Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 08:37:16 Player: MeatnTaters Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (210) 1050 Value Destroyed (9107) 9107 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 15882 Bonus ------- High Alert Combat Kills 1085 Cogmind --------- Core Integrity 0/1150 Matter 212/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Improved Target Analyzer Improved Target Analyzer Core Analyzer > --- WEAPON (4) ------- Fusion Bomb Launcher > --- INVENTORY (15) --- Light Nuclear Core Light Antimatter Reactor Improved Heat Sink Improved Target Analyzer Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Core Analyzer > --- WEAPON ----------- Plasma Rifle Phase Gun Phase Gun Hypervelocity Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Targeting Computer Improved Target Analyzer Hacking Suite Field Recycling Unit Field Laser Plasma Rifle Phase Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Long-range Missile Launcher [Rating: 110] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Phase Gun Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . Utility 7 | . . 2 . 2 2 1 . . Weapon 2 | . . . . . . . 2 . Parts Attached 148 | 7 10 10 10 9 8 26 43 25 Power 23 | 1 3 2 1 . 2 4 6 4 Engine 10 | 1 3 2 1 . 1 2 . . Core 7 | . . . . . 1 2 3 1 Reactor 6 | . . . . . . . 3 3 Propulsion 38 | 2 3 4 6 3 . 5 11 4 Treads 20 | 2 3 4 6 3 . 2 . . Leg 18 | . . . . . . 3 11 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 2 1 3 3 4 5 9 9 6 Device 19 | 1 . . . 3 2 3 7 3 Storage 6 | 1 1 2 . . 1 1 . . Processor 11 | . . . 2 . 1 4 2 2 Hackware . | . . . . . . . . . Protection 6 | . . 1 1 1 1 1 . 1 Artifact . | . . . . . . . . . Weapon 45 | 2 3 1 . 2 1 8 17 11 Energy Gun 5 | . . . . . . . 5 . Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | 2 1 . . . . 7 7 8 Ballistic Cannon 11 | . 2 1 . 2 1 1 4 . Launcher 4 | . . . . . . . 1 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 84 | . . . . . . 29 20 35 Power 11 | . . . . . . 4 3 4 Propulsion 24 | . . . . . . 10 5 9 Utility 23 | . . . . . . 9 4 10 Weapon 26 | . . . . . . 6 8 12 Highest Loss Streak 21 | . . . . . . 15 9 21 To Critical Strikes 2 | . . . . . . . 1 1 Average Backups 12 | 1 7 12 14 14 14 11 13 12 Power 1 | . 1 1 2 2 2 1 2 1 Propulsion 3 | . 3 7 5 3 4 2 1 . Utility 1 | . . . 1 1 1 . 5 3 Weapon 5 | . . 2 5 6 7 6 5 6 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 2 1 2 2 1 . 3 5 Power 5 | . . 1 . . 1 . 1 2 Propulsion 1 | . . . 1 . . . . . Utility 5 | . 1 . . 1 . . 1 2 Weapon 5 | . 1 . 1 1 . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 96 99 99 99 88 97 92 Engine 6 | . 13 11 9 7 5 5 . . Core 1 | . . . . . . 1 6 2 Reactor 1 | . . . . . . . 3 7 Treads 19 | . 28 22 35 30 26 18 . . Leg 4 | . . . . . . . 19 17 Device 9 | . 14 11 1 7 13 12 9 7 Storage 13 | . 14 22 18 15 13 11 10 9 Processor 13 | . . . 8 15 19 14 26 25 Protection 4 | . . 8 8 6 6 7 . 1 Ballistic Gun 6 | . 17 . . . . 1 13 18 Ballistic Cannon 11 | . 10 22 18 15 13 9 5 . Peak Build Rating 110 | 7 8 12 18 31 46 66 110 109 Average Rating 43 | 5 7 11 16 27 42 48 90 92 On Entrance 32 | . 7 8 12 18 30 46 66 109 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 15 22 45 45 61 69 96 89 87 Greatest Support 100 | 40 40 40 80 80 80 80 100 100 Greatest Overweight (x) 12 | . . 1 . . . 12 1 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 15 15 15 Most Carried 15 | 2 10 15 15 15 15 14 15 15 Average Carried 12 | 1 7 12 14 14 14 11 13 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 2 10 15 15 15 15 12 15 5 Class Distribution -------------------- 73% | Mutant 24% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 6871 | 294 825 516 414 364 89 882 2234 1253 Remotely . | . . . . . . . . . Salvage Created 8228 | 117 526 560 526 179 139 1205 3177 1799 Parts 477 | 12 47 38 27 12 6 65 160 110 Haulers Intercepted 5 | . 