Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 19:53:18 Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (344) 1720 Value Destroyed (16300) 16300 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (7375) 7375 TOTAL SCORE: 35795 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5387 Follower Combat Kills 429 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -341 Cogmind --------- Core Integrity 666/1450 Matter 258/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Antimissile System Antimissile System Gamma Rifle Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Centrium Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Precision Matter Filter Advanced Weapon Cycler SHELL Armor > --- WEAPON ----------- Railgun Improved KE Penetrator Improved KE Penetrator Helical Railgun > --- INVENTORY -------- Medium Treads Biometal Heavy Treads Experimental Cooling System Long-range Sensor Array Experimental Weapon Shielding Heavy Regenerative Plating Antimissile System Antimissile System System Restoration Module High-powered Tractor Beam Precision Rocket Launcher Improved Plasma Cutter [Rating: 192] Favorites ----------- Power Cold Fusion Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 . . . . . . 2 . . . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Propulsion 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . Utility 8 | . . . 1 . . . 2 . . . 2 . . . . . . 1 . . . . . . . 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 339 | 4 . . 11 . 5 19 18 13 5 1 16 12 29 4 11 4 4 19 3 13 . 5 35 30 37 41 Power 29 | . . . 1 . . 3 1 2 . . 2 . 3 . . . 1 4 . . . . 2 3 4 3 Engine 10 | . . . 1 . . 1 1 2 . . 1 . 2 . . . 1 1 . . . . . . . . Core 4 | . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 3 4 3 Propulsion 65 | 2 . . . . . 5 5 4 2 . 4 1 7 2 5 . 1 3 . 3 . 1 6 6 5 3 Treads 60 | 2 . . . . . 5 5 4 2 . 4 1 3 1 5 . 1 3 . 3 . 1 6 6 5 3 Leg 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 123 | . . . 5 . . 3 6 2 . . 5 6 11 1 4 . 1 7 2 7 . 2 12 11 14 24 Device 62 | . . . 1 . . . . . . . 2 . 6 1 2 . . 2 2 5 . 2 7 5 10 17 Storage 13 | . . . 3 . . 1 3 . . . . . 3 . . . . 1 . . . . 2 . . . Processor 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 43 | . . . 1 . . 1 3 2 . . 3 6 2 . 2 . 1 3 . 2 . . 1 6 4 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 122 | 2 . . 5 . 5 8 6 5 3 1 5 5 8 1 2 4 1 5 1 3 . 2 15 10 14 11 Energy Gun 17 | . . . 1 . . . . . . . . . 1 1 1 1 . 1 . . . . . 2 6 3 Energy Cannon 15 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 6 5 1 1 Ballistic Gun 69 | 2 . . 3 . 5 8 5 4 2 1 5 4 4 . 1 2 . 3 1 1 . . 5 2 5 6 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 . . . Launcher 13 | . . . . . . . 1 1 1 . . . 1 . . 1 1 . . . . 1 3 1 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . 2 . . 1 . 1 . . 1 . . . . 1 . 2 . . . . 3 2 13 11 Parts Lost 87 | . . . . . . 9 1 1 2 . 3 13 4 . 2 . . 2 . 4 . . 5 6 12 23 Power 12 | . . . . . . 3 . . . . 1 . . . . . . . . . . . 1 2 2 3 Propulsion 25 | . . . . . . 3 . 1 2 . 1 3 2 . 1 . . . . 3 . . 2 . 2 5 Utility 24 | . . . . . . . . . . . . 7 . . . . . . . . . . 2 3 2 10 Weapon 26 | . . . . . . 3 1 . . . 1 3 2 . 1 . . 2 . 1 . . . 1 6 5 Highest Loss Streak 13 | . . . . . . 3 1 1 2 . 2 13 2 . 