Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 15:55:40 Player: chebyrekser Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (160) 800 Value Destroyed (4317) 4317 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (3288) 3288 TOTAL SCORE: 16485 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 228 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 67/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Terrain Scanner Advanced Thermal Shield Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Backup Power VII > --- PROPULSION ------- Biometal Heavy Treads Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Gravity Neutralizer Machine Analyzer Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Transmission Jammer Advanced Reaction Control System Advanced Thermal Shield Hacking Suite Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Helical Railgun Helical Railgun > --- INVENTORY -------- Improved Flight Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Component Analysis Suite Cooled Particle Cannon Heavy Missile Launcher Fusion Bomb Launcher Scythe [Rating: 137] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Scythe Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 . 2 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 1 . . . 1 . . . . . . Utility 13 | . . 1 1 1 2 . . 1 2 1 . 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 152 | 7 5 24 38 11 1 2 5 2 4 5 10 16 8 14 Power 20 | 1 . 4 3 1 . . . . . 2 . 3 1 5 Engine 10 | 1 . 4 3 . . . . . . 1 . 1 . . Core 2 | . . . . 1 . . . . . . . 1 . . Reactor 8 | . . . . . . . . . . 1 . 1 1 5 Propulsion 38 | 2 2 7 9 6 . . 1 1 . 1 2 1 1 5 Treads 14 | 1 1 4 7 . . . . . . . . 1 . . Leg . | . . . . . . . . . . . . . . . Wheel 7 | 1 1 3 2 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight 16 | . . . . 6 . . 1 1 . 1 2 . . 5 Utility 61 | 2 1 8 14 3 1 1 2 1 4 2 4 9 6 3 Device 28 | 1 . 5 4 . . . . . 2 2 4 5 4 1 Storage 5 | 1 1 . . 1 . . 1 . . . . 1 . . Processor 7 | . . . 2 . . 1 1 . . . . 2 1 . Hackware 11 | . . . 1 2 1 . . 1 2 . . 1 1 2 Protection 10 | . . 3 7 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 2 5 12 1 . 1 2 . . . 4 3 . 1 Energy Gun 10 | . 1 3 5 1 . . . . . . . . . . Energy Cannon 4 | . . . 1 . . . 1 . . . 2 . . . Ballistic Gun 12 | 2 1 2 3 . . . 1 . . . . 3 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . 2 . . 1 . . . . 1 . . 1 Special Weapon 1 | . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 4 1 . 1 1 . 1 1 4 1 1 . Parts Lost 58 | . 2 5 9 . . . . . . . 7 9 3 23 Power 11 | . . 2 2 . . . . . . . 1 1 . 5 Propulsion 18 | . 1 1 4 . . . . . . . 2 2 1 7 Utility 20 | . . 1 . . . . . . . . 4 5 1 9 Weapon 9 | . 1 1 3 . . . . . . . . 1 1 2 Highest Loss Streak 21 | . 2 3 4 . . . . . . . 4 7 3 21 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Backups 15 | 5 9 23 24 7 7 8 9 9 9 9 9 8 7 7 Power . | 1 1 1 1 . . . . . . . . . . . Propulsion 3 | 2 3 3 5 1 2 2 2 2 2 2 2 . . . Utility 6 | . 3 9 9 3 4 5 5 5 3 4 4 3 3 2 Weapon 4 | 1 1 7 7 1 1 1 2 2 2 2 2 4 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 35 | 2 5 6 8 5 . . 2 2 2 . 1 1 . 1 Power 3 | . 1 . . 1 . . . . . . . 1 . . Propulsion 5 | 2 . 2 1 . . . . . . . . . . . Utility 14 | . 1 2 3 3 . . 1 1 1 . 1 . . 1 Weapon 12 | . 3 2 4 . . . 1 1 1 . . . . . Tool/Special 1 | . . . . 1 . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 98 99 93 99 100 99 99 95 90 84 61 51 Engine 5 | . 14 10 9 . . . . . . 1 . 1 . . Core 1 | . . . . 6 6 6 6 5 5 3 . 