2 1 1 . . 1 . . Recyclers Shooed 9 | 1 3 . . . . 2 3 . Parts Field Recycled 128 | . . . . 19 27 42 16 24 Retrieved Matter 1004 | . . . . 136 239 342 199 88 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 162 | . 15 20 9 9 6 22 46 35 Melee 1 | . . . . . . . . 1 Guns 77 | . 12 . . . . 4 34 27 Cannons 76 | . 3 20 9 9 6 16 11 2 AOE 8 | . . . . . . 2 1 5 Classes Destroyed 19 | 2 6 1 . 1 1 4 1 3 Worker 10 | . 1 . 1 . . 4 4 . Builder 7 | . . . . . . 2 5 . Tunneler 5 | 2 1 . . . . 1 1 . Hauler 5 | . 2 1 1 . . 1 . . Recycler 6 | 1 1 . 2 . . 1 1 . Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 13 | . 1 . 2 1 1 2 6 . Swarmer 38 | . 9 6 . 4 4 . 5 10 Saboteur 3 | . . . . . . . . 3 Grunt 50 | . 6 9 6 . . 4 22 3 Brawler 1 | . . . . . . 1 . . Duelist 3 | . . . . . . . . 3 Protector 1 | . . . . . . . . 1 Sentry 19 | . . 5 3 1 . . 8 2 Specialist 2 | . . . . . . 2 . . Hunter 15 | . . . . . 1 4 4 6 Programmer 28 | . . . . 4 1 10 7 6 Heavy 2 | . . . . . . 1 . 1 Best Kill Streak 12 | 1 4 5 4 2 4 5 12 5 Combat Bots Only 8 | . 4 5 2 2 4 4 8 5 Max Kills in Single Turn 3 | 1 2 1 2 1 1 3 2 3 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . . . . . . 1 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Hostile Shots Fired 1132 | . 100 85 29 63 19 272 305 259 Missed 342 | . 36 31 9 22 7 70 94 73 Hits 790 | . 64 54 20 41 12 202 211 186 Melee 36 | . . . . . . 2 . 34 Projectile 754 | . 64 54 20 41 12 200 211 152 Critical Strikes 36 | . . 2 1 1 . 10 11 11 Part Disruptions 5 | . . . . . . 3 2 . Damage Taken 14687 | . 633 568 323 582 192 3876 4269 4244 Core 2036 | . 109 58 30 39 20 629 445 706 Absorbed by Shields 26 | . . . . . . . 26 . Regen/Repaired (Parts) 173 | . . 93 80 . . . . . Core Remaining (%) 80 | 100 56 85 94 94 97 37 . . Volleys Fired 499 | 4 75 53 37 31 13 114 98 74 Largest 4 | 2 2 2 2 2 2 2 4 4 Hottest 282 | 40 60 60 60 80 80 87 282 209 Shots Fired 1213 | 8 150 106 74 62 24 199 357 233 Gun 664 | 8 112 . . . . 49 270 225 Cannon 539 | . 38 106 74 62 24 150 83 2 Launcher 10 | . . . . . . . 4 6 Special . | . . . . . . . . . Kinetic 1179 | 8 150 106 74 62 24 199 333 223 Thermal 24 | . . . . . . . 20 4 Explosive 10 | . . . . . . . 4 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 3 8 25 24 15 21 14 21 11 Robot Miss Streak 6 | 2 6 5 3 3 3 3 4 4 Penetration Max 3 | . . . . . 1 1 1 3 Secondary Targets 8 | . 2 . . . . . 2 4 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 Shots Hit Robots 752 | 5 87 67 56 37 14 114 232 140 Core Hits 425 | 3 32 27 26 10 8 58 161 100 Critical Kills 42 | . 1 . . . . . 17 24 Critical Parts Destroyed 39 | . 2 . . . . 1 9 27 Critical Strikes 117 | . 3 7 1 3 3 17 32 51 Burn 1 | . . . . . . . 1 . Destroy 82 | . 3 . . . . 1 27 51 Blast 34 | . . 7 1 3 3 16 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19089 | 70 1254 1214 982 1085 472 4347 6975 2690 Guns 7817 | 70 876 . . . . 595 4547 1729 Cannons 8250 | . 378 1214 982 1085 472 2685 1403 31 Explosions 3022 | . . . . . . 1067 1025 930 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 15579 | 70 1254 1214 982 1085 472 3280 5513 1709 Thermal 1052 | . . . . . . 564 437 51 Explosive 2458 | . . . . . . 503 1025 930 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 3 . 16 7 10 Average Corruption 6 | . . . . 1 . 8 4 7 Corruption Purged 3 | . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . Effects 143 | . . . . 7 . 61 35 40 Message Errors 30 | . . . . 2 . 10 12 6 Matter Fused 33 | . . . . 2 . 13 6 12 Heat Flow Errors 7 | . . . . 1 . 