Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 20:57:09 Player: GiggleBox Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (161) 805 Value Destroyed (5960) 5960 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1656) 1656 TOTAL SCORE: 15641 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 845 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1300 Matter 273/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Sensor Array Improved Transmission Jammer Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Thunder Leg Shield Leg Shield Leg Shield Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Graphene Brace Improved Corruption Screen > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Railgun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Machine Analyzer Improved Sensor Array 0b10 Decoder Chip [Scout] Core Analyzer Matter Filter Improved Weapon Cycler Improved Transmission Jammer Advanced Shield Generator High-powered Shock Rifle Tesla Rifle Variable Charge Gun Hypervelocity Gauss Cannon Heavy Missile Launcher Dirty Datajack Advanced Datajack Lance Lance [Rating: 108] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . 2 . Utility 8 | . . . 1 1 2 . . . . 1 . . 1 . . . 2 Weapon 1 | . . . . . . . . . . 1 . . . . . . . Parts Attached 139 | 8 2 2 14 16 7 2 1 1 3 23 . . 19 7 . 20 14 Power 14 | 1 . 1 1 1 1 . . . . 2 . . 5 . . 1 1 Engine 9 | 1 . 1 1 1 . . . . . 2 . . 3 . . . . Core 4 | . . . . . 1 . . . . . . . 2 . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 37 | 2 . . 5 6 3 . 1 . 3 2 . . 3 3 . 8 1 Treads 23 | 2 . . 4 6 3 . 1 . 3 2 . . 1 . . 1 . Leg 10 | . . . 1 . . . . . . . . . 1 3 . 5 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . Flight 3 | . . . . . . . . . . . . . . . . 2 1 Utility 49 | 2 2 . 3 8 1 2 . 1 . 5 . . 7 2 . 5 11 Device 18 | 1 . . 1 3 1 . . 1 . 3 . . 2 1 . 2 3 Storage 7 | 1 1 . . 2 . 1 . . . 1 . . . . . . 1 Processor 20 | . . . 2 2 . 1 . . . 1 . . 4 1 . 2 7 Hackware 1 | . . . . . . . . . . . . . . . . 1 . Protection 3 | . 1 . . 1 . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 39 | 3 . 1 5 1 2 . . . . 14 . . 4 2 . 6 1 Energy Gun 17 | 1 . . 4 1 1 . . . . 8 . . . . . 2 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 9 | 2 . . . . . . . . . 4 . . 2 . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . . . . Launcher 2 | . . 1 . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . 1 . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon 3 | . . . . . . . . . . 1 . . . . . 2 . Unidentified Prototypes 4 | . . . 1 . . . . 1 . 1 . . 1 . . . . Corrupted Parts 2 | . . . . . . . . . 2 . . . . . . . . System Corruption 15 | . . . . . . . . . 15 . . . . . . . . Parts Lost 79 | . . . 4 2 . . 1 . . 18 . . 18 3 . 26 7 Power 8 | . . . . . . . . . . 2 . . 3 1 . 2 . Propulsion 28 | . . . 2 . . . 1 . . 8 . . 6 . . 10 1 Utility 21 | . . . 1 1 . . . . . 2 . . 4 2 . 5 6 Weapon 22 | . . . 1 1 . . . . . 6 . . 5 . . 9 . Highest Loss Streak 13 | . . . 2 1 . . 1 . . 8 . . 5 3 . 13 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 14 | 1 3 9 9 13 14 15 15 16 18 13 18 18 15 13 14 16 4 Power . | . 1 1 1 1 1 1 1 1 1 . 2 2 . . . . . Propulsion 1 | . . . . 1 4 5 3 3 4 1 . . . . . 1 . Utility 5 | . 1 3 3 6 5 6 7 7 7 5 5 4 3 4 5 7 3 Weapon 5 | . 1 3 4 3 3 3 3 3 5 5 9 10 9 6 7 6 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 25 | . . 1 4 2 1 . 2 2 . 1 2 . 2 1 . 5 2 Power 3 | . . 1 2 . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 15 | . . . 1 2 1 . 2 2 . . . . . . . 5 2 Weapon 6 | . . . 1 . . . . . . 1 2 . 2 . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 93 | . 100 100 91 99 98 100 99 100 100 97 100 100 82 89 94 82 29 Engine 4 | . 14 14 11 9 2 . . . . 4 6 6 7 4 . . . Core 3 | . . . . . 4 7 7 7 7 1 . . 1 5 5 5 . Treads 21 | . 28 28 23 36 30 30 29 30 30 24 26 26 6 5 5 8 . Leg 2 | . . . 1 . . . . . . . . . . 9 17 15 . Device 12 | . 8 . 10 8 13 15 14 15 15 15 20 20 11 11 11 8 7 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 5 5 5 4 . Processor 20 | . . . 