Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.16 @ 23:35:39 Player: Cookedpoo Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (391) 1955 Value Destroyed (17153) 17153 Prototype IDs (54) 1080 Alien Tech Used (2) 400 Bonus (9866) 9866 TOTAL SCORE: 37354 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4689 Follower Combat Kills 1690 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -113 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Treading (170) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Heavy Treads > --- UTILITY (14) ----- High-capacity Storage Unit Experimental Terrain Scan Processor Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- High-capacity Storage Unit Long-range Terrain Scanner Gamma Rifle Heavy Disruptor Cannon Enhanced Nova Cannon SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Core Analyzer Improved Transmission Jammer Improved Phase Shifter Centrium Light Armor Plating Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Precision Phase Gun Matter Neutralizer > --- INVENTORY -------- Heavy Antimatter Reactor Light Particle Reactor Armored Medium Treads Heavy Treads Improved Heavy Treads Improved Heavy Treads High-capacity Storage Unit Improved Energy Well Centrium Heavy Armor Plating System Restoration Module Enhanced Force Rifle Heavy Disruptor Cannon Light Antimatter Cannon Light Antimatter Cannon Tiamat Missile Launcher [Rating: 158] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Utility High-capacity Storage Unit Device Improved Transmission Jammer Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Centrium Heavy Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Tiamat Missile Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Slots Evolved 14 | . . 2 2 2 . . . . 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . Utility 12 | . . 1 2 2 . . . . 2 2 . . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 480 | 6 27 50 29 33 11 8 1 5 46 43 8 6 10 6 47 63 81 Power 38 | 1 2 6 . 1 1 1 . . 3 1 1 1 1 . 5 3 11 Engine 15 | 1 2 6 . 1 . 1 . . 3 . 1 . . . . . . Core 6 | . . . . . 1 . . . . 1 . 1 . . 1 1 1 Reactor 17 | . . . . . . . . . . . . . 1 . 4 2 10 Propulsion 84 | 2 6 15 10 8 3 1 . 1 8 7 . 1 4 . 5 4 9 Treads 76 | . 5 15 10 8 3 1 . 1 8 7 . 1 . . 4 4 9 Leg 8 | 2 1 . . . . . . . . . . . 4 . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 147 | 1 7 3 4 8 3 1 1 1 19 20 3 1 4 2 15 32 22 Device 77 | . . 2 2 3 2 1 1 1 8 13 2 . 2 . 7 23 10 Storage 14 | 1 6 . . 2 1 . . . . 2 . . . . . 1 1 Processor 16 | . 1 . 1 1 . . . . 3 1 . . . . 4 3 2 Hackware 9 | . . 1 1 1 . . . . 3 . . . 1 . 1 1 . Protection 31 | . . . . 1 . . . . 5 4 1 1 1 2 3 4 9 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 211 | 2 12 26 15 16 4 5 . 3 16 15 4 3 1 4 22 24 39 Energy Gun 60 | . 3 10 10 7 1 2 . 2 8 . . . . . . 7 10 Energy Cannon 70 | . . 5 . 2 . . . . 5 10 2 1 . 1 18 12 14 Ballistic Gun 30 | 2 8 8 . 3 2 1 . . 1 1 1 1 1 1 . . . Ballistic Cannon 10 | . . . . . . . . . . . . . . 1 1 4 4 Launcher 40 | . 1 3 5 3 1 2 . 1 2 4 1 1 . 1 3 1 11 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 3 1 3 . . . . 1 1 . . 5 1 4 3 9 Parts Lost 68 | . . 1 7 2 1 1 . 3 2 1 3 . . 3 2 4 38 Power 9 | . . 1 . . 1 . . . . . 1 . . . . . 6 Propulsion 11 | . . . 2 . . . . 1 1 1 . . . . . 1 5 Utility 25 | . . . 1 1 . . . 1 . . 1 . . 1 1 3 16 Weapon 22 | . . . 4 1 . 1 . 1 1 . 1 . . 2 1 . 10 Highest Loss Streak 14 | . . 1 3 2 1 1 . 3 1 1 2 . . 3 1 1 14 Average Slot Usage (%) 94 | . 99 99 99 99 95 92 92 89 92 97 93 93 96 99 90 91 80 Engine 4 | . 14 11 9 7 3 2 7 7 6 2 2 1 . . . . . Core 1 | . . . . . 2 4 . . . 2 2 3 1 . 1 . 1 Reactor 1 | . . . . . . . . . . . . . 3 5 3 8 6 Treads 17 | . 19 33 26 23 23 23 23 22 19 15 11 10 4 . 6 8 10 Leg 1 | . 8 . . . . . . . . . . . 9 17 5 . . Device 8 | . . 10 5 6 7 7 7 4 2 7 6 5 8 11 15 14 13 Storage 12 | . 27 22 18 14 11 7 7 7 6 10 11 11 11 11 10 9 10 Processor 13 | . . . 9 14 15 15 15 15 12 17 17 16 11 11 21 27 13 Hackware 13 | . . . 12 12 15 15 15 15 25 23 23 23 23 20 15 9 3 Protection 2 | . . . . 1 . . . . 4 3 3 5 7 6 . 3 9 Energy Gun 5 | . 3 11 17 8 . 3 7 6 8 . . . . . . 3 4 Energy Cannon 3 | . . 2 . 1 . . . . 3 10 3 3 5 4 6 2 2 Ballistic Gun 4 | . 24 7 . 4 14 11 7 7 . . 