3 3 . Energy Discharges 19 | . . . . . . 10 5 4 Parts Rejected 3 | . . . . . . 3 . . Parts Fused 3 | . . . . . . . 1 2 Data Loss (minor) 21 | . . . . . . 9 4 8 Data Loss (major) 10 | . . . . 1 . 6 . 3 Misfires 4 | . . . . . . 2 . 2 Alerts 4 | . . . . 1 . 1 1 1 Misdirections 1 | . . . . . . 1 . . Weapon Failures 8 | . . . . . . 3 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 232 | . . . . 37 7 147 32 9 Projectiles 86 | . . . . 37 7 30 12 . Explosions 146 | . . . . . . 117 20 9 Melee . | . . . . . . . . . Knockbacks 79 | . 5 10 14 8 1 22 19 . Impact . | . . . . . . . . . Kinetic 75 | . 5 9 14 8 1 21 17 . Secondary 4 | . . 1 . . . 1 2 . Self-Inflicted Damage 308 | . . . . . . 135 . 173 Shots 5 | . . . . . . 2 . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 507 | . 5 93 58 217 144 398 507 210 Average Temperature 83 | . 2 21 18 40 49 131 74 24 Received Heat Transfer 1763 | . 192 186 180 18 . 249 905 33 Effects 8 | . . . . . . 7 1 . Shutdowns 3 | . . . . . . 2 1 . Energy Bleed 2 | . . . . . . 2 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1266 | . . . . . . 350 842 74 Parts Sabotaged 6 | . . . . . . . . 6 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Maximum Alert Level 3 | . 1 1 . . . 1 3 2 Low Security (%) 66 | 100 56 37 100 100 100 79 49 . Level 1 21 | . 43 62 . . . 20 23 22 Level 2 9 | . . . . . . . 12 77 Level 3 2 | . . . . . . . 14 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 924 | 5 309 290 73 133 93 308 924 693 Initial 446 | . . 97 71 15 29 . 128 446 Average 165 | . 128 198 28 36 16 148 288 477 Influence Increases 5757 | 15 627 567 306 362 207 1106 1512 1055 Destroy 0b10 Robot/C 3220 | . 300 400 180 180 120 440 920 680 Destroy 0b10 Robot/NC 245 | 15 35 5 30 5 5 55 90 5 Destroy Leader 768 | . 56 112 46 62 32 126 212 122 Successful Hack 170 | . 20 18 18 28 . 25 35 26 Disable Machine 360 | . 15 15 15 30 45 135 45 60 Destroy Structure 559 | . 6 2 2 12 5 280 120 132 Lose Combat Pursuer 435 | . 195 15 15 45 . 45 90 30 Influence Decreases 5064 | 15 396 628 441 337 267 844 862 1274 Entered New Map 884 | . . 134 99 20 31 . 134 466 Time Decay 3340 | 15 396 494 342 317 236 554 528 458 Lost Part 840 | . . . . . . 290 200 350 Squads Dispatched 37 | . 1 3 . 4 4 7 12 6 Investigation 1 | . . . . . . . 1 . Extermination 17 | . . . . 4 3 3 4 3 Reinforcement 13 | . 1 3 . . 1 4 1 3 Assault 3 | . . . . . . . 3 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 15 | . 4 1 2 . . 3 4 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 235 | . 34 27 15 12 6 33 66 42 Peak Tracking Total 8 | . 8 5 4 3 4 5 8 6 Tactical Retreats 19 | . 7 1 1 2 . 1 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 3 | . 1 . . 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 25 | . 1 1 1 2 3 9 4 4 Max in Single Turn 4 | . 1 1 1 1 2 4 1 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 42 | . 8 6 7 5 4 5 4 3 Terminals 28 | . 7 2 4 4 3 3 3 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 1 . . . . 1 Recycling Units 4 | . 1 2 . . 1 . . . Scanalyzers 5 | . . 1 1 1 . 1 1 . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 103 | . 24 13 22 13 8 10 9 4 Successful 39 | . 7 8 8 4 1 7 2 2 Failed 64 | . 17 5 14 9 7 3 7 2 Catastrophic 17 | . 6 2 1 4 1 1 1 1 Database Lockouts . | . . . . . . . . . Manual 61 | . 19 6 10 8 6 5 5 2 Terminals 70 | . 21 6 10 11 7 7 5 3 Fabricators . | . . . . . . . . . Repair Stations 8 | . . 3 4 . . . . 1 Recycling Units 6 | . 3 2 . . 1 . . . Scanalyzers 14 | . . 2 4 2 . 2 4 . Garrison Access 5 | . . . 4 . . 1 . . Terminal Hacks 5 | . 2 1 . . . 1 . 1 Record 1 | . . . . . . . . 1 Robot Analysis 2 | . 1 . . . . 1 . . Level Access Points 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 2 3 . . . . . Scan Component 3 | . . 