2 . . Treads 7 | . 13 13 17 . . . . . . . . . . . Wheel 9 | . 14 19 17 . . . . . . . . . . . Flight 13 | . . . . 37 33 33 33 35 31 28 27 20 11 8 Device 11 | . 14 17 11 7 6 6 6 5 5 8 8 14 9 8 Storage 7 | . 14 11 9 5 6 6 6 5 5 4 4 4 4 3 Processor 6 | . . . 7 7 6 12 13 11 10 9 9 12 15 13 Hackware 10 | . . . . 16 20 20 20 21 30 28 26 20 14 13 Protection 2 | . . 4 6 . . . . . . . . . . . Energy Gun 5 | . 4 13 8 . . . . . . . . . . . Ballistic Gun 7 | . 22 8 8 7 6 6 5 . . . . 2 3 . Slashing Weapon 2 | . . . . 6 6 3 5 5 5 4 3 2 . . Peak Build Rating 137 | 8 9 21 34 43 46 55 63 68 83 94 93 137 96 125 Average Rating 44 | 5 8 18 29 41 45 54 59 66 77 88 85 99 77 79 On Entrance 46 | . 8 9 21 31 43 46 55 61 68 80 89 65 60 67 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 104 | 11 88 99 104 93 19 24 28 29 28 35 29 41 33 48 Greatest Support 91 | 20 20 26 42 25 25 25 28 31 31 47 32 91 33 61 Greatest Overweight (x) 9 | . 5 9 9 4 . . 8 . . . . 1 . . Average Overweight (x) . | . 2 4 4 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 8 8 10 10 10 10 10 10 10 10 Average Capacity 16 | 6 16 25 25 7 8 8 9 10 10 10 10 10 10 8 Most Carried 25 | 8 15 25 25 25 8 8 10 10 10 10 10 10 10 10 Average Carried 15 | 5 9 23 24 7 7 8 9 9 9 9 9 8 7 7 Final Capacity 25 | 8 25 25 25 8 8 8 10 10 10 10 10 10 10 5 Final Carried 25 | 8 15 25 25 8 8 8 10 10 10 10 8 9 9 3 Class Distribution -------------------- 37% | Mutant 19% | Hacker-Sprinter 14% | Scavenger-Mutant 6% | Hacker-Mutant 5% | Wizard-Scout 5% | Wizard-Sprinter 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Mutant | -3/Research Wizard-Scout | -3/Quarantine Wizard-Assassin | -2/Research Hacker-Scout | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Matter Collected 5286 | 282 256 650 1155 283 124 161 415 135 525 130 126 538 295 211 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6838 | 137 341 1101 1825 283 . 535 543 131 671 144 157 465 295 210 Parts 381 | 8 33 70 89 23 . 1 29 16 42 4 5 29 12 20 Haulers Intercepted 6 | . 1 2 3 . . . . . . . . . . . Recyclers Shooed 12 | . 2 2 4 . . . . . . . 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Combat Hostiles Destroyed 82 | . 9 24 31 . . 2 . . . . 3 1 . 12 Guns 60 | . 9 24 26 . . . . . . . . 1 . . AOE 21 | . . . 4 . . 2 . . . . 3 . . 12 Classes Destroyed 14 | 2 5 4 . . . 1 . . . . . 1 . 1 Worker 17 | . . 1 1 2 . . 6 2 3 . 1 . 1 . Builder 14 | . 1 1 1 1 . . . 3 2 . . 4 1 . Tunneler 7 | 2 . . . . . . . 2 3 . . . . . Hauler 6 | . 1 2 3 . . . . . . . . . . . Recycler 19 | 1 1 . 3 2 . . 3 . 4 1 . 2 2 . Mechanic 1 | . . . . . . . . . . . . 1 . . Operator 7 | . . 2 . 2 . . 2 . 1 . . . . . Watcher 7 | . 2 2 . 2 . . 1 . . . . . . . Swarmer 24 | . 6 4 4 . . . . . . . . . . 10 Grunt 36 | . 3 12 18 . . . . . . . 3 . . . Duelist 2 | . . 1 1 . . . . . . . . . . . Sentry 16 | . . 7 8 . . . . . . . . 1 . . Programmer 2 | . . . . . . . . . . . . . . 2 Compactor 2 | . . . . . . 2 . . . . . . . . Best Kill Streak 8 | 2 5 5 8 2 . 2 3 2 3 1 3 2 1 8 Combat Bots Only 8 | . 3 4 7 . . 2 . . . . 3 1 . 8 Max Kills in Single Turn 5 | 1 1 2 2 1 . 1 1 1 1 1 3 1 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 5 | . . . 2 . . 1 . . . . 3 . . 5 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Hostile Shots Fired 680 | . 60 108 157 . . . 17 . 2 . 58 101 15 162 Missed 239 | . 19 25 37 . . . 9 . 1 . 24 44 9 71 Hits 441 | . 41 83 120 . . . 8 . 1 . 34 57 6 91 Melee 8 | . . 2 . . . . . . . . . . . 6 Projectile 433 | . 41 81 120 . . . 8 . 1 . 