Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.19 @ 02:07:24

Player: No Plasmacut no Win

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (224)     1120
Value Destroyed (8277)     8277
Prototype IDs (78)         1560
Alien Tech Used (9)        1800
Bonus (5094)               5094
              TOTAL SCORE: 29551

 Bonus
-------
High Alert Combat Kills    752
Follower Combat Kills      3827
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Friendly Fire              -7485

 Cogmind 
---------
Core Integrity             1411/1600
Matter                     300/300
Energy                     350/350
System Corruption          3%
Temperature                Warm (126)
Movement                   Walking (111)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
       Zionite Heavy DM Reactor
               Quantum Reactor
>              --- PROPULSION (8) ---
               Myomer Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
      Improved Linear Gravjet
      Improved Linear Gravjet
>              --- UTILITY (11) -----
  Experimental Coolant Injector
      Advanced Salvage Targeting Computer
  Experimental Targeting Computer
      Advanced Armor Integrity Analyzer
     Precision Energy Filter
      Advanced Weapon Cycler
       Zionite Weapon Casing
       Zionite Shade Armor
  Experimental Powered Armor
         Heavy Regenerative Plating
>              --- WEAPON (4) -------
       Zionite Phaser-M
       Zionite Phaser-M
       Zionite Alpha Cannon
       Zionite Alpha Cannon Mk. II
>              --- INVENTORY (5) ----
       Zionite Biocell (600)
       Zionite Biocell (600)
       Zionite Shade Armor
       Zionite Shade Armor
  High-powered Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
               Quantum Reactor
>              --- PROPULSION -------
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
      Improved Gyrokinetic Inverter
      Improved Linear Gravjet
      Improved Linear Gravjet
>              --- UTILITY ----------
       Zionite Biocell
  Experimental Optical Array
      Advanced Salvage Targeting Computer
  Experimental Targeting Computer
      Advanced Armor Integrity Analyzer
               Particle Accelerator
      Advanced Weapon Cycler
       Zionite Weapon Casing
       Zionite Shade Armor
       Zionite Shade Armor
  Experimental Powered Armor
>              --- WEAPON -----------
       Zionite Phaser-M
       Zionite Phaser-M
       Zionite Alpha Cannon
       Zionite Alpha Cannon Mk. II
>              --- INVENTORY --------
  High-powered Transdimensional Reconstructor
               Matter Drive
       Zionite Phaser-M
       Zionite Phaser-M
[Rating: 225]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Zionite Supercomposite Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Experimental Utility Shielding
  Artifact                 Matter Drive
Weapon                     Gauss Rifle
  Energy Gun               Zionite Phaser-M
  Energy Cannon            HERF Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             372  | 7   .   9   19  7   .   7   35  27  15  2   5   3   3   19  1   10  .   2   15  2   .   9   2   19  18  .   11  .   17  8   9   19  2   12  16  42  
  Power                    48   | 1   .   4   2   2   .   1   3   1   2   .   .   .   .   5   .   1   .   .   5   .   .   .   .   2   5   .   1   .   3   .   .   5   .   .   1   4   
    Engine                 25   | 1   .   4   2   2   .   1   3   1   2   .   .   .   .   5   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   3   .   .   4   .   .   1   3   
  Propulsion               91   | 2   .   .   7   4   .   .   11  8   5   .   .   .   .   1   .   5   .   2   2   .   .   3   .   3   2   .   3   .   1   2   3   8   .   4   8   7   
    Treads                 24   | 2   .   .   5   2   .   .   8   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  54   | .   .   .   .   .   .   .   1   .   5   .   .   .   .   1   .   5   .   2   2   .   .   3   .   3   2   .   3   .   1   2   3   8   .   4   8   1   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  134  | 2   .   1   4   1   .   2   6   1   5   1   2   2   .   8   1   3   .   .   8   2   .   5   2   9   4   .   3   .   8   6   4   6   2   7   5   24  
    Device                 60   | 1   .   .   2   .   .   1   2   .   4   1   2   2   .   6   1   3   .   .   5   2   .   2   1   4   .   .   2   .   4   2   1   2   1   2   2   5   
    Storage                12   | .   .   1   2   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   
    Processor              22   | 1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   1   .   1   .   .   .   .   1   .   2   .   8   
    Hackware               4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   3   .   .   .   2   4   2   3   1   2   3   7   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Weapon                   99   | 2   .   4   6   .   .   4   15  17  3   1   3   1   3   5   .   1   .   .   .   .   .   1   .   5   7   .   4   .   5   .   2   .   .   1   2   7   
    Energy Gun             32   | .   .   .   4   .   .   4   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   2   .   .   1   2   5   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          51   | 2   .   2   2   .   .   .   8   14  3   1   3   .   1   4   .   1   .   .   .   .   .   .   .   2   4   .   4   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   .   1   .   .   .   4   5   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   1   4   .   .   .   1   1   3   2   1   .   1   13  
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   .   .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   2   .   .   1   .   .   .   .   .   .   4   1   1   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   3   1   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Weapon                   5    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   .   .   1   .   .   .   .   .   .   2   1   1   
Average Slot Usage (%)     97   | .   85  88  99  99  100 99  99  99  97  100 100 97  92  96  100 98  100 99  94  100 97  92  100 98  98  100 100 100 99  93  93  95  95  84  69  91  
  Engine                   6    | .   .   9   11  10  11  10  9   9   7   7   7   7   7   6   6   5   6   6   .   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   5   5   5   5   2   5   5   5   4   4   4   3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   5   5   5   4   4   4   4   8   8   6   6   
  Treads                   9    | .   28  28  21  .   .   .   34  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   21  22  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   .   .   .   .   .   .   36  38  38  38  38  38  40  39  40  39  32  35  33  32  35  31  30  31  31  31  33  26  27  33  34  33  31  19  
  Device                   9    | .   14  14  12  11  11  11  5   .   15  15  15  14  15  10  6   6   6   6   7   11  11  6   4   9   8   5   7   10  9   12  9   11  13  8   7   10  
  Storage                  7    | .   .   7   9   11  11  10  9   9   6   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   2   .   1   4   6   4   4   4   4   .   
