Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.11 @ 14:02:38 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (174) 870 Value Destroyed (6055) 6055 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12285 Bonus ------- None Cogmind --------- Core Integrity 1149/1300 Matter 231/300 Energy 395/395 System Corruption 2% Temperature Cool (18) Movement Treading (165) Location -3/Research Parts ------- > --- POWER (2) -------- Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (6) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink Cooling System Huge Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- Wave Gun Heavy Phase Cannon Hardcell Cannon > --- INVENTORY (25) --- Micro Fission Core Micro Fission Core Improved Treads Improved Heavy Treads Advanced Heat Sink High-capacity Matter Pod (200) Quantum Capacitor Transmission Jammer ECM Suite Graphene Brace Experimental EM Disruption Field Authchip [Device] Long-range Tractor Beam Heavy Gatling Laser KE Penetrator Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Hardcell Cannon Hardcell Cannon Datajack Katana Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental EM Disruption Field Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Wave Gun Heavy Gatling Laser Heavy Phase Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Treads Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Quantum Capacitor Transmission Jammer ECM Suite Graphene Brace Authchip [Device] Long-range Tractor Beam KE Penetrator Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Hardcell Cannon Hardcell Cannon Hardcell Cannon Datajack Katana [Rating: 120] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 2 . 1 . 1 . . Utility 8 | . . . 2 1 1 1 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 151 | 8 12 23 34 12 13 31 12 6 Power 15 | 1 2 2 1 1 2 4 1 1 Engine 8 | 1 1 2 1 . 2 1 . . Core 5 | . 1 . . 1 . 3 . . Reactor 2 | . . . . . . . 1 1 Propulsion 47 | 2 3 10 14 2 2 11 3 . Treads 27 | 2 . 7 9 . . 6 3 . Leg 17 | . 3 3 5 2 2 2 . . Wheel 3 | . . . . . . 3 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 2 2 4 10 7 5 6 4 4 Device 27 | 1 1 1 5 5 3 5 3 3 Storage 4 | 1 1 . . 1 . . 1 . Processor 6 | . . 1 1 1 1 1 . 1 Hackware 1 | . . . . . 1 . . . Protection 6 | . . 2 4 . . . . . Artifact . | . . . . . . . . . Weapon 45 | 3 5 7 9 2 4 10 4 1 Energy Gun 13 | 1 1 3 4 . . 2 2 . Energy Cannon 4 | . . . 1 . 1 1 1 . Ballistic Gun 20 | 2 3 4 2 2 1 6 . . Ballistic Cannon 4 | . . . . . 2 . 1 1 Launcher 2 | . . . 1 . . 1 . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 4 1 1 1 5 . 1 Corrupted Parts 3 | . . . . 3 . . . . System Corruption 21 | . . . . 21 . . . . Parts Lost 32 | . 4 . 3 . 2 17 2 4 Power 4 | . 1 . . . 1 2 . . Propulsion 13 | . 2 . . . . 11 . . Utility 9 | . . . 2 . 1 2 . 4 Weapon 6 | . 1 . 1 . . 2 2 . Highest Loss Streak 12 | . 3 . 3 . 1 12 1 2 To Critical Strikes . | . . . . . . . . . Average Backups 17 | . 7 16 19 19 19 18 20 21 Power . | . . 1 1 1 . . . 2 Propulsion 2 | . 1 2 3 3 3 . . 1 Utility 8 | . 2 5 9 8 10 10 9 8 Weapon 5 | . 3 6 4 4 4 5 8 8 Tool/Special . | . . . . . . . . . Unused Backups 35 | . 2 5 8 . 1 7 1 11 Power 2 | . . . . . . . . 2 Propulsion 7 | . . 1 5 . . . . 1 Utility 8 | . 1 . 1 . . 2 . 4 Weapon 17 | . 1 4 2 . 1 5 1 3 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 97 | . 98 98 98 99 99 87 99 97 Engine 6 | . 3 11 9 4 5 2 4 . Core 3 | . 9 . . 2 6 4 5 . Treads 16 | . 4 14 23 . . 15 31 28 Leg 16 | . 22 28 12 38 32 10 . . Device 14 | . 13 5 17 12 12 11 21 23 Storage 8 | . 14 11 9 7 6 5 5 4 Processor 6 | . . . . 14 19 15 10 13 Hackware 1 | . . . . . . 