build established: Golem
 20206 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 20289 | -4/Proximity Caves | Entered Factory
 20289 | -4/Factory         | Evolved 2 slots: Utility x2
 20290 | -4/Factory         | Loaded intel: 323 machine locations
 20291 | -4/Factory         | Loaded intel: 26 terminal locations
 20629 | -4/Factory         | Discovered new exit (range 14)
 20692 | -4/Factory         | Entered Upper Caves
 20793 | -4/Upper Caves     | Learned 4 Research zone layouts
 20937 | -4/Upper Caves     | Found Alien Artifact
 21242 | -4/Upper Caves     | Build established: Tank
 21265 | -4/Upper Caves     | Discovered new exit (range 8)
 21282 | -4/Upper Caves     | Entered another Upper Caves area
 21354 | -4/Upper Caves     | Spotted B-86 Titan
 21510 | -4/Upper Caves     | Identified exit to Research
 21583 | -4/Upper Caves     | Build established: Golem
 21731 | -4/Upper Caves     | Discovered new exit (range 15)
 21763 | -4/Upper Caves     | Entered Zhirov
 21763 | -4/Zhirov          | Discovered new exit (range 3)
 21796 | -4/Zhirov          | Met Zhirov
 21860 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21887 | -4/Zhirov          | Found Alien Artifact
 21887 | -4/Zhirov          | Identified Integrated Reactor
 21887 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 21915 | -4/Zhirov          | Found Alien Artifact
 22062 | -4/Zhirov          | Entered Proximity Caves
 22554 | -3/Proximity Caves | Crushed by falling debris
 22753 | -3/Proximity Caves | Discovered exit to Research (range 14)
 22834 | -3/Proximity Caves | Entered Research
 22834 | -3/Research        | Evolved 2 slots: Utility x2
 22835 | -3/Research        | Identified exit to Quarantine
 22836 | -3/Research        | Loaded intel: 118 machine locations
 23496 | -3/Research        | Intercept squad dispatched
 23518 | -3/Research        | Spotted Tracker
 23518 | -3/Research        | Spotted Tracker
 23525 | -3/Research        | Destroyed Tracker
 23540 | -3/Research        | Destroyed Tracker
 23566 | -3/Research        | Spotted Combat Programmer
 23566 | -3/Research        | Spotted Combat Programmer
 23569 | -3/Research        | Found Exp. Phase Shifter
 23574 | -3/Research        | Destroyed Combat Programmer
 23580 | -3/Research        | Destroyed Combat Programmer
 23601 | -3/Research        | Destroyed 11 combat bots
 23604 | -3/Research        | Lost 6 parts (1p4u1w)
 24219 | -3/Research        | Intercept squad dispatched
 24232 | -3/Research        | Spotted Tracker
 24232 | -3/Research        | Spotted Tracker
 24233 | -3/Research        | Spotted Tracker
 24240 | -3/Research        | Destroyed Tracker
 24255 | -3/Research        | Destroyed Tracker
 24261 | -3/Research        | Destroyed Tracker
 24272 | -3/Research        | Destroyed Combat Programmer
 24286 | -3/Research        | Build established: Hacker-Golem
 24295 | -3/Research        | Spotted Combat Programmer
 24301 | -3/Research        | Destroyed Combat Programmer
 24306 | -3/Research        | Spotted Combat Programmer
 24312 | -3/Research        | System corruption reached 10%
 24328 | -3/Research        | Destroyed Combat Programmer
 24342 | -3/Research        | Lost 9 parts (1p1n3u4w)
 24365 | -3/Research        | Found Fusion Bomb Launcher
 24522 | -3/Research        | Lost 5 parts (1n4u)
 24697 | -3/Research        | Found Unknown Device
 24697 | -3/Research        | Identified Antimissile System
 24781 | -3/Research        | Identified exit to Research
 24834 | -3/Research        | First assault squad dispatched
 24889 | -3/Research        | Spotted B-90 Cyclops
 24890 | -3/Research        | Spotted B-86 Titan
 24949 | -3/Research        | Entered another Research area
 24949 | -2/Research        | Evolved 2 slots: Utility x2
 24950 | -2/Research        | Loaded intel: 112 machine locations
 25199 | -2/Research        | First assault squad dispatched
 25644 | -2/Research        | Lost 3 parts (3u)
 25646 | -2/Research        | Destroyed 11 combat bots
 25748 | -2/Research        | Lost 3 parts (3u)
 25885 | -2/Research        | Intercept squad dispatched
 25893 | -2/Research        | Build established: Golem
 25902 | -2/Research        | Spotted Tracker
 25903 | -2/Research        | Spotted Tracker
 25913 | -2/Research        | Destroyed Tracker
 25922 | -2/Research        | Destroyed Tracker
 25936 | -2/Research        | Spotted Combat Programmer
 25938 | -2/Research        | Spotted Combat Programmer
 25945 | -2/Research        | Destroyed Combat Programmer
 25954 | -2/Research        | Destroyed Combat Programmer
 25973 | -2/Research        | Found Prototype Special Weapon
 25973 | -2/Research        | Identified Exp. Remote Datajack
 25977 | -2/Research        | Lost 6 parts (4u2w)
 25985 | -2/Research        | Found Exp. Target Analyzer
 26130 | -2/Research        | Identified exit to Access
 26132 | -2/Research        | Destroyed 10 combat bots
 26156 | -2/Research        | Identified Transdimensional Reconstructor
 26156 | -2/Research        | Warped through subspace
 26163 | -2/Research        | Identified Dimensional Node Initializer
 26163 | -2/Research        | Initialized slip node
 26202 | -2/Research        | Entered Access
 26202 | -1/Access          | Evolved 2 slots: Propulsion x2
 26203 | -1/Access          | Loaded intel: 124 machine locations
 26493 | -1/Access          | Build established: Scavenger-Mutant
 26542 | -1/Access          | Imp. Hacking Suite fried by hacking feedback
 26649 | -1/Access          | Spotted B-99 Colossus
 26655 | -1/Access          | Spotted B-99 Colossus
 26689 | -1/Access          | Core integrity fell below 50%
 26716 | -1/Access          | Lost 8 parts (1p1n3u3w)
 26738 | -1/Access          | First assault squad dispatched
 26757 | -1/Access          | System corruption reached 10%
 26763 | -1/Access          | Core integrity fell below 20%
 26775 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
Penetrated by Slug.