2 . . 1 . 2 . . 2 4 8 13 Average Slot Usage (%) 91 | . 57 57 92 100 100 96 99 99 99 100 98 60 79 100 96 81 93 92 94 99 100 100 86 83 74 71 Engine 3 | . . . 8 11 11 3 1 6 7 7 3 3 2 6 6 6 6 2 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 7 11 11 11 11 10 13 12 11 Treads 21 | . 28 28 22 22 22 21 18 29 29 30 25 13 1 13 24 26 26 23 23 22 23 23 20 16 13 12 Device 12 | . . . 5 . . . . . . . 6 3 14 20 20 20 20 11 11 24 29 29 20 14 11 14 Storage 14 | . . . 13 22 22 20 25 23 23 23 20 13 14 13 13 13 13 11 11 11 11 11 11 9 9 7 Processor 2 | . . . . . . 10 9 7 7 7 6 4 . . . . . 1 5 1 . . . 4 2 . Protection 7 | . . . 9 11 11 2 10 7 7 7 12 7 6 13 10 6 6 14 11 7 5 5 5 6 5 7 Energy Gun 1 | . . . 2 . . . . . . . . . 3 6 6 2 6 3 . . . . . . 8 1 Energy Cannon 1 | . . . 8 11 8 . . . . . . . . 5 . . . . . . . . 1 5 1 1 Ballistic Gun 13 | . 28 28 21 22 24 32 26 22 22 23 19 13 8 6 12 5 8 9 14 10 5 . 5 7 4 12 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 2 2 6 11 10 6 . . . Naked Turns 42 | . . . . . . . . . . . . 33 9 . . . . . . . . . . . . . Heaviest Build 197 | 3 3 3 51 51 51 51 76 79 79 78 94 94 83 78 73 73 78 116 112 117 117 117 185 197 154 177 Greatest Support 235 | 40 40 3 40 40 40 40 43 89 86 86 96 96 40 40 88 88 96 104 99 106 106 106 202 215 235 235 Greatest Overweight (x) 4 | . . . 1 1 1 2 1 1 1 . 1 3 4 2 4 . . 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . 1 . . . . . 1 1 . . . . 1 . 1 1 . . . . Largest Inventory Capacity 38 | 4 4 4 16 16 16 16 22 22 22 22 22 22 20 16 16 16 16 18 18 18 18 18 38 38 18 18 Average Capacity 17 | 4 4 4 9 16 16 15 20 22 22 22 22 16 16 16 16 16 16 17 18 18 18 18 23 19 18 17 Most Carried 22 | 4 4 4 16 16 16 16 22 22 22 22 22 22 16 16 16 16 16 18 18 17 13 14 22 18 18 18 Average Carried 15 | 1 4 4 7 15 15 13 20 21 20 21 19 15 8 15 15 15 15 15 17 13 13 11 16 17 16 13 Final Capacity 38 | 4 4 4 16 16 16 16 22 22 22 22 22 4 16 16 16 16 16 18 18 18 18 18 38 18 18 4 Final Carried 22 | 4 4 4 16 16 16 16 22 21 20 22 22 4 16 16 16 16 16 18 17 13 13 11 18 18 12 4 Class Distribution -------------------- 25% | Scavenger-Tank 15% | Tank 14% | Hauler-Gunner 10% | Scavenger-Mutant 10% | Mutant 4% | Derelict-Mutant 4% | Gunner 4% | Scavenger-Gunner 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Gunner | -8/Mines Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Tank | -6/Factory Hauler-Tank | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Derelict-Mutant | -4/Proximity Caves Tank | -4/Factory Generator-Mutant | -3/Research Scavenger-Mutant | -3/Testing Generator-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Matter Collected 11597 | 205 24 30 279 30 76 809 845 832 180 10 239 310 421 106 518 . 135 684 402 621 . 203 1116 1055 823 1644 Remotely 1417 | . . . . . . . . . . . . . . . . . . . . . . . 372 222 371 452 Salvage Created 18995 | . 42 . 781 83 10 525 1113 1616 162 39 327 310 482 67 781 . 255 880 298 540 . 220 1258 1906 2328 4972 Parts 843 | . 3 . 37 6 . 28 71 92 10 1 15 2 32 2 30 . 16 33 15 29 . 10 66 86 74 185 Haulers Intercepted 9 | . . . 3 . . . 4 . . . . . . . . . . . . . . . 1 . . 1 Recyclers Shooed 12 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . 1 2 1 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . 10 . . . . 10 11 . 