Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.19 @ 02:07:24 Player: No Plasmacut no Win Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (224) 1120 Value Destroyed (8277) 8277 Prototype IDs (78) 1560 Alien Tech Used (9) 1800 Bonus (5094) 5094 TOTAL SCORE: 29551 Bonus ------- High Alert Combat Kills 752 Follower Combat Kills 3827 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Friendly Fire -7485 Cogmind --------- Core Integrity 1411/1600 Matter 300/300 Energy 350/350 System Corruption 3% Temperature Warm (126) Movement Walking (111) Location -1/Command Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY (11) ----- Experimental Coolant Injector Advanced Salvage Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Energy Filter Advanced Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor Heavy Regenerative Plating > --- WEAPON (4) ------- Zionite Phaser-M Zionite Phaser-M Zionite Alpha Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY (5) ---- Zionite Biocell (600) Zionite Biocell (600) Zionite Shade Armor Zionite Shade Armor High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Zionite Biocell Experimental Optical Array Advanced Salvage Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Particle Accelerator Advanced Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M Zionite Alpha Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY -------- High-powered Transdimensional Reconstructor Matter Drive Zionite Phaser-M Zionite Phaser-M [Rating: 225] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Aerolev Unit Treads Light Treads Leg Zionite Supercomposite Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Experimental Utility Shielding Artifact Matter Drive Weapon Gauss Rifle Energy Gun Zionite Phaser-M Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . Utility 9 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . . 2 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 372 | 7 . 9 19 7 . 7 35 27 15 2 5 3 3 19 1 10 . 2 15 2 . 9 2 19 18 . 11 . 17 8 9 19 2 12 16 42 Power 48 | 1 . 4 2 2 . 1 3 1 2 . . . . 5 . 1 . . 5 . . . . 2 5 . 1 . 3 . . 5 . . 1 4 Engine 25 | 1 . 4 2 2 . 1 3 1 2 . . . . 5 . 1 . . 2 . . . . 1 . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . 1 . . . 1 Reactor 17 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 . 3 . . 4 . . 1 3 Propulsion 91 | 2 . . 7 4 . . 11 8 5 . . . . 1 . 5 . 2 2 . . 3 . 3 2 . 3 . 1 2 3 8 . 4 8 7 Treads 24 | 2 . . 5 2 . . 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Wheel 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 54 | . . . . . . . 1 . 5 . . . . 1 . 5 . 2 2 . . 3 . 3 2 . 3 . 1 2 3 8 . 4 8 1 Flight 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 134 | 2 . 1 4 1 . 2 6 1 5 1 2 2 . 8 1 3 . . 8 2 . 5 2 9 4 . 3 . 8 6 4 6 2 7 5 24 Device 60 | 1 . . 2 . . 1 2 . 4 1 2 2 . 6 1 3 . . 5 2 . 2 1 4 . . 2 . 4 2 1 2 1 2 2 5 Storage 12 | . . 1 2 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 2 Processor 22 | 1 . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 3 1 . 1 . . . . 1 . 2 . 8 Hackware 4 | . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Protection 33 | . . . . . . . . . . . . . . . . . . . . . . 3 1 2 3 . . . 2 4 2 3 1 2 3 7 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Weapon 99 | 2 . 4 6 . . 4 15 17 3 1 3 1 3 5 . 1 . . . . . 1 . 5 7 . 4 . 5 . 2 . . 1 2 7 Energy Gun 32 | . . . 4 . . 4 6 1 . . . . . . . . . . . . . . . . 2 . . . 5 . 2 . . 1 2 5 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Ballistic Gun 51 | 2 . 2 2 . . . 8 14 3 1 3 . 1 4 . 1 . . . . . . . 2 4 . 4 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 1 . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 1 . . . 4 5 . . . . . 1 . . . . . . . 5 . 1 4 . . . 1 1 3 2 1 . 1 13 Corrupted Parts 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . System Corruption 8 | . . . . . . . . . . . . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . Parts Lost 19 | . . . . . . 2 3 1 . . . . . . . . . . 3 . 1 . . 2 . . 1 . . . . . . 4 1 1 Power 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 10 | . . . . . . . 1 1 . . . . . . . . . . 2 . 1 . . . . . 1 . . . . . . 3 1 . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon 5 | . . . . . . 1 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . 1 2 1 . . . . . . . . . . 2 . 1 . . 2 . . 1 . . . . . . 2 1 1 Average Slot Usage (%) 97 | . 85 88 99 99 100 99 99 99 97 100 100 97 92 96 100 98 100 99 94 100 97 92 100 98 98 100 100 100 99 93 93 95 95 84 69 91 Engine 6 | . . 9 11 10 11 10 9 9 7 7 7 7 7 6 6 5 6 6 . 5 5 5 5 . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . 7 5 5 5 5 5 2 5 5 5 4 4 4 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 4 7 5 5 5 4 4 4 4 8 8 6 6 Treads 9 | . 28 28 21 . . . 34 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . 21 22 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . 36 38 38 38 38 38 40 39 40 39 32 35 33 32 35 31 30 31 31 31 33 26 27 33 34 33 31 19 Device 9 | . 14 14 12 11 11 11 5 . 15 15 15 14 15 10 6 6 6 6 7 11 11 6 4 9 8 5 7 10 9 12 9 11 13 8 7 10 Storage 7 | . . 7 9 11 11 10 9 9 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 2 . 1 4 6 4 4 4 4 . Processor 5 | . 14 . . . . . 2 . . . . . . 8 13 13 13 13 11 11 11 11 11 14 15 15 18 21 12 4 4 5 4 6 8 14 Protection 2 | . . . . . . . . . . . . . . . . . . . . . . 2 5 5 6 10 7 5 12 15 15 13 13 10 8 10 Energy Gun 12 | . . . 32 44 44 43 7 2 . . . . . . . . . . . . . . . . . . . . 14 19 19 17 17 9 . 11 Ballistic Gun 15 | . 28 27 11 . . . 27 33 30 30 30 25 7 20 26 25 26 26 23 23 21 17 17 11 16 21 21 21 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 8 3 18 42 102 102 102 100 62 39 33 33 37 37 40 43 43 38 38 49 46 46 54 54 62 68 60 60 49 72 84 84 98 98 98 102 123 Greatest Support 200 | 40 3 40 40 24 24 24 80 82 40 40 40 40 40 47 47 48 47 47 53 53 53 57 57 63 81 81 66 62 74 86 86 117 117 113 112 200 Greatest Overweight (x) 4 | . . . 