  Processor                5    | .   14  .   .   .   .   .   2   .   .   .   .   .   .   8   13  13  13  13  11  11  11  11  11  14  15  15  18  21  12  4   4   5   4   6   8   14  
  Protection               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   6   10  7   5   12  15  15  13  13  10  8   10  
  Energy Gun               12   | .   .   .   32  44  44  43  7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  19  19  17  17  9   .   11  
  Ballistic Gun            15   | .   28  27  11  .   .   .   27  33  30  30  30  25  7   20  26  25  26  26  23  23  21  17  17  11  16  21  21  21  4   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 8   3   18  42  102 102 102 100 62  39  33  33  37  37  40  43  43  38  38  49  46  46  54  54  62  68  60  60  49  72  84  84  98  98  98  102 123 
  Greatest Support         200  | 40  3   40  40  24  24  24  80  82  40  40  40  40  40  47  47  48  47  47  53  53  53  57  57  63  81  81  66  62  74  86  86  117 117 113 112 200 
  Greatest Overweight (x)  4    | .   .   .   1   4   4   4   4   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   10  15  25  25  25  25  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   10  10  10  10  10  10  10  10  
  Average Capacity         13   | 5   5   7   12  17  25  24  21  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  7   5   6   10  10  10  10  10  10  5   
  Most Carried             20   | 5   5   8   12  16  16  14  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   9   10  10  10  9   10  10  9   
  Average Carried          11   | 1   4   6   8   12  14  12  15  19  9   9   9   9   9   9   9   9   10  9   8   9   9   9   10  9   9   10  7   4   5   9   6   9   8   9   9   5   
  Final Capacity           25   | 5   5   5   10  25  25  25  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   10  10  10  10  10  10  10  5   
  Final Carried            20   | 5   5   5   9   16  11  14  19  20  9   10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  5   5   9   9   10  9   8   10  9   5   

 Class Distribution 
--------------------
 30% | Gunner
 12% | Scavenger-Gunner
 11% | Sprinter
  9% | Scavenger-Sprinter
  8% | Mutant
  8% | Skirmisher
  4% | Derelict-Gunner
  3% | Scavenger-Skirmisher
  3% | Alien-Sprinter
  3% | Messiah-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Gunner | -9/Materials
             Gunner | -9/Mines
             Gunner | -9/Exiles
    Derelict-Gunner | -8/Mines
             Gunner | -8/Materials
   Scavenger-Gunner | -8/Storage
             Gunner | -7/Factory
         Skirmisher | -7/Lower Caves
         Skirmisher | -7/Lower Caves
             Gunner | -7/Zion
             Mutant | -6/Proximity Caves
           Sprinter | -6/Factory
           Sprinter | -6/Lower Caves
           Sprinter | -6/Lower Caves
         Skirmisher | -6/Data Miner
         Skirmisher | -5/Proximity Caves
         Skirmisher | -5/Factory
   Scavenger-Gunner | -5/Upper Caves
   Scavenger-Gunner | -5/Upper Caves
           Sprinter | -5/Zhirov
           Sprinter | -4/Proximity Caves
           Sprinter | -4/Factory
           Sprinter | -4/Extension
 Scavenger-Sprinter | -4/Cetus
 Scavenger-Sprinter | -4/Archives
 Scavenger-Sprinter | -4/Hub_04(d)
 Scavenger-Sprinter | -3/Research
     Scavenger-Tank | -3/Armory
 Scavenger-Sprinter | -3/Lab
 Scavenger-Sprinter | -2/Research
   Messiah-Sprinter | -2/Quarantine
   Messiah-Sprinter | -2/Section 7
     Alien-Sprinter | -1/Access
   Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Matter Collected           7107  | 311  .    177  189  105  .    65   732  1074 57   57   356  30   56   399  142  201  .    354  236  57   91   .    190  431  407  .    265  19   293  100  .    305  20   54   .    334  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10749 | 218  .    55   748  133  .    388  1303 1511 57   57   287  .    49   368  140  281  .    200  201  61   40   .    129  287  286  .    354  178  758  82   .    726  95   390  .    1367 
  Parts                    566   | 25   .    15   35   7    .    9    59   79   3    4    10   .    5    19   10   14   .    9    12   4    3    .    8    16   15   .    22   9    35   3    .    40   8    21   .    67   
Haulers Intercepted        16    | .    .    .    3    .    .    .    4    6    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      80    | .    .    .    .    .    .    .    .    .    .    4    8    .    10   .    13   20   .    13   .    4    3    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Combat Hostiles Destroyed  147  | .   .   6   12  5   .   7   22  25  .   1   4   .   4   1   2   5   .   3   3   1   .   .   6   6   4   .   3   .   5   1   .   10  2   5   .   4   
  Guns                     112  | .   .   1   10  5   .   4   20  25  .   1   4   .   .   .   2   5   .   3   3   1   .   .   1   .   .   .   3   .   5   1   .   10  2   5   .   1   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      27   | .   .   5   .   .   .   1   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   6   4   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | 3   .   1   4   .   .   1   4   2   .   .   1   .   .   1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Worker                   12   | 2   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   1   
  Builder                  7    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
  Tunneler                 7    | 6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   16   | .   .   .   3   .   .   .   4   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  34   | .   .   6   .   3   .   .   4   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   2   2   .   .   1   
  Grunt                    60   | .   .   .   8   2   .   5   12  19  .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   4   .   .   .   4   .   .   .   .   3   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   4   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   10   | .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   .   
  Programmer               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   3   .   2   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-EX                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           7    | 6   .   6   3   3   .   3   4   5   1   1   4   .   4   3   1   3   .   1   2   1   1   .   4   4   4   .   4   2   7   1   .   4   2   3   .   2   
  Combat Bots Only         6    | .   .   6   3   3   .   3   4   3   .   1   4   .   4   1   1   3   .   1   2   1   .   .   4   4   4   .   3   .   3   1   .   4   2   3   .   2   
Max Kills in Single Turn   3    | 1   .   3   1   2   .   1   2   1   1   1   2   .   3   2   2   2   .   1   1   1   1   .   2   2   2   .   2   2   1   1   .   1   2   2   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Exploded                 3    | .   .   3   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Damage Taken               8590  | .    .    50   490  99   39   509  918  1005 16   35   354  .    .    82   36   45   .    .    383  35   127  .    106  412  133  94   245  .    273  47   .    1062 104  1107 250  534  
  Core                     1020  | .    .    .    107  .    .    89   160  74   .    15   46   .    .    26   12   .    .    .    48   .    .    .    .    39   .    .    25   .    16   .    .    46   39   248  .    30   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    100  .    .    .    51   .    57   .    .    .    .    91   .    .    .    .    95   .    .    .    .    95   .    .    .    .    94   .    .    100  .    .    68   .    .    