7 6 5 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 13 75 81 82 94 96 104 104 107 131 115 88 101 101 106 118 141 173 Greatest Support 110 | 20 40 60 60 71 71 71 71 71 79 93 93 93 92 80 103 110 103 Greatest Overweight (x) 3 | . 2 1 1 1 1 1 1 2 3 2 . 1 3 1 1 1 2 Average Overweight (x) . | . 1 1 1 1 . 1 1 1 1 . . . 1 1 . 1 1 Largest Inventory Capacity 24 | 6 20 20 20 20 24 24 24 24 24 24 20 20 20 20 20 20 20 Average Capacity 20 | 5 17 20 20 19 21 24 24 24 24 20 20 20 20 20 20 20 19 Most Carried 24 | 6 20 20 20 20 24 24 24 24 24 24 20 20 20 20 20 20 20 Average Carried 19 | 4 15 19 19 19 20 23 24 23 23 20 18 19 19 18 18 19 18 Final Capacity 24 | 6 20 20 20 20 24 24 24 24 24 20 20 20 20 20 20 20 12 Final Carried 24 | 6 20 20 20 20 24 24 24 22 24 20 18 20 20 17 20 20 8 Class Distribution -------------------- 43% | Hacker-Mutant 35% | Hauler-Mutant 8% | Scavenger-Mutant 7% | Hacker-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Skirmisher | -3/Research Hauler-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Matter Collected 7865 | 273 489 875 390 440 224 194 . 82 549 474 280 122 110 166 737 788 1672 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 19384 | 71 596 1853 2004 1406 293 527 . 112 1707 1394 554 171 220 61 2141 2281 3993 Parts 801 | 1 32 109 97 76 9 20 . 4 60 39 13 8 . 3 76 100 154 Haulers Intercepted 35 | . 2 5 3 6 . . . . 4 3 . . . . 6 5 1 Recyclers Shooed 37 | . 1 6 1 5 . . . . 10 4 . . . . 9 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 2 22 . 15 . . 6 4 . 3 . . . Prevented 6 | . . . . . 1 4 . 1 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Combat Hostiles Destroyed 285 | . 13 29 35 18 6 9 . 3 15 20 8 4 . 5 24 28 68 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 109 | . 12 21 18 10 2 7 . 3 5 . 2 . . . . 13 16 Cannons 56 | . . . . 1 . . . . 5 10 1 . . 1 12 7 19 AOE 92 | . 1 8 13 6 4 2 . . 1 8 5 4 . 4 7 2 27 Classes Destroyed 22 | 1 5 3 3 1 1 . . . . . 1 . . . . 1 6 Worker 19 | . 2 . 2 3 . . . . 3 1 . . . . 3 . 5 Builder 3 | . . . 1 . . . . . 1 . . . . . . . 1 Tunneler 3 | . . . 1 2 . . . . . . . . . . . . . Hauler 35 | . 2 5 3 6 . . . . 4 3 . . . . 6 5 1 Recycler 19 | 1 . 6 1 4 . . . . 2 1 . . . . 3 . 1 Operator 8 | . 1 2 1 . . . . . 1 1 . . . . . . 2 Watcher 10 | . . 3 2 2 . . . . . 1 . . . . 1 . 1 Swarmer 64 | . 3 9 8 8 4 2 . 1 1 4 5 4 . 4 7 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 108 | . 10 11 19 6 . 2 . 1 7 7 3 . . . 7 2 33 Brawler 9 | . . 1 1 . . 2 . . . 1 . . . . 1 . 3 Protector 2 | . . . . . . . . . . . . . . . . . 2 Researcher 8 | . . . . . . . . . . . . . . . . . 8 Sentry 28 | . . 8 7 2 . 2 . . 4 2 . . . . 1 2 . Specialist 1 | . . . . . . . . . . . . . . . . . 1 Hunter 24 | . . . 1 . 1 . . . . 2 . . . 1 5 4 10 Programmer 45 | . . . . 2 . 1 . 1 3 4 . . . . 3 15 16 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . . . . 2 . . . . . Samaritan 8 | . . . . . . . . . . . 5 3 . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 16 | 1 7 6 10 8 4 6 . 2 5 5 5 4 . 4 7 4 16 Combat Bots Only 12 | . 5 6 9 3 4 6 . 2 2 5 5 4 . 4 5 4 12 Max Kills in Single Turn 7 | 1 2 2 3 7 2 1 . 1 3 4 3 2 . 2 2 2 5 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . Exploded 5 | . 1 2 2 2 2 1 . . 1 4 3 2 . 2 2 2 5 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Damage Taken 27498 | . 783 962 1386 1214 543 577 . 231 791 1654 501 156 . 794 1092 2016 14798 Core 2534 | . 178 130 233 104 46 82 . . 82 129 12 . . 86 149 269 1034 Absorbed by Shields 1251 | . . . . . . . . . 59 . . . . . . 1169 23 Core Remaining (%) 70 | 100 28 67 57 . . . . 66 90 . . . . 69 87 . . Volleys Fired 1056 | 4 56 105 84 82 19 24 . 9 82 73 45 10 13 13 105 106 226 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 2 1 1 2 2 2 2 Hottest 210 | 40 85 90 90 138 56 108 . 108 173 188 123 90 90 147 210 210 204 Shots Fired 1710 | 8 112 189 158 147 29 42 . 18 140 130 56 10 13 24 138 172 324 Gun 1020 | 8 110 181 143 122 25 39 . 16 99 3 17 3 . 10 . 97 147 Cannon 595 | . . . . 22 . . . . 35 125 35 5 13 12 133 74 141 Launcher 95 | . 2 8 15 3 4 3 . 2 6 2 4 2 . 2 5 1 36 Special . | . . . . . . . . . . . . . . . . . . Kinetic 348 | 8 96 82 . 10 22 26 . 9 10 3 17 3 . 13 21 16 12 Thermal 734 | . 6 . . 114 . 13 . 7 60 91 35 5 13 9 52 113 216 Explosive 74 | . 2 8 11 1 . . . . . 2 4 2 . 2 5 1 36 Electromagnetic 554 | . 8 99 147 22 7 3 . 2 70 34 . . . . 60 42 60 Robot Hit Streak 131 | 3 13 27 21 22 23 42 . 