5 5 2 Protection 3 | . . 5 8 1 . . . . Energy Gun 3 | . 4 3 . . . 2 9 8 Energy Cannon 2 | . . . 5 . 1 . 3 4 Ballistic Gun 9 | . 21 17 11 7 2 4 . . Ballistic Cannon 1 | . . . . . 6 2 . . Peak Build Rating 120 | 7 10 18 33 47 58 85 107 120 Average Rating 44 | 6 8 13 28 40 54 65 101 115 On Entrance 39 | . 7 8 17 33 45 57 84 106 Avg Prop Armor Cover (%) 4 | . . . 3 . . 8 5 . Naked Turns . | . . . . . . . . . Heaviest Build 139 | 13 50 57 62 62 74 80 135 139 Greatest Support 171 | 40 40 80 82 75 75 155 171 171 Greatest Overweight (x) 19 | 1 2 1 2 . 1 19 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 Average Capacity 19 | 7 14 20 20 20 20 20 22 25 Most Carried 24 | 2 13 20 20 20 20 20 24 24 Average Carried 17 | 1 7 16 19 19 19 18 21 23 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 Final Carried 24 | 2 13 20 20 19 20 20 23 24 Class Distribution -------------------- 43% | Scavenger-Mutant 26% | Mutant 9% | Skirmisher 7% | Scavenger-Skirmisher 6% | Assassin 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Skirmisher | -4/Factory Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4589 | 343 152 865 970 84 790 944 232 209 Remotely . | . . . . . . . . . Salvage Created 7184 | 247 395 1409 1608 91 773 1547 363 751 Parts 354 | 22 23 77 86 3 30 56 25 32 Haulers Intercepted 12 | . . 2 4 . 3 3 . . Recyclers Shooed 13 | . . 5 1 . 3 3 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 114 | . 12 23 27 . 7 21 13 11 Melee 2 | . . . . . 2 . . . Guns 81 | . 12 23 16 . 2 15 6 7 Cannons 19 | . . . 11 . 2 . 3 3 AOE 11 | . . . . . 1 6 4 . Classes Destroyed 15 | 2 3 5 3 . 1 1 . . Worker 9 | . . . 3 . 4 1 . 1 Builder 9 | . 1 . 1 . 1 5 . 1 Tunneler 10 | 8 . . 1 . . . 1 . Hauler 12 | . . 2 4 . 3 3 . . Recycler 11 | 1 . 3 . 1 2 4 . . Operator 4 | . . 2 2 . . . . . Watcher 8 | . . 3 2 . . 1 1 1 Swarmer 21 | . 3 4 6 . . . 8 . Grunt 41 | . 9 10 8 . 2 5 1 6 Duelist 1 | . . 1 . . . . . . Sentry 20 | . . 8 8 . . 4 . . Hunter 10 | . . . 4 . 1 3 . 2 Programmer 17 | . . . . . 4 6 4 3 Heavy 1 | . . . 1 . . . . . Assembled 3 | . . . . . . 3 . . Best Kill Streak 9 | 6 5 6 4 1 7 9 8 8 Combat Bots Only 8 | . 5 5 4 . 2 5 8 6 Max Kills in Single Turn 3 | 2 1 1 2 1 2 3 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 1 3 3 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 843 | . 107 98 155 . 79 178 105 121 Missed 245 | . 24 27 51 . 22 49 28 44 Hits 598 | . 83 71 104 . 57 129 77 77 Melee 4 | . . 2 . . . 2 . . Projectile 594 | . 83 69 104 . 57 127 77 77 AOE 1 | . . . . . . 1 . . Critical Strikes 17 | . 2 4 2 . 1 6 . 2 Actively Blocked 2 | . . . . . . 2 . . Part Disruptions 3 | . . . . . . 1 1 1 Damage Taken 9951 | . 994 974 1592 . 1010 2977 1039 1365 Core 1242 | . 206 148 142 . 92 394 109 151 Absorbed by Shields 624 | . . . . . 19 . 377 228 Regen/Repaired (Parts) 315 | . . 80 176 . 59 . . . Core Remaining (%) 74 | 100 17 63 74 100 89 60 90 . Volleys Fired 511 | 21 57 96 123 2 41 82 59 30 Largest 3 | 2 2 2 2 2 2 2 3 3 Hottest 271 | 70 100 100 90 51 108 200 271 271 Shots Fired 998 | 41 100 192 244 4 76 150 105 86 Gun 758 | 41 89 191 182 4 22 125 55 49 Cannon 219 | . . . 60 . 54 20 48 37 Launcher 9 | . . . 2 . . 5 2 . Special 12 | . 11 1 . . . . . . Kinetic 581 | 21 54 159 164 4 68 95 9 7 Thermal 390 | 20 46 33 60 . 8 50 94 79 Explosive 7 | . . . . . . 5 2 . Electromagnetic 20 | . . . 20 . . . . . Robot Hit Streak 23 | 7 14 23 17 6 11 9 10 14 Robot Miss Streak 4 | 2 3 3 3 . 3 4 3 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 9 | . 4 1 1 . . 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . Shots Hit Robots 699 | 26 67 140 184 3 64 104 48 63 Core Hits 345 | 10 26 51 80 2 21 90 30 35 Critical Kills 7 | . . 