Volleys Fired              540   | 22   .    8    30   9    1    25   77   63   1    2    14   .    2    25   6    7    .    12   8    1    5    .    8    17   13   .    10   1    28   18   10   31   10   24   5    47   
  Largest                  4     | 2    .    2    4    4    4    4    4    4    4    4    4    .    1    4    4    4    .    4    4    4    4    .    4    4    4    .    4    4    4    4    4    4    4    4    1    4    
  Hottest                  326   | 40   .    40   242  242  242  242  218  125  94   94   92   .    39   132  117  117  .    117  117  117  117  .    125  125  187  .    129  135  292  292  292  292  292  292  73   326  
Shots Fired                1774  | 44   .    9    120  36   4    90   288  252  4    8    56   .    2    53   21   28   .    47   32   4    20   .    14   36   32   .    40   4    96   47   25   97   29   54   5    177  
  Gun                      1664  | 44   .    2    120  36   4    90   286  252  4    8    56   .    .    36   21   28   .    47   32   4    20   .    6    28   24   .    40   4    96   47   25   97   29   54   5    119  
  Cannon                   74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    58   
  Launcher                 33    | .    .    7    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    8    7    7    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  971   | 44   .    2    45   .    .    .    232  247  4    8    56   .    .    51   21   28   .    47   32   4    20   .    6    28   24   .    40   4    28   .    .    .    .    .    .    .    
  Thermal                  253   | .    .    .    75   36   4    78   52   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Explosive                33    | .    .    7    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    8    7    7    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15    | .    .    .    .    .    .    12   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   499   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   47   25   97   29   54   5    177  
  Robot Hit Streak         36    | 20   .    1    35   15   .    31   15   36   15   18   12   .    .    9    5    11   .    13   5    2    7    .    5    22   24   .    22   7    16   2    .    20   21   21   3    17   
  Robot Miss Streak        8     | 1    .    2    3    2    .    3    8    3    .    1    3    .    .    2    2    4    .    1    2    .    2    .    1    2    3    .    1    .    2    4    .    2    1    1    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        22    | .    .    .    1    1    .    1    5    2    .    .    3    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    1    1    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    1    .    .    
Shots Hit Robots           982   | 31   .    1    84   18   .    66   169  170  2    4    32   .    .    18   11   19   .    35   18   1    13   .    6    27   16   .    29   1    35   8    .    45   4    22   1    96   
  Core Hits                453   | 16   .    6    30   7    .    17   67   81   1    3    12   .    4    10   6    9    .    7    8    1    2    .    11   23   21   .    13   3    19   3    .    20   3    10   .    40   
  Critical Kills           12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    1    1    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    1    1    .    2    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         44    | .    .    .    3    .    .    4    1    3    .    .    .    .    .    1    1    4    .    4    3    1    1    .    .    3    .    .    2    .    4    .    .    1    .    .    .    8    
    Burn                   7     | .    .    .    2    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                25    | .    .    .    1    .    .    .    .    3    .    .    .    .    .    1    1    4    .    4    3    1    1    .    .    3    .    .    2    .    1    .    .    .    .    .    .    .    
    Intensify              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    8    
Melee Attacks              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25634 | 270  .    168  1099 294  .    1146 2395 2883 34   39   521  .    276  422  252  397  .    718  320  4    165  .    575  1432 1256 .    705  105  1275 304  .    1748 152  1172 38   5469 
  Guns                     19623 | 270  .    10   1020 291  .    1046 2150 2837 34   39   521  .    .    274  252  397  .    718  320  4    165  .    55   342  376  .    705  105  1275 304  .    1748 152  872  38   3303 
  Cannons                  2206  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    138  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2068 
  Explosions               3190  | .    .    158  .    .    .    100  166  .    .    .    .    .    276  .    .    .    .    .    .    .    .    .    520  1090 880  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  615   | .    .    .    79   3    .    .    79   46   .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    98   
  Kinetic                  10152 | 270  .    10   290  .    .    .    1640 2786 34   39   521  .    .    412  252  397  .    718  320  4    165  .    55   342  376  .    705  105  711  .    .    .    .    .    .    .    
  Thermal                  3086  | .    .    .    730  291  .    1039 510  51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    363  .    .    .    102  .    .    .    .    .    .    .    
  Explosive                2727  | .    .    158  .    .    .    .    166  .    .    .    .    .    276  .    .    .    .    .    .    .    .    .    520  1090 517  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          107   | .    .    .    .    .    .    107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   8947  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    462  304  .    1748 152  872  38   5371 
Highest Corruption         7     | .    .    .    .    .    .    .    .    .    1    1    1    1    .    4    .    5    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    7    7    2    .    3    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    1    1    1    1    .    3    .    2    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    6    7    1    .    1    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    2    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            138   | .    .    .    .    .    .    .    14   .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    102  
  Projectiles              84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   
  Explosions               26    | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    28    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
Knockbacks                 3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      367   | .    .    .    .    .    .    .    41   .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    21   
  Shots                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   27    | 2    .    .    11   1    .    .    7    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             34    | 2    .    .    12   2    .    .    8    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  4     | .    .    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        465   | .    .    .    309  431  99   253  256  169  4    73   89   .    26   144  90   105  .    150  60   29   42   .    .    8    75   1    41   12   237  426  196  465  110  184  28   337  
  Average Temperature      70    | .    .    .    98   160  51   88   62   44   3    36   24   .    16   44   27   50   .    65   26   17   18   .    .    3    21   1    20   8    81   122  92   122  68   25   6    141  
  Received Heat Transfer   1555  | .    .    .    213  39   20   216  432  333  .    .    .    .    .    12   .    47   .    .    18   .    18   .    .    9    33   9    36   .    39   .    .    45   .    27   .    9    
  Effects                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              4     | .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    .    .    4    .    .    9    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6854  | .    .    .    1961 703  .    2632 1136 111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    .    111  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Peak Influence             1432 | 45   29   180  233  107  .    142  387  648  324  .    .    .    .    248  .    .    .    .    515  .    .    .    .    630  1090 526  270  119  527  327  .    586  715  977  775  1432 
  Initial                  585  | .    29   10   27   37   .    .    55   122  294  .    .    .    .    105  .    .    .    .    .    .    .    .    .    88   210  526  194  92   62   226  .    .    328  402  585  496  
  Average                  285  | 29   29   111  102  39   .    27   212  315  216  .    .    .    .    149  .    .    .    .    242  .    .    .    .    368  606  498  257  97   357  280  .    315  522  755  659  1131 
Maximum Alert Level        4    | .    .    .    1    .    .    .    1    2    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    3    2    1    .    2    1    .    2    3    3    3    4    
  Low Security (%)         50   | 100  100  100  93   100  .    100  40   37   69   .    .    .    .    70   .    .    .    .    45   .    .    .    .    26   .    .    3    100  13   .    .    25   .    .    .    .    
  Level 1                  22   | .    .    .    6    .    .    .    59   19   30   .    .    .    .    29   .    .    .    .    17   .    .    .    .    11   21   .    96   .    51   100  .    44   19   .    .    .    