20 69 36 22 24 17 5 25 131 38 Robot Miss Streak 7 | 3 3 5 7 3 1 1 . 3 2 3 2 1 1 2 3 1 2 Penetration Max 1 | . . . . . . 1 . . 1 . . . . . . . . Secondary Targets 11 | . 2 . 4 . . 1 . . . . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . 1 . . . . . 1 Capacitor 60 | . . . . . . . . . . . . . . . . . 60 Shots Hit Robots 1362 | 4 79 147 134 102 23 41 . 16 119 100 48 9 12 17 113 149 249 Core Hits 783 | 2 34 77 102 51 11 28 . 9 53 41 25 10 5 8 61 61 205 Critical Hits 35 | 1 . 1 1 . . 1 . . 2 3 2 2 1 1 2 9 9 Critical Kills 7 | 1 . . . . . . . . . . 1 2 . . . 2 1 Critical Parts Destroyed 22 | . . 1 1 . . . . . 1 3 1 . . 1 2 7 5 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 53446 | 43 989 3010 4029 3147 636 1283 . 347 3289 5019 2359 784 473 881 5563 5745 15849 Guns 17695 | 43 820 2092 2057 1744 387 928 . 333 1813 30 336 43 . 82 . 3231 3756 Cannons 17292 | . . . . 266 . . . . 963 3659 1217 190 473 317 4047 2350 3810 Explosions 18426 | . 169 918 1972 1137 249 355 . 14 513 1330 806 551 . 482 1516 164 8250 Melee . | . . . . . . . . . . . . . . . . . . Ramming 33 | . . . . . . . . . . . . . . . . . 33 Kinetic 4836 | 43 698 885 . 199 328 588 . 187 179 30 336 43 . 100 466 514 240 Thermal 21449 | . 95 423 630 2504 36 340 . 146 1288 2694 1217 190 473 299 1747 3745 5622 Explosive 14675 | . 148 495 1096 30 . . . . . 1195 806 551 . 482 1516 164 8192 Electromagnetic 12453 | . 48 1207 2303 414 272 355 . 14 1822 1100 . . . . 1834 1322 1762 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . 1 . . 2 4 1 . . 2 5 . . . . 1 5 19 Average Corruption 2 | . 1 . . 1 3 1 . . 1 1 . . . . 1 2 5 Corruption Purged 38 | . . . . . 4 1 . . 1 7 . . . . 1 12 12 Effects 121 | . 7 . . 11 16 . . . 14 13 . . . . 1 15 44 Message Errors 43 | . 4 . . 7 8 . . . 4 5 . . . . . 3 12 Matter Fused 12 | . . . . . 1 . . . . . . . . . . 4 7 Heat Flow Errors 5 | . . . . 1 2 . . . . . . . . . . 1 1 Energy Discharges 20 | . 1 . . 2 . . . . 6 2 . . . . . 3 6 Data Loss (minor) 19 | . 1 . . 1 5 . . . 3 1 . . . . . 1 7 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 2 . . . . . . 1 Targeting Errors 17 | . 1 . . . . . . . 1 3 . . . . 1 3 8 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2017 | . 19 88 63 146 35 . . . 77 168 374 80 47 25 377 46 472 Projectiles 978 | . . . . . . . . . 66 135 215 7 47 25 277 46 160 Explosions 1039 | . 19 88 63 146 35 . . . 11 33 159 73 . . 100 . 312 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . . . . . . . 1 9 4 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . 1 7 4 Secondary 2 | . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 1525 | . 27 200 299 104 86 . . . . 169 . 65 . . 38 . 537 Shots 43 | . 1 4 8 4 4 . . . . 3 . 2 . . 2 . 15 Rammed 7 | . . . . . . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 522 | . 220 108 184 378 133 153 . 237 300 522 124 64 330 408 365 442 419 Average Temperature 111 | . 39 27 39 122 45 51 . 129 73 140 50 25 122 173 97 134 163 Received Heat Transfer 3810 | . 357 216 477 210 60 171 . 81 229 234 93 . . . 99 64 1519 Effects 35 | . . . . 2 . . . . . 9 . . 1 1 3 3 16 Shutdowns 8 | . . . . . . . . . . 1 . . . 1 . . 6 Energy Bleed 12 | . . . . 1 . . . . . 3 . . . . 2 1 5 Interference 7 | . . . . 1 . . . . . 2 . . . . . 1 3 Matter Decay 2 | . . . . . . . . . . 1 . . . . . . 1 Short Circuit 5 | . . . . . . . . . . 1 . . 1 . 1 1 1 Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 30 | . . 1 4 . . . . . 5 3 . . . . 8 5 4 Combat Hostiles 22 | . . . 4 . . . . . 4 2 . . . . 5 3 4 Parts Fried 90 | . . 7 16 2 1 . . . 13 11 . . . . 11 11 18 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . 1 . . . . 1 . . . . . . 3 1 Combat Hostiles 5 | . . . . 1 . . . . . . . . . . . 3 1 Parts Melted 50 | . 1 . 1 7 . . . . 4 7 . . . . 1 15 14 Heat Transferred 22469 | . 235 400 650 3488 50 642 . 298 2095 2339 800 125 243 200 1342 3478 6084 Parts Sabotaged 2 | . . . . . . . . . . 1 . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . 1 5 10 3 1 . . . 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Peak Influence 1940 | 5 205 475 882 1118 . . . . 539 1052 . . . . 1021 668 1940 Initial 535 | . 3 79 186 323 . . . . 145 196 . . . . . 535 375 Average 487 | . 101 292 496 810 . . . . 263 493 . . . . 500 427 912 Maximum Alert Level 5 | . 1 2 3 4 . . . . 2 3 . . . . 3 2 5 Low Security (%) 20 | 100 99 15 9 . . . . . 