1 4 4 4 4 . 1 . . . . . . . . . 1 . . . . . 1 . 1 . . . 1 1 . 1 1 1 Average Overweight (x) . | . . . . 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 10 15 25 25 25 25 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 Average Capacity 13 | 5 5 7 12 17 25 24 21 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 5 6 10 10 10 10 10 10 5 Most Carried 20 | 5 5 8 12 16 16 14 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 9 10 10 10 9 10 10 9 Average Carried 11 | 1 4 6 8 12 14 12 15 19 9 9 9 9 9 9 9 9 10 9 8 9 9 9 10 9 9 10 7 4 5 9 6 9 8 9 9 5 Final Capacity 25 | 5 5 5 10 25 25 25 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 10 10 10 10 5 Final Carried 20 | 5 5 5 9 16 11 14 19 20 9 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 5 5 9 9 10 9 8 10 9 5 Class Distribution -------------------- 30% | Gunner 12% | Scavenger-Gunner 11% | Sprinter 9% | Scavenger-Sprinter 8% | Mutant 8% | Skirmisher 4% | Derelict-Gunner 3% | Scavenger-Skirmisher 3% | Alien-Sprinter 3% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Derelict-Gunner | -8/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Extension Scavenger-Sprinter | -4/Cetus Scavenger-Sprinter | -4/Archives Scavenger-Sprinter | -4/Hub_04(d) Scavenger-Sprinter | -3/Research Scavenger-Tank | -3/Armory Scavenger-Sprinter | -3/Lab Scavenger-Sprinter | -2/Research Messiah-Sprinter | -2/Quarantine Messiah-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Matter Collected 7107 | 311 . 177 189 105 . 65 732 1074 57 57 356 30 56 399 142 201 . 354 236 57 91 . 190 431 407 . 265 19 293 100 . 305 20 54 . 334 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10749 | 218 . 55 748 133 . 388 1303 1511 57 57 287 . 49 368 140 281 . 200 201 61 40 . 129 287 286 . 354 178 758 82 . 726 95 390 . 1367 Parts 566 | 25 . 15 35 7 . 9 59 79 3 4 10 . 5 19 10 14 . 9 12 4 3 . 8 16 15 . 22 9 35 3 . 40 8 21 . 67 Haulers Intercepted 16 | . . . 3 . . . 4 6 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . . . . 4 8 . 10 . 13 20 . 13 . 4 3 . 5 . . . . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Combat Hostiles Destroyed 147 | . . 6 12 5 . 7 22 25 . 1 4 . 4 1 2 5 . 3 3 1 . . 6 6 4 . 3 . 5 1 . 10 2 5 . 4 Guns 112 | . . 1 10 5 . 4 20 25 . 1 4 . . . 2 5 . 3 3 1 . . 1 . . . 3 . 5 1 . 10 2 5 . 1 Cannons 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 AOE 27 | . . 5 . . . 1 2 . . . . . 4 . . . . . . . . . 5 6 4 . . . . . . . . . . . Classes Destroyed 24 | 3 . 1 4 . . 1 4 2 . . 1 . . 1 2 . . 2 . . . . . . . . . . . . . . . . . 3 Worker 12 | 2 . . 1 . . . 1 . . . . . . 3 . . . . . . . . . 1 . . . . 2 . . . 1 . . 1 Builder 7 | . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . 2 . . 1 1 . . . . . . . Tunneler 7 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 16 | . . . 3 . . . 4 6 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Recycler 7 | 1 . . 1 . . . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Mechanic 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Operator 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Watcher 5 | . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Swarmer 34 | . . 6 . 3 . . 4 . . . 4 . 4 . . . . . . . . . 4 4 . . . . . . . 2 2 . . 1 Grunt 60 | . . . 8 2 . 5 12 19 . . . . . . . 2 . 1 . . . . . . 4 . . . 4 . . . . 3 . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 19 | . . . 4 . . . 4 4 . . . . . . . . . . 1 . . . . . . . 3 . . . . 3 . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 10 | . . . . . . 2 . 1 . 1 . . . . . . . . . 1 . . . 2 . . . . 1 . . 2 . . . . Programmer 12 | . . . . . . . . . . . . . . 1 1 . . 1 2 . . . 2 . . . . . . . . 3 . 2 . . Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 Mutant 6 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 Best Kill Streak 7 | 6 . 6 3 3 . 3 4 5 1 1 4 . 4 3 1 3 . 1 2 1 1 . 4 4 4 . 4 2 7 1 . 4 2 3 . 2 Combat Bots Only 6 | . . 6 3 3 . 3 4 3 . 1 4 . 4 1 1 3 . 1 2 1 . . 4 4 4 . 3 . 3 1 . 4 2 3 . 2 Max Kills in Single Turn 3 | 1 . 3 1 2 . 1 2 1 1 1 2 . 3 2 2 2 . 1 1 1 1 . 2 2 2 . 2 2 1 1 . 1 2 2 . 2 Gunslinging 1 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Exploded 3 | . . 3 . . . 1 1 . . . . . 3 . . . . . . . . . 2 2 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Damage Taken 8590 | . . 50 490 99 39 509 918 1005 16 35 354 . . 82 36 45 . . 383 35 127 . 106 412 133 94 245 . 273 47 . 1062 104 1107 250 534 Core 1020 | . . . 107 . . 89 160 74 . 15 46 . . 26 12 . . . 48 . . . . 39 . . 25 . 16 . . 46 39 248 . 30 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 100 . . . 51 . 57 . . . . 91 . . . . 95 . . . . 95 . . . . 94 . . 100 . . 68 . . Volleys Fired 540 | 22 . 8 30 9 1 25 77 63 1 2 14 . 2 25 6 7 . 12 8 1 5 . 8 17 13 . 10 1 28 18 10 31 10 24 5 47 Largest 4 | 2 . 2 4 4 4 4 4 4 4 4 4 . 1 4 4 4 . 4 4 4 4 . 4 4 4 . 4 4 4 4 4 4 4 4 1 4 Hottest 326 | 40 . 40 242 242 242 242 218 125 94 94 92 . 39 132 117 117 . 117 117 117 117 . 125 125 187 . 129 135 292 292 292 292 292 292 73 326 Shots Fired 1774 | 44 . 9 120 36 4 90 288 252 4 8 56 . 2 53 21 28 . 47 32 4 20 . 14 36 32 . 40 4 96 47 25 97 29 54 5 177 Gun 1664 | 44 . 2 120 36 4 90 286 252 4 8 56 . . 36 21 28 . 47 32 4 20 . 6 28 24 . 40 4 96 47 25 97 29 54 5 119 Cannon 74 | . . . . . . . . . . . . . . 15 . . . . . . . . . . 1 . . . . . . . . . . 58 Launcher 33 | . . 7 . . . . 2 . . . . . 2 . . . . . . . . . 8 7 7 . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 971 | 44 . 2 45 . . . 232 247 4 8 56 . . 51 21 28 . 47 32 4 20 . 6 28 24 . 40 4 28 . . . . . . . Thermal 253 | . . . 75 36 4 78 52 5 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Explosive 33 | . . 7 . . . . 2 . . . . . 2 . . . . . . . . . 8 7 7 . . . . . . . . . . . Electromagnetic 15 | . . . . . . 