15 . 15 26 . 9 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Combat Hostiles Destroyed 270 | . 3 . 10 2 . 8 19 25 7 1 7 1 6 1 11 . 7 12 2 8 . 4 32 26 29 49 Melee 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Guns 187 | . 3 . 6 1 . 8 18 25 3 . 7 1 5 . 11 . 2 9 2 5 . . 6 16 18 41 Cannons 36 | . . . 4 1 . . . . . . . . . 1 . . . 3 . 3 . 2 10 5 2 5 AOE 36 | . . . . . . . 1 . 4 . . . 1 . . . 5 . . . . 2 15 1 4 3 Classes Destroyed 23 | . 1 . 8 . 1 2 . 1 1 . 1 1 1 . 2 . . . . . . . 1 . 2 1 Worker 25 | . . . 2 . . 1 2 5 . . . . 1 . . . . 1 . . . . 2 1 4 6 Builder 13 | . . . . . . 1 . 3 . . . . 1 . . . . . . . . . 1 . 2 5 Tunneler 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Hauler 8 | . . . 3 . . . 4 . . . . . . . . . . . . . . . . . . 1 Recycler 12 | . . . 1 . . 1 . 3 . . . . 1 . . . . . . . . . . . . 6 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 8 | . . . 2 . . . 2 . . . . . . . . . . 1 . . . . . . . 3 Swarmer 44 | . 3 . . . . . 4 4 7 . 3 . . . . . 5 . 1 . . . 9 . . 8 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 96 | . . . 6 2 . 5 7 14 . 1 3 . . . 4 . . 3 . 3 . . 8 14 11 15 Brawler 10 | . . . 1 . . 1 . 1 . . . . . . . . . 2 . . . . . . 4 1 Duelist 7 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 1 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 30 | . . . 2 . . . 7 3 . . . . 2 . . . . 4 1 . . . 1 6 . 4 Hunter 36 | . . . . . . 1 1 . . . . . 1 1 . . . . . 4 . 2 5 . 9 12 Programmer 29 | . . . . . . . . 2 . . . . 3 . 1 . 1 2 . . . 2 6 6 3 3 Behemoth 5 | . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . 2 Compactor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Best Kill Streak 21 | . 3 . 4 2 1 4 4 7 7 1 3 1 3 1 4 . 5 3 2 2 . 2 7 7 9 21 Combat Bots Only 15 | . 3 . 3 2 . 3 4 4 7 1 3 1 2 1 4 . 5 3 2 2 . 2 6 7 7 15 Max Kills in Single Turn 4 | . 1 . 1 1 1 1 1 2 4 1 1 1 2 1 1 . 3 2 1 1 . 2 4 1 2 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploded 4 | . . . . . . . 1 . 4 . . . 1 . . . 3 . . . . 2 3 1 1 1 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . CL-ANK (-8/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Damage Taken 35318 | . 102 . 155 140 321 1153 863 1331 369 140 800 485 1471 168 655 . 342 1393 288 1233 . 351 4560 2757 5815 10426 Core 3157 | . 19 . 31 24 14 162 191 198 9 40 35 111 468 . 20 . 63 102 24 60 . 20 367 194 221 784 Absorbed by Shields 2790 | . . . . . . . . . . . . . . . . . . . . 30 . 183 474 . . 2103 Reduced by Siege Mode 1118 | . . . . . . . . . . . . . . . . . . . . . . . 14 138 399 567 Core Remaining (%) 66 | 100 . 92 . . . 42 65 . . 64 . . . . . . 18 . . . . 79 68 . 68 . Volleys Fired 899 | . 8 2 36 5 5 58 66 70 10 . 20 11 28 9 35 . 9 45 16 35 . 9 91 99 100 132 Largest 4 | . 2 2 3 3 3 3 3 3 3 . 3 3 3 3 3 . 3 3 3 3 . 3 3 3 4 4 Hottest 364 | . 40 40 111 111 69 69 69 79 79 . 74 58 198 198 188 . 131 188 94 155 . 155 243 197 364 258 Shots Fired 2406 | . 16 4 108 15 10 162 194 195 25 . 60 28 63 21 101 . 21 129 48 105 . 14 177 199 215 496 Gun 2059 | . 16 4 84 10 10 162 192 194 24 . 60 28 55 16 101 . 18 106 48 93 . 1 75 138 174 450 Cannon 296 | . . . 24 5 . . . . . . . . 3 5 . . . 23 . 12 . 7 91 58 26 42 Launcher 43 | . . . . . . . 2 1 1 . . . 5 . . . 3 . . . . 