9 17 15 21 23 23 23 23 20 20 25 29 29 23 16 Protection 1 | . 5 14 1 . 7 1 . . . . . . 1 . . . . Energy Gun 12 | . 14 14 19 18 13 15 15 14 15 13 20 20 7 . 5 4 . Ballistic Gun 2 | . 14 4 1 . . . . . . 5 . . 5 5 5 7 . Peak Build Rating 108 | 7 7 8 15 29 41 42 43 44 46 60 60 60 75 87 79 108 62 Average Rating 46 | 5 7 7 12 22 38 41 41 41 42 51 59 60 66 75 79 87 37 On Entrance 38 | . 7 7 8 15 29 41 42 41 42 46 59 60 60 67 79 79 2 Naked Turns 76 | . . . . . . . . . . . . . . . . 20 56 Heaviest Build 97 | 13 20 23 24 36 40 57 59 61 57 70 65 65 93 97 81 88 11 Greatest Support 98 | 40 40 40 60 85 85 82 90 88 96 96 96 96 96 53 53 98 16 Greatest Overweight (x) 29 | . . . 1 . . . . . . . . . 29 6 1 15 2 Average Overweight (x) . | . . . . . . . . . . . . . 4 1 1 . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 9 10 10 14 15 18 20 20 20 20 20 20 20 20 20 18 5 Most Carried 20 | 2 5 10 10 15 15 16 16 17 20 20 20 20 20 20 16 20 5 Average Carried 14 | 1 3 9 9 13 14 15 15 16 18 13 19 20 17 15 16 17 4 Final Capacity 20 | 8 10 10 10 15 15 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 5 10 10 14 15 16 15 17 20 20 20 20 16 16 16 4 4 Class Distribution -------------------- 51% | Mutant 20% | Gunner 18% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Matter Collected 3472 | 276 117 189 268 214 . 126 55 40 10 542 45 . 547 350 . 464 229 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6240 | 47 244 . 1147 1194 . 51 200 . 81 1018 . . 1013 363 . 882 . Parts 294 | 4 21 . 60 57 . 2 7 . 2 43 . . 49 8 . 41 . Haulers Intercepted 4 | . . . 3 . . . . . . 1 . . . . . . . Recyclers Shooed 7 | 1 3 . . 1 . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 6 6 5 7 . . . . 2 . . . Prevented 7 | . . . . . . . . . 5 . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Combat Hostiles Destroyed 121 | . 8 . 19 27 . 2 4 . 3 17 . . 24 5 . 12 . Melee 1 | . . . . . . . . . . 1 . . . . . . . Guns 89 | . 8 . 19 22 . 2 3 . 2 10 . . 12 . . 11 . Cannons 8 | . . . . . . . . . . . . . 7 1 . . . AOE 14 | . . . . 3 . . . . . 5 . . 2 4 . . . Classes Destroyed 15 | 1 4 . 3 3 . . . . 1 2 . . 1 . . . . Worker 6 | . . . . 1 . . . . . 3 . . 2 . . . . Builder 9 | . . . . . . . . . . 3 . . 4 . . 2 . Tunneler 4 | 2 . . . 1 . . . . . 1 . . . . . . . Hauler 4 | . . . 3 . . . . . . 1 . . . . . . . Recycler 5 | . 1 . 1 1 . . . . . 1 . . . . . 1 . Operator 1 | . . . . 1 . . . . . . . . . . . . . Watcher 11 | . 1 . 4 3 . . . . . 1 . . 1 . . 1 . Swarmer 38 | . 6 . 3 9 . 2 . . 2 4 . . 11 1 . . . Grunt 42 | . 2 . 10 12 . . 4 . . 4 . . 6 2 . 2 . Brawler 1 | . . . . . . . . . . . . . 1 . . . . Duelist 2 | . . . 1 . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . Sentry 13 | . . . 5 5 . . . . . 1 . . 1 1 . . . Hunter 8 | . . . . 1 . . . . . 5 . . . . . 2 . Programmer 16 | . . . . . . . . . 1 2 . . 5 . . 8 . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . Best Kill Streak 7 | 1 5 . 3 6 . 2 2 . 2 7 . . 5 5 . 4 . Combat Bots Only 5 | . 3 . 3 4 . 2 2 . 2 5 . . 4 5 . 3 . Max Kills in Single Turn 7 | 1 1 . 2 3 . 1 1 . 1 7 . . 3 2 . 2 . Gunslinging 1 | . . . 1 . . . . . . . . . 1 . . . . Exploded 3 | . . . . 3 . . . . . 3 . . 1 2 . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Hostile Shots Fired 1232 | . 51 . 67 118 . 10 21 . 4 302 1 . 218 15 . 293 132 Missed 404 | . 12 . 21 44 . 5 9 . 1 84 . . 68 5 . 97 58 Deflected 8 | . . . . . . . . . . . . . . . . 8 . Hits 828 | . 39 . 46 74 . 5 12 . 3 218 1 . 150 10 . 196 74 Melee 5 | . . . . . . . 1 . . . . . . . . 4 . Projectile 823 | . 39 . 46 74 . 5 11 . 3 218 1 . 150 10 . 192 74 AOE 1 | . . . . . . . . . . . . . . . . 1 . Critical Strikes 28 | . 1 . 1 1 . . . . . 5 . . 6 . . 11 3 Actively Blocked 8 | . . . . . . . . . . . . . . . . 8 . Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . Damage Taken 14090 | . 381 . 542 1005 . 67 176 . 41 2832 18 . 2828 224 . 4271 1705 Core 3432 | . 51 . 100 145 . . 15 . . 372 . . 398 21 . 1025 1305 Absorbed by Shields 27 | . . . . . . . . . . . . . . . . . 27 Regen/Repaired (Parts) 217 | . . . 26 . . . . . . . . . 