Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 22:23:54 Player: Beelzebelt Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (205) 1025 Value Destroyed (8859) 8859 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 17372 Bonus ------- High Alert Combat Kills 568 Cogmind --------- Core Integrity 0/1450 Matter 268/300 Energy 605/900 System Corruption 14% Temperature Cool (0) Movement Walking (110) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Biometal Leg Biometal Leg > --- UTILITY (10) ----- Advanced Energy Well Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Targeting Computer Improved Core Analyzer Heavy Armor Plating Corruption Screen > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Medium Treads Medium Treads Medium Treads Advanced Heat Sink Heavy Machine Gun Heavy Machine Gun Railgun Railgun [Rating: 149] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . 2 2 . . 2 2 2 Power 3 | . . . . 1 . . . . 1 . . . 1 . Propulsion 3 | . . 1 . . . . . 1 . . . . . 1 Utility 8 | . . 1 . 1 1 . . 1 1 . . 1 1 1 Weapon 2 | . . . . . 1 . . . . . . 1 . . Parts Attached 267 | 10 11 8 10 12 20 8 4 8 23 7 . 19 95 32 Power 34 | 2 2 . 1 2 2 . . 1 3 2 . 3 11 5 Engine 7 | 2 2 . 1 2 . . . . . . . . . . Core 15 | . . . . . 2 . . 1 3 2 . 3 4 . Reactor 12 | . . . . . . . . . . . . . 7 5 Propulsion 56 | 4 2 4 3 3 1 2 . 2 1 1 . 7 15 11 Treads 39 | . . . 3 3 1 2 . 2 1 1 . 7 11 8 Leg 5 | 2 . . . . . . . . . . . . . 3 Wheel 8 | 2 2 4 . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 . Flight . | . . . . . . . . . . . . . . . Utility 67 | 2 3 3 2 4 4 1 . 3 5 2 . 6 26 6 Device 36 | 1 . 1 . 2 1 . . 2 3 1 . 4 16 5 Storage 7 | . 2 1 . 1 . . . 1 . . . . 2 . Processor 10 | 1 1 . . . 2 . . . . . . 1 4 1 Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . 1 2 1 1 1 . . 2 1 . 1 4 . Artifact . | . . . . . . . . . . . . . . . Weapon 110 | 2 4 1 4 3 13 5 4 2 14 2 . 3 43 10 Energy Gun 59 | 2 . . . 1 9 4 4 1 3 2 . 1 29 3 Energy Cannon 25 | . 4 1 3 2 4 1 . 1 4 . . 1 4 . Ballistic Gun 16 | . . . 1 . . . . . . . . . 8 7 Ballistic Cannon 10 | . . . . . . . . . 7 . . 1 2 . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . . . . 3 . Parts Lost 103 | . 1 3 1 4 3 6 . . 5 . . 4 37 39 Power 12 | . . . . 1 . . . . 1 . . 1 1 8 Propulsion 22 | . . 1 . 1 . 2 . . 2 . . . 7 9 Utility 28 | . . 1 . 1 1 1 . . 2 . . 1 10 11 Weapon 41 | . 1 1 1 1 2 3 . . . . . 2 19 11 Highest Loss Streak 38 | . 1 3 1 2 1 4 . . 1 . . 2 5 38 Average Slot Usage (%) 96 | . 98 89 98 99 99 99 100 99 98 99 100 99 93 72 Engine 4 | . 14 10 11 18 . . . . . . . . . . Core 9 | . . . . . 14 15 15 12 16 16 17 14 12 3 Reactor 1 | . . . . . . . . . . . . . 5 8 Treads 20 | . . . 32 26 23 23 23 25 22 22 23 21 13 13 Wheel 1 | . 27 33 . . . . . . . . . . . . Device 13 | . 11 . . 9 6 7 7 18 22 23 23 21 17 13 Storage 9 | . 10 11 11 9 7 7 7 12 11 11 11 10 9 7 Processor 8 | . 6 11 11 9 15 15 15 6 1 . . 5 9 7 Protection 5 | . . 2 11 8 7 7 7 1 3 5 5 5 2 2 Energy Gun 8 | . 1 . . 5 13 16 15 8 6 10 11 10 11 8 Energy Cannon 8 | . 25 20 18 12 8 4 7 10 5 5 5 7 2 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 143 | 8 24 34 38 64 75 67 64 77 106 104 92 105 141 143 Greatest Support 144 | 20 20 30 69 69 68 79 79 106 106 96 96 106 123 144 Greatest Overweight (x) 36 | . 