25 19 . . . . 26 2 . Level 1 29 | . . 68 29 16 . . . . 63 21 . . . . 12 44 . Level 2 21 | . . 16 45 11 . . . . 10 30 . . . . 21 52 21 Level 3 23 | . . . 15 64 . . . . . 27 . . . . 38 . 59 Level 4 2 | . . . . 7 . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 3 5 12 5 . 1 . . 8 7 . . . . 8 7 23 Investigation 13 | . 2 1 4 1 . . . . 2 1 . . . . . 1 1 Extermination 19 | . . . . 2 . . . . 4 3 . . . . 2 4 4 Reinforcement 22 | . 1 4 2 2 . . . . 2 2 . . . . . 1 8 Assault 18 | . . . 2 . . 1 . . . 1 . . . . 3 1 10 Garrison 7 | . . . 4 . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . 1 1 1 . . . . 1 1 . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Distress Signals 18 | . 1 4 6 2 . . . . . . . . . . 2 2 1 Communications Jammed 25 | . . . . . . . . . 5 1 . . . . 11 8 . Distress Signals 13 | . . . . . . . . . 1 . . . . . 6 6 . Times Spotted 502 | . 24 49 63 27 6 17 . 10 33 35 7 4 . 6 50 41 130 Peak Tracking Total 26 | . 5 6 8 4 4 7 . 9 3 5 5 4 . 4 6 6 26 Tactical Retreats 32 | . 3 . 7 . . 3 . . 3 2 1 . . . 4 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Traps Triggered 6 | . 4 . . . . . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . 3 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Machines Disabled 84 | . 4 6 4 32 1 1 . . 2 16 . . 1 . 5 1 11 Max in Single Turn 21 | . 1 3 1 21 1 1 . . 1 5 . . 1 . 2 1 2 Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Machines Accessed 83 | . 9 6 9 8 . . 4 . 11 8 . . 9 . 5 6 8 Terminals 41 | . 6 3 7 3 . . . . 5 6 . . . . 4 3 4 Fabricators 8 | . . . . 2 . . . . 2 1 . . . . . 1 2 Repair Stations 10 | . 1 1 . 2 . . . . 1 1 . . . . . 2 2 Recycling Units 8 | . 2 1 1 1 . . . . 2 . . . . . 1 . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Total Hacks 316 | . 23 20 31 22 . . 26 . 44 37 . . 48 . 27 21 17 Successful 208 | . 14 11 18 13 . . 26 . 30 20 . . 48 . 12 10 6 Failed 107 | . 8 9 13 9 . . . . 14 17 . . . . 15 11 11 Catastrophic 8 | . . . 1 1 . . . . 1 1 . . . . 2 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 113 | . 12 10 20 6 . . . . 13 19 . . . . 20 8 5 Terminals 155 | . 16 12 22 10 . . . . 21 28 . . . . 26 12 8 Fabricators 23 | . . . . 4 . . . . 6 5 . . . . . 4 4 Repair Stations 36 | . 3 2 . 7 . . . . 10 4 . . . . . 5 5 Recycling Units 16 | . 4 2 2 1 . . . . 6 . . . . . 1 . . Scanalyzers 11 | . . 4 7 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Terminal Hacks 121 | . 6 4 8 2 . . 26 . 7 8 . . 48 . 5 4 3 Record 50 | . . . . . . . 11 . 1 1 . . 36 . . . 1 Part Schematic 17 | . 2 1 1 . . . 6 . 1 1 . . 4 . 1 . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . Robot Analysis 10 | . 1 2 2 1 . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 1 . . . . . 3 . . . . . 4 . 1 . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 4 | . . . . . . . . . 1 1 . . . . . 1 1 Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . Unreport Threat 10 | . . 1 2 . . . . . 2 2 . . . . . 2 1 Locate Traps 3 | . 1 . 1 . . . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . Hauler Manifests 4 | . 1 . 1 1 . . . . . . . . . . 1 . . Zone Layout 3 | . . . . . . . . . . 2 . . . . 1 . . Fabricator Hacks 13 | . . . . 4 . . . . 4 2 . . . . . 1 2 Load Schematic 7 | . . . . 2 . . . . 2 1 . . . . . 1 1 Build 6 | . . . . 2 . . . . 2 1 . . . . . . 1 Repair Station Hacks 26 | . 2 1 . 5 . . . . 10 4 . . . . . 3 1 Scan Component 15 | . 1 1 . 3 . . . . 5 2 . . . . . 2 1 Repair 11 | . 1 . . 2 . . . . 5 2 . . . . . 1 . Recycling Unit Hacks 6 | . 2 . . . . . . . 3 . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . Retrieve Components 5 | . 2 . . . . . . . 2 . . . . . 1 . . Scanalyzer 11 | . . 4 7 . . . . . . . . . . . . . . Insert Component 5 | . . 2 3 . . . . . . . . . . . . . . Analyze 6 | . . 2 4 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 30 | . 4 2 3 2 . . . . 5 6 . . . . 6 2 . Terminals 28 | . 4 1 3 2 . . . . 4 6 . . . . 6 2 . Track 10 | . 1 . 2 1 . . . . 1 3 . . . . 2 . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . Botnet 8 | . 2 1 . . . . . . 2 1 . . . . 1 1 . Detonate 1 | . . . . . . . . . . . . . . . 1 . . Disrupt 1 | . . . . . . . . . . . . . . . 1 . . Operators 7 | . 1 . 1 1 . . . . 1 1 . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . 1 . . . . . . . . Reject 2 | . . 1 . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . 1 Hacking Detections 66 | . 8 6 9 7 . . . . 9 8 . . . . 5 6 8 Full Trace Events 8 | . 1 . 1 1 . . . . 2 1 . . . . . 1 1 Feedback Events 2 | . . . . . . . . . 1 1 . . . . . . . Corruption 2 | . . . . . . . . . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . 2 3 4 . . . 6 . 1 1 . . 4 . 1 . . Parts Built 6 | . . . . 2 . . . . 2 1 . . . . . . 1 Matter 1491 | . . . . 292 . . . . 603 318 . . . . . . 278 Time 436 | . . . . 146 . . . . 160 84 . . . . . . 46 Total Part Build Rating 32 | . . . . 6 . . . . 11 6 . . . . . . 9 Parts Repaired 11 | . 1 . . 2 . . . . 5 2 . . . . . 1 . Time 345 | . 26 . . 42 . . . . 184 53 . . . . . 40 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 4 . . . . . . . 11 . . . . . 3 . . Parts Scanalyzed 5 | . . 2 3 . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 3 . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . 3 . . Robots Rewired 8 | . . . 1 . . 2 . 2 . . . . . . 1 1 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Total Allies 9 | . . . 1 . . 2 . 3 . . . . . . 1 1 1 Largest Group 3 | . . . 1 . . 2 . 3 3 . . . . . 1 1 1 Highest-Rated Group 156 | . . . 16 . . 52 . 156 156 . . . . . 47 64 42 Highest-Rated Ally 94 | . . . 16 . . 32 . 94 94 . . . . . 47 64 42 Total Orders 55 | . . . . . . . . . 1 . . . . . 54 . . ROAM 4 | . . . . . . . . . 1 . . . . . 3 . . EXPLORE 24 | . . . . . . . . . . . . . . . 24 . . RETURN 27 | . . . . . . . . . . . . . . . 27 . . Ally Attacks 237 | . . . 9 . . 13 . 14 47 . . . . . 152 2 . Total Damage 6010 | . . . 81 . . 450 . 676 1636 . . . . . 3108 59 . Kills 48 | . . . 1 . . 5 . 7 15 . . . . . 20 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Robot Analysis Total 10 | . 1 2 2 1 . . . . . . . . 4 . . . . Derelict Logs Recovered 8 | . . . . . 3 . . 1 . . . 3 . 1 . . . Drone Launches 31 | . . . . . . . . . . . . . . . 31 . . Drone Recoveries 27 | . . . . . . . . . . . . . . . 27 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Turns Passed 23616 | 112 1540 2123 1724 2059 1878 779 150 378 2738 1956 700 675 464 531 1810 1509 2490 Spaces Moved 10077 | 73 704 923 724 877 439 338 82 179 1177 868 311 381 249 319 868 587 978 Core 8 | 8 . . . . . . . . . . . . . . . . . Treads 8996 | . 469 923 724 877 439 338 82 179 1177 868 311 381 104 . 559 587 978 Legs 1073 | 65 235 . . . . . . . . . . . 145 319 309 . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 163 183 183 180 180 155 160 152 150 150 150 172 165 Average Speed 174 | 112 176 180 180 181 182 183 183 181 181 166 160 166 159 150 162 175 176 Slowest Speed 220 | 120 180 180 180 183 183 183 183 200 220 200 160 172 210 150 172 185 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 48 | 5 92 78 62 28 61 47 68 36 22 20 49 64 62 55 34 13 82 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . 1 . . . . . 3 . . . . Known Exits Taken 5 | . . . . . . . . . 1 1 1 . . 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . . . 1 1 . 1 . . Scrap Searched 13 | . . . . . 3 3 . 1 . . 3 3 . . . . . Spaces Dug 51 | . . 5 . 10 . . . . . 7 . . . . 19 2 8 Terrain Destroyed 1184 | . 13 88 137 146 4 . . . 3 142 38 37 . 34 120 21 401 Melee . | . . . . . . . . . . . . . . . . . . Projectile 85 | . . . . 3 . . . . 3 22 5 1 . 6 13 12 20 AOE 1099 | . 13 88 137 143 4 . . . . 120 33 36 . 28 107 9 381 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Total 14544 | 92 907 1225 988 1206 1483 455 82 212 1641 1243 449 410 303 345 1132 899 1472 Wait 2203 | 4 49 53 109 146 990 76 . 9 278 193 82 7 16 4 40 70 77 Move 10060 | 72 703 922 723 876 438 337 81 178 1176 867 310 380 248 318 867 586 978 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 302 | 6 41 35 17 31 20 2 . . 26 36 2 4 3 2 25 25 27 Fast Attach 106 | 6 5 6 2 11 2 1 . 1 6 11 . . 8 . 13 10 24 Attach 122 | . 5 2 8 5 . 1 . 2 9 6 4 2 3 5 12 25 33 Detach 66 | . 4 3 1 2 . 1 . . 5 2 1 2 4 . 10 14 17 Swap 257 | . 17 42 19 17 9 6 1 2 32 26 4 4 . 2 22 28 26 Drop 318 | . 27 57 18 36 5 3 . . 27 29 1 1 8 1 36 33 36 Fire 1056 | 4 56 105 84 82 19 24 . 9 82 73 45 10 13 13 105 106 226 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . 7 Escape Stasis 17 | . . . . . . . . . . . . . . . . . 17 Rewire 30 | . . . 7 . . 4 . 11 . . . . . . 