Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 02:09:57 Player: welikiq Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (620) 620 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 2564 Bonus ------- Follower Combat Kills 110 Friendly Fire -131 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Experimental Sensor Array Shield Generator Shield Generator > --- WEAPON ----------- Beamcaster Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Large Storage Unit [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 24 | 7 . 3 12 2 Power 4 | 1 . 1 2 . Engine 4 | 1 . 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 4 . Treads . | . . . . . Leg 6 | 2 . . 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 . 1 2 2 Device 5 | . . 1 2 2 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 3 . 1 4 . Energy Gun 4 | 2 . . 2 . Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 13 | . . 1 1 11 Power 1 | . . . . 1 Propulsion 5 | . . . 1 4 Utility 4 | . . . . 4 Weapon 3 | . . 1 . 2 Highest Loss Streak 11 | . . 1 1 11 To Critical Strikes . | . . . . . Average Backups 5 | 1 4 6 5 3 Power . | . . 1 1 1 Propulsion 1 | . 1 2 1 1 Utility . | . . . 1 1 Weapon 2 | . 2 3 1 . Tool/Special . | . . . . . Unused Backups 9 | . . . 5 4 Power 2 | . . . 1 1 Propulsion 4 | . . . 2 2 Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 85 86 98 81 Engine 11 | . 14 14 11 7 Leg 35 | . 28 28 42 29 Device 14 | . . 1 21 28 Storage 5 | . 14 14 . . Energy Gun 8 | . 14 4 10 6 Energy Cannon 4 | . . . 7 8 Ballistic Gun 9 | . 14 23 3 . Peak Build Rating 34 | 6 6 15 30 34 Average Rating 18 | 4 6 6 28 26 On Entrance 11 | . 6 6 15 30 Naked Turns 13 | . . . . 13 Heaviest Build 22 | 13 13 13 18 22 Greatest Support 50 | 20 20 20 50 50 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 6 | 7 8 8 5 5 Most Carried 8 | 5 7 8 8 4 Average Carried 5 | 1 4 6 5 3 Final Capacity 8 | 8 8 8 5 5 Final Carried 7 | 1 7 7 5 4 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 497 | 214 35 60 175 13 Remotely . | . . . . . Salvage Created 780 | . 35 . 702 43 Parts 53 | . 4 . 49 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 1 . 19 1 Guns 13 | . 1 . 12 . Cannons 8 | . . . 7 1 Classes Destroyed 5 | . 1 . 4 . Worker 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 9 | . . . 9 . Grunt 9 | . 1 . 7 1 Sentry 3 | . . . 3 . Thug 1 | . . . 1 . Best Kill Streak 6 | . 1 . 6 1 Combat Bots Only 5 | . 1 . 5 1 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 199 | . 7 11 70 111 Missed 58 | . 1 2 18 37 Hits 141 | . 6 9 52 74 Projectile 141 | . 6 9 52 74 Critical Strikes 6 | . . . 1 5 Damage Taken 1821 | . 65 150 564 1042 Core 732 | . 21 49 102 560 Absorbed by Shields 71 | . . . . 71 Core Remaining (%) 82 | 100 . 72 74 . Volleys Fired 78 | . 10 12 46 10 Largest 2 | . 2 2 2 2 Hottest 143 | . 60 60 143 143 Shots Fired 147 | . 20 21 92 14 Gun 106 | . 20 21 61 4 Cannon 41 | . . . 31 10 Launcher . | . . . . . Special . | . . . . . Kinetic 47 | . 10 14 23 . Thermal 83 | . . . 69 14 Explosive . | . . . . . Electromagnetic 17 | . 10 7 . . Robot Hit Streak 18 | . 2 18 9 7 Robot Miss Streak 7 | . 4 2 7 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 84 | . 8 18 47 11 Core Hits 37 | . 3 3 29 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Burn 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1496 | . 88 184 955 269 Guns 1016 | . 88 184 660 84 Cannons 475 | . . . 291 184 Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . . 4 1 Kinetic 239 | . 41 102 96 . Thermal 1123 | . . . 855 268 Explosive . | . . . . . Electromagnetic 129 | . 47 82 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . . 11 . Projectiles 11 | . . . 11 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . . . 5 1 Kicked 6 | . . . 5 1 Crushed . | . . . . . Highest Temperature 252 | . 76 94 252 169 Average Temperature 76 | . 36 51 81 111 Received Heat Transfer 855 | . 36 81 156 582 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 5 3 Heat Transferred 2220 | . . . 1665 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 90 | 100 100 100 80 100 Level 1 9 | . . . 19 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 234 | . 30 100 234 90 Initial 90 | . . . . 90 Average 53 | . 4 24 84 49 Influence Increases 717 | . 30 110 557 20 Destroy 0b10 Robot/C 500 | . 20 80 380 20 Destroy 0b10 Robot/NC 15 | . . . 15 . Destroy Leader 114 | . 10 10 94 . Allied During Kill 5 | . . 5 . . Successful Hack 5 | . . . 5 . Disable Machine 45 | . . . 45 . Destroy Structure 3 | . . . 3 . Lose Combat Pursuer 30 | . . 15 15 . Influence Decreases 717 | . 30 110 342 235 Entered New Map 125 | . . . . 