1 . . . 5 . 1 Critical Parts Destroyed 4 | . . 2 2 . . . . . Critical Strikes 24 | 3 2 6 2 . 1 6 1 3 Burn 11 | 3 2 3 . . . . 1 2 Meltdown 1 | . . . . . . . . 1 Destroy 10 | . . 3 2 . . 5 . . Blast 1 | . . . . . . 1 . . Sever 1 | . . . . . 1 . . . Melee Attacks 66 | . . . 1 9 32 18 6 . Impact . | . . . . . . . . . Slashing 66 | . . . 1 9 32 18 6 . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . . . 7 3 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17426 | 381 798 2067 3135 50 2481 4516 1691 2307 Guns 10809 | 381 774 2064 1990 50 317 2957 1025 1251 Cannons 3724 | . . . 986 . 901 455 402 980 Explosions 1611 | . . . 116 . 311 917 191 76 Melee 1167 | . . . . . 908 186 73 . Ramming 91 | . . 3 43 . 44 1 . . Kinetic 7252 | 180 405 1607 1711 50 1093 1842 68 296 Thermal 7337 | 201 393 457 986 . 436 1570 1359 1935 Explosive 1129 | . . . . . . 862 191 76 Electromagnetic 450 | . . . 395 . . 55 . . Impact . | . . . . . . . . . Slashing 1167 | . . . . . 908 186 73 . Piercing . | . . . . . . . . . Highest Corruption 22 | . . 4 . 22 4 6 2 2 Average Corruption 3 | . . 4 . 2 2 4 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . . 17 . 1 10 19 10 . Message Errors 15 | . . 4 . . 3 6 2 . Matter Fused 10 | . . 4 . . 1 3 2 . Heat Flow Errors 7 | . . 1 . . 2 3 1 . Energy Discharges 9 | . . 2 . 1 2 3 1 . Parts Fused 2 | . . 1 . . . 1 . . Data Loss (minor) 5 | . . 3 . . . . 2 . Data Loss (major) 2 | . . . . . 1 . 1 . Misfires 3 | . . 1 . . 1 1 . . Alerts 3 | . . 1 . . . 1 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 380 | . . . 23 . 236 50 7 64 Projectiles 158 | . . . 23 . 58 6 7 64 Explosions 44 | . . . . . . 44 . . Melee 178 | . . . . . 178 . . . Knockbacks 11 | . . . 1 . 4 2 . 4 Impact 1 | . . . 1 . . . . . Kinetic 8 | . . . . . 4 2 . 2 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 314 | . . . . . 73 203 38 . Shots 5 | . . . . . 1 3 1 . Rammed 7 | . . 1 5 . . 1 . . Targets Rammed 8 | . . 1 5 . 1 1 . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 309 | 63 255 210 . . 252 276 309 195 Average Temperature 69 | 29 90 58 . . 36 89 105 40 Received Heat Transfer 1796 | . 483 333 234 . 171 381 39 155 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 3 . 2 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 24 | 2 3 . 2 . . 5 1 11 Heat Transferred 12386 | 814 1236 1221 1591 . 335 2475 1951 2763 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . 1 . . 1 1 1 1 Low Security (%) 92 | 100 100 87 100 100 88 68 98 91 Level 1 7 | . . 12 . . 11 31 1 8 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 353 | 15 90 320 183 37 353 323 216 220 Initial 163 | . . . 131 37 . 163 63 55 Average 76 | 2 23 71 60 4 68 144 119 100 Influence Increases 4448 | 45 330 708 887 31 574 1010 516 347 Destroy 0b10 Robot/C 2220 | . 240 460 540 . 140 360 260 220 Destroy 0b10 Robot/NC 315 | 45 5 50 65 5 50 70 10 15 Destroy Leader 608 | . 50 130 192 . 54 98 42 42 Successful Hack 154 | . 28 5 9 17 40 31 24 . Disable Machine 450 | . . 15 45 . 195 90 75 30 Destroy Structure 461 | . 7 3 6 9 80 226 90 40 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 225 | . . 45 15 . 15 135 15 . Influence Decreases 4236 | 45 330 396 1117 113 239 1214 541 241 Entered New Map 517 | . . . 181 45 . 172 68 51 Time Decay 2763 | 45 290 396 652 68 219 490 453 150 Lost Part 302 | . 40 . 30 . 20 152 20 40 Purge Threat 654 | . . . 254 . . 400 . . Squads Dispatched 29 | . 2 1 3 3 3 10 4 3 Investigation 6 | . 1 . . 2 . 2 . 1 Extermination 12 | . . . . 1 3 4 3 1 Reinforcement 7 | . 1 1 3 . . 1 1 . Assault . | . . . . . . . . . Garrison 4 | . . . . . . 