Slug penetrates Sealed Heavy Doors. <x3>
Penetrated by Slug.
UXUYBPAC ,JT6QKRYK8POG=
ALERT: Rogue bot located, Programmers report to Access Zone 8R.
JU7RFWE<E/EOPSIATZLK
ALERT: Significant disruption in Zone 2P, assault force dispatched.
ALERT: Security rotation in progress.
Slammed into P-80 Master. <x7>
Adv. Target Analyzer destroyed.
Slug penetrates Sealed Heavy Doors.
Slammed into P-80 Master.
Penetrated by Slug.
Slug penetrates P-80 Master.
Penetrated by Slug. <x2>
Slug penetrates P-80 Master.
Slammed into P-80 Master. <x2>
Knocked back.
Penetrated by Slug. <x2>
Slug penetrates Sealed Barrier.

 Map 
-----
+----------------------------------------------------+
| ???#    ?????????????????????????????????????????? |
| ???#    ?????????????????????????????????????????? |
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| ???#      ???????????????????????????????????????? |
| ???#      ???????????????????????????????????????? |
| ####      ########################???????????????? |
|                                  ????????????????? |
|                                  ??????"""""?????? |
| ?##########+#####        ""#???????????"""""?????? |
| ?#        %   #?#        ""#???????????"""""?????? |
| ?#   !        #?#        ""#???????????"""""?????? |
| ?#            #?#         T#???????????"""""?????? |
| ?#            #?#        ""#?????????????????????? |
| ?#            #?#        ""#?????????????????????? |
| ?#            #?#        ""#??????????????""?""??? |
| ?#            #?""""""""""""??????????????""R""??? |
| ?#            #?#       %%%#???????????????""""??? |
| ?#            #?#      %%%%#?????????????????????? |
| ?#            #?#  """"""%%#?????????????????????? |
| ?#            #?#  "????"%%#?????????????????????? |
| ?#      !*    ###  "??"?"  #?????????????????????? |
| ?########+##### # p"?""?"% #?????????????????????? |
| ?######## ##    #  "????"  #?????????????????????? |
|           #     # p""""""@ #?????????????????????? |
|     ##########  #          #?????????????????????? |
| ??# #?#      #  #"""""""" "#?????????????????????? |
| ??# #?#  ]   #  #"""""""" "????????g?????????????? |
| ??# #?#      #  #"""""""" "??????????????????????? |
| ### ###      ####""""""""%"#?????????????????????? |
|       +      #??#        BB#?????????????????????? |
|       #      ##?#     BB BB#?????????????????????? |
|       ###########     BB  %#?????????????????????? |
|           #?## ##         %#?????????????????????? |
|           #??## #          #?????????????????????? |
|           #???# #       %  #?????????????????????? |
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| ?????#                  "????????????????????????? |
| ?????#               %  #????????????????????????? |
| ?????#                  #????????????????????????? |
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| ?????########    ########????????????????????????? |
| ????????????#    ###????"""T"""??????????????????? |
| ????????????#    ???????"""?"""??????????????????" |
| ????????????#    ???????????????????????????????"" |
| ????????????#    ????????????????????????????????" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          65
Energy Generation          80
Energy Capacity            2700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         24
Terrain Scan Density       2010
Power Amplification        30
Additional Mass Support    20
Armor Coverage             875
Resistance: KI             20
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Point Defense Rating       240
Phase Shifting             20
Evasion (%)                72
Targeting Accuracy         8
Target Analysis            14
Core Analysis              8
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20
Offensive Hacking          44

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Cld. Cesium-ion Thruster | -7/Data Miner | Free
        Exp. Targeting Computer | -7/Data Miner | Free
         Imp. Heavy Machine Gun | -7/Data Miner | Free
                 Linear Gravjet | -7/Data Miner | Free
             Imp. Weapon Cycler | -7/Data Miner | Free
             Smartbomb Launcher | -7/Data Miner | Free
              Imp. Trap Scanner | -7/Data Miner | Free
              Enh. Gauss Cannon | -7/Data Miner | Free
 Imp. Dynamic Insulation System | -7/Data Miner | Free
                  Adv. Datajack | -7/Data Miner | Free
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     M-22 Extractor | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordChargeSubcomponent
  Manual?         0
Play Time         02:52:23
  Cumulative      324.4 hours
  Start           2022.05.02 @ 19:14:09
  End             2022.05.02 @ 22:11:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          317
  Rogue           317
  Adventurer      0
  Explorer        0
Win Type          -
  Total           20
  Types           14/0/4/2/0/0/0/0/0
Lore%             83
Gallery%          88
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed8aafd0-8253-4706-82a4-067fbbb4def2