12 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Phasic 499 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 47 25 97 29 54 5 177 Robot Hit Streak 36 | 20 . 1 35 15 . 31 15 36 15 18 12 . . 9 5 11 . 13 5 2 7 . 5 22 24 . 22 7 16 2 . 20 21 21 3 17 Robot Miss Streak 8 | 1 . 2 3 2 . 3 8 3 . 1 3 . . 2 2 4 . 1 2 . 2 . 1 2 3 . 1 . 2 4 . 2 1 1 . 5 Penetration Max 1 | . . . . . . . 1 1 . . . . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . Secondary Targets 22 | . . . 1 1 . 1 5 2 . . 3 . . . . 2 . 1 . . . . . . . . . . 1 1 . 1 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . . 1 . . . . 1 . 1 . . . . . . . . . . 1 1 . 1 1 1 . . Shots Hit Robots 982 | 31 . 1 84 18 . 66 169 170 2 4 32 . . 18 11 19 . 35 18 1 13 . 6 27 16 . 29 1 35 8 . 45 4 22 1 96 Core Hits 453 | 16 . 6 30 7 . 17 67 81 1 3 12 . 4 10 6 9 . 7 8 1 2 . 11 23 21 . 13 3 19 3 . 20 3 10 . 40 Critical Kills 12 | . . . . . . . . . . . . . . . . 3 . 2 1 1 1 . . 2 . . 2 . . . . . . . . . Critical Parts Destroyed 12 | . . . . . . . . 3 . . . . . 1 1 1 . 2 2 . . . . 1 . . . . 1 . . . . . . . Critical Strikes 44 | . . . 3 . . 4 1 3 . . . . . 1 1 4 . 4 3 1 1 . . 3 . . 2 . 4 . . 1 . . . 8 Burn 7 | . . . 2 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 25 | . . . 1 . . . . 3 . . . . . 1 1 4 . 4 3 1 1 . . 3 . . 2 . 1 . . . . . . . Intensify 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . 8 Melee Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25634 | 270 . 168 1099 294 . 1146 2395 2883 34 39 521 . 276 422 252 397 . 718 320 4 165 . 575 1432 1256 . 705 105 1275 304 . 1748 152 1172 38 5469 Guns 19623 | 270 . 10 1020 291 . 1046 2150 2837 34 39 521 . . 274 252 397 . 718 320 4 165 . 55 342 376 . 705 105 1275 304 . 1748 152 872 38 3303 Cannons 2206 | . . . . . . . . . . . . . . 138 . . . . . . . . . . . . . . . . . . . . . 2068 Explosions 3190 | . . 158 . . . 100 166 . . . . . 276 . . . . . . . . . 520 1090 880 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 615 | . . . 79 3 . . 79 46 . . . . . 10 . . . . . . . . . . . . . . . . . . . 300 . 98 Kinetic 10152 | 270 . 10 290 . . . 1640 2786 34 39 521 . . 412 252 397 . 718 320 4 165 . 55 342 376 . 705 105 711 . . . . . . . Thermal 3086 | . . . 730 291 . 1039 510 51 . . . . . . . . . . . . . . . . 363 . . . 102 . . . . . . . Explosive 2727 | . . 158 . . . . 166 . . . . . 276 . . . . . . . . . 520 1090 517 . . . . . . . . . . . Electromagnetic 107 | . . . . . . 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 8947 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462 304 . 1748 152 872 38 5371 Highest Corruption 7 | . . . . . . . . . 1 1 1 1 . 4 . 5 2 2 . . . . 1 . . . . . . . . 7 7 2 . 3 Average Corruption 2 | . . . . . . . . . 1 1 1 1 . 3 . 2 2 2 . . . . 1 . . . . . . . . 6 7 1 . 1 Corruption Purged 7 | . . . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . . . . 3 . 1 . 4 . . . . . . . . . . . . . 10 . . . 2 Message Errors 8 | . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . 4 . . . . Matter Fused 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 138 | . . . . . . . 14 . . . . . 1 . . . . . . . . . 21 . . . . . . . . . . . . 102 Projectiles 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Explosions 26 | . . . . . . . 4 . . . . . 1 . . . . . . . . . 21 . . . . . . . . . . . . . Melee 28 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Knockbacks 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Impact 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . . . . . . 41 . . . . . . 5 . . . . . . . . . . . . . . . . . . . 300 . 21 Shots 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 27 | 2 . . 11 1 . . 7 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 34 | 2 . . 12 2 . . 8 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Crushed 4 | . . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . . . 309 431 99 253 256 169 4 73 89 . 26 144 90 105 . 150 60 29 42 . . 8 75 1 41 12 237 426 196 465 110 184 28 337 Average Temperature 70 | . . . 98 160 51 88 62 44 3 36 24 . 16 44 27 50 . 65 26 17 18 . . 3 21 1 20 8 81 122 92 122 68 25 6 141 Received Heat Transfer 1555 | . . . 213 39 20 216 432 333 . . . . . 12 . 47 . . 18 . 18 . . 9 33 9 36 . 39 . . 45 . 27 . 9 Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . 4 . . 9 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 6854 | . . . 1961 703 . 2632 1136 111 . . . . . . . . . . . . . . . . 200 . . . 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Peak Influence 1432 | 45 29 180 233 107 . 142 387 648 324 . . . . 248 . . . . 515 . . . . 630 1090 526 270 119 527 327 . 586 715 977 775 1432 Initial 585 | . 29 10 27 37 . . 55 122 294 . . . . 105 . . . . . . . . . 88 210 526 194 92 62 226 . . 328 402 585 496 Average 285 | 29 29 111 102 39 . 27 212 315 216 . . . . 149 . . . . 242 . . . . 368 606 498 257 97 357 280 . 315 522 755 659 1131 Maximum Alert Level 4 | . . . 1 . . . 1 2 1 . . . . 1 . . . . 2 . . . . 2 3 2 1 . 2 1 . 2 3 3 3 4 Low Security (%) 50 | 100 100 100 93 100 . 100 40 37 69 . . . . 70 . . . . 45 . . . . 26 . . 3 100 13 . . 25 . . . . Level 1 22 | . . . 6 . . . 59 19 30 . . . . 29 . . . . 17 . . . . 11 21 . 96 . 51 100 . 44 19 . . . Level 2 18 | . . . . . . . . 43 . . . . . . . . . . 37 . . . . 62 47 100 . . 35 . . 30 57 35 80 11 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . 23 64 19 14 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . . . . . . . 7 6 2 . . . . 1 . . . . 7 . . . . 1 2 . . . 2 3 . 3 3 2 2 5 Investigation 11 | . . . . . . . 1 1 1 . . . . 1 . . . . 2 . . . . 1 1 . . . . 1 . . 1 1 . . Extermination 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . 1 1 Reinforcement 21 | . . . . . . . 3 5 1 . . . . . . . . . 3 . . . . . . . . . 2 2 . . 1 1 1 2 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 Garrison 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Distress Signals 28 | . . . 2 . . . 5 6 . . . . . . . . . . 1 . . . . 5 1 1 . . 