3 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 17 | . 1 4 5 1 1 1 . 4 Communications Jammed 5 | . . . . . . 1 . 4 Distress Signals 4 | . . . . . . . . 4 Times Spotted 203 | . 21 36 59 2 9 33 20 23 Peak Tracking Total 8 | . 8 6 6 1 2 7 5 8 Tactical Retreats 8 | . . 2 1 . 1 3 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 1 . 1 . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 30 | . . 1 3 . 13 6 5 2 Max in Single Turn 10 | . . 1 1 . 10 3 1 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 40 | . 6 2 7 4 7 8 4 2 Terminals 26 | . 5 . 4 3 5 6 3 . Fabricators 3 | . . . . 1 . 1 . 1 Repair Stations 5 | . 1 1 1 . 2 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 4 | . . 1 1 . . 1 1 . Garrison Access 1 | . . . 1 . . . . . Total Hacks 92 | . 20 4 20 12 8 17 6 5 Successful 41 | . 7 3 11 4 3 10 3 . Failed 49 | . 13 . 8 8 5 7 3 5 Catastrophic 14 | . 3 . 3 . 3 3 1 1 Database Lockouts 2 | . . 1 1 . . . . . Manual 48 | . 17 . 7 8 5 9 2 . Terminals 60 | . 18 . 10 8 5 14 5 . Fabricators 10 | . . . . 4 . 2 . 4 Repair Stations 11 | . 2 2 4 . 3 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 9 | . . 2 5 . . 1 1 . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 17 | . 6 . 3 1 . 6 1 . Record 1 | . 1 . . . . . . . Part Schematic 6 | . 5 . . 1 . . . . Unreport Threat 6 | . . . 2 . . 4 . . Registered Components 3 | . . . 1 . . 1 1 . Registered Prototypes 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . 1 . 1 . . Load Schematic 2 | . . . . 1 . 1 . . Repair Station Hacks 9 | . 1 2 4 . 2 . . . Scan Component 5 | . 1 1 2 . 1 . . . Repair 4 | . . 1 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 1 3 . . 1 1 . Retrieve Study 6 | . . 1 3 . . 1 1 . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 6 | . . . . 2 1 2 1 . Terminals 5 | . . . . 2 1 1 1 . Assimilate 2 | . . . . 1 . . 1 . Botnet 3 | . . . . 1 1 1 . . Fabricators 1 | . . . . . . 1 . . Recompile 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 6 1 5 4 7 6 3 2 Full Trace Events 3 | . . . . 2 . . . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 5 . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . 1 3 . . 1 1 . Parts Repaired 4 | . . 1 2 . 1 . . . Time 136 | . . 26 91 . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . . . 1 . . 1 . Largest Group 1 | . . . . 1 . . 1 . Highest-Rated Group 10 | . . . . 10 . . 10 . Highest-Rated Ally 10 | . . . . 10 . . 10 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 5017 | 99 136 . 274 461 871 1538 1334 304 Sensors 2728 | . . . . 461 770 518 675 304 Terrain 262 | . . . . . . . 77 185 Seismic 931 | 99 136 . 274 339 83 . . . T.N.C. 1985 | . . . . . 786 1199 . . Machine Analysis 4507 | . . . . 460 871 1538 1334 304 Jamming 2241 | . . . . 2 815 385 911 128 ECM 66 | . . . . . . . 66 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 10175 | 252 1023 1469 2922 462 871 1538 1334 304 Spaces Moved 4772 | 90 419 563 1358 378 505 726 624 109 Core 12 | 6 . . . . . 6 . . Treads 2299 | 84 49 205 936 . . 292 624 109 Legs 2326 | . 370 358 422 378 505 293 . . Wheels 135 | . . . . . . 135 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 105 102 102 102 164 165 Average Speed 154 | 154 187 179 164 104 117 138 164 165 Slowest Speed 1000 | 160 260 190 245 105 176 1000 165 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . . . . . 3 3 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 72 59 69 10 13 25 15 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 74 | . 8 . . 9 10 31 15 1 Terrain Destroyed 310 | . 9 . 3 9 80 138 50 21 Melee 34 | . . . . 9 5 15 5 . Projectile 137 | . 