191 . . . . Core Remaining (%) 68 | 100 . 79 75 73 . . . . 97 . . 56 . . 58 10 . Volleys Fired 387 | 5 30 . 63 86 . 4 14 . 6 43 1 . 73 7 . 52 3 Largest 3 | 2 2 . 2 2 . 2 2 . 2 3 3 . 3 1 . 3 1 Hottest 226 | 70 70 . 121 121 . 125 125 . 125 215 226 . 226 51 . 185 81 Shots Fired 822 | 10 56 . 123 170 . 8 28 . 12 114 3 . 143 10 . 142 3 Gun 754 | 10 56 . 123 169 . 8 28 . 12 109 3 . 100 2 . 134 . Cannon 52 | . . . . . . . . . . . . . 40 4 . 5 3 Launcher 16 | . . . . 1 . . . . . 5 . . 3 4 . 3 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 217 | 5 30 . 21 . . . . . . 31 . . 50 6 . 74 . Thermal 544 | 5 26 . 83 169 . 8 28 . 12 71 3 . 90 . . 49 . Explosive 16 | . . . . 1 . . . . . 5 . . 3 4 . 3 . Electromagnetic 45 | . . . 19 . . . . . . 7 . . . . . 16 3 Robot Hit Streak 35 | 2 10 . 14 31 . 29 7 . 9 27 5 . 17 21 . 35 1 Robot Miss Streak 4 | 2 4 . 4 3 . . 2 . 3 2 1 . 4 . . 3 2 Penetration Max 1 | . . . . . . . . . . 1 . . 1 . . 1 . Secondary Targets 16 | . 1 . 1 3 . . . . 1 1 . . 5 . . 4 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 1 . . 1 . . 1 . Shots Hit Robots 650 | 6 35 . 90 134 . 8 21 . 8 102 2 . 107 14 . 122 1 Core Hits 306 | 2 13 . 40 59 . 4 7 . 2 61 . . 52 23 . 43 . Critical Kills 10 | . . . . . . . . . . . . . 9 1 . . . Critical Parts Destroyed 25 | . . . . . . . . . . . . . 19 . . 6 . Critical Strikes 77 | . 3 . 2 15 . 1 3 . 1 4 . . 34 2 . 12 . Burn 36 | . 3 . 1 15 . 1 3 . 1 2 . . 6 . . 4 . Destroy 36 | . . . . . . . . . . . . . 28 2 . 6 . Corrupt 3 | . . . 1 . . . . . . . . . . . . 2 . Sever 2 | . . . . . . . . . . 2 . . . . . . . Melee Attacks 61 | . . . 2 . 1 . . 1 . 14 . . . 6 . 37 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 20 | . . . 2 . 1 . . 1 . 11 . . . 5 . . . Piercing 36 | . . . . . . . . . . . . . . . . 36 . Sneak Attacks 8 | . . . 1 . . . . . . 4 . . . 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . 3 . Damage Inflicted 14997 | 75 467 12 1469 2376 . 144 381 . 166 2832 45 . 2566 1108 . 3306 50 Guns 10417 | 73 450 . 1358 2205 . 144 381 . 166 1565 39 . 1649 26 . 2361 . Cannons 726 | . . . . . . . . . . . . . 601 41 . 56 28 Explosions 2445 | . . . 29 145 . . . . . 909 . . 316 747 . 299 . Melee 1190 | . . . 66 . . . . . . 313 . . . 294 . 517 . Ramming 219 | 2 17 12 16 26 . . . . . 45 6 . . . . 73 22 Kinetic 2880 | 36 220 . 186 . . . . . . 317 . . 798 67 . 1256 . Thermal 7745 | 37 230 . 934 2205 . 144 381 . 166 1129 39 . 1452 . . 1028 . Explosive 2416 | . . . . 145 . . . . . 909 . . 316 747 . 299 . Electromagnetic 547 | . . . 267 . . . . . . 119 . . . . . 133 28 Impact . | . . . . . . . . . . . . . . . . . . Slashing 673 | . . . 66 . . . . . . 313 . . . 294 . . . Piercing 517 | . . . . . . . . . . . . . . . . 517 . Highest Corruption 17 | . 1 1 . . . . . . 15 3 3 3 17 7 7 . 2 Average Corruption 5 | . 1 1 . . . . . . 13 2 3 3 8 7 7 . 1 Corruption Purged 10 | . . . . . . . . . . . . . 10 . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . 11 . Effects 140 | . . 2 . . . . . . 1 18 12 7 50 42 8 . . Message Errors 37 | . . . . . . . . . 1 7 5 2 7 12 3 . . Matter Fused 32 | . . 1 . . . . . . . 3 2 2 13 9 2 . . Heat Flow Errors 16 | . . 1 . . . . . . . 1 1 1 4 8 . . . Energy Discharges 19 | . . . . . . . . . . 4 1 1 6 5 2 . . Parts Fused 4 | . . . . . . . . . . 1 1 . 2 . . . . Data Loss (minor) 12 | . . . . . . . . . . . 1 1 8 1 1 . . Data Loss (major) 5 | . . . . . . . . . . 1 . . 1 3 . . . Misfires 9 | . . . . . . . . . . 1 . . 5 3 . . . Alerts 4 | . . . . . . . . . . . 1 . 2 1 . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 152 | . . . . . . . . . . 36 . . 18 41 . 57 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 99 | . . . . . . . . . . 24 . . 18 . . 57 . Melee 53 | . . . . . . . . . . 12 . . . 41 . . . Knockbacks 10 | . . . . 1 . . . . . . . . 7 . . 2 . Impact 3 | . . . . 1 . . . . . . . . . . . 2 . Kinetic 7 | . . . . . . . . . . . . . 7 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 355 | . . . 20 . . . . . . 245 . . 34 . . 48 8 Shots 8 | . . . 1 . . . . . . 5 . . 