1 . . 2 . . . 4 Communications Jammed 166 | . . . . . . . . . . . . . . . . . . . . . . . . 16 22 . . 7 94 1 . 3 11 3 . 9 Distress Signals 162 | . . . . . . . . . . . . . . . . . . . . . . . . 16 22 . . 7 94 1 . 3 11 3 . 5 Times Spotted 364 | . . 10 19 3 2 8 45 38 2 1 4 . 1 7 4 15 . 4 24 2 3 . 6 16 21 5 4 3 19 8 . 27 15 21 13 14 Peak Tracking Total 12 | . . 6 4 2 5 3 7 4 2 . 4 . 1 3 3 7 . 2 12 2 4 . 4 5 4 5 2 3 7 4 . 6 7 6 4 7 Tactical Retreats 30 | . . 1 . . . 1 1 2 . . 1 . . 2 . . . . 5 1 2 . . 2 . . . . 2 . . 2 1 5 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Traps Triggered 15 | . . . 2 . . . . 2 3 . . . . . . . . . 2 . . . . 2 1 . . . . . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . 2 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . 5 . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . 2 . . . . . . 1 1 3 2 . 3 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Machines Disabled 44 | . . . . . 1 2 4 5 . . . . . 1 . . . . . . . . . 3 3 . 1 . 4 4 3 1 3 8 . 1 Max in Single Turn 2 | . . . . . 1 1 1 1 . . . . . 1 . . . . . . . . . 2 2 . 1 . 1 1 2 1 1 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Machines Accessed 38 | . . . 3 . 2 . 5 6 5 . 1 . . 3 . 2 3 . 3 1 . 1 . 1 1 . . . . 1 . . . . . . Terminals 15 | . . . 2 . . . 4 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 102 | . . . 7 . 2 . 14 20 9 . 1 . . 7 . 5 21 . 7 1 . 4 . 1 1 . . . . 2 . . . . . . Successful 71 | . . . 5 . 2 . 6 11 6 . 1 . . 5 . 5 21 . 3 1 . 4 . . . . . . . 1 . . . . . . Failed 31 | . . . 2 . . . 8 9 3 . . . . 2 . . . . 4 . . . . 1 1 . . . . 1 . . . . . . Catastrophic 5 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 148 | . . . 2 . 1 . 9 13 4 . . . . 10 . . . . 11 . . . . 12 8 2 . 5 11 9 . 25 14 . 10 2 Terminals 43 | . . . 5 . . . 13 20 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 2 . . . . . . Repair Stations 8 | . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Hacks 52 | . . . 2 . 2 . 4 9 3 . 1 . . . . 5 21 . . 1 . 4 . . . . . . . . . . . . . . Record 15 | . . . . . 1 . . . . . . . . . . 4 6 . . . . 4 . . . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 2 . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 1 . . . 2 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminals 5 | . . . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . 2 . . . 4 5 4 . . . . 2 . . . . 2 . . . . 1 1 . . . . 1 . . . . . . Full Trace Events 4 | . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . . . . . . . . 2 . . 6 . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Matter 384 | . . . . . . . . . . . . . . . . . . . 384 . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . . . . . . 102 . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . 8 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Total Allies 85 | . . 3 . . . . . . . . . 4 . 6 . 2 . 1 7 . . . . 3 14 2 . . 5 7 . 4 . . 1 26 Largest Group 12 | . . 3 2 . . . . . . . . 4 4 3 2 3 3 4 4 . . . . 3 12 2 1 . 2 6 . 3 . . 1 11 Highest-Rated Group 1242 | . . 40 32 . . . . . . . . 154 154 210 140 167 164 259 116 . . . . 238 643 150 75 . 206 405 . 342 . . 27 1242 Highest-Rated Ally 269 | . . 16 16 . . . . . . . . 39 39 105 105 105 105 105 91 . . . . 103 156 75 75 . 103 96 . 114 . . 27 269 Zionite Dispatches 21 | . . . . . . . . . . . . . . 3 . . . . 2 . . . . 2 2 1 . . 3 4 . 2 . . 2 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . . . . . . . Light 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . Recon 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Demo 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Total Orders 21 | . . 1 . . . . . . 3 . . . . . . . . . . . . . . 1 . 1 . . 1 1 . 1 . . 1 11 STAY 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . 1 . EXPLORE 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 428 | . . 11 8 . . . . . . . . . 9 8 13 51 . 23 23 . . . . 20 118 3 6 . 21 . . 12 . . . 102 Total Damage 22453 | . . 103 94 . . . . . . . . . 186 132 484 1624 . 671 472 . . . . 1516 5664 36 167 . 1331 . . 720 . . . 9253 Kills 104 | . . 2 . . . . . . . . . . 1 . 4 12 . 1 3 . . . . 6 31 . . . 6 . . 6 . . . 32 Allies Corrupted 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Robot Analysis Total 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . 3 . . . . . 1 . 1 1 . 1 3 . 1 . 2 1 . 2 . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . 6 4 . 1 . Main Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Turns Passed 18134 | 276 81 582 971 1406 527 1009 2198 1584 302 138 206 781 361 525 185 502 45 432 382 185 318 66 362 409 948 68 126 54 448 199 341 627 305 354 284 547 Spaces Moved 20240 | 144 155 559 441 641 345 591 847 579 409 343 443 1651 393 939 448 851 75 688 681 488 774 131 637 698 795 133 204 152 720 322 341 991 567 780 717 567 Core 520 | 27 155 338 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2178 | 117 . 221 439 . . . 822 579 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Wheels 1604 | . . . 2 641 345 591 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15793 | . . . . . . . . . 409 343 443 1651 393 939 448 851 75 688 681 488 774 131 637 698 795 133 204 152 720 322 341 991 567 780 717 422 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 17 | 50 50 50 105 105 150 90 135 155 34 34 34 34 34 31 31 31 35 35 35 36 36 31 31 30 17 17 30 30 27 27 31 17 17 18 18 29 Average Speed 56 | 139 50 93 164 134 150 149 183 158 35 34 34 34 34 31 31 32 35 35 36 36 37 34 31 30 30 27 31 30 27 36 39 25 23 26 29 54 Slowest Speed 260 | 160 50 160 260 150 150 150 260 160 98 34 34 34 34 34 31 36 35 35 103 36 40 40 31 31 89 31 92 30 27 42 100 84 25 90 98 220 Overloaded Moves 521 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 29 . . . . . 95 100 216 80 . Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Exploration Rate (%) 55 | 4 28 96 40 98 70 98 51 87 19 55 51 89 50 33 67 92 68 77 21 71 83 60 79 20 59 60 79 24 22 24 97 29 60 51 18 12 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 14 | . . . . . 