34 57 6 85 AOE 5 | . . . . . . . . . . . . . . 5 Critical Strikes 15 | . . 3 1 . . . . . . . 2 3 . 6 Part Disruptions 1 | . . . . . . . . . . . . 1 . . Damage Taken 8779 | . 378 1053 2134 . . . 104 . 21 . 748 1149 205 2987 Core 2889 | . 88 161 393 . . . 20 . . . 204 416 79 1528 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 9 | . . . . . . . . . . . . 9 . . Regen/Repaired (Parts) 127 | . 57 70 . . . . . . . . . . . . Core Remaining (%) 80 | 100 64 59 28 100 . . 97 100 100 . 84 71 . . Volleys Fired 381 | 8 64 96 120 8 . 5 9 3 . . 20 18 15 15 Largest 2 | 2 2 2 2 2 . 1 1 1 . . 2 2 1 2 Hottest 130 | 40 85 130 86 48 . 39 90 90 . . 90 90 90 91 Shots Fired 658 | 12 128 190 225 10 . 5 11 3 . . 22 21 15 16 Gun 596 | 12 128 190 219 10 . . 4 . . . . 20 11 2 Cannon 35 | . . . 2 . . . 7 3 . . 19 1 2 1 Launcher 27 | . . . 4 . . 5 . . . . 3 . 2 13 Special . | . . . . . . . . . . . . . . . Kinetic 340 | 12 112 58 111 10 . . 4 . . . . 20 11 2 Thermal 291 | . 16 132 110 . . . 7 3 . . 19 1 2 1 Explosive 27 | . . . 4 . . 5 . . . . 3 . 2 13 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 25 | 10 11 11 25 7 . 6 . . . . 1 5 4 3 Robot Miss Streak 6 | . 5 6 5 2 . . 2 . . . 1 1 1 1 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 10 | . 2 1 7 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 493 | 10 73 123 173 20 . 5 14 8 18 2 4 25 8 10 Core Hits 235 | 5 32 45 77 9 . 5 8 4 8 1 6 8 6 21 Critical Kills 3 | . . . 1 . . . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 18 | . . 4 10 . . . 1 . . . . 2 1 . Burn 13 | . . 4 9 . . . . . . . . . . . Destroy 3 | . . . 1 . . . . . . . . 1 1 . Sever 2 | . . . . . . . 1 . . . . 1 . . Melee Attacks 197 | . . . 1 41 1 . 39 21 29 4 31 30 . . Impact . | . . . . . . . . . . . . . . . Slashing 197 | . . . 1 41 1 . 39 21 29 4 31 30 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 44 | . . . . 7 . . 9 7 12 1 2 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14643 | 83 768 1889 3165 847 . 1232 862 515 1051 102 585 1215 229 2100 Guns 6630 | 83 768 1889 2833 88 . . 22 . . . . 685 229 33 Cannons . | . . . . . . . . . . . . . . . Explosions 4024 | . . . 332 . . 1232 . . . . 412 . . 2048 Melee 3970 | . . . . 759 . . 840 515 1051 102 173 530 . . Ramming 19 | . . . . . . . . . . . . . . 19 Kinetic 3625 | 83 655 504 1326 88 . . 22 . . . . 685 229 33 Thermal 3005 | . 113 1385 1507 . . . . . . . . . . . Explosive 4024 | . . . 332 . . 1232 . . . . 412 . . 2048 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3970 | . . . . 759 . . 840 515 1051 102 173 530 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 9 15 . . 2 4 12 . 4 Average Corruption 5 | . . . . . . 9 12 . . 2 2 3 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 54 | . . . . . . 3 25 . . . 7 15 . 4 Message Errors 7 | . . . . . . . 3 . . . 2 2 . . Matter Fused 16 | . . . . . . 1 4 . . . 3 7 . 1 Heat Flow Errors 5 | . . . . . . 1 1 . . . 1 1 . 1 Energy Discharges 7 | . . . . . . . 6 . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . 1 4 . . . . 1 . 1 Data Loss (major) 3 | . . . . . . . 3 . . . . . . . Misfires 4 | . . . . . . . 2 . . . 1 1 . . Alerts 1 | . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . 2 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots 30 | . . . . . . . 6 3 . . 17 1 2 1 Effects 3 | . . . . . . . . 1 . . 1 1 . . Energy Bleed 2 | . . . . . . . . 1 . . 1 . . . Heat Surge 1 | . . . . . . . . . . . . 1 . . Overflow Damage 1009 | . . . 3 161 . . 155 122 228 . 24 87 . 