Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 22:23:54

Player: Beelzebelt

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (205)     1025
Value Destroyed (8859)     8859
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (568)                568
              TOTAL SCORE: 17372

 Bonus
-------
High Alert Combat Kills    568

 Cogmind 
---------
Core Integrity             0/1450
Matter                     268/300
Energy                     605/900
System Corruption          14%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   -2/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (5) ---
           Biometal Leg
           Biometal Leg
>          --- UTILITY (10) -----
  Advanced Energy Well
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Particle Reactor
                Particle Reactor
                Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Energy Well
       Advanced Targeting Computer
       Improved Core Analyzer
          Heavy Armor Plating
                Corruption Screen
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
         Medium Treads
         Medium Treads
         Medium Treads
       Advanced Heat Sink
          Heavy Machine Gun
          Heavy Machine Gun
                Railgun
                Railgun
[Rating: 149]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Gamma Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Slots Evolved              16   | .   .   2   .   2   2   .   .   2   2   .   .   2   2   2   
  Power                    3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  8    | .   .   1   .   1   1   .   .   1   1   .   .   1   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Parts Attached             267  | 10  11  8   10  12  20  8   4   8   23  7   .   19  95  32  
  Power                    34   | 2   2   .   1   2   2   .   .   1   3   2   .   3   11  5   
    Engine                 7    | 2   2   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   .   .   2   .   .   1   3   2   .   3   4   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   
  Propulsion               56   | 4   2   4   3   3   1   2   .   2   1   1   .   7   15  11  
    Treads                 39   | .   .   .   3   3   1   2   .   2   1   1   .   7   11  8   
    Leg                    5    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  8    | 2   2   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  67   | 2   3   3   2   4   4   1   .   3   5   2   .   6   26  6   
    Device                 36   | 1   .   1   .   2   1   .   .   2   3   1   .   4   16  5   
    Storage                7    | .   2   1   .   1   .   .   .   1   .   .   .   .   2   .   
    Processor              10   | 1   1   .   .   .   2   .   .   .   .   .   .   1   4   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   1   2   1   1   1   .   .   2   1   .   1   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   4   1   4   3   13  5   4   2   14  2   .   3   43  10  
    Energy Gun             59   | 2   .   .   .   1   9   4   4   1   3   2   .   1   29  3   
    Energy Cannon          25   | .   4   1   3   2   4   1   .   1   4   .   .   1   4   .   
    Ballistic Gun          16   | .   .   .   1   .   .   .   .   .   .   .   .   .   8   7   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   7   .   .   1   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 103  | .   1   3   1   4   3   6   .   .   5   .   .   4   37  39  
  Power                    12   | .   .   .   .   1   .   .   .   .   1   .   .   1   1   8   
  Propulsion               22   | .   .   1   .   1   .   2   .   .   2   .   .   .   7   9   
  Utility                  28   | .   .   1   .   1   1   1   .   .   2   .   .   1   10  11  
  Weapon                   41   | .   1   1   1   1   2   3   .   .   .   .   .   2   19  11  
  Highest Loss Streak      38   | .   1   3   1   2   1   4   .   .   1   .   .   2   5   38  
Average Slot Usage (%)     96   | .   98  89  98  99  99  99  100 99  98  99  100 99  93  72  
  Engine                   4    | .   14  10  11  18  .   .   .   .   .   .   .   .   .   .   
  Core                     9    | .   .   .   .   .   14  15  15  12  16  16  17  14  12  3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   
  Treads                   20   | .   .   .   32  26  23  23  23  25  22  22  23  21  13  13  
  Wheel                    1    | .   27  33  .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   11  .   .   9   6   7   7   18  22  23  23  21  17  13  
  Storage                  9    | .   10  11  11  9   7   7   7   12  11  11  11  10  9   7   
  Processor                8    | .   6   11  11  9   15  15  15  6   1   .   .   5   9   7   
  Protection               5    | .   .   2   11  8   7   7   7   1   3   5   5   5   2   2   
  Energy Gun               8    | .   1   .   .   5   13  16  15  8   6   10  11  10  11  8   
  Energy Cannon            8    | .   25  20  18  12  8   4   7   10  5   5   5   7   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 8   24  34  38  64  75  67  64  77  106 104 92  105 141 143 
  Greatest Support         144  | 20  20  30  69  69  68  79  79  106 106 96  96  106 123 144 
  Greatest Overweight (x)  36   | .   2   1   11  1   1   1   .   .   1   1   .   1   36  3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 14   | 4   8   14  10  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 4   6   9   10  11  12  12  12  12  12  12  12  12  12  11  
  Most Carried             12   | 4   8   9   10  12  12  11  7   12  12  12  12  12  12  12  
  Average Carried          9    | 2   5   7   9   11  10  7   6   9   10  11  12  10  10  7   
  Final Capacity           12   | 4   8   10  10  12  12  12  12  12  12  12  12  12  12  4   
  Final Carried            12   | 4   7   9   10  12  11  6   7   11  11  12  12  12  10  .   