9 . . . 20 68 33 7 AOE 139 | . . . 3 . 55 55 12 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 6491 | 158 541 841 1809 425 657 1064 830 166 Wait 689 | 38 28 93 213 14 41 141 109 12 Move 4764 | 89 418 562 1357 377 504 725 623 109 Hop . | . . . . . . . . . Pick Up 94 | 1 11 26 20 3 6 17 9 1 Fast Attach 62 | 7 7 4 13 2 4 22 . 3 Attach 41 | . 2 10 8 2 3 9 4 3 Detach 22 | . 5 6 3 . 1 5 . 2 Swap 119 | 1 6 16 26 9 18 24 13 6 Drop 115 | 1 7 27 40 7 6 20 7 . Fire 511 | 21 57 96 123 2 41 82 59 30 Melee 66 | . . . 1 9 32 18 6 . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush 7 | . . 1 5 . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: [Tes]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 253 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 6) 407 | -10/Materials | Core integrity fell below 50% 447 | -10/Materials | Lost 3 parts (1p2n) 622 | -10/Materials | Discovered new exit (range 13) 699 | -10/Materials | Discovered new exit (range 3) 731 | -10/Materials | Build established: Scavenger-Mutant 1178 | -10/Materials | Core integrity fell below 20% 1260 | -10/Materials | Discovered new exit (range 8) 1276 | -10/Materials | Entered another Materials area 1276 | -9/Materials | Evolved 2 slots: Propulsion x2 1502 | -9/Materials | Discovered new exit (range 3) 1509 | -9/Materials | Identified exit to Mines 1729 | -9/Materials | Central database locked down 1947 | -9/Materials | Discovered new exit (range 11) 1998 | -9/Materials | Repaired Aluminum Leg 2702 | -9/Materials | Discovered new exit (range 15) 2745 | -9/Materials | Entered another Materials area 2745 | -8/Materials | Evolved 2 slots: Utility x2 2982 | -8/Materials | Lost 3 parts (2u1w) 3198 | -8/Materials | Repaired Arm. Treads 3252 | -8/Materials | Repaired Corrupted Arm. Treads 3722 | -8/Materials | Discovered new exit (range 16) 4138 | -8/Materials | Discovered new exit (range 11) 4320 | -8/Materials | Build established: Mutant 4788 | -8/Materials | Central database locked down 5667 | -8/Materials | Identified exit to Factory 5667 | -8/Materials | Entered Factory 5667 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5969 | -7/Factory | Discovered new exit (range 7) 5975 | -7/Factory | Identified exit to Factory 6053 | -7/Factory | Build established: Assassin 6127 | -7/Factory | System corruption reached 10% 6129 | -7/Factory | Entered another Factory area 6129 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6525 | -6/Factory | Repaired Carbon-fiber Leg+ 6864 | -6/Factory | Discovered new exit (range 16) 6983 | -6/Factory | Identified exit to Factory 7000 | -6/Factory | Entered another Factory area 7000 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7236 | -5/Factory | Build established: Scavenger-Skirmisher 7487 | -5/Factory | Lost 12 parts (2p7n1u2w) 7622 | -5/Factory | Assembled infested ambush trap array 7720 | -5/Factory | Lost 3 parts (3n) 8051 | -5/Factory | Build established: Scavenger-Mutant 8161 | -5/Factory | Garrison activated, responded to threat 8387 | -5/Factory | Discovered new exit (range 14) 8458 | -5/Factory | Identified exit to Factory 8538 | -5/Factory | Entered another Factory area 8538 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8784 | -4/Factory | Spotted B-86 Titan 8857 | -4/Factory | Destroyed 8 combat bots 9104 | -4/Factory | Build established: Scavenger-Tank 9218 | -4/Factory | Found Quantum Capacitor 9484 | -4/Factory | Build established: Skirmisher 9797 | -4/Factory | Discovered new exit (range 5) 9801 | -4/Factory | Identified exit to Research 9872 | -4/Factory | Entered Research 9872 | -3/Research | Evolved 2 slots: Utility x2 9895 | -3/Research | Discovered new exit (range 19) 9936 | -3/Research | Found Prototype Device 9936 | -3/Research | Identified Exp. EM Disruption Field 10152 | -3/Research | Garrison activated, responded to threat 10176 | -3/Research | Self-destructed Last Messages --------------- 10155_ Adv. Heat Sink destroyed. 