1 . . 1 . Rammed 31 | 1 4 2 7 2 . . . . . 5 1 . . . . . 9 Targets Rammed 37 | 1 5 2 7 3 . . . . . 5 1 . . . . 4 9 Kicked 4 | . . . . . . . . . . . . . . . . 4 . Crushed 2 | . 1 . . 1 . . . . . . . . . . . . . Highest Temperature 335 | 18 225 86 204 135 . . 7 . . 186 42 . 325 80 . 335 36 Average Temperature 60 | 9 68 46 44 32 . . 7 . . 63 42 . 117 32 . 90 18 Received Heat Transfer 2016 | . 99 . 240 432 . . 99 . . 531 9 . 222 45 . 291 48 Effects 1 | . . . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . 1 . Total Turns 24 | . . . . . . . . . . . . . . . . 24 . Longest Duration 24 | . . . . . . . . . . . . . . . . 24 . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Fried 5 | . . . . . . . . . . 5 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . 3 . . 1 . 1 . . . 3 . . 1 . Combat Hostiles 8 | . . . . 2 . . 1 . 1 . . . 3 . . 1 . Parts Melted 54 | . 1 . 6 11 . 1 4 . 5 6 . . 12 . . 8 . Heat Transferred 19618 | 111 888 . 2307 6031 . 370 999 . 407 2073 87 . 3962 . . 2383 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Maximum Alert Level 2 | . . . . 2 . . . . . 2 . . 2 . . . 1 Low Security (%) 61 | 100 100 100 100 39 100 . . . . 10 . . 24 . . 100 97 Level 1 15 | . . . . 51 . . . . . 54 . . 2 . . . 2 Level 2 22 | . . . . 9 . . . . . 34 . . 73 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 645 | 5 138 31 153 435 155 . . . . 575 . . 645 . . 169 207 Initial 155 | . . 31 . 52 155 . . . . . . . . . . . 13 Average 200 | . 51 3 70 262 37 . . . . 343 . . 414 . . 31 61 Influence Increases 5967 | 10 260 . 581 841 31 50 80 . 315 1296 60 . 1327 110 . 529 477 Destroy 0b10 Robot/C 2900 | . 160 . 380 540 . 40 80 . 200 520 20 . 600 100 . 240 20 Destroy 0b10 Robot/NC 245 | 10 10 . 40 35 . . . . . 60 . . 55 10 . 20 5 Destroy Leader 632 | . 32 . 104 126 . 10 . . 40 124 . . 124 . . 62 10 Allied During Kill 299 | . . . . . . . . . 75 87 10 . 119 . . . 8 Successful Hack 114 | . 13 . 26 53 16 . . . . . . . 6 . . . . Disable Machine 465 | . . . 30 15 15 . . . . 255 . . 120 . . 30 . Anti-Garrison Action 150 | . . . . . . . . . . 150 . . . . . . . Destroy Structure 322 | . . . 1 12 . . . . . 85 . . 138 . . 72 14 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 825 | . 45 . . 60 . . . . . 15 30 . 165 . . 90 420 Influence Decreases 5760 | 10 180 80 457 622 374 50 80 . 315 728 465 163 686 709 42 503 296 Entered New Map 812 | . . 49 . 72 188 . . . . . 211 32 . 238 9 . 13 Time Decay 3970 | 10 180 31 417 530 186 50 70 . 315 473 254 131 476 441 33 253 120 Lost Part 763 | . . . 40 20 . . 10 . . 180 . . 180 30 . 250 53 Lost Ally 215 | . . . . . . . . . . 75 . . 30 . . . 110 Squads Dispatched 35 | . 1 . 1 5 1 . . . . 10 . . 9 . . 6 2 Investigation 2 | . . . . 1 . . . . . . . . . . . . 1 Extermination 12 | . . . . . 1 . . . . 3 . . 3 . . 4 1 Reinforcement 12 | . 1 . 1 1 . . . . . 5 . . 2 . . 2 . Assault 3 | . . . . . . . . . . 2 . . 1 . . . . Garrison 6 | . . . . 3 . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Distress Signals 15 | . 2 . 1 1 . . . . . 3 . . 3 . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 267 | . 17 . 27 44 . 3 5 . 12 36 2 . 38 5 . 37 41 Peak Tracking Total 16 | . 5 . 3 6 . 3 2 . 3 11 1 . 5 5 . 11 16 Tactical Retreats 29 | . 2 . . 4 . . . . . 1 1 . 9 . . 4 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Traps Triggered 4 | . 1 . . 1 . . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Machines Disabled 33 | . . . 2 1 1 . . . . 18 . . 8 1 . 2 . Max in Single Turn 4 | . . . 2 1 1 . . . . 4 . . 3 1 . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Machines Accessed 38 | . 3 . 9 7 4 . 1 1 . 4 2 . 4 2 . . 1 Terminals 22 | . 3 . 8 7 3 . . . . 1 . . . . . . . Fabricators 3 | . . . . . . . . . . 2 . . 1 . . . . Repair Stations 2 | . . . 1 . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . . . . . . 1 Total Hacks 90 | . 11 . 24 21 7 . 1 4 . 5 2 . 11 2 . . 2 Successful 55 | . 6 . 16 14 3 . 1 4 . 2 2 . 5 2 . . . Failed 35 | . 5 . 8 7 4 . . . . 3 . . 6 . . . 2 Catastrophic 10 | . . . 3 1 2 . . . . 