2 1 11 1 1 1 . . 1 1 . 1 36 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 . Largest Inventory Capacity 14 | 4 8 14 10 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 6 9 10 11 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 4 8 9 10 12 12 11 7 12 12 12 12 12 12 12 Average Carried 9 | 2 5 7 9 11 10 7 6 9 10 11 12 10 10 7 Final Capacity 12 | 4 8 10 10 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 7 9 10 12 11 6 7 11 11 12 12 12 10 . Class Distribution -------------------- 36% | Mutant 24% | Gunner 17% | Scavenger-Tank 8% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Matter Collected 3962 | 300 90 100 100 132 185 78 64 80 330 331 . 294 1506 372 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10172 | 104 335 548 820 1343 788 157 31 302 587 205 . 675 3697 580 Parts 490 | 10 25 36 37 64 25 6 . 12 35 11 . 30 173 26 Haulers Intercepted 5 | . 1 . 2 1 . . . . 1 . . . . . Recyclers Shooed 5 | . 1 1 . 1 . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 2 . . . 6 . . . . Prevented 13 | . . . . . . 4 . . . 9 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 164 | 1 5 13 11 25 15 5 1 4 14 5 . 16 46 3 Melee 1 | . . . . . 1 . . . . . . . . . Guns 42 | 1 . . . 3 2 4 1 . . 4 . 3 23 1 Cannons 74 | . 5 13 11 14 5 . . 2 7 . . 3 14 . AOE 25 | . . . . 6 5 . . . 6 . . 6 2 . Classes Destroyed 15 | 3 5 1 1 1 2 . . . . . . 1 1 . Worker 7 | 1 . . 2 1 . . . . 1 . . . 2 . Builder 4 | . 2 . . . . . . . 1 . . . 1 . Tunneler 3 | 2 . 1 . . . . . . . . . . . . Hauler 5 | . 1 . 2 1 . . . . 1 . . . . . Recycler 8 | . 1 1 2 . . . . . . . . . 2 2 Operator 2 | . . . 1 . . . . . 1 . . . . . Watcher 12 | . 3 . 2 1 . . . 1 1 . . 1 2 1 Swarmer 48 | . 3 7 3 4 3 3 . . 5 4 . 9 7 . Grunt 52 | 1 2 4 5 13 6 . . 3 . . . 1 17 . Brawler 2 | . . . . . . . . . . . . 2 . . Duelist 2 | . . . . . 2 . . . . . . . . . Sentry 23 | . . 2 3 6 2 . . 1 1 1 . 2 4 1 Hunter 9 | . . . . 2 . 1 . . 1 . . . 4 1 Programmer 27 | . . . . . 2 1 1 . 7 . . 2 13 1 Behemoth 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 6 | 3 4 6 6 5 5 3 1 3 5 4 . 5 6 2 Combat Bots Only 6 | 1 2 6 6 4 5 3 1 3 5 4 . 5 6 1 Max Kills in Single Turn 5 | 1 2 1 2 5 3 2 1 1 5 1 . 4 2 1 Gunslinging 1 | . . . . . . 1 . . . . . 1 . . Exploded 5 | . . . . 4 3 . . . 5 . . 4 1 . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Damage Taken 18171 | 33 274 417 361 779 860 385 137 70 1585 132 . 885 6006 6247 Core 2350 | 10 57 79 20 60 39 31 16 10 33 . . 65 472 1458 Absorbed by Shields 5321 | . . . . . . . . 73 1302 143 . 827 2948 28 Reduced by Siege Mode 113 | . . . . . . . . . . . . . . 113 Core Remaining (%) 85 | 96 73 . 75 89 . . 87 98 . . 96 94 63 . Volleys Fired 436 | 7 24 34 24 48 31 10 4 7 39 8 . 40 128 32 Largest 4 | 2 2 2 2 2 3 3 2 3 3 3 . 4 4 4 Hottest 357 | 90 112 112 112 119 207 159 126 188 203 201 . 261 357 300 Shots Fired 1039 | 13 34 43 46 96 78 26 8 21 93 20 . 76 397 88 Gun 578 | 13 . . 3 25 35 22 8 11 17 17 . 39 300 88 Cannon 461 | . 34 43 43 71 43 4 . 10 76 3 . 37 97 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 221 | . . . 3 . . . . . 55 . . 13 97 53 Thermal 97 | 6 . . . . 4 8 8 . . . . . 