1 2 . . . . . Repair 2 | . . 1 1 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 9 | . . 2 3 1 . 2 1 . Retrieve Study 9 | . . 2 3 1 . 2 1 . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 18 | . 5 2 2 3 1 3 1 1 Terminals 18 | . 5 2 2 3 1 3 1 1 Botnet 18 | . 5 2 2 3 1 3 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 39 | . 7 5 7 5 4 4 4 3 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 9 | . . 2 3 1 . 2 1 . Parts Repaired 2 | . . 1 1 . . . . . Time 52 | . . 26 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Active Infowar (turns) 7747 | 60 1538 1303 106 1433 1200 2107 . . Sensors 4740 | . . . . 1433 1200 2107 . . Seismic 3007 | 60 1538 1303 106 . . . . . Robot Analysis Total 2 | . 1 . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 12165 | 125 1538 1303 989 1579 1200 2389 1893 1149 Spaces Moved 5533 | 68 756 558 442 809 637 864 836 563 Core 27 | 7 . . . . . 19 . 1 Treads 4062 | 61 756 558 442 809 637 799 . . Legs 1444 | . . . . . . 46 836 562 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 120 Average Speed 164 | 148 160 183 160 160 160 182 162 144 Slowest Speed 650 | 160 160 200 160 160 160 650 190 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 97 41 41 16 17 21 19 29 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 15 | . . . . . 2 9 4 . Terrain Destroyed 312 | . . . . 8 5 146 70 83 Melee . | . . . . . . . . . Projectile 110 | . . . . 8 5 50 47 . AOE 195 | . . . . . . 96 22 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Total 7562 | 82 936 736 653 1031 791 1469 1133 731 Wait 1147 | . 75 99 143 168 120 442 87 13 Move 5525 | 67 755 557 441 808 636 863 835 563 Hop . | . . . . . . . . . Pick Up 91 | 4 9 9 8 5 4 9 27 16 Fast Attach 43 | 5 4 1 1 . . 17 2 13 Attach 70 | 2 . 1 2 3 2 16 22 22 Detach 6 | . . . 1 1 . . 1 3 Swap 106 | . 9 8 9 10 12 8 36 14 Drop 71 | . 9 8 11 5 4 . 21 13 Fire 499 | 4 75 53 37 31 13 114 98 74 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 11) 480 | -10/Materials | Discovered new exit (range 7) 1119 | -10/Materials | Identified exit to Materials 1664 | -10/Materials | Entered another Materials area 1664 | -9/Materials | Evolved 2 slots: Utility x2 2170 | -9/Materials | Identified exit to Materials 2373 | -9/Materials | Repaired Lgt. Cannon+ 2967 | -9/Materials | Entered another Materials area 2967 | -8/Materials | Evolved 2 slots: Propulsion x2 3257 | -8/Materials | Repaired Lgt. Cannon+ 3830 | -8/Materials | Discovered new exit (range 16) 3954 | -8/Materials | Identified exit to Factory 3956 | -8/Materials | Entered Factory 3956 | -7/Factory | Evolved 2 slots: Utility x2 4372 | -7/Factory | Discovered new exit (range 13) 4391 | -7/Factory | Identified exit to Lower Caves 5482 | -7/Factory | Discovered new exit (range 10) 5532 | -7/Factory | Identified exit to Factory 5535 | -7/Factory | Entered another Factory area 5535 | -6/Factory | Evolved 2 slots: Utility x2 6493 | -6/Factory | Discovered new exit (range 10) 6508 | -6/Factory | Identified exit to Factory 6735 | -6/Factory | Entered another Factory area 6735 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7929 | -5/Factory | System corruption reached 10% 7962 | -5/Factory | Lost 5 parts (1p2n1u1w) 8432 | -5/Factory | Lost 5 parts (4n1u) 8904 | -5/Factory | Core integrity fell below 50% 8927 | -5/Factory | Discovered new exit (range 16) 8947 | -5/Factory | Lost 15 parts (3p3n4u5w) 9124 | -5/Factory | Entered another Factory area 9124 | -4/Factory | Evolved 2 slots: Weapon x2 9415 | -4/Factory | Build established: Scavenger-Gunner 9928 | -4/Factory | Cargo convoy interrupted 10510 | -4/Factory | Garrison