6 11 3 7 4 Special 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Kinetic 1931 | . 16 4 72 10 10 162 192 194 24 . 60 28 36 8 62 . 12 104 48 105 . 8 138 138 84 416 Thermal 283 | . . . 24 5 . . . . . . . . 22 13 39 . 6 25 . . . . 11 7 58 73 Explosive 41 | . . . . . . . . 1 1 . . . 5 . . . 3 . . . . 6 11 3 7 4 Electromagnetic 148 | . . . 12 . . . 2 . . . . . . . . . . . . . . . 17 51 66 . Phasic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 42 | . 3 4 9 11 15 19 12 26 7 . 19 21 5 3 16 . 7 14 7 14 . 6 22 38 42 40 Robot Miss Streak 8 | . 3 1 3 2 1 2 4 5 8 . 5 2 3 5 6 . 3 5 5 3 . 2 4 2 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 2 1 2 Secondary Targets 36 | . . . 1 . . 3 . 4 . . 4 1 . . 2 . 1 1 1 1 . . 1 2 3 11 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 . . 1 1 . . 1 . 1 1 1 1 . . 1 1 1 1 Capacitor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Shots Hit Robots 1828 | . 7 3 58 11 4 140 121 153 20 . 55 28 40 13 73 . 17 103 38 84 . 8 129 170 175 378 Core Hits 996 | . 4 1 26 3 1 39 56 112 13 . 27 10 22 8 54 . 15 76 20 54 . 9 81 67 93 205 Critical Hits 90 | . . . 2 1 . . 2 2 . . . 1 2 1 1 . . 10 2 13 . 1 8 6 2 36 Critical Kills 31 | . . . . 1 . . . 1 . . . . 1 . 1 . . 4 . 4 . 1 1 3 1 13 Critical Parts Destroyed 48 | . . . 2 . . . 2 1 . . . . 1 1 . . . 5 1 7 . . 6 3 1 18 Melee Attacks 12 | . . . . . . . . . . . . 2 10 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . 2 10 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51980 | . 65 39 993 169 42 1444 1793 2535 470 33 786 670 1447 271 1427 . 811 2088 406 1322 . 638 7324 5536 7046 14625 Guns 32968 | . 65 39 508 83 42 1419 1582 2508 228 . 786 634 707 177 1427 . 361 1533 406 1053 . . 1409 3651 4046 10304 Cannons 7167 | . . . 440 86 . . . . . . . . 59 94 . . . 545 . 269 . 124 2535 989 573 1453 Explosions 10970 | . . . 24 . . . 181 . 242 . . . 424 . . . 450 . . . . 514 3219 777 2297 2842 Melee 293 | . . . . . . . . . . . . 36 257 . . . . . . . . . . . . . Ramming 452 | . . . 21 . . 25 30 27 . 33 . . . . . . . 10 . . . . 161 119 . 26 Kinetic 31086 | . 65 39 399 83 42 1419 1582 2508 228 . 786 634 436 105 797 . 217 1646 406 1322 . 124 3334 3651 1903 9360 Thermal 7791 | . . . 464 86 . . 89 . . . . . 738 166 630 . 144 432 . . . . 452 373 1952 2265 Explosive 9362 | . . . . . . . . . 242 . . . 16 . . . 450 . . . . 514 3010 625 1663 2842 Electromagnetic 2864 | . . . 109 . . . 92 . . . . . . . . . . . . . . . 367 768 1528 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 293 | . . . . . . . . . . . . 36 257 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Highest Corruption 19 | . . . 4 4 4 4 . 1 1 1 . 14 17 17 18 18 1 5 5 . . 1 10 4 11 19 Average Corruption 6 | . . . 4 4 4 4 . 1 1 1 . 9 14 17 17 18 1 4 3 . . 1 5 2 6 2 Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . 5 . . . 5 4 4 . Effects 311 | . . . 1 5 15 20 . 1 2 . . 9 39 24 75 2 1 16 5 . . . 31 9 39 17 Message Errors 61 | . . . 1 2 3 5 . 1 1 . . 1 12 3 15 1 1 1 1 . . . 7 2 2 2 Matter Fused 45 | . . . . 2 4 4 . . . . . 2 5 2 10 . . 4 2 . . . 3 2 5 . Heat Flow Errors 25 | . . . . 1 2 1 . . . . . . 5 3 7 1 . 1 . . . . 2 1 . 1 Energy Discharges 26 | . . . . . 1 3 . . . . . 1 3 3 5 . . 3 . . . . 2 1 4 . Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Data Loss (minor) 20 | . . . . . 