71 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 721 | 7 34 43 43 96 74 18 . 21 38 20 . 63 229 35 Robot Hit Streak 38 | 9 13 12 38 15 17 23 11 18 16 13 . 10 17 25 Robot Miss Streak 4 | 2 2 2 1 1 3 2 . 1 3 3 . 2 4 2 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 8 | . . . . . . 1 . . . 2 . 1 4 . Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . 1 1 . Shots Hit Robots 769 | 9 22 32 37 80 65 18 8 19 58 13 . 56 277 75 Core Hits 342 | 5 11 17 22 42 25 8 2 8 31 5 . 27 124 15 Critical Hits 12 | . . . . 1 . . . 1 . . . 4 6 . Critical Kills 4 | . . . . . . . . 1 . . . 2 1 . Critical Parts Destroyed 7 | . . . . 1 . . . . . . . 2 4 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21715 | 129 900 850 994 2462 1682 383 168 485 2748 264 . 2025 6795 1830 Guns 8997 | 129 . . 39 363 447 295 168 209 205 219 . 527 4588 1808 Cannons 8739 | . 564 719 809 1394 690 88 . 276 1419 45 . 732 2003 . Explosions 3898 | . 336 131 146 705 525 . . . 1124 . . 745 186 . Melee . | . . . . . . . . . . . . . . . Ramming 81 | . . . . . 20 . . . . . . 21 18 22 Kinetic 4769 | . . . 39 . . . . . 1254 . . 403 1807 1266 Thermal 3851 | 49 336 131 47 372 263 140 168 . 890 . . 86 1369 . Explosive 1612 | . . . 99 333 347 . . . 174 . . 659 . . Electromagnetic 11402 | 80 564 719 809 1757 1052 243 . 485 430 264 . 856 3601 542 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 32 | . . . 1 . 3 3 4 . 15 15 15 8 32 14 Average Corruption 10 | . . . 1 . 2 3 3 . 6 15 15 5 21 9 Corruption Purged . | . . . . . . . . . . . . . . . Effects 267 | . . . 1 . 10 15 1 . 31 45 2 10 149 3 Message Errors 40 | . . . 1 . 5 3 . . 4 6 . 2 19 . Matter Fused 36 | . . . . . 2 5 . . 8 7 1 2 11 . Heat Flow Errors 18 | . . . . . . . . . 2 5 . . 11 . Energy Discharges 17 | . . . . . 1 1 . . 3 3 1 . 7 1 Parts Rejected 2 | . . . . . . . . . . . . 1 1 . Data Loss (minor) 25 | . . . . . . 3 1 . 8 4 . 1 8 . Data Loss (major) 5 | . . . . . . . . . . 2 . . 3 . Misfires 6 | . . . . . . . . . 2 2 . . 2 . Alerts 3 | . . . . . . . . . . . . . 2 1 Misdirections 29 | . . . . . . . . . . 13 . . 15 1 Targeting Errors 69 | . . . . . 1 2 . . 1 2 . 3 60 . Weapon Failures 17 | . . . . . 1 1 . . 3 1 . 1 10 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 678 | . 92 13 10 180 15 . . . 316 . . 40 12 . Projectiles 189 | . 70 4 10 45 . . . . 30 . . 18 12 . Explosions 489 | . 22 9 . 135 15 . . . 286 . . 22 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . . . 17 . . 3 . . Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . 16 . . 3 . . Secondary 1 | . . . . . . . . . 1 . . . . . Self-Inflicted Damage 1008 | . 73 31 133 72 181 . . . 295 . . 84 133 6 Shots 20 | . 1 1 4 2 3 . . . 5 . . 2 2 . Rammed 15 | . . . . . 1 . . . . . . 2 1 11 Targets Rammed 16 | . . . . . 2 . . . . . . 2 1 11 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . Highest Temperature 601 | 108 169 222 300 157 252 132 185 277 544 356 . 436 601 298 Average Temperature 114 | 44 48 86 81 33 83 58 104 118 168 131 . 184 119 138 Received Heat Transfer 1762 | 18 54 90 36 306 105 . . 21 72 4 . 69 516 471 Effects 44 | . . . . . 1 . . . 12 2 . 10 19 . Shutdowns 18 | . . . . . . . . . 5 1 . 5 7 . Energy Bleed 5 | . . . . . . . . . 1 . . . 4 . Interference 15 | . . . . . 