 Class Distribution 
--------------------
 36% | Mutant
 24% | Gunner
 17% | Scavenger-Tank
  8% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Mutant | -7/Lower Caves
           Gunner | -6/Factory
           Mutant | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -3/Research
 Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Res  
Matter Collected           3962  | 300  90   100  100  132  185  78   64   80   330  331  .    294  1506 372  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10172 | 104  335  548  820  1343 788  157  31   302  587  205  .    675  3697 580  
  Parts                    490   | 10   25   36   37   64   25   6    .    12   35   11   .    30   173  26   
Haulers Intercepted        5     | .    1    .    2    1    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           5     | .    1    1    .    1    .    .    .    .    1    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8     | .    .    .    .    .    .    2    .    .    .    6    .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    4    .    .    .    9    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Combat Hostiles Destroyed  164  | 1   5   13  11  25  15  5   1   4   14  5   .   16  46  3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     42   | 1   .   .   .   3   2   4   1   .   .   4   .   3   23  1   
  Cannons                  74   | .   5   13  11  14  5   .   .   2   7   .   .   3   14  .   
  AOE                      25   | .   .   .   .   6   5   .   .   .   6   .   .   6   2   .   
Classes Destroyed          15   | 3   5   1   1   1   2   .   .   .   .   .   .   1   1   .   
  Worker                   7    | 1   .   .   2   1   .   .   .   .   1   .   .   .   2   .   
  Builder                  4    | .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Recycler                 8    | .   1   1   2   .   .   .   .   .   .   .   .   .   2   2   
  Operator                 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  12   | .   3   .   2   1   .   .   .   1   1   .   .   1   2   1   
  Swarmer                  48   | .   3   7   3   4   3   3   .   .   5   4   .   9   7   .   
  Grunt                    52   | 1   2   4   5   13  6   .   .   3   .   .   .   1   17  .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   2   3   6   2   .   .   1   1   1   .   2   4   1   
  Hunter                   9    | .   .   .   .   2   .   1   .   .   1   .   .   .   4   1   
  Programmer               27   | .   .   .   .   .   2   1   1   .   7   .   .   2   13  1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 3   4   6   6   5   5   3   1   3   5   4   .   5   6   2   
  Combat Bots Only         6    | 1   2   6   6   4   5   3   1   3   5   4   .   5   6   1   
Max Kills in Single Turn   5    | 1   2   1   2   5   3   2   1   1   5   1   .   4   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Exploded                 5    | .   .   .   .   4   3   .   .   .   5   .   .   4   1   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Res  
Damage Taken               18171 | 33   274  417  361  779  860  385  137  70   1585 132  .    885  6006 6247 
  Core                     2350  | 10   57   79   20   60   39   31   16   10   33   .    .    65   472  1458 
  Absorbed by Shields      5321  | .    .    .    .    .    .    .    .    73   1302 143  .    827  2948 28   
  Reduced by Siege Mode    113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
Core Remaining (%)         85    | 96   73   .    75   89   .    .    87   98   .    .    96   94   63   .    