2 2 4 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 6) 477 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Core integrity fell below 50% 791 | -10/Materials | Discovered new exit (range 11) 915 | -10/Materials | Discovered new exit (range 16) 997 | -10/Materials | Central database locked down 1238 | -10/Materials | Repaired Hcp. Storage Unit 1550 | -10/Materials | Build established: Hauler-Mutant 1653 | -10/Materials | Entered another Materials area 1653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2228 | -9/Materials | Discovered new exit (range 7) 2561 | -9/Materials | Discovered new exit (range 16) 2874 | -9/Materials | Discovered new exit (range 12) 3047 | -9/Materials | Discovered new exit (range 16) 3722 | -9/Materials | Discovered new exit (range 11) 3776 | -9/Materials | Entered another Materials area 3776 | -8/Materials | Evolved 2 slots: Utility x2 4185 | -8/Materials | Discovered new exit (range 9) 4520 | -8/Materials | Garrison activated, responded to threat 4576 | -8/Materials | First assault squad dispatched 4692 | -8/Materials | Lost 3 parts (2n1w) 4701 | -8/Materials | Destroyed 9 combat bots 5141 | -8/Materials | Discovered new exit (range 16) 5270 | -8/Materials | Garrison activated, responded to threat 5336 | -8/Materials | Build established: Scavenger-Mutant 5500 | -8/Materials | Entered Factory 5500 | -7/Factory | Evolved 2 slots: Utility x2 5634 | -7/Factory | Repaired Hcp. Storage Unit 6256 | -7/Factory | Fabricated Hacking Suite (x1) 6339 | -7/Factory | Discovered new exit (range 16) 6398 | -7/Factory | Found Powered Armor 6651 | -7/Factory | Build established: Hauler-Mutant 7163 | -7/Factory | Fabricated Transmission Jammer (x1) 7207 | -7/Factory | Build established: Hacker-Mutant 7265 | -7/Factory | Repaired Imp. Terrain Scanner 7453 | -7/Factory | Discovered new exit (range 15) 7559 | -7/Factory | Entered Lower Caves 8477 | -7/Lower Caves | Learned 4 Factory zone layouts 8601 | -7/Lower Caves | Learned Factory emergency access door positions 9022 | -7/Lower Caves | Build established: Hauler-Mutant 9045 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9122 | -7/Lower Caves | Discovered new exit (range 18) 9437 | -7/Lower Caves | Entered another Lower Caves area 9792 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10063 | -7/Lower Caves | P-60 Hacker assimilated allied Guardian 4a 10144 | -7/Lower Caves | Encountered a Warlord checkpoint 10191 | -7/Lower Caves | Discovered new exit (range 15) 10216 | -7/Lower Caves | Entered Data Miner 10216 | -7/Data Miner | Discovered new exit (range 6) 10251 | -7/Data Miner | Met Data Miner 10304 | -7/Data Miner | Learned location of Section 7 (-2) 10304 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10320 | -7/Data Miner | Received God Mode back door access code from Data Miner 10366 | -7/Data Miner | Entered Proximity Caves 10415 | -6/Proximity Caves | Escorted by Enhanced Grunt 10555 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10602 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 10703 | -6/Proximity Caves | Discovered new exit (range 13) 10730 | -6/Proximity Caves | Learned Factory emergency access door positions 10744 | -6/Proximity Caves | Entered Factory 10744 | -6/Factory | Accompanied by 3 allies 10744 | -6/Factory | Evolved 2 slots: Utility x2 11293 | -6/Factory | Build established: Hacker-Mutant 11458 | -6/Factory | Found Exp. Targeting Computer 11461 | -6/Factory | Found Exp. Targeting Computer 11465 | -6/Factory | Found Exp. Targeting Computer 11570 | -6/Factory | Discovered new exit (range 8) 11595 | -6/Factory | Identified exit to Factory 11801 | -6/Factory | Identified exit to Lower Caves 12278 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 12312 | -6/Factory | Incoming investigation squad redirected 12535 | -6/Factory | Repaired Hcp. Storage Unit 12562 | -6/Factory | Repaired Hcp. Storage Unit 12619 | -6/Factory | Repaired Hvy. Phase Cannon 12652 | -6/Factory | Repaired Imp. Treads 12697 | -6/Factory | Repaired Hvy. Missile Launcher 12899 | -6/Factory | Fabricated Combat Drone Bay (x1) 13482 | -6/Factory | Entered another Factory area 13482 | -5/Factory | Evolved 2 slots: Utility x2 13483 | -5/Factory | Identified exit to Extension 13499 | -5/Factory | Identified exit to Factory 13499 | -5/Factory | Identified exit to Upper Caves 13560 | -5/Factory | Incoming investigation squad redirected 13621 | -5/Factory | Fabricated