1 . . . 5 1 . 5 3 . Matter Decay 3 | . . . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . 1 . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 43 | . . . . . . . . . . . . . . 43 Longest Duration 43 | . . . . . . . . . . . . . . 43 Robots Corrupted 26 | . 1 . . 3 2 1 . 2 1 1 . 4 8 3 Combat Hostiles 22 | . . . . 2 2 1 . 2 1 1 . 4 7 2 Parts Fried 107 | . 4 4 5 10 9 2 . 9 3 3 . 6 47 5 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . 2 1 . . . . . 9 . Heat Transferred 4824 | 148 300 200 50 400 298 259 296 . 600 . . 150 2123 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 1 2 1 4 2 . . . 1 1 . 2 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Peak Influence 723 | 35 308 350 423 417 425 . . 120 518 . . 504 723 451 Initial 379 | . 22 15 147 42 158 . . 49 42 . . 62 241 379 Average 268 | 13 145 172 256 225 304 . . 52 258 . . 317 385 358 Maximum Alert Level 3 | . 1 1 2 2 2 . . . 2 . . 2 3 2 Low Security (%) 32 | 100 59 56 26 35 19 . . 100 44 . . 30 2 5 Level 1 48 | . 40 43 55 57 70 . . . 36 . . 32 55 57 Level 2 19 | . . . 17 6 10 . . . 19 . . 36 40 37 Level 3 . | . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 1 . 6 3 . . 1 2 . . 2 11 1 Investigation 4 | . . . . 2 . . . 1 . . . . 1 . Extermination 10 | . . . . . 2 . . . 2 . . 1 4 1 Reinforcement 5 | . . 1 . 1 1 . . . . . . . 2 . Assault 3 | . . . . . . . . . . . . 1 2 . Garrison 5 | . . . . 3 . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Distress Signals 9 | . 2 3 1 1 . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 244 | 1 12 19 18 34 20 5 4 5 18 5 . 24 69 10 Peak Tracking Total 7 | 1 4 7 5 4 5 3 3 3 6 4 . 5 7 5 Tactical Retreats 18 | . 1 1 1 3 2 . . . 1 . . 1 7 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Traps Triggered 6 | . 1 . 1 . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 1 . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Machines Disabled 35 | . 3 . 3 3 8 . . . 12 . . 5 . 1 Max in Single Turn 6 | . 1 . 2 2 2 . . . 6 . . 2 . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Machines Accessed 38 | . 4 5 9 10 4 . . 2 3 . . . 1 . Terminals 26 | . 3 5 6 6 2 . . 1 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 1 . . 1 . . . . 1 . Recycling Units 5 | . 1 . 2 1 1 . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 133 | . 19 16 17 40 15 . . 11 10 . . . 5 . Successful 74 | . 10 6 11 27 5 . . 9 5 . . . 1 . Failed 57 | . 8 10 6 13 10 . . 1 5 . . . 4 . Catastrophic 7 | . 2 1 1 1 . . . . 1 . . . 1 . Database Lockouts 2 | . 1 . . . . . . 1 . . . . . . Manual 68 | . 15 9 14 15 6 . . 5 4 . . . . . Terminals 94 | . 15 16 14 25 8 . . 6 10 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 17 | . . . . 6 1 . . 5 . . . . 5 . Recycling Units 14 | . 4 . 2 2 6 . . . . . . . . . Scanalyzers 7 | . . . . 7 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Terminal Hacks 50 | . 8 6 8 15 3 . . 5 5 . . . . . Record 17 | . 1 . 2 9 1 . . 2 2 . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 3 | . 2 . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 3 | . . 1 . 1 . . . 1 . . . . . . Terminal Index 2 | . . 1 . . 1 . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . Alert Level 9 | . 2 1 2 2 . . . 