229 Projectiles . | . . . . . . . . . . . . . . . Explosions 232 | . . . 3 . . . . . . . . . . 229 Melee 777 | . . . . 161 . . 155 122 228 . 24 87 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 238 | . . . 32 . . . . . . . . . 78 128 Shots 6 | . . . 2 . . . . . . . . . 2 2 Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 361 | . 184 361 328 11 . 171 229 76 7 6 135 259 14 100 Average Temperature 61 | . 73 95 56 7 . 106 62 13 1 4 99 118 10 50 Received Heat Transfer 1565 | . 54 435 873 . . . 12 . . . 45 45 . 101 Effects 9 | . . 7 2 . . . . . . . . . . . Shutdowns 2 | . . 1 1 . . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . Matter Decay 2 | . . 1 1 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . . Total Turns 19 | . . . . . . . . . . . . 19 . . Longest Duration 19 | . . . . . . . . . . . . 19 . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 14 | . 2 5 7 . . . . . . . . . . . Heat Transferred 7807 | . 259 3589 3959 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Maximum Alert Level 3 | . . . 1 . . . . . . . . . . 3 Low Security (%) 88 | 100 100 100 54 100 100 100 100 100 100 100 100 100 100 34 Level 1 10 | . . . 45 . . . . . . . . . . 31 Level 2 1 | . . . . . . . . . . . . . . 27 Level 3 . | . . . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 726 | 5 115 181 368 107 7 20 81 34 24 5 137 41 85 726 Initial 107 | . . . 33 107 7 . 7 32 . . . 41 . 54 Average 87 | 1 46 95 169 26 2 6 35 9 7 . 96 11 9 357 Influence Increases 5351 | 15 337 825 927 186 1 20 283 92 180 7 358 275 170 1675 Destroy 0b10 Robot/C 1800 | . 180 480 620 . . . . . . . 60 20 . 440 Destroy 0b10 Robot/NC 395 | 15 25 40 40 45 . . 60 35 65 5 5 35 20 5 Destroy Leader 446 | . 46 138 136 4 . . 2 . . . . 10 . 110 Allied During Kill 127 | . . . . . . . . . . . . . . 127 Successful Hack 237 | . 10 10 29 42 . . 4 16 24 . 41 18 15 28 Disable Machine 345 | . 15 45 45 30 . . 45 15 15 . 75 30 . 30 Anti-Garrison Action 50 | . . . . . . . . . . . . . . 50 Destroy Structure 841 | . 1 7 42 20 1 20 22 26 16 2 102 57 60 465 Partial Spotted 240 | . . . . 45 . . 30 . 60 . 30 30 . 45 Lose Combat Pursuer 870 | . 60 105 15 . . . 120 . . . 45 75 75 375 Influence Decreases 4642 | 15 337 744 771 406 18 10 226 157 182 5 286 349 85 1051 Entered New Map 294 | . . . 48 130 10 . 3 35 2 . 2 33 . 31 Time Decay 3010 | 15 317 603 483 276 8 10 223 122 173 5 214 266 65 230 Lost Part 520 | . 20 40 90 . . . . . . . 70 50 20 230 Lost Ally 560 | . . . . . . . . . . . . . . 560 Purge Threat 258 | . . 101 150 . . . . . 7 . . . . . Squads Dispatched 38 | . 2 4 5 2 . . 2 . 2 . 4 5 3 9 Investigation 5 | . . 1 1 . . . . . . . 1 . 1 1 Extermination 13 | . . . . 1 . . 2 . 2 . 1 3 1 3 Reinforcement 17 | . 2 3 1 1 . . . . . . 2 2 1 5 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Distress Signals 15 | . 1 3 1 . . . 2 . 1 . 1 3 1 2 Communications Jammed 13 | . . . . . . . . . . . . 13 . . Distress Signals 13 | . . . . . . . . . . . . 13 . . Times Spotted 237 | . 22 38 40 5 . 6 13 . 3 1 19 30 8 52 Peak Tracking Total 15 | . 3 4 6 1 . 4 6 . 2 1 14 15 5 14 Tactical Retreats 27 | . 2 4 1 . . . 4 . . . 1 5 3 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Traps Triggered 12 | . 1 1 1 . 1 . 3 . 1 . 3 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 18 | . . . . . . . . . 6 . . 12 . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Machines Disabled 26 | . 1 3 3 2 . . 3 1 1 . 6 2 . 4 Max in Single Turn 1 | . 1 1 1 1 . . 1 1 1 . 1 1 . 