Volleys Fired              436   | 7    24   34   24   48   31   10   4    7    39   8    .    40   128  32   
  Largest                  4     | 2    2    2    2    2    3    3    2    3    3    3    .    4    4    4    
  Hottest                  357   | 90   112  112  112  119  207  159  126  188  203  201  .    261  357  300  
Shots Fired                1039  | 13   34   43   46   96   78   26   8    21   93   20   .    76   397  88   
  Gun                      578   | 13   .    .    3    25   35   22   8    11   17   17   .    39   300  88   
  Cannon                   461   | .    34   43   43   71   43   4    .    10   76   3    .    37   97   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  221   | .    .    .    3    .    .    .    .    .    55   .    .    13   97   53   
  Thermal                  97    | 6    .    .    .    .    4    8    8    .    .    .    .    .    71   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          721   | 7    34   43   43   96   74   18   .    21   38   20   .    63   229  35   
  Robot Hit Streak         38    | 9    13   12   38   15   17   23   11   18   16   13   .    10   17   25   
  Robot Miss Streak        4     | 2    2    2    1    1    3    2    .    1    3    3    .    2    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        8     | .    .    .    .    .    .    1    .    .    .    2    .    1    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    1    .    1    1    .    
Shots Hit Robots           769   | 9    22   32   37   80   65   18   8    19   58   13   .    56   277  75   
  Core Hits                342   | 5    11   17   22   42   25   8    2    8    31   5    .    27   124  15   
  Critical Hits            12    | .    .    .    .    1    .    .    .    1    .    .    .    4    6    .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    
  Critical Parts Destroyed 7     | .    .    .    .    1    .    .    .    .    .    .    .    2    4    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21715 | 129  900  850  994  2462 1682 383  168  485  2748 264  .    2025 6795 1830 
  Guns                     8997  | 129  .    .    39   363  447  295  168  209  205  219  .    527  4588 1808 
  Cannons                  8739  | .    564  719  809  1394 690  88   .    276  1419 45   .    732  2003 .    
  Explosions               3898  | .    336  131  146  705  525  .    .    .    1124 .    .    745  186  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  81    | .    .    .    .    .    20   .    .    .    .    .    .    21   18   22   
  Kinetic                  4769  | .    .    .    39   .    .    .    .    .    1254 .    .    403  1807 1266 
  Thermal                  3851  | 49   336  131  47   372  263  140  168  .    890  .    .    86   1369 .    
  Explosive                1612  | .    .    .    99   333  347  .    .    .    174  .    .    659  .    .    
  Electromagnetic          11402 | 80   564  719  809  1757 1052 243  .    485  430  264  .    856  3601 542  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    .    1    .    3    3    4    .    15   15   15   8    32   14   
  Average Corruption       10    | .    .    .    1    .    2    3    3    .    6    15   15   5    21   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  267   | .    .    .    1    .    10   15   1    .    31   45   2    10   149  3    
    Message Errors         40    | .    .    .    1    .    5    3    .    .    4    6    .    2    19   .    
    Matter Fused           36    | .    .    .    .    .    2    5    .    .    8    7    1    2    11   .    
    Heat Flow Errors       18    | .    .    .    .    .    .    .    .    .    2    5    .    .    11   .    
    Energy Discharges      17    | .    .    .    .    .    1    1    .    .    3    3    1    .    7    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      25    | .    .    .    .    .    .    3    1    .    8    4    .    1    8    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    2    2    .    .    2    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Misdirections          29    | .    .    .    .    .    .    .    .    .    .    13   .    .    15   1    
    Targeting Errors       69    | .    .    .    .    .    1    2    .    .    1    2    .    3    60   .    
    Weapon Failures        17    | .    .    .    .    .    1    1    .    .    3    1    .    1    10   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            678   | .    92   13   10   180  15   .    .    .    316  .    .    40   12   .    
  Projectiles              189   | .    70   4    10   45   .    .    .    .    30   .    .    18   12   .    
  Explosions               489   | .    22   9    .    135  15   .    .    .    286  .    .    22   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20    | .    .    .    .    .    .    .    .    .    17   .    .    3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    .    .    16   .    .    3    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      1008  | .    73   31   133  72   181  .    .    .    295  .    .    84   133  6    
  Shots                    20    | .    1    1    4    2    3    .    .    .    5    .    .    2    2    .    
  Rammed                   15    | .    .    .    .    .    1    .    .    .    .    .    .    2    1    11   
Targets Rammed             16    | .    .    .    .    .    2    .    .    .    .    .    .    2    1    11   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        601   | 108  169  222  300  157  252  132  185  277  544  356  .    436  601  298  
  Average Temperature      114   | 44   48   86   81   33   83   58   104  118  168  131  .    184  119  138  
  Received Heat Transfer   1762  | 18   54   90   36   306  105  .    .    21   72   4    .    69   516  471  
  Effects                  44    | .    .    .    .    .    1    .    .    .    12   2    .    10   19   .    