1 1 . . . . . Unreport Threat 3 | . 1 . 1 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Patrol Status 2 | . 1 . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . 4 . . . 4 . . . . 1 . Scan Component 5 | . . . . 2 . . . 2 . . . . 1 . Repair 4 | . . . . 2 . . . 2 . . . . . . Recycling Unit Hacks 8 | . 2 . 2 2 2 . . . . . . . . . Report Inventory 5 | . 1 . 2 1 1 . . . . . . . . . Retrieve Components 3 | . 1 . . 1 1 . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 35 | . 4 5 7 9 4 . . 2 3 . . . 1 . Full Trace Events 7 | . 1 1 1 2 . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 2 . . . 2 . . . . . . Time 152 | . . . . 70 . . . 82 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 20 | . 7 . . 10 3 . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Robot Analysis Total 3 | . 2 . . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . . 3 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . . . . . . 12 10 . Items 22 | . . . . . . . . . . . . 12 10 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Turns Passed 11385 | 149 428 275 868 1716 1251 743 93 667 1295 719 25 730 2037 389 Spaces Moved 5786 | 106 377 182 457 857 666 424 47 329 684 370 16 360 783 128 Core 16 | 14 . . 1 . . . . . . . . . 1 . Treads 5014 | . . . 449 857 666 424 47 329 684 370 16 360 689 123 Legs 43 | 38 . . . . . . . . . . . . . 5 Wheels 620 | 54 377 182 7 . . . . . . . . . . . Hover 93 | . . . . . . . . . . . . . 93 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 155 155 160 160 160 162 162 162 156 108 110 Average Speed 156 | 90 85 88 159 158 162 164 160 161 165 175 162 163 180 162 Slowest Speed 1850 | 120 100 90 600 180 178 178 160 162 183 183 162 182 1850 220 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 8 42 22 78 66 21 76 10 7 15 62 8 9 15 4 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . . 2 2 . . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 382 | . 44 14 24 52 25 . . . 92 4 . 82 45 . Melee . | . . . . . . . . . . . . . . . Projectile 30 | . . . . . . . . . 9 . . 3 18 . AOE 352 | . 44 14 24 52 25 . . . 83 4 . 79 27 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Total 7276 | 143 452 251 552 1126 773 446 55 454 783 429 15 457 1124 216 Wait 492 | 10 18 19 43 181 17 4 . 91 12 29 . 25 40 3 Move 5772 | 105 376 181 456 856 665 423 46 328 683 369 15 359 782 128 Hop . | . . . . . . . . . . . . . . . Pick Up 135 | 7 9 5 5 17 16 1 1 11 16 7 . 4 33 3 Fast Attach 78 | 8 6 3 7 3 7 . . 4 . 1 . . 27 12 Attach 106 | 2 2 3 2 6 6 6 . 4 11 2 . 11 36 15 Detach 32 | . 1 2 4 . 3 . . 3 . 1 . 3 12 3 Swap 83 | . 3 2 1 3 7 2 4 . 12 4 . 8 32 5 Drop 124 | 4 13 2 10 12 19 . . 6 10 8 . 5 31 4 Fire 436 | 7 24 34 24 48 31 10 4 7 39 8 . 40 128 32 Melee . | . . . . . . . . . . . . . . . Ram 12 | . . . . . . . . . . . . . 2 10 Kick . | . . . . . . . . . . . . . . . Crush 5 | . . . . . 2 . . . . . . 2 . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 150 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 11) 210 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 15) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 579 | -9/Materials | Discovered new exit (range 9) 766 | -9/Materials | Lost 3 parts (1n1u1w) 839 | -9/Materials | Discovered new exit (range 4) 853 | -9/Materials | Entered Storage 1702 | -9/Storage | Discovered new exit (range 12) 1721 | -9/Storage | Entered Materials 1721 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2196 | -8/Materials | Garrison activated, responded to threat 2559 | -8/Materials | Repaired EM Pulse Cannon 2593 | -8/Materials | Repaired Imp. Treads 3358 | -8/Materials | Discovered new exit (range 15) 3437 | -8/Materials | Entered Factory 3437 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3726 | -7/Factory | Build established: Gunner 4496 | -7/Factory | Discovered new exit (range 11) 4566 | -7/Factory | Discovered new exit (range 13) 4621 | -7/Factory | Discovered new exit (range 15) 4688 | -7/Factory | Entered Lower Caves 4795 | -7/Lower Caves | Learned Factory emergency access door positions 4840 | -7/Lower Caves | Learned 8 Factory zone layouts 4936 | -7/Lower Caves | Lost 4 parts (2n1u1w) 5155 | -7/Lower Caves | Encountered a Warlord checkpoint 5296 | -7/Lower Caves | Learned Factory stockpile data 5404 | -7/Lower Caves | Discovered new exit (range 13) 5431 | -7/Lower Caves | Entered another Lower Caves area 5481 | -7/Lower Caves | Discovered new exit (range 7) 5524 | -7/Lower Caves | Entered Factory 5524 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5589 | -6/Factory | Central database locked down 5961 | -6/Factory | Discovered new exit (range 6) 6099 | -6/Factory | Repaired Nuclear Core 6145 | -6/Factory | Repaired Imp. EM Pulse Cannon 6191 | -6/Factory | Entered another Factory area 6191 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6295 | -5/Factory | Discovered new exit (range 11) 6930 | -5/Factory | Spotted B-75 Beast 7274 | -5/Factory | System corruption reached 10% 7486 | -5/Factory | Entered Upper Caves 7530 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7620 | -5/Upper Caves | Identified exit to Upper Caves 7972 | -5/Upper Caves | Build established: Scavenger-Tank 8205 | -5/Upper Caves | Entered another Upper Caves area 8218 | -5/Upper Caves | Discovered new exit (range 9) 8230 | -5/Upper Caves | Entered Factory 8230 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8480 | -4/Factory | First assault squad dispatched 8849 | -4/Factory | Discovered new exit (range 8) 8960 | -4/Factory | Entered Research 8960 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9090 | -3/Research | Spotted B-86 Titan 9220 | -3/Research | Destroyed B-86 Titan 9464 | -3/Research | Lost 5 parts (1n2u2w) 9523 | -3/Research | System corruption reached 10% 9560 | -3/Research | Lost 5 parts (2n3w) 9735 | -3/Research | Build established: Scavenger-Gunner 9735 | -3/Research | Lost 3 parts (1n1u1w) 9765 | -3/Research | Found Imp. Powered Armor 10142 | -3/Research | Lost 4 parts (1n3w) 10486 | -3/Research | First assault squad dispatched 10486 | -3/Research | Lost 3 parts (1n1u1w) 10525 | -3/Research | Build established: Scavenger-Tank 10588 | -3/Research | Lost 5 parts (1n1u3w) 10650 | -3/Research | Lost 4 parts (1u3w) 10792 | -3/Research | System corruption reached 30% 10808 | -3/Research | Garrison activated, responded to threat 10909 | -3/Research | Build established: Scavenger-Gunner 10988 | -3/Research | Discovered new exit (range 6) 10997 | -3/Research | Entered another Research area 10997 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11195 | -2/Research | Spotted B-90 Cyclops 11331 | -2/Research | Core integrity fell below 50% 11343 | -2/Research | System corruption reached 10% 11364 | -2/Research | Core integrity fell below 20% 11386 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11376_ KE Penetrator destroyed. 