125 Time Decay 532 | . 30 110 332 60 Lost Part 60 | . . . 10 50 Squads Dispatched 7 | . 2 1 2 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 2 . 2 2 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 3 5 27 5 Peak Tracking Total 6 | . 1 4 6 5 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . . . 5 2 Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 18 | . . . 12 6 Successful 13 | . . . 9 4 Failed 5 | . . . 3 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . . . 9 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 2 . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 9 | . . . 7 2 Record 4 | . . . 4 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 10 | . . 10 . . Total Damage 171 | . . 171 . . Kills 4 | . . 4 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1100 | . . 48 933 119 Sensors 1100 | . . 48 933 119 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1852 | 99 200 466 933 154 Spaces Moved 1248 | 90 136 358 588 76 Core 32 | 32 . . . . Treads . | . . . . . Legs 1216 | 58 136 358 588 76 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 118 | 95 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 20 60 46 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1494 | 103 155 376 736 124 Wait 88 | . 4 . 51 33 Move 1244 | 89 135 357 587 76 Hop . | . . . . . Pick Up 34 | 7 6 3 17 1 Fast Attach . | . . . . . Attach 13 | 6 . 2 3 2 Detach . | . . . . . Swap 14 | 1 . 1 11 1 Drop 17 | . . 1 16 . Fire 78 | . 10 12 46 10 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . 5 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 320 | -10/Mines | Met a Derelict bent on vengeance 344 | -10/Mines | Identified exit to Exiles 349 | -10/Mines | Met a Derelict testing a Signal Generator 710 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 717 | -10/Mines | Found Prototype Device 718 | -10/Mines | Identified Exp. Sensor Array 750 | -10/Mines | Discovered new exit (range 11) 766 | -10/Mines | Entered Materials 766 | -9/Materials | Accompanied by 1 ally 766 | -9/Materials | Evolved 2 slots: Propulsion x2 1101 | -9/Materials | Build established: Scavenger-Mutant 1611 | -9/Materials | Discovered new exit (range 11) 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Utility x2 1843 | -8/Materials | Core integrity fell below 50% 1849 | -8/Materials | Core integrity fell below 20% 1853 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01816_ Critical hit (Burn: +26). To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01816_ Kicked G-47 Trooper out of the way. 01817_ Acquired 13 matter. 01818_ Exp. Sensor Array destroyed. 01820_ Aluminum Leg destroyed. 01822_ U-05 Engineer destroyed. 01823_ Electrolysis Chamber disabled. 01824_ Critical hit (Burn: +37). 01828_ Critical hit (Burn: +25). 01829_ O-16 Technician destroyed. 01830_ Carbon-fiber Leg destroyed. 01832_ Shield Generator destroyed. 01833_ Imp. Heat Sink destroyed. 01834_ Aluminum Leg destroyed. 01835_ Imp. Ion Engine destroyed. 01840_ Adv. Beam Cannon destroyed. 01848_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????H???????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ????????????????# ### #???????# #??????????????? | | ????????????????# ## #???????# #??????????????? | | ????????????????# ### #???????# #??????????????? | | ????????????????# ###+######### #??????????????? | | ???????????########+## !/ ## #??????????????? | | ??????????? + ## """%""" ## #??????????????? | | ??????????? # ## "" =""" ## #??????????????? | | ??????????? # ## Y ## #??????????????? | | ???????????######## ##g% |%* ## #??????????????? | | ???????????######## ##g% @ ## #??????????????? | | ??????????? # ## ## ##########?????? | | ??????????? """ # ## ; # #?????? | | ??????????? "T" # ######Y##### # "" #?????? | | ??????????? # #### ### # """#?????? | | ??????????? # # ! S"#?????? | | ??????????? !!! + T + #?????? | | ??????????? # # """ #?????? | | ??????????? ###### ###### """ #?????? | | ??????????? #?##### ####### """ #?????? | | ??????????? #?##! # # #?????? | | ??????????? #?#! + """ ##########?????? | | ???????????########?#! # """ #??????????????? | | ????????????????????#! # """ #??????????????? | | ????????????????????#! ##### """ #??????????????? | | ????????????????????##! #???# """ #??????????????? | | ????????????????????#####???# #??????????????? | | ????????????????????????????#######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed RapidChipCorpse Manual? 0 Play Time 00:32:33 Cumulative 3.5 hours Start 2025.10.13 @ 01:40:10 End 2025.10.13 @ 02:09:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44df1ccb-5ff2-496b-a6c9-c198d23a75ae