    Shutdowns              18    | .    .    .    .    .    .    .    .    .    5    1    .    5    7    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    
    Interference           15    | .    .    .    .    .    1    .    .    .    5    1    .    5    3    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Longest Duration         43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
Robots Corrupted           26    | .    1    .    .    3    2    1    .    2    1    1    .    4    8    3    
  Combat Hostiles          22    | .    .    .    .    2    2    1    .    2    1    1    .    4    7    2    
  Parts Fried              107   | .    4    4    5    10   9    2    .    9    3    3    .    6    47   5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    .    2    1    .    .    .    .    .    9    .    
  Heat Transferred         4824  | 148  300  200  50   400  298  259  296  .    600  .    .    150  2123 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      16    | .    1    2    1    4    2    .    .    .    1    1    .    2    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Peak Influence             723  | 35  308 350 423 417 425 .   .   120 518 .   .   504 723 451 
  Initial                  379  | .   22  15  147 42  158 .   .   49  42  .   .   62  241 379 
  Average                  268  | 13  145 172 256 225 304 .   .   52  258 .   .   317 385 358 
Maximum Alert Level        3    | .   1   1   2   2   2   .   .   .   2   .   .   2   3   2   
  Low Security (%)         32   | 100 59  56  26  35  19  .   .   100 44  .   .   30  2   5   
  Level 1                  48   | .   40  43  55  57  70  .   .   .   36  .   .   32  55  57  
  Level 2                  19   | .   .   .   17  6   10  .   .   .   19  .   .   36  40  37  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   1   .   6   3   .   .   1   2   .   .   2   11  1   
  Investigation            4    | .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   
  Extermination            10   | .   .   .   .   .   2   .   .   .   2   .   .   1   4   1   
  Reinforcement            5    | .   .   1   .   1   1   .   .   .   .   .   .   .   2   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Garrison                 5    | .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Distress Signals           9    | .   2   3   1   1   .   .   .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              244  | 1   12  19  18  34  20  5   4   5   18  5   .   24  69  10  
  Peak Tracking Total      7    | 1   4   7   5   4   5   3   3   3   6   4   .   5   7   5   
  Tactical Retreats        18   | .   1   1   1   3   2   .   .   .   1   .   .   1   7   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Traps Triggered            6    | .   1   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Machines Disabled          35   | .   3   .   3   3   8   .   .   .   12  .   .   5   .   1   
  Max in Single Turn       6    | .   1   .   2   2   2   .   .   .   6   .   .   2   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Machines Accessed          38   | .   4   5   9   10  4   .   .   2   3   .   .   .   1   .   
  Terminals                26   | .   3   5   6   6   2   .   .   1   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   
  Recycling Units          5    | .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                133  | .   19  16  17  40  15  .   .   11  10  .   .   .   5   .   
  Successful               74   | .   10  6   11  27  5   .   .   9   5   .   .   .   1   .   
  Failed                   57   | .   8   10  6   13  10  .   .   1   5   .   .   .   4   .   
    Catastrophic           7    | .   2   1   1   1   .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   68   | .   15  9   14  15  6   .   .   5   4   .   .   .   .   .   
  Terminals                94   | .   15  16  14  25  8   .   .   6   10  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   .   6   1   .   .   5   .   .   .   .   5   .   
  Recycling Units          14   | .   4   .   2   2   6   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             50   | .   8   6   8   15  3   .   .   5   5   .   .   .   .   .   
  Record                   17   | .   1   .   2   9   1   .   .   2   2   .   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   2   1   2   2   .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   4   .   .   .   4   .   .   .   .   1   .   
  Scan Component           5    | .   .   .   .   2   .   .   .   2   .   .   .   .   1   .   
  Repair                   4    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   2   2   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   5   7   9   4   .   .   2   3   .   .   .   1   .   
  Full Trace Events        7    | .   1   1   1   2   .   .   .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Time                     152  | .   .   .   .   70  .   .   .   82  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   7   .   .   10  3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res 
Robot Analysis Total       3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         22   | .   .   .   .   .   .   .   .   .   .   .   .   12  10  .   