3 1 . . 1 . . . 1 1 5 . . 1 1 . . . 4 . 1 1 Data Loss (major) 6 | . . . . . . . . . . . . . . 2 1 . . 1 1 . . . . . 1 . Misfires 7 | . . . . . . . . . . . . . 1 1 1 . . . . . . . 2 . 2 . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 28 | . . . . . . . . . . . . . 6 6 12 . . . . . . . . . 4 . Targeting Errors 73 | . . . . . 2 4 . . . . . 4 6 3 14 . . 2 . . . . 10 3 14 11 Weapon Failures 16 | . . . . . . 2 . . . . . 1 . . 3 . . 3 . . . . 1 . 4 2 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 907 | . . . . . . . . . . . . . 165 . . . . 20 . . . . 329 170 154 69 Projectiles 150 | . . . . . . . . . . . . . . . . . . 20 . . . . 65 13 24 28 Explosions 641 | . . . . . . . . . . . . . 86 . . . . . . . . . 250 134 130 41 Melee 116 | . . . . . . . . . . . . . 79 . . . . . . . . . 14 23 . . Knockbacks 20 | . . . . . . . 1 . . . . . . . . . . 3 . 1 . . 12 2 . 1 Impact 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 Kinetic 15 | . . . . . . . . . . . . . . . . . . 3 . 1 . . 11 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 767 | . . . . . . . . 26 . . . . 97 . . . 51 . . . . 129 207 65 55 137 Shots 18 | . . . . . . . . 1 . . . . 3 . . . 1 . . . . 2 5 1 2 3 Rammed 37 | . . . 1 . . 5 3 3 . . . . . . . . . 1 . . . . 18 4 . 2 Targets Rammed 39 | . . . 1 . . 5 3 3 . 1 . . . . . . . 1 . . . . 19 4 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Highest Temperature 520 | . . . 270 517 263 165 152 98 24 . 199 69 520 386 173 171 . 397 28 . . . 182 151 375 405 Average Temperature 75 | . . . 77 230 101 28 28 20 9 . 79 30 229 200 73 109 . 74 15 . . . 57 14 66 85 Received Heat Transfer 4636 | . . . 57 78 40 237 297 459 12 36 183 . 102 . 268 . . 219 90 176 . . 357 702 456 867 Effects 15 | . . . . 1 1 . . . . . . . 7 4 . . . 1 . . . . . . . 1 Shutdowns 6 | . . . . 1 . . . . . . . . 2 1 . . . 1 . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Interference 3 | . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 18 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 6 Total Turns 626 | . . . . . . . . . . . . . . . . . . . . . . . 17 139 233 237 Longest Duration 77 | . . . . . . . . . . . . . . . . . . . . . . . 10 38 62 77 Robots Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . 4 6 . Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . . . 4 6 . Parts Fried 23 | . . . . . . . . . . . . . . . . . 2 . . . . . 4 7 10 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . 1 . . . . . . . . 1 . 1 . . 4 . . . . . 1 6 1 Heat Transferred 8131 | . . . 827 148 . . 100 . . . . . 644 222 1036 . 185 666 . . . . 225 200 1863 2015 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Peak Influence 2606 | . 115 44 190 92 . 110 405 715 . . 528 184 294 . . . . 304 . . . . 900 964 1236 2606 Initial 695 | . . 44 16 42 . . . 148 . . 159 184 58 . . . . 9 . . . . 31 472 542 695 Average 409 | . 60 44 107 89 . 41 154 380 . . 364 134 118 . . . . 157 . . . . 269 690 842 1539 Maximum Alert Level 5 | . . . . . . . 2 3 . . 2 . 1 . . . . 1 . . . . 3 3 4 5 Low Security (%) 47 | 100 100 100 100 100 . 100 67 16 . . 35 100 87 . . . . 51 . . . . 47 . . . Level 1 17 | . . . . . . . 27 43 . . 3 . 12 . . . . 48 . . . . 34 . . . Level 2 14 | . . . . . . . 5 37 . . 60 . . . . . . . . . . . 