11376_ Slug penetrates Wall. 11379_ Penetrated by Slug. 11379_ P-80 Master suffers critical hit. 11379_ Penetrated by Slug. 11379_ P-80 Master suffers critical hit. 11379_ P-80 Master destroyed. 11379_ Acquired Biometal Leg. 11381_ Broken Adv. Heat Sink destroyed. 11381_ Penetrated by Slug. 11381_ Broken Adv. Targeting Computer destroyed. 11382_ Acquired Biometal Leg. 11382_ Penetrated by Slug. 11382_ T-07 Excavator destroyed. 11382_ Biometal Leg destroyed. 11385_ Slug penetrates Wall. 11386_ System corrupted: IFF burst signal emitted. 11386_ Slug penetrates Wall. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+?###+##????????????????? | | ????????????????????????# ? #????????????????? | | ????????????????????????# ? #????????????????? | | ???????????????????###### ? #????????????????? | | ???????????????????? ? ? #????????????????? | | ?????????????????#####+##+## #????????????????? | | ?????????????????# =%* # #????????????????? | | ?????????????????# |! @ # #????????????????? | | ?????????????????# [!|! # #????????????????? | | ?????????????????# =%* %# #????????????????? | | ?????????????????# !=% %# #????????????????? | | ?????????????????# * [%h= #????? ?????????? | | ?????????????????# % %#! #???? #?????????? | | ?????????????????# %![|# #??? #?????????? | | ?????????????????########### #?? #?????????? | | ??????????????####### ### #?????????? | | ??????????????# + #?????????? | | ??????????????# #^ #?????????? | | ??????????????# # +?????????? | | ??????????????# # "" #?????????? | | ??????????????# # !* ] " #?????????? | | ???#########??# # ^ [ % #?????????? | | ???? ???# # == * #?????????? | | ???? ???# # == % "#????????? | | ?????" """????# # !%== #???????? | | ?????"S"""????# + !* #???????? | | ?????? ?????# = # #####"###########???????? | | ?????? ?????# # # #??????????? | | ???####+########+#### # #??????????? | | ???# # """S""" #??????????? | | ???# # """ """ #??????????? | | ???# + #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 74 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 1200 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 8 Core Analysis 8 Recoil Reduction 5 Energy Filtering 30 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Storage | Hacked Imp. Treads | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Can't Touch This Dangerous Findings Everything Is Under Control GoHome() Hey, That's Mine! Leap Before You Look Please Form A Line Power Corrupts Quick And Dirty Remodeling Respectable Loadout Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed RestorationMassGuard Manual? 0 Play Time 04:09:33 Cumulative 11.9 hours Start 2021.07.03 @ 20:41:10 End 2021.07.05 @ 22:23:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1e20ab7d-d847-46cf-9a60-e525c6f603c2