Combat Drone Bay? 13870 | -5/Factory | Local fabrication network quarantined 14156 | -5/Factory | Found Exp. Terrain Scanner 14206 | -5/Factory | Repaired Hvy. Phase Cannon 14233 | -5/Factory | Repaired Proton Cannon 14798 | -5/Factory | Spotted B-75 Beast 15282 | -5/Factory | First assault squad dispatched 15438 | -5/Factory | Entered Upper Caves 15988 | -5/Upper Caves | Discovered new exit (range 14) 16008 | -5/Upper Caves | Identified exit to Upper Caves 16138 | -5/Upper Caves | Entered another Upper Caves area 16169 | -5/Upper Caves | Discovered exit to Factory (range 7) 16260 | -5/Upper Caves | Learned Factory terminal intel 16498 | -5/Upper Caves | Learned Factory security intel 16805 | -5/Upper Caves | Discovered new exit (range 4) 16813 | -5/Upper Caves | Entered Zhirov 16813 | -5/Zhirov | Discovered new exit (range 3) 16851 | -5/Zhirov | Met Zhirov 16884 | -5/Zhirov | Learned location of Quarantine (-2) 16884 | -5/Zhirov | Learned location of Testing (-3) 16884 | -5/Zhirov | Learned location of Command (-1) 16918 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17137 | -5/Zhirov | Found Alien Artifact 17137 | -5/Zhirov | Identified Transdimensional Reconstructor 17137 | -5/Zhirov | Warped through subspace 17198 | -5/Zhirov | Found Alien Artifact 17277 | -5/Zhirov | Entered Proximity Caves 17306 | -4/Proximity Caves | Identified Integrated Reactor 17306 | -4/Proximity Caves | Installed Integrated Reactor, increased core energy generation (+10) 17647 | -4/Proximity Caves | Lost 3 parts (1u2w) 17672 | -4/Proximity Caves | Learned Research stockpile data 17793 | -4/Proximity Caves | Discovered exit to Factory (range 11) 17808 | -4/Proximity Caves | Entered Factory 17808 | -4/Factory | Evolved 2 slots: Utility x2 17809 | -4/Factory | Identified exit to Upper Caves 17811 | -4/Factory | Loaded intel: 20 terminal locations 18003 | -4/Factory | Garrison activated, responded to threat 18550 | -4/Factory | Discovered exit to Upper Caves (range 55) 19202 | -4/Factory | Spotted B-86 Titan 19308 | -4/Factory | First assault squad dispatched 19326 | -4/Factory | Incoming assault squad redirected 19553 | -4/Factory | Discovered new exit (range 16) 19618 | -4/Factory | Entered Research 19618 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19832 | -3/Research | Discovered new exit (range 21) 19872 | -3/Research | Repaired Exp. Terrain Scanner 19883 | -3/Research | Spotted B-86 Titan 20166 | -3/Research | Build established: Hacker-Skirmisher 20521 | -3/Research | Found Prototype Hackware 20521 | -3/Research | Identified Exp. Hacking Suite 20683 | -3/Research | Identified exit to Armory 20683 | -3/Research | Identified exit to Testing 21079 | -3/Research | Destroyed B-86 Titan 21118 | -3/Research | First assault squad dispatched 21127 | -3/Research | Entered Testing 21194 | -3/Testing | Found Prototype Protection 21194 | -3/Testing | Identified Centrium Heavy Armor Plating 21204 | -3/Testing | Found Centrium Heavy Armor Plating 21317 | -3/Testing | Found Centrium Heavy Armor Plating 21601 | -3/Testing | Incoming investigation squad redirected 21601 | -3/Testing | Scanned by Researcher 21682 | -3/Testing | Destroyed 12 combat bots 21752 | -3/Testing | Build established: Hauler-Mutant 21909 | -3/Testing | First assault squad dispatched 21932 | -3/Testing | Incoming assault squad redirected 22025 | -3/Testing | Found Prototype Processor 22025 | -3/Testing | Identified Exp. Terrain Scan Processor 22055 | -3/Testing | Discovered new exit (range 24) 22491 | -3/Testing | Found Centrium Heavy Armor Plating 22494 | -3/Testing | Found Centrium Heavy Armor Plating 22654 | -3/Testing | Incoming assault squad redirected 22666 | -3/Testing | Unstable Terrabomb Derivative detonated 22746 | -3/Testing | Lost 5 parts (2u2w) 22856 | -3/Testing | Found Quantum Capacitor 22957 | -3/Testing | Incoming assault squad redirected 23033 | -3/Testing | Fabricated Enh. Nova Cannon (x1) 23052 | -3/Testing | P-80 Master assimilated allied Champion 8a 23141 | -3/Testing | Spotted Striker 23149 | -3/Testing | Spotted Striker 23164 | -3/Testing | Spotted Alpha 7 23168 | -3/Testing | Destroyed Striker 23202 | -3/Testing | Core integrity fell below 50% 23223 | -3/Testing | System corruption reached 10% 23240 | -3/Testing | Destroyed 8 combat bots 23246 | -3/Testing | Destroyed Alpha 7 23310 | -3/Testing | Stole the SGEMP Prototype 23406 | -3/Testing | Incoming assault squad redirected 23486 | -3/Testing | High security lockdown imminent 23566 | -3/Testing | High security lockdown engaged 23608 | -3/Testing | Core integrity fell below 20% 23617 | -3/Testing | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 23607_ Slammed into G-67 Veteran. 