  Level 2                  18   | .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    62   47   100  .    .    35   .    .    30   57   35   80   11   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    23   64   19   14   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    .    .    .    .    .    .    7    6    2    .    .    .    .    1    .    .    .    .    7    .    .    .    .    1    2    .    .    .    2    3    .    3    3    2    2    5    
  Investigation            11   | .    .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    1    .    .    1    1    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    1    
  Reinforcement            21   | .    .    .    .    .    .    .    3    5    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    2    .    .    1    1    1    2    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    2    
  Garrison                 4    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Distress Signals           28   | .   .   .   2   .   .   .   5   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   1   1   .   .   1   .   .   2   .   .   .   4   
Communications Jammed      166  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  22  .   .   7   94  1   .   3   11  3   .   9   
  Distress Signals         162  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  22  .   .   7   94  1   .   3   11  3   .   5   
Times Spotted              364  | .   .   10  19  3   2   8   45  38  2   1   4   .   1   7   4   15  .   4   24  2   3   .   6   16  21  5   4   3   19  8   .   27  15  21  13  14  
  Peak Tracking Total      12   | .   .   6   4   2   5   3   7   4   2   .   4   .   1   3   3   7   .   2   12  2   4   .   4   5   4   5   2   3   7   4   .   6   7   6   4   7   
  Tactical Retreats        30   | .   .   1   .   .   .   1   1   2   .   .   1   .   .   2   .   .   .   .   5   1   2   .   .   2   .   .   .   .   2   .   .   2   1   5   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Traps Triggered            15   | .   .   .   2   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   3   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Machines Disabled          44   | .   .   .   .   .   1   2   4   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   3   .   1   .   4   4   3   1   3   8   .   1   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   1   .   1   1   2   1   1   1   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Machines Accessed          38   | .   .   .   3   .   2   .   5   6   5   .   1   .   .   3   .   2   3   .   3   1   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                15   | .   .   .   2   .   .   .   4   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                102  | .   .   .   7   .   2   .   14  20  9   .   1   .   .   7   .   5   21  .   7   1   .   4   .   1   1   .   .   .   .   2   .   .   .   .   .   .   
  Successful               71   | .   .   .   5   .   2   .   6   11  6   .   1   .   .   5   .   5   21  .   3   1   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Failed                   31   | .   .   .   2   .   .   .   8   9   3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
    Catastrophic           5    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   148  | .   .   .   2   .   1   .   9   13  4   .   .   .   .   10  .   .   .   .   11  .   .   .   .   12  8   2   .   5   11  9   .   25  14  .   10  2   
  Terminals                43   | .   .   .   5   .   .   .   13  20  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             52   | .   .   .   2   .   2   .   4   9   3   .   1   .   .   .   .   5   21  .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   15   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   1   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   .   2   .   .   .   4   5   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Full Trace Events        4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 384  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   384 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total Allies               85    | .    .    3    .    .    .    .    .    .    .    .    .    4    .    6    .    2    .    1    7    .    .    .    .    3    14   2    .    .    5    7    .    4    .    .    1    26   
  Largest Group            12    | .    .    3    2    .    .    .    .    .    .    .    .    4    4    3    2    3    3    4    4    .    .    .    .    3    12   2    1    .    2    6    .    3    .    .    1    11   
  Highest-Rated Group      1242  | .    .    40   32   .    .    .    .    .    .    .    .    154  154  210  140  167  164  259  116  .    .    .    .    238  643  150  75   .    206  405  .    342  .    .    27   1242 
  Highest-Rated Ally       269   | .    .    16   16   .    .    .    .    .    .    .    .    39   39   105  105  105  105  105  91   .    .    .    .    103  156  75   75   .    103  96   .    114  .    .    27   269  
Zionite Dispatches         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    2    1    .    .    3    4    .    2    .    .    2    .    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Recon                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Demo                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hover Resupply           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Total Orders               21    | .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    1    .    1    .    .    1    11   
  STAY                     6     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    1    .    .    1    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               428   | .    .    11   8    .    .    .    .    .    .    .    .    .    9    8    13   51   .    23   23   .    .    .    .    20   118  3    6    .    21   .    .    12   .    .    .    102  
  Total Damage             22453 | .    .    103  94   .    .    .    .    .    .    .    .    .    186  132  484  1624 .    671  472  .    .    .    .    1516 5664 36   167  .    1331 .    .    720  .    .    .    9253 
  Kills                    104   | .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    4    12   .    1    3    .    .    .    .    6    31   .    .    .    6    .    .    6    .    .    .    32   
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com 
Robot Analysis Total       2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   3   .   .   .   .   .   1   .   1   1   .   1   3   .   1   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   6   4   .   1   .   
  Main Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Turns Passed               18134 | 276  81   582  971  1406 527  1009 2198 1584 302  138  206  781  361  525  185  502  45   432  382  185  318  66   362  409  948  68   126  54   448  199  341  627  305  354  284  547  
Spaces Moved               20240 | 144  155  559  441  641  345  591  847  579  409  343  443  1651 393  939  448  851  75   688  681  488  774  131  637  698  795  133  204  152  720  322  341  991  567  780  717  567  
  Core                     520   | 27   155  338  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2178  | 117  .    221  439  .    .    .    822  579  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     145   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  
  Wheels                   1604  | .    .    .    2    641  345  591  25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    15793 | .    .    .    .    .    .    .    .    .    409  343  443  1651 393  939  448  851  75   688  681  488  774  131  637  698  795  133  204  152  720  322  341  991  567  780  717  422  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            17    | 50   50   50   105  105  150  90   135  155  34   34   34   34   34   31   31   31   35   35   35   36   36   31   31   30   17   17   30   30   27   27   31   17   17   18   18   29   
  Average Speed            56    | 139  50   93   164  134  150  149  183  158  35   34   34   34   34   31   31   32   35   35   36   36   37   34   31   30   30   27   31   30   27   36   39   25   23   26   29   54   
  Slowest Speed            260   | 160  50   160  260  150  150  150  260  160  98   34   34   34   34   34   31   36   35   35   103  36   40   40   31   31   89   31   92   30   27   42   100  84   25   90   98   220  
  Overloaded Moves         521   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    29   .    .    .    .    .    95   100  216  80   .    
  Propulsion Burnouts      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
Exploration Rate (%)       55    | 4    28   96   40   98   70   98   51   87   19   55   51   89   50   33   67   92   68   77   21   71   83   60   79   20   59   60   79   24   22   24   97   29   60   51   18   12   
  Regions Visited          36
    Branch Regions         26
  Pre-discovered Areas     14    | .    .    .    .    .    1    .    1    .    .    .    .    6    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Known Exits Taken        15    | .    .    .    1    .    .    .    1    .    1    .    .    .    .    1    1    1    1    1    .    .    .    .    1    1    .    .    .    1    1    .    1    1    .    1    .    .    