  Items                    22   | .   .   .   .   .   .   .   .   .   .   .   .   12  10  .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Res  
Turns Passed               11385 | 149  428  275  868  1716 1251 743  93   667  1295 719  25   730  2037 389  
Spaces Moved               5786  | 106  377  182  457  857  666  424  47   329  684  370  16   360  783  128  
  Core                     16    | 14   .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Treads                   5014  | .    .    .    449  857  666  424  47   329  684  370  16   360  689  123  
  Legs                     43    | 38   .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Wheels                   620   | 54   377  182  7    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    93    | .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   90   155  155  160  160  160  162  162  162  156  108  110  
  Average Speed            156   | 90   85   88   159  158  162  164  160  161  165  175  162  163  180  162  
  Slowest Speed            1850  | 120  100  90   600  180  178  178  160  162  183  183  162  182  1850 220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29    | 8    42   22   78   66   21   76   10   7    15   62   8    9    15   4    
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    2    2    .    .    4    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          382   | .    44   14   24   52   25   .    .    .    92   4    .    82   45   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30    | .    .    .    .    .    .    .    .    .    9    .    .    3    18   .    
  AOE                      352   | .    44   14   24   52   25   .    .    .    83   4    .    79   27   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Res  
Total                      7276 | 143  452  251  552  1126 773  446  55   454  783  429  15   457  1124 216  
  Wait                     492  | 10   18   19   43   181  17   4    .    91   12   29   .    25   40   3    
  Move                     5772 | 105  376  181  456  856  665  423  46   328  683  369  15   359  782  128  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  135  | 7    9    5    5    17   16   1    1    11   16   7    .    4    33   3    
  Fast Attach              78   | 8    6    3    7    3    7    .    .    4    .    1    .    .    27   12   
  Attach                   106  | 2    2    3    2    6    6    6    .    4    11   2    .    11   36   15   
  Detach                   32   | .    1    2    4    .    3    .    .    3    .    1    .    3    12   3    
  Swap                     83   | .    3    2    1    3    7    2    4    .    12   4    .    8    32   5    
  Drop                     124  | 4    13   2    10   12   19   .    .    6    10   8    .    5    31   4    
  Fire                     436  | 7    24   34   24   48   31   10   4    7    39   8    .    40   128  32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      12   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Low x2])
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    75 | -11/Scrapyard  | Discovered new exit (range 8)
   150 | -11/Scrapyard  | Entered Materials
   208 | -10/Materials  | Discovered new exit (range 11)
   210 | -10/Materials  | Central database locked down
   309 | -10/Materials  | Build established: Mutant
   455 | -10/Materials  | Discovered new exit (range 15)
   578 | -10/Materials  | Entered another Materials area
   578 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   579 | -9/Materials   | Discovered new exit (range 9)
   766 | -9/Materials   | Lost 3 parts (1n1u1w)
   839 | -9/Materials   | Discovered new exit (range 4)
   853 | -9/Materials   | Entered Storage
  1702 | -9/Storage     | Discovered new exit (range 12)
  1721 | -9/Storage     | Entered Materials
  1721 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  2196 | -8/Materials   | Garrison activated, responded to threat
  2559 | -8/Materials   | Repaired EM Pulse Cannon
  2593 | -8/Materials   | Repaired Imp. Treads
  3358 | -8/Materials   | Discovered new exit (range 15)
  3437 | -8/Materials   | Entered Factory
  3437 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  3726 | -7/Factory     | Build established: Gunner
  4496 | -7/Factory     | Discovered new exit (range 11)
  4566 | -7/Factory     | Discovered new exit (range 13)
  4621 | -7/Factory     | Discovered new exit (range 15)
  4688 | -7/Factory     | Entered Lower Caves
  4795 | -7/Lower Caves | Learned Factory emergency access door positions
  4840 | -7/Lower Caves | Learned 8 Factory zone layouts
  4936 | -7/Lower Caves | Lost 4 parts (2n1u1w)
  5155 | -7/Lower Caves | Encountered a Warlord checkpoint