3 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 67 | . 6 . 19 14 2 . . 1 . 11 . . 3 . . 2 9 Terminals 60 | . 11 . 22 21 5 . . . . 1 . . . . . . . Fabricators 5 | . . . . . . . . . . 3 . . 2 . . . . Repair Stations 8 | . . . 2 . . . . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . . . Garrison Access 5 | . . . . . 2 . . . . 1 . . . . . . 2 Terminal Hacks 24 | . 1 . 5 7 1 . 1 4 . 1 2 . . 2 . . . Record 1 | . . . . . . . 1 . . . . . . . . . . Part Schematic 4 | . . . . . . . . 4 . . . . . . . . . Robot Analysis 7 | . 1 . 2 4 . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . 2 . . 2 . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . . . . . 4 . . . . Scan Component 3 | . . . 1 . . . . . . . . . 2 . . . . Repair 3 | . . . 1 . . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 5 . 9 7 2 . . . . . . . . . . . . Terminals 23 | . 5 . 9 7 2 . . . . . . . . . . . . Botnet 6 | . 1 . 3 1 1 . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . Skim 15 | . 3 . 5 6 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 . 7 7 4 . . . . 3 . . 2 . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 19 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . . . 2 . . . . Time 118 | . . . 36 . . . . . . . . . 82 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 3 . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 3 . . . . . 1 . Robot Hacks Applied 4 | . . . . . . . . . . 3 . . . . . 1 . parse_system 4 | . . . . . . . . . . 3 . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Total Allies 18 | . . . . . . . . 4 . 5 . . 1 1 . 1 6 Largest Group 4 | . . . . . . . . 4 4 3 2 2 2 1 1 1 3 Highest-Rated Group 243 | . . . . . . . . 156 156 210 192 192 192 30 30 47 243 Highest-Rated Ally 103 | . . . . . . . . 41 41 96 96 96 96 30 30 47 103 Zionite Dispatches 5 | . . . . . . . . . . 1 . . 1 . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . . 1 . . . 3 STAY 1 | . . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . . . 1 . . . 1 Ally Attacks 143 | . . . . . . . . . 41 50 12 . 22 . . 4 14 Total Damage 4644 | . . . . . . . . . 796 1676 286 . 1133 . . 145 608 Kills 32 | . . . . . . . . . 7 11 1 . 11 . . . 2 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Active Infowar (turns) 14593 | 27 431 . 597 . 552 1278 895 1933 1093 1601 548 337 2285 1580 193 1208 35 Optics 4563 | . . . . . . . . . . . . . 1582 1580 193 1208 . Sensors 6079 | . . . . . 552 1278 895 1933 1093 328 . . . . . . . IFF 35 | . . . . . . . . . . . . . . . . . 35 Seismic 1055 | 27 431 . 597 . . . . . . . . . . . . . . Decoding 4431 | . . . . . . . . . . 1601 548 337 1945 . . . . Robot Analysis Total 7 | . 1 . 2 4 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 2 . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 53 | . . . . . . . . . . 30 . . 23 . . . . Traps 38 | . . . . . . . . . . 28 . . 10 . . . . Emergency Access 13 | . . . . . . . . . . 1 . . 12 . . . . Exits 2 | . . . . . . . . . . 1 . . 1 . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Turns Passed 18574 | 166 727 330 1650 1494 702 1278 954 1946 1093 1601 548 337 2285 1580 193 1378 312 Spaces Moved 9093 | 89 346 198 739 524 418 518 550 1149 595 802 330 209 523 647 106 846 504 Core 177 | 5 . . . . . . . . . . . . 34 . . 39 99 Treads 6956 | 84 346 198 739 524 418 518 550 1149 595 802 330 209 327 157 . 10 . Legs 1213 | . . . . . . . . . . . . . . 490 106 617 . Wheels . | . . . . . . . . . . . . . . . . . . Hover 162 | . . . . . . . . . . . . . 162 . . . . Flight 585 | . . . . . . . . . . . . . . . . 180 405 Fastest Speed 37 | 50 160 160 160 156 158 163 161 165 165 160 162 162 162 183 183 37 45 Average Speed 170 | 153 160 160 173 158 162 163 162 165 165 163 162 162 357 236 183 127 46 Slowest Speed 1500 | 160 160 160 240 160 163 163 165 165 165 166 162 162 1500 540 183 800 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . 3 8 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 56 46 51 55 10 61 74 91 66 26 48 24 21 85 14 18 14 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 11 | . . . 