8 53 33 2 Level 3 12 | . . . . . . . . 2 . . . . . . . . . . . . . . 9 46 47 40 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 16 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 . 2 . . . 2 4 . 1 1 . 2 . . . . 6 . . . . 6 3 8 16 Investigation 10 | . . . 1 . . . 2 2 . . 1 . . . . . . 1 . . . . . . . 3 Extermination 10 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 3 2 1 . Reinforcement 14 | . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 1 5 1 Assault 14 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 10 Garrison 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Distress Signals 20 | . 1 . 1 . . . 2 1 . . . . . . . . . 2 . . . . 5 . 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 455 | . 11 . 14 2 8 12 32 36 8 10 7 6 9 1 11 . 8 20 5 10 . 4 43 33 51 114 Peak Tracking Total 27 | . 5 . 3 2 10 4 6 4 7 9 3 4 2 1 5 . 5 5 3 4 . 2 8 6 10 27 Tactical Retreats 29 | . . . . . . 1 3 1 1 . . . . . . . . . 3 2 . . . 3 3 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Traps Triggered 8 | . . . . . . . 2 1 . . 3 . . . . . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Machines Disabled 29 | . . . . . 1 . 1 . . . . . 6 . . . . 5 . . . . 7 1 8 . Max in Single Turn 5 | . . . . . 1 . 1 . . . . . 5 . . . . 1 . . . . 4 1 2 . Garrison Access 5 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Machines Accessed 35 | . . . 6 . 2 . 6 6 . 1 2 . 1 1 2 . . 4 . . . . 2 . . 2 Terminals 14 | . . . 4 . . . 4 3 . . 1 . 1 1 . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . Repair Stations 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . 2 Total Hacks 83 | . . . 16 . 2 . 23 14 . 1 3 . 3 1 7 . . 9 . . . . 2 . . 2 Successful 54 | . . . 6 . 2 . 19 8 . 1 2 . 1 1 7 . . 5 . . . . . . . 2 Failed 28 | . . . 9 . . . 4 6 . . 1 . 2 . . . . 4 . . . . 2 . . . Catastrophic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . . . 11 . 1 . 7 7 . . 3 . 3 . . . . 18 . . . . 8 5 9 12 Terminals 42 | . . . 13 . . . 14 9 . . 2 . 3 1 . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . . . . . . . . 8 . . . . 2 . . . Repair Stations 8 | . . . 2 . . . 4 2 . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . 2 Terminal Hacks 24 | . . . 3 . 2 . 6 3 . 1 . . 1 1 7 . . . . . . . . . . . Record 8 | . . . . . 1 . . . . . . . . 1 6 . . . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assault Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 8 | . . . 2 . . . 4 2 . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . Repair 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . . 1 . . . 4 2 . . 2 . . . . . . . . . . . . . . 2 Terminals 6 | . . . . . . . 4 1 . . 1 . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . . . 3 1 . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 2 Jam 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 2 Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 23 | . . . 4 . . . 6 5 . . 1 . 1 1 . . . 3 . . . . 2 . . . Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Matter 102 | . . . . . . . . . . . . . . . . . . 102 . . . . . . . . Time 25 | . . . . . . . . . . . . . . . . . . 25 . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Repaired 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . Time 188 | . . . 26 . . . 