  5296 | -7/Lower Caves | Learned Factory stockpile data
  5404 | -7/Lower Caves | Discovered new exit (range 13)
  5431 | -7/Lower Caves | Entered another Lower Caves area
  5481 | -7/Lower Caves | Discovered new exit (range 7)
  5524 | -7/Lower Caves | Entered Factory
  5524 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5589 | -6/Factory     | Central database locked down
  5961 | -6/Factory     | Discovered new exit (range 6)
  6099 | -6/Factory     | Repaired Nuclear Core
  6145 | -6/Factory     | Repaired Imp. EM Pulse Cannon
  6191 | -6/Factory     | Entered another Factory area
  6191 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  6295 | -5/Factory     | Discovered new exit (range 11)
  6930 | -5/Factory     | Spotted B-75 Beast
  7274 | -5/Factory     | System corruption reached 10%
  7486 | -5/Factory     | Entered Upper Caves
  7530 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  7620 | -5/Upper Caves | Identified exit to Upper Caves
  7972 | -5/Upper Caves | Build established: Scavenger-Tank
  8205 | -5/Upper Caves | Entered another Upper Caves area
  8218 | -5/Upper Caves | Discovered new exit (range 9)
  8230 | -5/Upper Caves | Entered Factory
  8230 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  8480 | -4/Factory     | First assault squad dispatched
  8849 | -4/Factory     | Discovered new exit (range 8)
  8960 | -4/Factory     | Entered Research
  8960 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
  9090 | -3/Research    | Spotted B-86 Titan
  9220 | -3/Research    | Destroyed B-86 Titan
  9464 | -3/Research    | Lost 5 parts (1n2u2w)
  9523 | -3/Research    | System corruption reached 10%
  9560 | -3/Research    | Lost 5 parts (2n3w)
  9735 | -3/Research    | Build established: Scavenger-Gunner
  9735 | -3/Research    | Lost 3 parts (1n1u1w)
  9765 | -3/Research    | Found Imp. Powered Armor
 10142 | -3/Research    | Lost 4 parts (1n3w)
 10486 | -3/Research    | First assault squad dispatched
 10486 | -3/Research    | Lost 3 parts (1n1u1w)
 10525 | -3/Research    | Build established: Scavenger-Tank
 10588 | -3/Research    | Lost 5 parts (1n1u3w)
 10650 | -3/Research    | Lost 4 parts (1u3w)
 10792 | -3/Research    | System corruption reached 30%
 10808 | -3/Research    | Garrison activated, responded to threat
 10909 | -3/Research    | Build established: Scavenger-Gunner
 10988 | -3/Research    | Discovered new exit (range 6)
 10997 | -3/Research    | Entered another Research area
 10997 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 11195 | -2/Research    | Spotted B-90 Cyclops
 11331 | -2/Research    | Core integrity fell below 50%
 11343 | -2/Research    | System corruption reached 10%
 11364 | -2/Research    | Core integrity fell below 20%
 11386 | -2/Research    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
11376_ KE Penetrator destroyed.
11376_ Slug penetrates Wall.
11379_ Penetrated by Slug.
11379_ P-80 Master suffers critical hit.
11379_ Penetrated by Slug.
11379_ P-80 Master suffers critical hit.
11379_ P-80 Master destroyed.
11379_ Acquired Biometal Leg.
11381_ Broken Adv. Heat Sink destroyed.
11381_ Penetrated by Slug.
11381_ Broken Adv. Targeting Computer destroyed.
11382_ Acquired Biometal Leg.
11382_ Penetrated by Slug.
11382_ T-07 Excavator destroyed.
11382_ Biometal Leg destroyed.
11385_ Slug penetrates Wall.
11386_ System corrupted: IFF burst signal emitted.
11386_ Slug penetrates Wall.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Energy Generation          74
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Base Temperature (-)       200
Corruption Prevention      20
Armor Coverage             1200
Resistance: KI             25
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         11
Target Analysis            8
Core Analysis              8
Recoil Reduction           5
Energy Filtering           30

 Item Schematics 
-----------------
 Lgt. EM Pulse Cannon | -9/Storage   | Hacked
          Imp. Treads | -8/Materials | Scanalyzed
   Targeting Computer | -8/Materials | Scanalyzed
          Lgt. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Armchair Analyst
Can't Touch This
Dangerous Findings
Everything Is Under Control
GoHome()
Hey, That's Mine!
Leap Before You Look
Please Form A Line
Power Corrupts
Quick And Dirty
Remodeling
Respectable Loadout
Serviceable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              RestorationMassGuard
  Manual?         0
Play Time         04:09:33
  Cumulative      11.9 hours
  Start           2021.07.03 @ 20:41:10
  End             2021.07.05 @ 22:23:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1e20ab7d-d847-46cf-9a60-e525c6f603c2