2 1 . . . . . 6 . 1 . 1 . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . 1 . . 1 1 1 . Scrap Searched 14 | . . 1 . . . 1 4 3 1 . 2 1 . 1 . . . Spaces Dug 14 | . . . . . . . . . . 2 . . . . . 12 . Terrain Destroyed 204 | . . . . 7 . . . . . 55 . . 63 24 . 55 . Melee 6 | . . . . . . . . . . 2 . . . . . 4 . Projectile 28 | . . . . . . . . . . . . . 2 1 . 25 . AOE 169 | . . . . 7 . . . . . 53 . . 60 23 . 26 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Total 11308 | 104 460 211 973 1020 439 945 583 1197 692 976 344 208 814 679 105 992 566 Wait 1394 | . 74 . 127 362 4 418 9 38 86 48 3 . 184 . . 13 28 Move 9057 | 88 345 197 738 523 417 517 549 1148 594 801 329 208 522 646 105 839 491 Hop 8 | . . . . . . . . . . . . . . . . 3 5 Pick Up 95 | 2 3 7 9 10 3 2 3 4 2 19 4 . 9 6 . 9 3 Fast Attach 45 | 7 . . 3 . . . . . . 5 . . 9 2 . 8 11 Attach 53 | . . . 3 4 2 . 2 . . 15 . . 11 4 . 9 3 Detach 2 | . . . . . . . . . . . . . 1 . . . 1 Swap 102 | 1 2 2 13 19 7 2 4 4 4 21 . . 2 6 . 15 . Drop 58 | . 1 3 8 13 5 2 2 2 . 5 5 . 3 2 . 6 1 Fire 387 | 5 30 . 63 86 . 4 14 . 6 43 1 . 73 7 . 52 3 Melee 58 | . . . 2 . 1 . . 1 . 14 . . . 6 . 34 . Ram 9 | . . . . . . . . . . . . . . . . . 9 Kick 4 | . . . . . . . . . . . . . . . . 4 . Crush 24 | 1 5 2 7 3 . . . . . 5 1 . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . 11 Rewire 1 | . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 167 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Discovered new exit (range 9) 894 | -10/Materials | Entered Mines 930 | -10/Mines | Found DCF Scrap (13 items) 978 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1034 | -10/Mines | Learned Materials stockpile data 1084 | -10/Mines | Discovered new exit (range 13) 1140 | -10/Mines | Found a hidden stash of uninstalled traps 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1789 | -9/Materials | Repaired Corrupted Lgt. Treads 1927 | -9/Materials | Build established: Scavenger-Mutant 1940 | -9/Materials | Identified exit to Mines 1940 | -9/Materials | Identified exit to Storage 2492 | -9/Materials | Discovered new exit (range 15) 2533 | -9/Materials | Learned location of 1 exit from Recycling 2671 | -9/Materials | Learned Storage security intel 2698 | -9/Materials | Identified exit to Materials 2714 | -9/Materials | Learned location of 1 exit from Storage 2739 | -9/Materials | Learned location of Storage (-9) 2776 | -9/Materials | Learned Materials stockpile data 2825 | -9/Materials | Loaded intel: 51 non-interactive machine locations 2874 | -9/Materials | Entered another Materials area 2874 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3295 | -8/Materials | Garrison activated, responded to threat 3811 | -8/Materials | Learned location of 1 exit from Recycling 3873 | -8/Materials | Learned location of Zion (-7) 3926 | -8/Materials | Learned Factory stockpile data 3997 | -8/Materials | Learned 2 Storage zone layouts 4037 | -8/Materials | Identified exit to Factory 4087 | -8/Materials | Learned 4 Lower Caves zone layouts 4368 | -8/Materials | Entered Factory 4368 | -7/Factory | Evolved 2 slots: Utility x2 4431 | -7/Factory | Build established: Mutant 4556 | -7/Factory | Discovered new exit (range 3) 4783 | -7/Factory | Identified exit to Lower Caves 5070 | -7/Factory | Entered Lower Caves 5071 | -7/Lower Caves | Identified exit to Lower Caves 5213 | -7/Lower Caves | Learned location of 1 exit from Factory 6287 | -7/Lower Caves | Learned Factory machine intel 6348 | -7/Lower Caves | Entered another Lower Caves area 6885 | -7/Lower Caves | Entered a destroyed Warlord outpost 7153 | -7/Lower Caves | Discovered new exit (range 13) 7171 | -7/Lower Caves | Identified exit to Zion 7302 | -7/Lower Caves | Entered Zion 7387 | -7/Zion | Received a hallucinogenic algorithm 7387 | -7/Zion | Ran a hallucination algorithm 7570 | -7/Zion | Discovered new exit (range 14) 7589 | -7/Zion | Identified exit to Proximity Caves 7779 | -7/Zion | Found Prototype Device 7780 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7830 | -7/Zion | Given A8's code to call for help 8806 | -7/Zion | Met Imprinter 8836 | -7/Zion | Imprinted 8838 | -7/Zion | Declared Zion's savior 9248 | -7/Zion | Entered Proximity Caves 9248 | -6/Proximity Caves | Accompanied by 4 allies 9527 | -6/Proximity Caves | Spotted B-75 Beast 10282 | -6/Proximity Caves | Discovered new exit (range 5) 10290 | -6/Proximity Caves | Identified exit to Factory 10335 | -6/Proximity Caves | System corruption reached 10% 10341 | -6/Proximity Caves | Entered Factory 10341 | -6/Factory | Accompanied by 1 ally 10341 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10342 | -6/Factory | Identified exit to Factory 10343 | -6/Factory | Loaded intel: 259 machine locations 10373 | -6/Factory | Identified exit to DSF 10493 | -6/Factory | Zion Light squad teleported in 10634 | -6/Factory | Build established: Gunner 10690 | -6/Factory | Lost 3 allies 10778 | -6/Factory | Lost 8 parts (1p4n1u2w) 11035 | -6/Factory | Lost 6 parts (1p2n3w) 11183 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 11266 | -6/Factory | Build established: Scavenger-Gunner 11358 | -6/Factory | Cargo convoy interrupted 11698 | -6/Factory | Build established: Gunner 11807 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11813 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11839 | -6/Factory | Terminal network hard line cut 11869 | -6/Factory | Identified exit to Lower Caves 11942 | -6/Factory | Entered Lower Caves 11942 | -6/Lower Caves | Accompanied by 2 allies 12137 | -6/Lower Caves | Found Prototype Device 12229 | -6/Lower Caves | Encountered a Warlord checkpoint 12309 | -6/Lower Caves | Learned Factory interactive machine intel 12432 | -6/Lower Caves | Discovered new exit (range 15) 12490 | -6/Lower Caves | Entered another Lower Caves area 12490 | -6/Lower Caves | Accompanied by 2 allies 12546 | -6/Lower Caves | Discovered exit to Factory (range 11) 12827 | -6/Lower Caves | Entered Factory 12827 | -5/Factory | Accompanied by 2 allies 12827 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12828 | -5/Factory | Identified exit to Extension 12829 | -5/Factory | Loaded intel: 56 interactive machine locations 13020 | -5/Factory | Repaired Med. Treads 13059 | -5/Factory | Repaired Cryofiber Web 13319 | -5/Factory | Build established: Scavenger-Gunner 13381 | -5/Factory | Garrison activated, responded to threat 13494 | -5/Factory | Zion Offense Resupply teleported in 13503 | -5/Factory | Found Prototype Processor 13503 | -5/Factory | Identified Exp. Targeting Computer 13507 | -5/Factory | Lost 4 parts (1p1n2u) 13575 | -5/Factory | Lost 5 parts (1p2n1u1w) 13914 | -5/Factory | Build established: Gunner 14147 | -5/Factory | Terminal network hard line cut 14364 | -5/Factory | System corruption reached 10% 14747 | -5/Factory | Identified exit to Upper Caves 14916 | -5/Factory | Identified Heart of Steel 14927 | -5/Factory | First assault squad dispatched 14949 | -5/Factory | Build established: Mutant 15112 | -5/Factory | Entered Upper Caves 15511 | -5/Upper Caves | Encountered a Warlord checkpoint 16055 | -5/Upper Caves | Build established: Scavenger-Mutant 16554 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16571 | -5/Upper Caves | Discovered new exit (range 13) 16591 | -5/Upper Caves | Lost 3 parts (1p2u) 16692 | -5/Upper Caves | Entered another Upper Caves area 16692 | -5/Upper Caves | Accompanied by 1 ally 16853 | -5/Upper Caves | Build established: Scavenger-Gunner 16854 | -5/Upper Caves | Discovered new exit (range 11) 16885 | -5/Upper Caves | Entered Factory 16885 | -4/Factory | Accompanied by 1 ally 16885 | -4/Factory | Evolved 2 slots: Propulsion x2 17507 | -4/Factory | Spotted B-86 Titan 18124 | -4/Factory | Lost 13 parts (1p5n2u5w) 18150 | -4/Factory | Core integrity fell below 50% 18168 | -4/Factory | Released all parts (7) 18193 | -4/Factory | Lost 8 parts (1p3n1u3w) 18194 | -4/Factory | Terminal network hard line cut 18257 | -4/Factory | Core integrity fell below 20% 18257 | -4/Factory | Discovered new exit (range 14) 18263 | -4/Factory | Entered Research 18263 | -3/Research | Evolved 2 slots: Utility x2 18290 | -3/Research | Lost 3 parts (2n1u) 18363 | -3/Research | Zion Heavy Resupply teleported in 18379 | -3/Research | Zion Heavy squad teleported in 18432 | -3/Research | Zion Hacker squad teleported in 18441 | -3/Research | Build established: Mutant 18481 | -3/Research | Lost 3 allies 18521 | -3/Research | Released all parts (6) 18549 | -3/Research | Lost 5 parts (1n4u) 18550 | -3/Research | Core integrity fell below 50% 18570 | -3/Research | Core integrity fell below 20% 18575 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 18521_ Triggered Stasis Trap. 18521_ A bubble of rippling energy engulfs the area. 18521_ Field strength at 94. 18521_ Field strength at 88. 18522_ Field strength at 76. 18523_ Field strength at 70. 18524_ Field strength at 57. 18525_ Field strength at 51. 18526_ Field strength at 45. 18527_ Field strength at 39. 18528_ Field strength at 26. 18529_ Field strength at 20. 18530_ Field strength at 7. 18531_ Field strength at 1. 18532_ Stasis field depleted. 18534_ Slammed into S-43 Plague. 18547_ P-80 Master resets S-43 Plague, system corruption cleaned. 18548_ Connecting with Garrison Access... 18554_ W-44 Eye sends out distress signal. 18571_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# """ + | | ????????????????????????# "" # | | ????????????????????????# # | | ????????????????????????# ?# # | | ????????????????????????# ?## ####### | | ????????????????????????########### # # | | ????????????????????????# # # # | | ????????????????????????# + + + | | ????????????????????????# ==! # # #### | | ????????????????????????# " !" # # #??? | | ????????????????????????# " " # # #??? | | ????????????????????????# ## ## #??? | | ????????????????????????# ## ## #??? | | ????????????????????????# ## ##!! #??? | | ????????????????????????############ ##!! #??? | | ???????????????????????????????????# ##!! #??? | | ???????????????????????????????????# ## #??? | | ???????????????????????????????????# ########??? | | ????????????????????????##########?# #????#####? | | ????????????????????????# #?# #???? #? | | ????????????????????????# ### ###? #? | | ????????????????????????# # #? #? | | ????????????????????????# # # #? | | ????????????????????????# s# # #? | | ????????????????????????# s%gg + #? | | ????????????????????????#@ s # # #? | | ????????????????????????# p # # = #? | | ????????????????????????# p # #? #? | | ????????????????????????########### ##? #? | | ????????????????????????# # ########## | | ????????????????????????# # | | ????????????????????????# ! + | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# = ?# | | ????????????????????????# ?########## ##### | | ????????????????????????# ?????????###/##### | | ????????????????????????################## """G" | | ???????????????????????????# # """ " | | ???????????????????????????# !! # | | ????????????????????????????? ! # | | ??????????????????????????????? # | | ????????????????????????????????? # | | ??????????????????????????????????? ?# | | ????????????????????????####??#+#?###"#### """ " | | ????????????????????????# ?## ### ## """ " | | ????????????????????????# # T ## """ " | | ????????????????????????# # "" + | | ????????????????????????# + ## | | ????????????????????????# ###### ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 EM Shielding 2 Corruption Block 15 Armor Coverage 225 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 26 Melee Accuracy 30 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Power Maul | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 81% | -9/Materials | Corrupted Med. Treads | 8% | -5/Factory Cryofiber Web | 26% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed UltimateSwordBay Manual? 0 Play Time 01:56:36 Cumulative 83.9 hours Start 2025.05.11 @ 19:04:51 End 2025.05.11 @ 20:57:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed632ad9-0435-4247-bce9-ddcd10244567