1 . 1 . . . . 6 . . . . 1 . . . . 3 . . . . . . . . . 2 . . . . Known Exits Taken 15 | . . . 1 . . . 1 . 1 . . . . 1 1 1 1 1 . . . . 1 1 . . . 1 1 . 1 1 . 1 . . Unknown Exits Taken 21 | 1 1 1 . 1 1 1 . 1 . 1 1 1 1 . . . . . 1 1 1 1 . . 1 1 1 . . 1 . . 1 . 1 . Scrap Searched 34 | . . 1 . 1 . 3 . . . 1 2 4 2 . 1 5 . 3 . 3 4 . 4 . . . . . . . . . . . . . Spaces Dug 186 | . . 24 . . . . . . . . . . . 5 . . . . . . . . 36 17 13 . . . 26 23 . 13 17 12 . . Terrain Destroyed 560 | . . 47 . . . 17 8 . . . . . 20 10 2 1 . . 2 . . . 77 61 91 . 1 1 48 43 . 40 21 20 4 46 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 236 | . . . . . . . . . . . . . . 9 2 1 . . 2 . . . 1 3 4 . 1 1 48 35 . 40 21 18 4 46 AOE 321 | . . 47 . . . 17 8 . . . . . 20 . . . . . . . . . 76 58 87 . . . . 8 . . . . . . Terrain Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Walls Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Total 25903 | 179 160 614 613 1150 355 658 1344 1109 567 360 470 1874 619 1131 479 1058 93 851 799 494 794 150 789 864 1475 163 242 158 912 385 534 1319 725 898 788 730 Wait 4086 | . . 20 80 480 . 23 323 381 114 11 1 204 217 122 22 180 19 140 73 . 8 . 141 117 567 31 2 2 123 18 160 247 140 53 35 32 Move 20204 | 143 154 558 440 640 344 590 846 578 408 342 442 1650 392 938 447 850 74 687 680 487 773 130 636 697 794 132 203 151 719 321 340 990 566 779 716 567 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 213 | 4 3 8 14 8 . 10 26 19 11 2 4 6 1 4 2 1 . 5 9 2 3 2 1 4 5 . 4 2 13 9 5 12 3 8 . 3 Fast Attach 179 | 7 . 1 10 1 . 4 10 14 5 . . 2 2 7 . 6 . . 5 . . 8 . 11 13 . 5 . 4 1 6 7 . 4 12 34 Attach 107 | . . 4 4 1 . 1 14 3 10 1 3 1 1 4 . 2 . 2 7 . . 1 . 5 . . 2 . 6 4 2 4 3 11 4 7 Detach 62 | 1 . 3 2 1 . . 5 1 1 . . 1 1 3 . 3 . . 6 . . 1 . 4 1 . . . 2 1 1 3 . 8 3 10 Swap 98 | . . 4 5 5 . 2 11 10 . 1 2 . . 8 1 2 . . 3 2 . 1 2 3 5 . 4 . 7 4 3 8 1 2 1 1 Drop 295 | . 3 8 16 3 5 3 24 34 17 1 4 10 3 10 1 3 . 5 6 2 4 7 1 6 17 . 12 2 10 9 7 17 2 6 12 25 Fire 540 | 22 . 8 30 9 1 25 77 63 1 2 14 . 2 25 6 7 . 12 8 1 5 . 8 17 13 . 10 1 28 18 10 31 10 24 5 47 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . 1 Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Crush 29 | 2 . . 12 2 . . 8 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Rewire 69 | . . . . . . . . . . . . . . 9 . 4 . . . . . . . . 56 . . . . . . . . . . . Trap 8 | . . . . . 5 . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Ext x2) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: Res / *Arm / *Tes x2) -3/Armory (discovered 2 exits: *Res / [*Lab]) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / [*Sec]) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 277 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 358 | -10/Materials | Entered Mines 413 | -10/Mines | Learned Materials terminal intel 497 | -10/Mines | Discovered new exit (range 13) 769 | -10/Mines | Discovered new exit (range 11) 770 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 836 | -10/Mines | Learned 2 Materials zone layouts 940 | -10/Mines | Entered Materials 940 | -9/Materials | Accompanied by 2 allies 940 | -9/Materials | Evolved 2 slots: Weapon x2 942 | -9/Materials | Loaded intel: 12 terminal locations 1584 | -9/Materials | Build established: Gunner 1603 | -9/Materials | Discovered new exit (range 5) 1702 | -9/Materials | Identified exit to Mines 1911 | -9/Materials | Entered Mines 1987 | -9/Mines | Assembled infested the area 1992 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2592 | -9/Mines | Found a hidden stash of uninstalled traps 2616 | -9/Mines | Learned Materials stockpile data 2722 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2800 | -9/Mines | Learned Materials trap positions 2839 | -9/Mines | Discovered new exit (range 10) 2950 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2959 | -9/Mines | Destroyed YI-UF0 2981 | -9/Mines | Learned Materials security intel 3113 | -9/Mines | Discovered new exit (range 15) 3309 | -9/Mines | Discovered new exit (range 5) 3317 | -9/Mines | Entered Exiles 3353 | -9/Exiles | Met 8R-AWN 3376 | -9/Exiles | Met EX-HEX 3434 | -9/Exiles | Met EX-DEC 3461 | -9/Exiles | Learned location of Zion (-7) 3562 | -9/Exiles | Met EX-BIN 3580 | -9/Exiles | Aligned with FarCom system 3581 | -9/Exiles | Given EX-Vault access code 3620 | -9/Exiles | Opened EX-Vault 3656 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3798 | -9/Exiles | Attacked by the Exiles 3826 | -9/Exiles | Discovered new exit (range 14) 3844 | -9/Exiles | Entered Mines 4418 | -8/Mines | Build established: Derelict-Gunner 4797 | -8/Mines | Discovered new exit (range 11) 4853 | -8/Mines | Entered Materials 4853 | -8/Materials | Evolved 2 slots: Propulsion x2 4854 | -8/Materials | Loaded intel: 11 trap records 5209 | -8/Materials | Build established: Scavenger-Skirmisher 5563 | -8/Materials | Garrison activated, responded to threat 5675 | -8/Materials | Discovered new exit (range 10) 6001 | -8/Materials | Build established: Gunner 6357 | -8/Materials | Identified exit to Storage 7051 | -8/Materials | Entered Storage 7791 | -8/Storage | Build established: Scavenger-Gunner 8617 | -8/Storage | Discovered new exit (range 8) 8635 | -8/Storage | Entered Factory 8635 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8728 | -7/Factory | Identified exit to Lower Caves 8846 | -7/Factory | Repaired Cld. Ion Engine 8937 | -7/Factory | Entered Lower Caves 8944 | -7/Lower Caves | Learned 12 Factory zone layouts 9059 | -7/Lower Caves | Discovered new exit (range 14) 9075 | -7/Lower Caves | Entered another Lower Caves area 9173 | -7/Lower Caves | Encountered a Warlord checkpoint 9215 | -7/Lower Caves | Discovered new exit (range 13) 9281 | -7/Lower Caves | Entered Zion 9292 | -7/Zion | System corruption cleaned by Quarantine Array 9306 | -7/Zion | Discovered new exit (range 13) 9394 | -7/Zion | Found Prototype Launcher 9395 | -7/Zion | Found Prototype Launcher 9431 | -7/Zion | Identified Gui. Missile Launcher 9454 | -7/Zion | Identified Rocket Array 9471 | -7/Zion | Found Prototype Device 9506 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9535 | -7/Zion | Learned Factory emergency access door positions 9566 | -7/Zion | Learned location of Warlord (-4) 9579 | -7/Zion | Learned location of Testing (-3) 9587 | -7/Zion | Given A8's code to call for help 9596 | -7/Zion | Learned location of Data Miner (-6) 9683 | -7/Zion | Build established: Gunner 9793 | -7/Zion | Imprinted 9795 | -7/Zion | Declared Zion's savior 9862 | -7/Zion | Found Gui. Missile Launcher 10062 | -7/Zion | Entered Proximity Caves 10062 | -6/Proximity Caves | Accompanied by 4 allies 10113 | -6/Proximity Caves | Learned Factory trap positions 10166 | -6/Proximity Caves | Build established: Mutant 10269 | -6/Proximity Caves | Discovered new exit (range 14) 10423 | -6/Proximity Caves | Entered Factory 10423 | -6/Factory | Accompanied by 1 ally 10423 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10424 | -6/Factory | Identified exit to Factory 10425 | -6/Factory | Loaded intel: 88 trap records 10482 | -6/Factory | Spotted B-75 Beast 10613 | -6/Factory | Zion Light squad teleported in 10679 | -6/Factory | Found Corrupted Prototype Processor 10679 | -6/Factory | Identified Exp. Targeting Computer 10848 | -6/Factory | Build established: Sprinter 10911 | -6/Factory | Zion hero teleported in (12-ASH) 10915 | -6/Factory | Discovered new exit (range 15) 10935 | -6/Factory | Identified exit to Lower Caves 10942 | -6/Factory | Zion Demo squad teleported in 10948 | -6/Factory | Entered Lower Caves 10948 | -6/Lower Caves | Accompanied by 2 allies (12-ASH) 10989 | -6/Lower Caves | Learned Factory emergency access door positions 11087 | -6/Lower Caves | Encountered a Warlord checkpoint 11102 | -6/Lower Caves | Discovered new exit (range 9) 11122 | -6/Lower Caves | Identified exit to Lower Caves 11133 | -6/Lower Caves | Entered another Lower Caves area 11133 | -6/Lower Caves | Accompanied by 1 ally (12-ASH) 11140 | -6/Lower Caves | Attacked by a faux Warlord 11151 | -6/Lower Caves | Discovered exit to Factory (range 8) 11331 | -6/Lower Caves | Learned 12 Factory zone layouts 11347 | -6/Lower Caves | Learned Research stockpile data 11347 | -6/Lower Caves | Learned Research garrison access intel 11566 | -6/Lower Caves | Discovered new exit (range 14) 11599 | -6/Lower Caves | Identified exit to Data Miner 11635 | -6/Lower Caves | Entered Data Miner 11635 | -6/Data Miner | Accompanied by 3 allies (12-ASH) 11635 | -6/Data Miner | Discovered new exit (range 6) 11642 | -6/Data Miner | Met Data Miner 11648 | -6/Data Miner | Learned location of Section 7 (-2) 11648 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11653 | -6/Data Miner | Received God Mode back door access code from Data Miner 11661 | -6/Data Miner | Identified exit to Proximity Caves 11680 | -6/Data Miner | Entered Proximity Caves 11680 | -5/Proximity Caves | Accompanied by 3 allies (12-ASH) 11712 | -5/Proximity Caves | Build established: Skirmisher 11755 | -5/Proximity Caves | Escorted by Enhanced Grunt 11765 | -5/Proximity Caves | Learned 4 Factory zone layouts 11899 | -5/Proximity Caves | Spotted B-75 Beast 12040 | -5/Proximity Caves | Destroyed B-75 Beast 12105 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12112 | -5/Proximity Caves | Entered Factory 12112 | -5/Factory | Accompanied by 1 ally (12-ASH) 12112 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12113 | -5/Factory | Identified exit to Factory 12205 | -5/Factory | Zion Fire squad teleported in 12263 | -5/Factory | Incoming investigation squad redirected 12273 | -5/Factory | Spotted B-75 Beast 12322 | -5/Factory | Retrieved Zion intel report: Main Access 12323 | -5/Factory | Zion Recon squad teleported in 12403 | -5/Factory | Discovered new exit (range 6) 12405 | -5/Factory | Garrison activated, responded to threat 12451 | -5/Factory | Fabricated Exp. Transmission Jammer? 12494 | -5/Factory | Entered Upper Caves 12507 | -5/Upper Caves | Learned location of 1 exit from Factory 12541 | -5/Upper Caves | Spotted B-75 Beast 12556 | -5/Upper Caves | Learned Factory garrison access intel 12645 | -5/Upper Caves | Discovered new exit (range 5) 12679 | -5/Upper Caves | Entered another Upper Caves area 12706 | -5/Upper Caves | Discovered exit to Factory (range 2) 12721 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12745 | -5/Upper Caves | Build established: Scavenger-Gunner 12749 | -5/Upper Caves | Learned Factory stockpile data 12759 | -5/Upper Caves | Spotted B-75 Beast 12960 | -5/Upper Caves | Discovered new exit (range 7) 12997 | -5/Upper Caves | Entered Zhirov 12997 | -5/Zhirov | Discovered new exit (range 3) 13005 | -5/Zhirov | Met Zhirov 13014 | -5/Zhirov | Found Alien Artifact 13014 | -5/Zhirov | Identified Integrated Dissipator 13014 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13046 | -5/Zhirov | Found Alien Artifact 13053 | -5/Zhirov | Learned location of Quarantine (-2) 13053 | -5/Zhirov | Learned location of Command (-1) 13055 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13063 | -5/Zhirov | Entered Proximity Caves 13066 | -4/Proximity Caves | Learned 12 Research zone layouts 13313 | -4/Proximity Caves | Build established: Sprinter 13353 | -4/Proximity Caves | Spotted B-86 Titan 13395 | -4/Proximity Caves | Learned Research terminal intel 13400 | -4/Proximity Caves | Discovered exit to Factory (range 3) 13425 | -4/Proximity Caves | Entered Factory 13425 | -4/Factory | Evolved 2 slots: Utility x2 13426 | -4/Factory | Identified exit to Extension 13428 | -4/Factory | Loaded intel: 4 garrison access locations 13676 | -4/Factory | Retrieved Zion intel report: Main Access 13676 | -4/Factory | Identified exit to Research 13677 | -4/Factory | Zion Heavy squad teleported in 13753 | -4/Factory | Zion Resource Resupply teleported in 13800 | -4/Factory | Found Prototype Processor 13800 | -4/Factory | Identified Exp. Melee Analysis Suite 13814 | -4/Factory | Discovered exit to Extension (range 20) 13834 | -4/Factory | Entered Extension 13924 | -4/Extension | Rescued a captive Derelict 14030 | -4/Extension | Energy Cycler disabled 14031 | -4/Extension | Rescued a captive Derelict 14031 | -4/Extension | Rescued a captive Derelict 14041 | -4/Extension | Rescued A7 14084 | -4/Extension | First assault squad dispatched 14111 | -4/Extension | Incoming assault squad redirected 14126 | -4/Extension | Zion Heavy squad teleported in 14146 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 14328 | -4/Extension | Zion Demo squad teleported in 14549 | -4/Extension | Found Prototype Protection 14550 | -4/Extension | Identified Zio. Weapon Casing 14586 | -4/Extension | Build established: Commander-Sprinter 14604 | -4/Extension | Spotted B-86 Titan 14608 | -4/Extension | Discovered exit to Research (range 13) 14618 | -4/Extension | Allies destroyed B-86 Titan 14695 | -4/Extension | Discovered new exit (range 15) 14695 | -4/Extension | Discovered exit to Research (range 15) 14782 | -4/Extension | Entered Cetus 14782 | -4/Cetus | Accompanied by 2 allies 14798 | -4/Cetus | Spotted Cetus Guard 14798 | -4/Cetus | Spotted Cetus Guard 14799 | -4/Cetus | Spotted Cetus Guard 14801 | -4/Cetus | Spotted Cetus Guard 14817 | -4/Cetus | Zion Hacker squad teleported in 14825 | -4/Cetus | Discovered new exit (range 16) 14850 | -4/Cetus | Entered Archives 14850 | -4/Archives | Accompanied by 1 ally 14912 | -4/Archives | Discovered new exit (range 16) 14917 | -4/Archives | Discovered new exit (range 15) 14924 | -4/Archives | Discovered exit to Research (range 16) 14976 | -4/Archives | Entered Hub_04(d) 14984 | -4/Hub_04(d) | Build established: Scavenger-Sprinter 15014 | -4/Hub_04(d) | Retrieved Zion intel report: Main Access 15017 | -4/Hub_04(d) | Found Imp. Powered Armor 15019 | -4/Hub_04(d) | Found Imp. Powered Armor 15030 | -4/Hub_04(d) | Entered Research 15030 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15031 | -3/Research | Identified exit to Armory 15031 | -3/Research | Identified exit to Testing 15031 | -3/Research | Identified exit to Research 15033 | -3/Research | Loaded intel: 17 terminal locations 15034 | -3/Research | Loaded intel: 3 garrison access locations 15057 | -3/Research | Retrieved Zion intel report: Branch Access 15058 | -3/Research | Zion Heavy squad teleported in 15134 | -3/Research | Found Zio. Weapon Casing 15209 | -3/Research | Zion Heavy squad teleported in 15302 | -3/Research | Zion Thermal Resupply teleported in 15395 | -3/Research | Spotted B-86 Titan 15478 | -3/Research | Entered Armory 15482 | -3/Armory | Zion Infowar Resupply teleported in 15493 | -3/Armory | Zion Recon squad teleported in 15522 | -3/Armory | Zion Light squad teleported in 15527 | -3/Armory | Zion Fire squad teleported in 15535 | -3/Armory | Found Zio. Weapon Casing 15555 | -3/Armory | Identified Transdimensional Reconstructor 15555 | -3/Armory | Warped through subspace to slip node 15555 | -3/Armory | Discovered new exit (range 1) 15573 | -3/Armory | Discovered exit to Research (range 3) 15677 | -3/Armory | Entered Lab 15677 | -3/Lab | Discovered exit to Research (range 9) 15682 | -3/Lab | Hidden lab's door opened automatically 15682 | -3/Lab | Sensor layout match revealed 15683 | -3/Lab | Gained access to the hidden lab's interior 15794 | -3/Lab | Found Transdimensional Reconstructor 15801 | -3/Lab | Found Integrated Dissipator 15801 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 15806 | -3/Lab | Found Alien Artifact 15806 | -3/Lab | Identified Core Regenerator 15806 | -3/Lab | Used Core Regenerator, restored core integrity (+133) 15837 | -3/Lab | Found Alien Artifact 15970 | -3/Lab | Found Prototype Protection 15972 | -3/Lab | Found Prototype Energy Gun 15972 | -3/Lab | Identified Tachyon Dispersion Ray 16015 | -3/Lab | Identified Exp. Powered Armor 16018 | -3/Lab | Entered Research 16018 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16146 | -2/Research | Zion Hover Resupply teleported in 16196 | -2/Research | Retrieved Zion intel report: Active Terminals 16200 | -2/Research | Retrieved Zion intel report: Emergency Access 16208 | -2/Research | Found Prototype Protection 16208 | -2/Research | Identified Centrium Heavy Armor Plating 16408 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 16412 | -2/Research | Retrieved Zion intel report: Active Garrisons 16485 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16492 | -2/Research | Retrieved Zion intel report: Branch Access 16492 | -2/Research | Identified exit to Quarantine 16493 | -2/Research | Zion Light squad teleported in 16564 | -2/Research | First assault squad dispatched 16620 | -2/Research | Spotted B-90 Cyclops 16636 | -2/Research | Found Zio. Weapon Casing 16637 | -2/Research | P-80 Master assimilated allied KH-MK7(z) 16645 | -2/Research | Entered Quarantine 16646 | -2/Quarantine | Identified Core Reset Matrix 16646 | -2/Quarantine | Used Core Reset Matrix 16650 | -2/Quarantine | Detected hypermatrix surge 16650 | -2/Quarantine | Sensed 5 artifacts in vicinity 16659 | -2/Quarantine | Retrieved Zion intel report: Main Access 16659 | -2/Quarantine | Identified exit to Access 16682 | -2/Quarantine | Found Subatomic Replicator 16690 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 16776 | -2/Quarantine | Warped through subspace 16813 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 16818 | -2/Quarantine | Build established: Messiah-Sprinter 16828 | -2/Quarantine | Spotted Alpha 7 16838 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 16852 | -2/Quarantine | Spotted Fortress 16868 | -2/Quarantine | Discovered new exit (range 5) 16879 | -2/Quarantine | Incoming investigation squad redirected 16950 | -2/Quarantine | Entered Section 7 16951 | -2/Section 7 | Sensed 24 artifacts in vicinity 16960 | -2/Section 7 | Spotted S7 Guard 16965 | -2/Section 7 | Found Integrated Heat Negator 16975 | -2/Section 7 | Found Core Reset Matrix 16985 | -2/Section 7 | Found Integrated Mediator 16985 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 16987 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 17111 | -2/Section 7 | Spotted B-90 Cyclops 17131 | -2/Section 7 | Discovered exit to Access (range 7) 17137 | -2/Section 7 | Spotted S7 Guard 17137 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 17140 | -2/Section 7 | Found Integrated Singularity Reactor 17140 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 17142 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 17175 | -2/Section 7 | Spotted B-99 Colossus 17225 | -2/Section 7 | Found Matter Drive 17228 | -2/Section 7 | Found Transdimensional Reconstructor 17230 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 17244 | -2/Section 7 | Found Matter Drive 17287 | -2/Section 7 | Spotted Executioner 17287 | -2/Section 7 | Spotted Executioner 17304 | -2/Section 7 | Entered Access 17304 | -1/Access | Evolved 2 slots: Utility x2 17440 | -1/Access | Retrieved Zion intel report: Active Terminals 17441 | -1/Access | Zion Hover Resupply teleported in 17511 | -1/Access | Zion Recon squad teleported in 17534 | -1/Access | Warped through subspace 17555 | -1/Access | Build established: Alien-Sprinter 17566 | -1/Access | Discovered new exit (range 7) 17588 | -1/Access | Entered Command 17598 | -1/Command | Disengaged cave seal 17638 | -1/Command | Found Prototype Protection 17638 | -1/Command | Identified Zio. Shade Carapace 17640 | -1/Command | Found Prototype Energy Cannon 17664 | -1/Command | Found Exp. Targeting Computer 17838 | -1/Command | First assault squad dispatched 17856 | -1/Command | Incoming assault squad redirected 17864 | -1/Command | Found Prototype Protection 17864 | -1/Command | Identified Zio. Shade Armor 17867 | -1/Command | Found Zio. Weapon Casing 17879 | -1/Command | Found Zio. Shade Armor 17882 | -1/Command | Identified Zio. Alpha Cannon 17886 | -1/Command | Found Prototype Energy Cannon 17886 | -1/Command | Identified Zio. Alpha Cannon Mk. II 17888 | -1/Command | Found Exp. Targeting Computer 17916 | -1/Command | Found Zio. Shade Armor 17963 | -1/Command | Zionites emerged from the dark tunnel 18047 | -1/Command | Spotted M Guard 18048 | -1/Command | Spotted M Guard 18048 | -1/Command | Spotted Combat Programmer 18048 | -1/Command | Spotted Combat Programmer 18057 | -1/Command | Destroyed Combat Programmer 18068 | -1/Command | Destroyed Combat Programmer 18080 | -1/Command | Allies destroyed M Guard 18083 | -1/Command | Allies destroyed M Guard 18083 | -1/Command | All MAIN.C guards destroyed 18084 | -1/Command | Build established: Scavenger-Gunner 18118 | -1/Command | Found Prototype Protection 18118 | -1/Command | Identified Hvy. Regenerative Plating 18135 | -1/Command | Self-destructed Last Messages --------------- 18100_ Z-Experimental destroyed. 18101_ The unstable cave ceiling collapses. 18102_ S-43 Plague destroyed. 18103_ The unstable cave ceiling collapses. 18104_ Z-Experimental destroyed. 18106_ S-43 Plague destroyed. 18111_ Discarded Exp. Optical Array. 18112_ Acquired Prototype Storage. 18112_ Identified Exp. Matter Compressor. 18113_ Dropped Exp. Matter Compressor. 18115_ Acquired Prototype Device. 18115_ Identified Exp. Coolant Injector. 18116_ Dropped Coolant Network. 18118_ Acquired Prototype Protection. 18118_ Identified Hvy. Regenerative Plating. 18119_ System corrupted: Matter fused (-5). 18119_ The unstable cave ceiling collapses. 18125_ Acquired 20 matter. 18135_ System corrupted: Heat flow error (+126). 18135_ ALERT: Significant disruption in Zone 2A, assault force dispatched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????##??# | | ?????????????????????#"""##?#####?#####?#### #### | | ?????????????????????# T### ### ### # | | ?????????????????????#+++##;; W ;#" ## ** | | ?????????????????????# !@] % | | ?????????????????????# *%! ! | | ?????????????????????#% !! %! % | | ?????????????????????# % ! % | | ?????????????????????# % | | ?????????????????????# ### ;## W # % # | | ?????????????????????######?# ### # ## | | ????????????????????????????#####?##### ### | | ??????????????????????????????????????# # | | ??????????????????????????????????????## | | ???????????????????????????????????????##### #### | | ????????????????????????????????????????????##??## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 222 Coolant Potential 120 Energy Generation 95 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 22 Armor Coverage 1225 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 61 Targeting Accuracy 20 Launcher Accuracy 30 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Salvage Targeting 4 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Transmission Jammer | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Core Reset Matrix Integrated Mediator Integrated Heat Negator Subatomic Replicator Integrated Singularity Reactor Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed GhostHardlightBroadsword Manual? 0 Play Time 02:52:29 Cumulative 2132.9 hours Start 2021.08.18 @ 22:10:59 End 2021.08.19 @ 02:07:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2653 Rogue 2645 Adventurer 0 Explorer 8 Win Type - Total 240 Types 45/31/90/3/3/5/60/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 899476dc-2fbc-4349-8512-1bf97676edb3