activated, responded to threat 10624 | -4/Factory | First assault squad dispatched 10827 | -4/Factory | Lost 8 parts (1p2u5w) 10931 | -4/Factory | Lost 9 parts (2p3n1u3w) 10948 | -4/Factory | Destroyed 8 combat bots 10954 | -4/Factory | Discovered new exit (range 16) 11017 | -4/Factory | Entered Armory 11270 | -4/Armory | Core integrity fell below 50% 11318 | -4/Armory | Lost 9 parts (2p3n3u1w) 11959 | -4/Armory | Found Fusion Bomb Launcher 11961 | -4/Armory | Found Fusion Bomb Launcher 12023 | -4/Armory | System corruption reached 10% 12058 | -4/Armory | Spotted B-86 Titan 12062 | -4/Armory | Lost 3 parts (3w) 12148 | -4/Armory | Core integrity fell below 20% 12166 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12151_ Slug penetrates H-77 Assassin. 12151_ Slug penetrates Extraspacial Lockers. 12153_ Slug penetrates H-77 Assassin. 12154_ Penetrated by Slug. 12154_ Adv. Heat Sink destroyed. 12154_ Slug penetrates Wall. 12154_ Penetrated by Slug. 12154_ Slug penetrates Wall. 12154_ Penetrated by Slug. 12154_ Coil Gun destroyed. 12154_ Penetrated by Slug. 12155_ The unstable cave ceiling collapses. 12156_ H-77 Assassin destroyed. 12156_ Myomer Leg destroyed. 12156_ Destroyed Myomer Leg. 12158_ Slug penetrates Earth. 12158_ Penetrated by Slug. 12160_ The unstable cave ceiling collapses. 12160_ H-77 Assassin destroyed. 12163_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????F !! #??????# #### | | ????????" #######+###### #??????# #??? | | ????????????????# #?? ???? #??? | | ????????????????# #??###########??####??? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????+ " #?????????????????????? | | ????????????????+ "" #?????????????????????? | | ????????????????# "" #?????????????????????? | | ????????????????# "" #?????????????????????? | | ????????????????# "" #?????????????????????? | | ????????????????# "" #?????????????????????? | | ????????????????# "" #?????????????????????? | | ????????????????# " #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????#####+######?????????????????????? | | ????????????## ?##### ######?????????????????????? | | ???????????## # # # #?????????????????????? | | ??????????## #?????????????????????? | | ?????????? #?????????????????????? | | ????????? #?????????????????????? | | ????????? # #?????????????????????? | | ????????? ! # #???????????????????? | | ?????????" ] = @ #????????????????????? | | ????????? ##????????????????????? | | ?????????? s # %=##?????????????????????? | | ?????????? ??????????????????????? | | ???????????# ??????????????????????? | | ??????????? #?????????????????????? | | ??????????? #?????????????????????? | | ????????????[! = ##?????????????????????? | | ????????????[! # #??????????????????????? | | ?????????????! # !! #??????????????????????? | | ????????????? ?# = !! #??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 45 Energy Capacity 540 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 16 Target Analysis 9 Core Analysis 9 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 22% | -9/Materials Lgt. Cannon | 33% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Minigun | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Angular Momentum Engine | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Hardcell Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Dodgeball, But With Guns Well Done Challenges ------------ None Game ------ Seed ShiftIntegrityAutogun Manual? 0 Play Time 01:53:32 Cumulative 33.5 hours Start 2026.08.08 @ 06:43:04 End 2026.08.08 @ 08:37:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 21 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0143b78e-ea61-4f55-a06b-8d5b7561e3d2