  Unknown Exits Taken      21    | 1    1    1    .    1    1    1    .    1    .    1    1    1    1    .    .    .    .    .    1    1    1    1    .    .    1    1    1    .    .    1    .    .    1    .    1    .    
Scrap Searched             34    | .    .    1    .    1    .    3    .    .    .    1    2    4    2    .    1    5    .    3    .    3    4    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 186   | .    .    24   .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    36   17   13   .    .    .    26   23   .    13   17   12   .    .    
Terrain Destroyed          560   | .    .    47   .    .    .    17   8    .    .    .    .    .    20   10   2    1    .    .    2    .    .    .    77   61   91   .    1    1    48   43   .    40   21   20   4    46   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               236   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    1    .    .    2    .    .    .    1    3    4    .    1    1    48   35   .    40   21   18   4    46   
  AOE                      321   | .    .    47   .    .    .    17   8    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    76   58   87   .    .    .    .    8    .    .    .    .    .    .    
Terrain Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Walls Destroyed          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total                      25903 | 179  160  614  613  1150 355  658  1344 1109 567  360  470  1874 619  1131 479  1058 93   851  799  494  794  150  789  864  1475 163  242  158  912  385  534  1319 725  898  788  730  
  Wait                     4086  | .    .    20   80   480  .    23   323  381  114  11   1    204  217  122  22   180  19   140  73   .    8    .    141  117  567  31   2    2    123  18   160  247  140  53   35   32   
  Move                     20204 | 143  154  558  440  640  344  590  846  578  408  342  442  1650 392  938  447  850  74   687  680  487  773  130  636  697  794  132  203  151  719  321  340  990  566  779  716  567  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  213   | 4    3    8    14   8    .    10   26   19   11   2    4    6    1    4    2    1    .    5    9    2    3    2    1    4    5    .    4    2    13   9    5    12   3    8    .    3    
  Fast Attach              179   | 7    .    1    10   1    .    4    10   14   5    .    .    2    2    7    .    6    .    .    5    .    .    8    .    11   13   .    5    .    4    1    6    7    .    4    12   34   
  Attach                   107   | .    .    4    4    1    .    1    14   3    10   1    3    1    1    4    .    2    .    2    7    .    .    1    .    5    .    .    2    .    6    4    2    4    3    11   4    7    
  Detach                   62    | 1    .    3    2    1    .    .    5    1    1    .    .    1    1    3    .    3    .    .    6    .    .    1    .    4    1    .    .    .    2    1    1    3    .    8    3    10   
  Swap                     98    | .    .    4    5    5    .    2    11   10   .    1    2    .    .    8    1    2    .    .    3    2    .    1    2    3    5    .    4    .    7    4    3    8    1    2    1    1    
  Drop                     295   | .    3    8    16   3    5    3    24   34   17   1    4    10   3    10   1    3    .    5    6    2    4    7    1    6    17   .    12   2    10   9    7    17   2    6    12   25   
  Fire                     540   | 22   .    8    30   9    1    25   77   63   1    2    14   .    2    25   6    7    .    12   8    1    5    .    8    17   13   .    10   1    28   18   10   31   10   24   5    47   
  Melee                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    29    | 2    .    .    12   2    .    .    8    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    4    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     8     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Ext x2)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: Res / *Arm / *Tes x2)
-3/Armory (discovered 2 exits: *Res / [*Lab])
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / [*Sec])
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   277 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   331 | -10/Materials      | Discovered new exit (range 16)
   358 | -10/Materials      | Entered Mines
   413 | -10/Mines          | Learned Materials terminal intel
   497 | -10/Mines          | Discovered new exit (range 13)
   769 | -10/Mines          | Discovered new exit (range 11)
   770 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   836 | -10/Mines          | Learned 2 Materials zone layouts
   940 | -10/Mines          | Entered Materials
   940 | -9/Materials       | Accompanied by 2 allies
   940 | -9/Materials       | Evolved 2 slots: Weapon x2
   942 | -9/Materials       | Loaded intel: 12 terminal locations
  1584 | -9/Materials       | Build established: Gunner
  1603 | -9/Materials       | Discovered new exit (range 5)
  1702 | -9/Materials       | Identified exit to Mines
  1911 | -9/Materials       | Entered Mines
  1987 | -9/Mines           | Assembled infested the area
  1992 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2592 | -9/Mines           | Found a hidden stash of uninstalled traps
  2616 | -9/Mines           | Learned Materials stockpile data
  2722 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2800 | -9/Mines           | Learned Materials trap positions
  2839 | -9/Mines           | Discovered new exit (range 10)
  2950 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2959 | -9/Mines           | Destroyed YI-UF0
  2981 | -9/Mines           | Learned Materials security intel
  3113 | -9/Mines           | Discovered new exit (range 15)
  3309 | -9/Mines           | Discovered new exit (range 5)
  3317 | -9/Mines           | Entered Exiles
  3353 | -9/Exiles          | Met 8R-AWN
  3376 | -9/Exiles          | Met EX-HEX
  3434 | -9/Exiles          | Met EX-DEC
  3461 | -9/Exiles          | Learned location of Zion (-7)
  3562 | -9/Exiles          | Met EX-BIN
  3580 | -9/Exiles          | Aligned with FarCom system
  3581 | -9/Exiles          | Given EX-Vault access code
  3620 | -9/Exiles          | Opened EX-Vault