1 Garrison Access 7 | . . . . 1 1 . 1 1 1 . . 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Machines Accessed 79 | . 4 9 9 7 1 . 6 4 9 . 10 5 9 6 Terminals 60 | . 3 7 8 3 . . 5 3 7 . 7 4 7 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . 1 1 . . . . . . . . 1 . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . Scanalyzers 6 | . . 1 1 . . . . . 1 . 2 . 1 . Garrison Access 7 | . . . . 1 1 . 1 1 1 . . 1 1 . Total Hacks 236 | . 9 20 31 12 1 . 17 15 35 . 46 28 12 10 Successful 126 | . 6 9 11 5 1 . 5 8 21 . 30 19 8 3 Failed 109 | . 3 11 20 7 . . 12 7 14 . 15 9 4 7 Catastrophic 22 | . 1 2 4 2 . . 1 1 4 . 2 . 1 4 Database Lockouts 1 | . . . . . . . . . . . 1 . . . Manual 126 | . 3 12 17 7 . . 12 11 21 . 26 14 2 1 Terminals 191 | . 7 16 29 6 . . 16 14 28 . 30 25 10 10 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . 2 2 . . . . . . . . 1 . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . Scanalyzers 25 | . . 2 2 . . . . . 5 . 15 . 1 . Garrison Access 10 | . . . . 1 1 . 1 1 2 . . 3 1 . Terminal Hacks 76 | . 3 3 7 2 . . 3 6 10 . 17 16 6 3 Record 10 | . . . . . . . . . 1 . 4 1 3 1 Robot Analysis 3 | . . . . . . . . . 1 . . 1 . 1 Prototype ID Bank 7 | . 2 . 2 . . . 1 . . . 1 1 . . Open Door 3 | . . . . . . . . . . . . . 3 . Level Access Points 4 | . . . . . . . 1 1 1 . . 1 . . Emergency Access Points 3 | . . . . 1 . . 1 . . . . 1 . . Machine Index 2 | . . . . . . . . . . . 1 1 . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . Unreport Threat 4 | . . 1 1 . . . . . 2 . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . Disarm Traps 4 | . . . . . . . . . 1 . 1 2 . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . Security Status 2 | . . . . . . . . . . . 1 1 . . Patrol Status 1 | . . . . . . . . . . . 1 . . . Garrison Status 1 | . . . . . . . . . . . 1 . . . Recall Extermination 3 | . . . . . . . . . 1 . . 2 . . Hauler Manifests 5 | . 1 1 1 . . . . 1 . . 1 . . . Registered Components 4 | . . . 1 . . . . 1 . . 1 1 . . Registered Prototypes 4 | . . . . . . . . 1 1 . 1 1 . . Zone Layout 10 | . . . 2 . . . . 1 1 . 3 3 . . Disengage Seal 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . . . . . . Scan Component 2 | . 1 1 . . . . . . . . . . . . Repair 2 | . 1 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 18 | . . 2 2 . . . . . 5 . 8 . 1 . Insert Component 8 | . . 1 1 . . . . . 2 . 3 . 1 . Analyze 10 | . . 1 1 . . . . . 3 . 5 . . . Garrison Access Hacks 7 | . . . . 1 1 . 1 1 1 . . 1 1 . Seal Access 7 | . . . . 1 1 . 1 1 1 . . 1 1 . Unauthorized Hacks 21 | . 1 2 2 2 . . 1 1 5 . 5 2 . . Terminals 18 | . 1 2 2 . . . 1 1 5 . 4 2 . . Assimilate 6 | . . . . . . . 1 . 2 . 3 . . . Botnet 8 | . 1 1 1 . . . . 1 3 . . 1 . . Operators 4 | . . 1 1 . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Monitor 1 | . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . 1 . . . . . Used 1 | . . . . . . . . . 1 . . . . . Hacking Detections 65 | . 4 8 9 6 . . 5 3 8 . 7 4 6 5 Full Trace Events 3 | . . . 1 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 1 . . . . . 2 . 3 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . . . Time 52 | . 26 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 1 . . . . . 2 . 3 . . . Part Schematics Acquired 7 | . . 1 1 . . . . . 2 . 3 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Total Allies 54 | . . . . . . . . . . . 2 . . 52 Largest Group 26 | . . . . . . . . . . . 2 . . 26 Highest-Rated Group 577 | . . . . . . . . . . . 36 . . 