10156_ Destroyed Imp. Antigrav System. 10156_ P-80 Master destroyed. 10156_ K-01 Serf collects debris. 10162_ U-05 Engineer builds a Door. 10163_ K-01 Serf collects debris. 10164_ Destroyed Imp. Antigrav System. 10164_ K-01 Serf destroyed. 10164_ U-05 Engineer lays Concrete. 10166_ K-01 Serf collects debris. 10167_ U-05 Engineer builds a Wall. 10169_ P-80 Master destroyed. 10169_ Destroyed Lgt. Ion Engine. 10169_ K-01 Serf knocked back. 10169_ U-05 Engineer destroyed. 10169_ W-44 Eye sends out distress signal. 10170_ U-05 Engineer builds a Wall. 10176_ Slug penetrates Wall. 10176_ Penetrated by Slug. 10176_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ##?########?###?##?#?????????????????????????????? | | ##### ? ? #?????????????????????????????? | | ?? ##### ? # ??? ?? ????????????????????? | | ? ?#?##?? #? + ??? #???????????????????? | | ??# / ? # ??#??#?????????????????????? | | ? ##?## ? # #?? ?? #????????????????? | | ##### ? # ##?? ? ?##? ?????????????? | | ###########? ?? ? ###?? ? ?#???????????????? | | ! ### + ### ?? ?#? ??+??????????? | | !! ### # ### ## ? ???????????? | | ""##?##### ### ### ?# #??????????? | | ""##### ###+###### ? ? ?????? | | Y"# #? ? ??????? | | ""# t #? ???#???? | | ! ""# # ? ? ?? ?? | | + *% #####??#???? | | # ###?##?????? | | ######### % h #??#?###???? | | ######### h k #######????? | | %% u ##?#??#????? | | h # ##???? | | = =A # ####?? | | !! ##"" " ##############% # ??? #???#? | | ! ##########""F""#% # ######% #?? #####? | | T######?## "" ;%% u=u #h # # ???? | | ?###############= @ |%[!!;% ^# ? ??????? | | ? #?############## !%|s/% +?? # ? | | #########?###### ! [%!# # # ??? | | ##?+#####?########?## % ;s k# ? ?""? | | ? ? ##################### st #?? ? # ??? | | ? ####### ## ? # # ? ?? ? | | ???? "?"? ########?## # u# ? # ? | | ? ??""S"?" ##########? # "##?###???## | | ? ? ? ?? ###?#######? """ / ???? | | ? ? ? #####??#### """ # ? | | ??##?#??#####?###?###### ?""" ?# ?? ??? | | ??? ?? ?##??#?#??##??###? # ? ??? | | ?? ? ?#?##?#####?####? #R ########???? | | ??????? ########################## ##?##? ? ?? | | ?????????##############?# ? ?? # #??#????? ? | | ?????????#########???#### ? + ###?#????"?? | | ?????????????####?###?### ? ? # ##?#?? ????? | | ???????????#??##?####??## ? ? ?# ##???#? ???" | | ??????????????#?###??#### ??? # #???#?? ??? | | ????????????##????#??####? ??? # #??????????? | | ????????????????????#####? ??? ?? ???#?????????? | | ?????????????????????????? ???????? ???#????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 37 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Imp. Trap Extractor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 11% | -9/Materials Arm. Treads | 62% | -8/Materials Arm. Treads | 79% | -8/Materials | Corrupted Carbon-fiber Leg | 46% | -6/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked KE Penetrator | -5/Factory | Hacked Wave Gun | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlDisruptionRipteeth Manual? 0 Play Time 01:23:57 Cumulative 363.6 hours Start 2026.01.11 @ 02:17:51 End 2026.01.11 @ 14:02:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 245 Adventurer 3 Explorer 0 Win Type - Total 16 Types 8/1/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de71e84c-8ecd-405b-bafd-3ad7ecb5d7fc