23608_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 23609_ Slammed into G-73 Enforcer. 23609_ Hcp. Storage Unit destroyed. 23610_ Slammed into G-73 Enforcer. 23611_ G-67 Veteran suffers critical hit. 23611_ Chain reaction triggered in Lgt. Antimatter Reactor. 23611_ G-67 Veteran destroyed. 23611_ E-15 Imp destroyed. 23611_ P-80 Master destroyed. 23611_ G-73 Enforcer destroyed. 23611_ I-47 Archangel destroyed. 23611_ G-67 Veteran destroyed. 23611_ G-73 Enforcer destroyed. 23612_ Acquired 70 matter. 23614_ System corrupted: Energy discharge (-26). 23615_ P-80 Master resets G-67 Veteran, system corruption cleaned. 23616_ Exp. Matter Compressor destroyed. [Achievement: 30k Club] [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ####?###### """######################### | | ########### """######################### | | ########### ######################### | | # ######################################### | | = # ########################### # ######### | | % ######################################### | | ############## ! ##### | | # """ """ ############## """ ##### | | = """" """" ############## """ !!* ##### | | [ % """" """" ############## """ ! ##### | | """ """ + ### ! * ! ##### | | ########## ### = ##### | | """ """ ## # ##########+########### | | """" """ ## + ########## | | """" """ ## # ######## ########## | | = # [ """ ## # ######## ########## | | =%!# ## # ######## ########## | | %[ ########## # # ########## | | *%[ ################## # # ########## | | % =%* !g*%= + # # = # | | = ! g !pg%%/! # """ # # ""# | | = %=*= =gg m*!pg[%*# """ # # """" ""# | | %[ / ! g g!g%%%%# """ # * # """" ""# | | [ = ########g;gbb!;######## + """" T# | | ==% [ = = #######=!b ###### # """" ""# | | %*/ ]= # ###### @""" ###### # ""# | | *! == # ####### """m######% * # ! ""# | | # ### #+###+### ##### """ ### =% # # | | #!# ####### ### % ########## | | # # ####### """ ### # | | # # ####### """ ###### # """ """ | | # # ####### """ ###### # """ """ | | # # """"" ####### ###### # """ """ | | # # """"" ##############+###### # """ """ | | # # """"" ########### + """ """ | | # # ########### # """ """ | | # # "" "" ########### < + | | #[# ""R"" ########### # """ """ | | #!# """" !##############+######### # """ """ | | #*# ########### ##### # """ """ | | #%##+##################### ##### + """ """ | | #! ##################### |####### """ """ | | #| ##################### ####### """ """ | | #| ##################### ####### | | # ## =%################ ####### | | # ## !#### # # ################ | | # ## #### # # = ################ | | # + # = ################ | | ############## # ######################### | | ############## # "" ######################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 55 Energy Capacity 580 Matter Stores 705 Matter Capacity 800 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 12 Power Amplification 30 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 30 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 31 Defensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Transport Network Coupler | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Hvy. Laser | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Adv. Hacking Suite | -6/Factory | Hacked Centrium Heavy Treads | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Drone Bay | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory Transmission Jammer | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -5/Factory Enh. Nova Cannon | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- 30k Club I Think I Know What's Going On No Signal Ooh, Shiny! Party Time Rockin' Loadout The Science Guy Challenges ------------ None Game ------ Seed MagneticUtilityInjector Manual? 0 Play Time 05:08:24 Cumulative 86.9 hours Start 2021.02.16 @ 14:05:11 End 2021.02.16 @ 23:35:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da84970f-848f-4de0-a075-6a87fc96c6ec