Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 05:39:05 // Halloween2020/ForbiddenLore

Player: Boris

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (469)      469
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-114)               -114
              TOTAL SCORE: 845

 Bonus
-------
Follower Combat Kills      85
Friendly Fire              -199

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     245/265
System Corruption          0%
Temperature                Cool (81)
Movement                   Core (800) Ox15
Location                   -10/Mines

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
             Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
       Large Storage Unit
>            --- WEAPON (2) -------
       Heavy EM Pulse Gun
        Mini Grenade Launcher
>            --- INVENTORY (16) ---
  Reinforced Ion Engine
       Light Treads
       Light Treads
    Improved Heat Sink
       Large Matter Pod (150)
             Sensor Array
             Signal Interpreter
       Heavy EM Pulse Gun
       Heavy EM Pulse Gun
       Heavy EM Pulse Gun
      Medium Laser
             Particle Gun
       Light Assault Rifle
       Light Assault Rifle
        Mini Grenade Launcher
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
     Compact Wheel
>            --- UTILITY ----------
       Large Storage Unit
       Large Storage Unit
>            --- WEAPON -----------
       Heavy EM Pulse Gun
       Heavy EM Pulse Gun
>            --- INVENTORY --------
  Reinforced Ion Engine
       Light Treads
       Light Treads
             Wheel
       Large Matter Pod
             Sensor Array
             Signal Interpreter
       Heavy EM Pulse Gun
       Heavy EM Pulse Gun
      Medium Laser
             Particle Gun
       Light Assault Rifle
       Light Assault Rifle
        Mini Grenade Launcher
        Mini Grenade Launcher
             Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   6   6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 1    | 1   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 1   1   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 .    | .   .   .   
    Storage                4    | 2   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             6    | 1   2   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   14   | .   14  14  
  Treads                   13   | .   14  13  
  Wheel                    14   | .   14  14  
  Storage                  28   | .   28  28  
  Energy Gun               15   | .   14  18  
  Ballistic Gun            10   | .   14  4   
  Launcher                 2    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 15  46  48  
  Greatest Support         20   | 20  16  20  
  Greatest Overweight (x)  4    | .   2   4   
  Average Overweight (x)   1    | .   1   3   
Largest Inventory Capacity 16   | 8   16  16  
  Average Capacity         13   | 5   12  16  
  Most Carried             16   | 4   15  16  
  Average Carried          11   | 2   9   15  
  Final Capacity           16   | 8   16  16  
  Final Carried            16   | 4   15  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           694  | 255 213 226 
  Remotely                 .    | .   .   .   
Salvage Created            747  | 50  424 273 
  Parts                    39   | 4   22  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  15   | .   10  5   
  Guns                     13   | .   10  3   
  AOE                      2    | .   .   2   
Classes Destroyed          3    | 1   1   1   
  Recycler                 2    | 1   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    12   | .   10  2   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               712  | .   399 313 
  Core                     263  | .   143 120 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              57   | 2   36  19  
  Largest                  2    | 2   2   2   
  Hottest                  90   | 60  85  90  
Shots Fired                97   | 4   66  27  
  Gun                      96   | 4   66  26  
  Cannon                   .    | .   .   .   
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  44   | 2   36  6   
  Thermal                  35   | 2   30  3   
  Explosive                1    | .   .   1   
  Electromagnetic          17   | .   .   17  
  Robot Hit Streak         11   | 4   10  11  
  Robot Miss Streak        5    | .   5   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           69   | 4   45  20  
  Core Hits                31   | 2   18  11  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1114 | 41  511 562 
  Guns                     806  | 41  511 254 
  Cannons                  .    | .   .   .   
  Explosions               292  | .   .   292 
  Melee                    .    | .   .   .   
  Ramming                  16   | .   .   16  
  Kinetic                  216  | 18  175 23  
  Thermal                  508  | 23  336 149 
  Explosive                175  | .   .   175 
  Electromagnetic          199  | .   .   199 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            11   | .   .   11  