  3656 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3798 | -9/Exiles          | Attacked by the Exiles
  3826 | -9/Exiles          | Discovered new exit (range 14)
  3844 | -9/Exiles          | Entered Mines
  4418 | -8/Mines           | Build established: Derelict-Gunner
  4797 | -8/Mines           | Discovered new exit (range 11)
  4853 | -8/Mines           | Entered Materials
  4853 | -8/Materials       | Evolved 2 slots: Propulsion x2
  4854 | -8/Materials       | Loaded intel: 11 trap records
  5209 | -8/Materials       | Build established: Scavenger-Skirmisher
  5563 | -8/Materials       | Garrison activated, responded to threat
  5675 | -8/Materials       | Discovered new exit (range 10)
  6001 | -8/Materials       | Build established: Gunner
  6357 | -8/Materials       | Identified exit to Storage
  7051 | -8/Materials       | Entered Storage
  7791 | -8/Storage         | Build established: Scavenger-Gunner
  8617 | -8/Storage         | Discovered new exit (range 8)
  8635 | -8/Storage         | Entered Factory
  8635 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8728 | -7/Factory         | Identified exit to Lower Caves
  8846 | -7/Factory         | Repaired Cld. Ion Engine
  8937 | -7/Factory         | Entered Lower Caves
  8944 | -7/Lower Caves     | Learned 12 Factory zone layouts
  9059 | -7/Lower Caves     | Discovered new exit (range 14)
  9075 | -7/Lower Caves     | Entered another Lower Caves area
  9173 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9215 | -7/Lower Caves     | Discovered new exit (range 13)
  9281 | -7/Lower Caves     | Entered Zion
  9292 | -7/Zion            | System corruption cleaned by Quarantine Array
  9306 | -7/Zion            | Discovered new exit (range 13)
  9394 | -7/Zion            | Found Prototype Launcher
  9395 | -7/Zion            | Found Prototype Launcher
  9431 | -7/Zion            | Identified Gui. Missile Launcher
  9454 | -7/Zion            | Identified Rocket Array
  9471 | -7/Zion            | Found Prototype Device
  9506 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  9535 | -7/Zion            | Learned Factory emergency access door positions
  9566 | -7/Zion            | Learned location of Warlord (-4)
  9579 | -7/Zion            | Learned location of Testing (-3)
  9587 | -7/Zion            | Given A8's code to call for help
  9596 | -7/Zion            | Learned location of Data Miner (-6)
  9683 | -7/Zion            | Build established: Gunner
  9793 | -7/Zion            | Imprinted
  9795 | -7/Zion            | Declared Zion's savior
  9862 | -7/Zion            | Found Gui. Missile Launcher
 10062 | -7/Zion            | Entered Proximity Caves
 10062 | -6/Proximity Caves | Accompanied by 4 allies
 10113 | -6/Proximity Caves | Learned Factory trap positions
 10166 | -6/Proximity Caves | Build established: Mutant
 10269 | -6/Proximity Caves | Discovered new exit (range 14)
 10423 | -6/Proximity Caves | Entered Factory
 10423 | -6/Factory         | Accompanied by 1 ally
 10423 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10424 | -6/Factory         | Identified exit to Factory
 10425 | -6/Factory         | Loaded intel: 88 trap records
 10482 | -6/Factory         | Spotted B-75 Beast
 10613 | -6/Factory         | Zion Light squad teleported in
 10679 | -6/Factory         | Found Corrupted Prototype Processor
 10679 | -6/Factory         | Identified Exp. Targeting Computer
 10848 | -6/Factory         | Build established: Sprinter
 10911 | -6/Factory         | Zion hero teleported in (12-ASH)
 10915 | -6/Factory         | Discovered new exit (range 15)
 10935 | -6/Factory         | Identified exit to Lower Caves
 10942 | -6/Factory         | Zion Demo squad teleported in
 10948 | -6/Factory         | Entered Lower Caves
 10948 | -6/Lower Caves     | Accompanied by 2 allies (12-ASH)
 10989 | -6/Lower Caves     | Learned Factory emergency access door positions
 11087 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11102 | -6/Lower Caves     | Discovered new exit (range 9)
 11122 | -6/Lower Caves     | Identified exit to Lower Caves
 11133 | -6/Lower Caves     | Entered another Lower Caves area
 11133 | -6/Lower Caves     | Accompanied by 1 ally (12-ASH)
 11140 | -6/Lower Caves     | Attacked by a faux Warlord
 11151 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 11331 | -6/Lower Caves     | Learned 12 Factory zone layouts
 11347 | -6/Lower Caves     | Learned Research stockpile data
 11347 | -6/Lower Caves     | Learned Research garrison access intel
 11566 | -6/Lower Caves     | Discovered new exit (range 14)
 11599 | -6/Lower Caves     | Identified exit to Data Miner
 11635 | -6/Lower Caves     | Entered Data Miner
 11635 | -6/Data Miner      | Accompanied by 3 allies (12-ASH)
 11635 | -6/Data Miner      | Discovered new exit (range 6)
 11642 | -6/Data Miner      | Met Data Miner
 11648 | -6/Data Miner      | Learned location of Section 7 (-2)
 11648 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11653 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11661 | -6/Data Miner      | Identified exit to Proximity Caves
 11680 | -6/Data Miner      | Entered Proximity Caves
 11680 | -5/Proximity Caves | Accompanied by 3 allies (12-ASH)
 11712 | -5/Proximity Caves | Build established: Skirmisher
 11755 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11765 | -5/Proximity Caves | Learned 4 Factory zone layouts
 11899 | -5/Proximity Caves | Spotted B-75 Beast
 12040 | -5/Proximity Caves | Destroyed B-75 Beast
 12105 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 12112 | -5/Proximity Caves | Entered Factory
 12112 | -5/Factory         | Accompanied by 1 ally (12-ASH)
 12112 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12113 | -5/Factory         | Identified exit to Factory
 12205 | -5/Factory         | Zion Fire squad teleported in
 12263 | -5/Factory         | Incoming investigation squad redirected
 12273 | -5/Factory         | Spotted B-75 Beast
 12322 | -5/Factory         | Retrieved Zion intel report: Main Access
 12323 | -5/Factory         | Zion Recon squad teleported in
 12403 | -5/Factory         | Discovered new exit (range 6)
 12405 | -5/Factory         | Garrison activated, responded to threat
 12451 | -5/Factory         | Fabricated Exp. Transmission Jammer?