577 Highest-Rated Ally 234 | . . . . . . . . . . . 26 . . 234 Total Orders 1 | . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . 1 . . . Ally Attacks 130 | . . . . . . . . . . . . . . 130 Total Damage 2726 | . . . . . . . . . . . . . . 2726 Kills 11 | . . . . . . . . . . . . . . 11 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Active Infowar (turns) 7902 | 30 809 1386 1204 924 59 79 541 397 479 155 423 726 316 374 Sensors 6286 | . . 1283 1111 902 56 79 518 380 448 155 391 612 251 100 Terrain 660 | . . . . . . . . . . 38 384 . 224 14 Structural 776 | . . . 93 22 3 . 23 65 31 . 2 537 . . Seismic 942 | 30 809 103 . . . . . . . . . . . . Machine Analysis 1332 | . . . . . . . . . . . . 642 316 374 Cloaking 247 | . . . . . . . . . . . . . 1 246 Jamming 330 | . . . . . . . . . . . . 330 . . Robot Analysis Total 3 | . . . . . . . . . 1 . . 1 . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Turns Passed 9650 | 121 809 2240 1828 924 59 79 541 397 482 155 454 761 316 484 Spaces Moved 10952 | 55 359 1174 868 1482 180 208 1161 751 1214 133 754 1064 662 887 Core 204 | 2 2 . . . . . 6 . . . . . . 194 Treads 202 | 48 126 . 1 . . . . . . . . 27 . . Legs . | . . . . . . . . . . . . . . . Wheels 2285 | 5 231 1174 867 8 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8261 | . . . . 1474 180 208 1155 751 1214 133 754 1037 662 693 Fastest Speed 22 | 50 100 135 140 27 27 27 22 23 23 23 23 26 30 32 Average Speed 55 | 150 160 146 143 28 27 27 28 23 23 23 23 41 30 37 Slowest Speed 450 | 160 200 215 312 140 27 27 450 23 23 23 34 145 34 50 Overloaded Moves 21 | . . . . . . . 21 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . 1 . . 8 . 2 . 8 16 11 10 Potential Cave-ins 3 | . . . . . . 3 . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . Exploration Rate (%) 35 | 5 68 75 54 25 4 81 24 13 30 4 64 23 20 42 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 160 | . . . 21 20 1 . 23 14 8 1 28 15 23 6 Terrain Destroyed 462 | . . . 36 20 1 49 23 14 8 1 64 21 25 200 Melee 90 | . . . 1 20 1 . 17 11 8 1 17 14 . . Projectile 35 | . . . . . . . 6 3 . . 15 6 4 1 AOE 336 | . . . 35 . . 49 . . . . 32 . 21 199 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Res Acc Com Total 13424 | 82 480 1510 1217 1910 187 223 1275 930 1353 250 945 1303 752 1007 Wait 1247 | . 25 154 89 318 . 9 16 118 62 99 99 135 52 71 Move 10834 | 54 358 1173 867 1479 180 207 1145 750 1210 132 737 1034 641 867 Hop 49 | . . . . 1 . . 7 . 1 . 8 13 9 10 Pick Up 152 | 11 17 30 27 8 1 . 8 7 4 3 5 18 9 4 Fast Attach 59 | 6 2 1 8 4 . 1 2 . 3 3 16 5 . 8 Attach 92 | 1 2 8 9 8 1 . . 2 2 2 5 18 16 18 Detach 22 | . . . 1 . . . . . . . 1 4 7 9 Swap 245 | . 3 26 59 27 4 1 41 24 37 2 9 12 . . Drop 142 | 2 9 22 36 16 . . 8 5 5 5 13 16 3 2 Fire 381 | 8 64 96 120 8 . 5 9 3 . . 20 18 15 15 Melee 197 | . . . 1 41 1 . 39 21 29 4 31 30 . . Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 578 | -10/Materials | Discovered new exit (range 5) 704 | -10/Materials | Discovered new exit (range 7) 793 | -10/Materials | Discovered new exit (range 15) 883 | -10/Materials | Repaired Lgt. Treads 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1217 | -9/Materials | Lost 3 parts (2p1u) 1362 | -9/Materials | Discovered new exit (range 14) 1556 | -9/Materials | Repaired Lgt. Armor Plating 1917 | -9/Materials | Discovered new exit (range 14) 2204 | -9/Materials | Discovered new exit (range 8) 2369 | -9/Materials | Discovered new exit (range 15) 3029 | -9/Materials | Discovered new exit (range 9) 3161 | -9/Materials | Discovered new exit (range 5) 3171 | -9/Materials | Entered another Materials area 3171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3484 | -8/Materials | Discovered new exit (range 11) 3509 | -8/Materials | Identified exit to Factory 3551 | -8/Materials | Build established: Scavenger-Mutant 3602 | -8/Materials | Crushed by falling debris 3804 | -8/Materials | Core integrity fell below 50% 3905 | -8/Materials | Garrison activated, responded to threat 4365 | -8/Materials | Build established: Mutant 4512 | -8/Materials | Lost 4 parts (1p2n1w) 4523 | -8/Materials | Destroyed 7 combat bots 4999 | -8/Materials | Entered Factory 4999 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5300 | -7/Factory | Build established: Hacker-Sprinter 5562 | -7/Factory | Discovered new exit (range 15) 5634 | -7/Factory | Identified exit to Factory 5755 | -7/Factory | Discovered exit to Factory (range 10) 5923 | -7/Factory | Entered another Factory area 5923 | -6/Factory | Evolved 2 slots: Utility x2 5951 | -6/Factory | Discovered new exit (range 7) 5953 | -6/Factory | Identified exit to Lower Caves 5982 | -6/Factory | Sucked down chute 5982 | -6/Factory | Entered Waste 5983 | -6/Waste | Found Prototype Processor 5983 | -6/Waste | Identified Exp. Terrain Scan Processor 5997 | -6/Waste | EMP discharged 6009 | -6/Waste | Spotted C-40 Crusher 6013 | -6/Waste | Spotted C-40 Crusher 6014 | -6/Waste | Spotted C-40 Crusher 6015 | -6/Waste | Spotted C-40 Crusher 6028 | -6/Waste | Destroyed C-40 Crusher 6032 | -6/Waste | Destroyed C-40 Crusher 6040 | -6/Waste | Spotted C-40 Crusher 6043 | -6/Waste | Spotted C-40 Crusher 6059 | -6/Waste | Discovered new exit (range 10) 6061 | -6/Waste | Identified exit to Factory 6061 | -6/Waste | Entered Factory 6230 | -6/Factory | Identified exit to Factory 6280 | -6/Factory | System corruption reached 10% 6602 | -6/Factory | Entered another Factory area 6602 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6630 | -5/Factory | Identified exit to Factory 6999 | -5/Factory | Entered another Factory area 6999 | -4/Factory | Evolved 2 slots: Utility x2 7297 | -4/Factory | Identified exit to Research 7330 | -4/Factory | Build established: Wizard-Sprinter 7481 | -4/Factory | Entered Research 7481 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7615 | -3/Research | Discovered new exit (range 10) 7634 | -3/Research | Identified exit to Quarantine 7636 | -3/Research | Entered Quarantine 7778 | -3/Quarantine | Central database locked down 7829 | -3/Quarantine | Found Prototype Hackware 7876 | -3/Quarantine | Build established: Wizard-Scout 7930 | -3/Quarantine | Identified Exp. Hacking Suite 7936 | -3/Quarantine | Discovered new exit (range 4) 7936 | -3/Quarantine | Identified exit to Research 7968 | -3/Quarantine | Found Fusion Bomb Launcher 8041 | -3/Quarantine | Found Alien Artifact 8042 | -3/Quarantine | Identified Core Reset Matrix 8042 | -3/Quarantine | Used Core Reset Matrix 8046 | -3/Quarantine | Detected hypermatrix surge 8046 | -3/Quarantine | Sensed 11 artifacts in vicinity 8051 | -3/Quarantine | Lost 4 parts (4u) 8087 | -3/Quarantine | Discovered exit to Research (range 13) 8090 | -3/Quarantine | Entered Research 8090 | -2/Research | Evolved 2 slots: Utility x2 8102 | -2/Research | Lost 3 parts (1p2n) 8199 | -2/Research | Identified exit to Access 8624 | -2/Research | Spotted B-90 Cyclops 8832 | -2/Research | System corruption reached 10% 8851 | -2/Research | Entered Access 8851 | -1/Access | Evolved 2 slots: Utility x2 8872 | -1/Access | Lost 7 parts (1p2n3u1w) 9117 | -1/Access | Spotted B-99 Colossus 9148 | -1/Access | Lost 3 parts (1n1u1w) 9163 | -1/Access | Discovered new exit (range 10) 9167 | -1/Access | Identified exit to Command 9167 | -1/Access | Entered Command 9170 | -1/Command | Build established: Hacker-Scout 9366 | -1/Command | Disengaged cave seal 9366 | -1/Command | Assembled emerged from the dark tunnel 9406 | -1/Command | Phase Generator disabled 9441 | -1/Command | Lost 10 allies 9446 | -1/Command | Spotted B-99 Colossus 9459 | -1/Command | Spotted B-99 Colossus 9514 | -1/Command | Destroyed 8 combat bots 9534 | -1/Command | Core integrity fell below 50% 9551 | -1/Command | Emitted hypermatrix ping 9554 | -1/Command | Assembled emerged from beneath the floor 9556 | -1/Command | Assembled emerged from beneath the floor 9571 | -1/Command | Build established: Hacker-Mutant 9579 | -1/Command | Assembled emerged from beneath the floor 9585 | -1/Command | Lost 21 parts (5p6n8u2w) 9646 | -1/Command | Spotted M Guard 9647 | -1/Command | Spotted M Guard 9647 | -1/Command | Spotted Combat Programmer 9648 | -1/Command | Core integrity fell below 20% 9648 | -1/Command | Spotted Combat Programmer 9651 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 09609_ ALERT: Potential suspicious activity detected, Programmers report to Command Zone 6A. 09613_ Slug penetrates Wall. 09613_ Slug penetrates as-58717. 09613_ as-58717 suffers critical hit (Destroy). 09613_ as-58717 destroyed. 09617_ Connecting with Cave Seal Controls... 09617_ ALERT: Suspicious activity at Terminal C015. Dispatching Investigation squad. 09618_ W-44 Eye heat short circuits Unknown Hover Unit. 09620_ Slug penetrates W-44 Eye. 09625_ Connecting with Terminal... 09629_ Slug penetrates Wall. 09635_ Quantum Router disabled. 09648_ The unstable cave ceiling collapses. 09648_ EMDS Slug penetrates Wall. 09649_ EMDS Slug penetrates Earth. 09650_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#+## | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########?#####?#####??? | | ????????????????????????# # # #?# #?# #??? | | ?????????????????#+++#### W W ### W ### #### | | ?????????????????# / | | ?????????????????# Y @ / | | ?????????????????# / | | ?????????????????# Y p / | | ?????????????????# p / | | ?????????????????# ### W W ### #### | | ?????????????????#####??# # #?# #??? | | ????????????????????????##### # ####?#####??? | | ????????????????????????????## #???????????? | | ?????????????????????????????## ##???????????? | | ??????????????????????????????#######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1085 Jamming Range 14 Cloak Strength 4 Additional Mass Support 16 Armor Coverage 300 Resistance: TH 30 Evasion (%) 76 Recoil Reduction 2 Offensive Hacking 54 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 59% | -10/Materials Lgt. Armor Plating | 22% | -9/Materials Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Can't Catch Me Dodgeball, But With Guns Maximum Efficiency We Are Legion Challenges ------------ None Game ------ Seed AlloyArmageddonSteel Manual? 0 Play Time 03:40:20 Cumulative 61.8 hours Start 2025.08.09 @ 22:14:42 End 2025.08.11 @ 15:55:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 27 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 45 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b4bbe43-1d6f-48a8-8da9-a9f81938e3f2