  Projectiles              .    | .   .   .   
  Explosions               11   | .   .   11  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      86   | .   .   86  
  Shots                    2    | .   .   2   
  Rammed                   3    | .   .   3   
Targets Rammed             3    | .   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        284  | 20  284 234 
  Average Temperature      92   | 15  97  86  
  Received Heat Transfer   246  | .   225 21  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1088 | 50  814 224 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             242  | 5   192 242 
  Initial                  5    | .   3   5   
  Average                  89   | 1   60  146 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         86   | 100 100 64  
  Level 1                  13   | .   .   35  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   19  10  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   6   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   34  .   
  Successful               18   | .   18  .   
  Failed                   16   | .   16  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   28   | .   28  .   
  Terminals                30   | .   30  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                8    | .   8   .   
    Track                  2    | .   2   .   
    Assimilate             1    | .   1   .   
    Botnet                 3    | .   3   .   
    Disrupt                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     5    | .   5   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               4    | .   1   3   
  Largest Group            3    | .   1   3   
  Highest-Rated Group      40   | .   10  40  
  Highest-Rated Ally       16   | .   10  16  
Total Orders               .    | .   .   .   
Ally Attacks               19   | .   .   19  
  Total Damage             233  | .   .   233 
  Kills                    3    | .   .   3   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1242 | 79  692 471 
Spaces Moved               851  | 60  473 318 
  Core                     4    | 4   .   .   
  Treads                   11   | 3   .   8   
  Legs                     .    | .   .   .   
  Wheels                   836  | 53  473 310 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 120 
  Average Speed            115  | 99  113 122 
  Slowest Speed            200  | 160 120 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       45   | 3   71  61  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          13   | .   .   13  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   .   13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1017 | 72  573 372 
  Wait                     57   | .   36  21  
  Move                     849  | 59  472 318 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 4   14  3   
  Fast Attach              8    | 7   1   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     11   | .   5   6   
  Drop                     11   | .   9   2   
  Fire                     57   | 2   36  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 8)
  490 | -10/Materials | Discovered new exit (range 7)
  599 | -10/Materials | Discovered new exit (range 8)
  711 | -10/Materials | Core integrity fell below 50%
  724 | -10/Materials | Discovered new exit (range 5)
  772 | -10/Materials | Entered Mines
  827 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1027 | -10/Mines     | Discovered new exit (range 5)
 1208 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1234 | -10/Mines     | Discovered new exit (range 10)
 1237 | -10/Mines     | Core integrity fell below 20%
 1243 | -10/Mines     | Destroyed YI-UF0
 1243 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01212_ YI-UF0 mumbles something. <x2>
01221_ Slammed into YI-UF0. <x2>
01229_ YI-UF0: "Whaaaaaaaa!"
01230_ YI-UF0: "WHOMP!"
01230_ G-34 Mercenary destroyed.
01234_ YI-UF0: "WHAAM!"
01234_ Mercenary 1a destroyed.
01234_ EXIT=FOUND
01235_ A derelict emerges from the shadows: "What are you doing alone down
  here?"
01236_ The unstable cave ceiling collapses.
01237_ FL-BS2(g): "Well, at least you look like you can take care of
  yourself!"
01238_ Lgt. Treads destroyed.
01239_ FL-BS2(g): "I have the funny feeling that things are about to get a
  lot worse around here, see you around!"
01239_ FL-BS2(g) slips back into the shadows.
01241_ YI-UF0 heat damages Imp. Deuterium Engine.
01242_ YI-UF0 overheating.
01243_ YI-UF0 destroyed.

 Map 
-----
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteShrapnelLauncher
  Manual?         0
Play Time         00:15:17
  Cumulative      160.4 hours
  Start           2020.11.21 @ 05:27:05
  End             2020.11.21 @ 05:39:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          54
  Rogue           39
  Adventurer      15
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/1/1/1/0/0/0/0
Lore%             80
Gallery%          79
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8172d41-5074-4632-8d21-ee4d643211d1