 12494 | -5/Factory         | Entered Upper Caves
 12507 | -5/Upper Caves     | Learned location of 1 exit from Factory
 12541 | -5/Upper Caves     | Spotted B-75 Beast
 12556 | -5/Upper Caves     | Learned Factory garrison access intel
 12645 | -5/Upper Caves     | Discovered new exit (range 5)
 12679 | -5/Upper Caves     | Entered another Upper Caves area
 12706 | -5/Upper Caves     | Discovered exit to Factory (range 2)
 12721 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12745 | -5/Upper Caves     | Build established: Scavenger-Gunner
 12749 | -5/Upper Caves     | Learned Factory stockpile data
 12759 | -5/Upper Caves     | Spotted B-75 Beast
 12960 | -5/Upper Caves     | Discovered new exit (range 7)
 12997 | -5/Upper Caves     | Entered Zhirov
 12997 | -5/Zhirov          | Discovered new exit (range 3)
 13005 | -5/Zhirov          | Met Zhirov
 13014 | -5/Zhirov          | Found Alien Artifact
 13014 | -5/Zhirov          | Identified Integrated Dissipator
 13014 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13046 | -5/Zhirov          | Found Alien Artifact
 13053 | -5/Zhirov          | Learned location of Quarantine (-2)
 13053 | -5/Zhirov          | Learned location of Command (-1)
 13055 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13063 | -5/Zhirov          | Entered Proximity Caves
 13066 | -4/Proximity Caves | Learned 12 Research zone layouts
 13313 | -4/Proximity Caves | Build established: Sprinter
 13353 | -4/Proximity Caves | Spotted B-86 Titan
 13395 | -4/Proximity Caves | Learned Research terminal intel
 13400 | -4/Proximity Caves | Discovered exit to Factory (range 3)
 13425 | -4/Proximity Caves | Entered Factory
 13425 | -4/Factory         | Evolved 2 slots: Utility x2
 13426 | -4/Factory         | Identified exit to Extension
 13428 | -4/Factory         | Loaded intel: 4 garrison access locations
 13676 | -4/Factory         | Retrieved Zion intel report: Main Access
 13676 | -4/Factory         | Identified exit to Research
 13677 | -4/Factory         | Zion Heavy squad teleported in
 13753 | -4/Factory         | Zion Resource Resupply teleported in
 13800 | -4/Factory         | Found Prototype Processor
 13800 | -4/Factory         | Identified Exp. Melee Analysis Suite
 13814 | -4/Factory         | Discovered exit to Extension (range 20)
 13834 | -4/Factory         | Entered Extension
 13924 | -4/Extension       | Rescued a captive Derelict
 14030 | -4/Extension       | Energy Cycler disabled
 14031 | -4/Extension       | Rescued a captive Derelict
 14031 | -4/Extension       | Rescued a captive Derelict
 14041 | -4/Extension       | Rescued A7
 14084 | -4/Extension       | First assault squad dispatched
 14111 | -4/Extension       | Incoming assault squad redirected
 14126 | -4/Extension       | Zion Heavy squad teleported in
 14146 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 14328 | -4/Extension       | Zion Demo squad teleported in
 14549 | -4/Extension       | Found Prototype Protection
 14550 | -4/Extension       | Identified Zio. Weapon Casing
 14586 | -4/Extension       | Build established: Commander-Sprinter
 14604 | -4/Extension       | Spotted B-86 Titan
 14608 | -4/Extension       | Discovered exit to Research (range 13)
 14618 | -4/Extension       | Allies destroyed B-86 Titan
 14695 | -4/Extension       | Discovered new exit (range 15)
 14695 | -4/Extension       | Discovered exit to Research (range 15)
 14782 | -4/Extension       | Entered Cetus
 14782 | -4/Cetus           | Accompanied by 2 allies
 14798 | -4/Cetus           | Spotted Cetus Guard
 14798 | -4/Cetus           | Spotted Cetus Guard
 14799 | -4/Cetus           | Spotted Cetus Guard
 14801 | -4/Cetus           | Spotted Cetus Guard
 14817 | -4/Cetus           | Zion Hacker squad teleported in
 14825 | -4/Cetus           | Discovered new exit (range 16)
 14850 | -4/Cetus           | Entered Archives
 14850 | -4/Archives        | Accompanied by 1 ally
 14912 | -4/Archives        | Discovered new exit (range 16)
 14917 | -4/Archives        | Discovered new exit (range 15)
 14924 | -4/Archives        | Discovered exit to Research (range 16)
 14976 | -4/Archives        | Entered Hub_04(d)
 14984 | -4/Hub_04(d)       | Build established: Scavenger-Sprinter
 15014 | -4/Hub_04(d)       | Retrieved Zion intel report: Main Access
 15017 | -4/Hub_04(d)       | Found Imp. Powered Armor
 15019 | -4/Hub_04(d)       | Found Imp. Powered Armor
 15030 | -4/Hub_04(d)       | Entered Research
 15030 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15031 | -3/Research        | Identified exit to Armory
 15031 | -3/Research        | Identified exit to Testing
 15031 | -3/Research        | Identified exit to Research
 15033 | -3/Research        | Loaded intel: 17 terminal locations
 15034 | -3/Research        | Loaded intel: 3 garrison access locations
 15057 | -3/Research        | Retrieved Zion intel report: Branch Access
 15058 | -3/Research        | Zion Heavy squad teleported in
 15134 | -3/Research        | Found Zio. Weapon Casing
 15209 | -3/Research        | Zion Heavy squad teleported in
 15302 | -3/Research        | Zion Thermal Resupply teleported in
 15395 | -3/Research        | Spotted B-86 Titan
 15478 | -3/Research        | Entered Armory
 15482 | -3/Armory          | Zion Infowar Resupply teleported in
 15493 | -3/Armory          | Zion Recon squad teleported in
 15522 | -3/Armory          | Zion Light squad teleported in
 15527 | -3/Armory          | Zion Fire squad teleported in
 15535 | -3/Armory          | Found Zio. Weapon Casing
 15555 | -3/Armory          | Identified Transdimensional Reconstructor
 15555 | -3/Armory          | Warped through subspace to slip node
 15555 | -3/Armory          | Discovered new exit (range 1)
 15573 | -3/Armory          | Discovered exit to Research (range 3)
 15677 | -3/Armory          | Entered Lab
 15677 | -3/Lab             | Discovered exit to Research (range 9)
 15682 | -3/Lab             | Hidden lab's door opened automatically
 15682 | -3/Lab             | Sensor layout match revealed
 15683 | -3/Lab             | Gained access to the hidden lab's interior
 15794 | -3/Lab             | Found Transdimensional Reconstructor
 15801 | -3/Lab             | Found Integrated Dissipator
 15801 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15806 | -3/Lab             | Found Alien Artifact
 15806 | -3/Lab             | Identified Core Regenerator
 15806 | -3/Lab             | Used Core Regenerator, restored core integrity (+133)
 15837 | -3/Lab             | Found Alien Artifact
 15970 | -3/Lab             | Found Prototype Protection
 15972 | -3/Lab             | Found Prototype Energy Gun
 15972 | -3/Lab             | Identified Tachyon Dispersion Ray
 16015 | -3/Lab             | Identified Exp. Powered Armor
 16018 | -3/Lab             | Entered Research
 16018 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16146 | -2/Research        | Zion Hover Resupply teleported in
 16196 | -2/Research        | Retrieved Zion intel report: Active Terminals
 16200 | -2/Research        | Retrieved Zion intel report: Emergency Access
 16208 | -2/Research        | Found Prototype Protection
 16208 | -2/Research        | Identified Centrium Heavy Armor Plating
 16408 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 16412 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 16485 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 16492 | -2/Research        | Retrieved Zion intel report: Branch Access
 16492 | -2/Research        | Identified exit to Quarantine
 16493 | -2/Research        | Zion Light squad teleported in
 16564 | -2/Research        | First assault squad dispatched
 16620 | -2/Research        | Spotted B-90 Cyclops
 16636 | -2/Research        | Found Zio. Weapon Casing
 16637 | -2/Research        | P-80 Master assimilated allied KH-MK7(z)
 16645 | -2/Research        | Entered Quarantine
 16646 | -2/Quarantine      | Identified Core Reset Matrix
 16646 | -2/Quarantine      | Used Core Reset Matrix
 16650 | -2/Quarantine      | Detected hypermatrix surge
 16650 | -2/Quarantine      | Sensed 5 artifacts in vicinity
 16659 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 16659 | -2/Quarantine      | Identified exit to Access
 16682 | -2/Quarantine      | Found Subatomic Replicator
 16690 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 16776 | -2/Quarantine      | Warped through subspace
 16813 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 16818 | -2/Quarantine      | Build established: Messiah-Sprinter
 16828 | -2/Quarantine      | Spotted Alpha 7
 16838 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 16852 | -2/Quarantine      | Spotted Fortress
 16868 | -2/Quarantine      | Discovered new exit (range 5)
 16879 | -2/Quarantine      | Incoming investigation squad redirected
 16950 | -2/Quarantine      | Entered Section 7
 16951 | -2/Section 7       | Sensed 24 artifacts in vicinity
 16960 | -2/Section 7       | Spotted S7 Guard
 16965 | -2/Section 7       | Found Integrated Heat Negator
 16975 | -2/Section 7       | Found Core Reset Matrix
 16985 | -2/Section 7       | Found Integrated Mediator
 16985 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 16987 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 17111 | -2/Section 7       | Spotted B-90 Cyclops
 17131 | -2/Section 7       | Discovered exit to Access (range 7)
 17137 | -2/Section 7       | Spotted S7 Guard
 17137 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 17140 | -2/Section 7       | Found Integrated Singularity Reactor
 17140 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 17142 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 17175 | -2/Section 7       | Spotted B-99 Colossus
 17225 | -2/Section 7       | Found Matter Drive
 17228 | -2/Section 7       | Found Transdimensional Reconstructor
 17230 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 17244 | -2/Section 7       | Found Matter Drive
 17287 | -2/Section 7       | Spotted Executioner
 17287 | -2/Section 7       | Spotted Executioner
 17304 | -2/Section 7       | Entered Access
 17304 | -1/Access          | Evolved 2 slots: Utility x2
 17440 | -1/Access          | Retrieved Zion intel report: Active Terminals
 17441 | -1/Access          | Zion Hover Resupply teleported in
 17511 | -1/Access          | Zion Recon squad teleported in
 17534 | -1/Access          | Warped through subspace
 17555 | -1/Access          | Build established: Alien-Sprinter
 17566 | -1/Access          | Discovered new exit (range 7)
 17588 | -1/Access          | Entered Command
 17598 | -1/Command         | Disengaged cave seal
 17638 | -1/Command         | Found Prototype Protection
 17638 | -1/Command         | Identified Zio. Shade Carapace
 17640 | -1/Command         | Found Prototype Energy Cannon
 17664 | -1/Command         | Found Exp. Targeting Computer
 17838 | -1/Command         | First assault squad dispatched
 17856 | -1/Command         | Incoming assault squad redirected
 17864 | -1/Command         | Found Prototype Protection
 17864 | -1/Command         | Identified Zio. Shade Armor
 17867 | -1/Command         | Found Zio. Weapon Casing
 17879 | -1/Command         | Found Zio. Shade Armor
 17882 | -1/Command         | Identified Zio. Alpha Cannon
 17886 | -1/Command         | Found Prototype Energy Cannon
 17886 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 17888 | -1/Command         | Found Exp. Targeting Computer
 17916 | -1/Command         | Found Zio. Shade Armor
 17963 | -1/Command         | Zionites emerged from the dark tunnel
 18047 | -1/Command         | Spotted M Guard
 18048 | -1/Command         | Spotted M Guard
 18048 | -1/Command         | Spotted Combat Programmer
 18048 | -1/Command         | Spotted Combat Programmer
 18057 | -1/Command         | Destroyed Combat Programmer
 18068 | -1/Command         | Destroyed Combat Programmer
 18080 | -1/Command         | Allies destroyed M Guard
 18083 | -1/Command         | Allies destroyed M Guard
 18083 | -1/Command         | All MAIN.C guards destroyed
 18084 | -1/Command         | Build established: Scavenger-Gunner
 18118 | -1/Command         | Found Prototype Protection
 18118 | -1/Command         | Identified Hvy. Regenerative Plating
 18135 | -1/Command         | Self-destructed

 Last Messages 
---------------
18100_ Z-Experimental destroyed.
18101_ The unstable cave ceiling collapses. <x2>
18102_ S-43 Plague destroyed.
18103_ The unstable cave ceiling collapses.
18104_ Z-Experimental destroyed.
18106_ S-43 Plague destroyed.
18111_ Discarded Exp. Optical Array.
18112_ Acquired Prototype Storage.
18112_ Identified Exp. Matter Compressor.
18113_ Dropped Exp. Matter Compressor.
18115_ Acquired Prototype Device.
18115_ Identified Exp. Coolant Injector.
18116_ Dropped Coolant Network.
18118_ Acquired Prototype Protection.
18118_ Identified Hvy. Regenerative Plating.
18119_ System corrupted: Matter fused (-5).
18119_ The unstable cave ceiling collapses.
18125_ Acquired 20 matter.
18135_ System corrupted: Heat flow error (+126).
18135_ ALERT: Significant disruption in Zone 2A, assault force dispatched.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           222
Coolant Potential          120
Energy Generation          95
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       60
Jamming Range              22
Armor Coverage             1225
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Utility Shielding          90
Weapon Shielding           100
Weapon Cycling             25
Evasion (%)                61
Targeting Accuracy         20
Launcher Accuracy          30
Armor Integrity Analysis   40
Recoil Reduction           4
Energy Filtering           50
Particle Charging          30
Salvage Targeting          4
Offensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Transmission Jammer | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Regenerator
Core Reset Matrix
Integrated Mediator
Integrated Heat Negator
Subatomic Replicator
Integrated Singularity Reactor
Matter Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostHardlightBroadsword
  Manual?         0
Play Time         02:52:29
  Cumulative      2132.9 hours
  Start           2021.08.18 @ 22:10:59
  End             2021.08.19 @ 02:07:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2653
  Rogue           2645
  Adventurer      0
  Explorer        8
Win Type          -
  Total           240
  Types           45/31/90/3/3/5/60/2/1
Lore%             100
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 899476dc-2fbc-4349-8512-1bf97676edb3