124 38 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Total Allies 16 | . . . . . . . . . . . . . . . . 4 . 1 . . . . 3 3 . 5 Largest Group 4 | . . . . . . . . . . . . . . . . 4 4 3 . . . . 1 3 3 3 Highest-Rated Group 271 | . . . . . . . . . . . . . . . . 155 155 110 . . . . 30 210 210 271 Highest-Rated Ally 122 | . . . . . . . . . . . . . . . . 40 40 40 . . . . 30 70 70 122 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 DROP 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 Ally Attacks 75 | . . . . . . . . . . . . . . . . . 16 19 . . . . . . 28 12 Total Damage 3294 | . . . . . . . . . . . . . . . . . 262 1174 . . . . . . 813 1045 Kills 13 | . . . . . . . . . . . . . . . . . 1 4 . . . . . . 5 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 . . . . 1 . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Turns Passed 19814 | 64 85 68 916 229 738 817 1348 1233 732 160 339 127 760 325 1152 1768 444 1193 942 1016 393 928 1146 917 928 1046 Spaces Moved 9639 | 73 113 125 448 118 396 312 529 581 432 96 142 90 512 222 640 1083 251 559 307 488 211 480 456 360 277 338 Core 503 | 60 111 125 16 . . . . . . . . 61 130 . . . . . . . . . . . . . Treads 8540 | 13 2 . 432 118 396 312 529 581 432 96 142 29 23 41 584 1083 251 559 307 488 211 480 456 360 277 338 Legs 121 | . . . . . . . . . . . . . 121 . . . . . . . . . . . . . Wheels 475 | . . . . . . . . . . . . . 238 181 56 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 100 180 180 160 180 160 160 160 162 50 50 120 120 162 162 162 187 162 187 187 158 145 146 140 Average Speed 160 | 69 51 50 165 180 180 179 180 160 160 160 171 86 111 131 157 162 162 173 187 179 187 187 169 154 157 148 Slowest Speed 220 | 160 160 50 180 180 180 200 180 180 180 160 183 220 220 180 186 162 162 187 187 189 187 187 200 200 180 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 22 35 47 31 70 69 55 25 70 16 4 78 14 40 54 87 43 18 50 72 30 61 18 10 35 11 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 10 | . . . 1 . 1 . . . . . . . . . . 2 1 5 . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 1 . . 1 . . . . Unknown Exits Taken 17 | 1 1 1 . 1 1 1 . . 1 1 . . . 1 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 28 | . . 1 . . . 1 . . 2 . . . . 2 11 2 2 . 3 2 . 2 . . . . Spaces Dug 80 | . . . . . . . . . . . . . 42 . . . 29 . . . . . 7 2 . . Terrain Destroyed 602 | . . . 3 . . . 11 5 8 . . . 94 2 . . 51 6 8 5 . 75 170 43 64 57 Melee 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Projectile 96 | . . . . . . . . . . . . . 1 2 . . . 6 8 5 . 4 18 10 14 28 AOE 504 | . . . 3 . . . 11 5 8 . . . 91 . . . 51 . . . . 71 152 33 50 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Total 12190 | 85 124 126 550 124 412 440 784 732 453 107 192 116 626 237 716 1098 274 684 638 552 210 497 663 572 571 607 Wait 844 | 1 4 . 29 . 3 19 133 50 . . 1 . 17 . . 7 . 27 312 5 . . 23 44 123 46 Move 9614 | 72 112 124 447 117 395 311 528 580 431 95 142 89 511 221 639 1082 250 558 306 487 210 479 455 359 276 338 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 210 | 8 . . 19 1 2 15 19 7 4 6 5 1 22 1 13 1 5 15 . 4 . 1 18 14 10 19 Fast Attach 115 | . . . 5 . . 6 4 5 . . 12 1 17 1 3 2 1 9 . 5 . . 9 11 16 8 Attach 122 | 4 . . 4 . . 7 5 6 3 1 4 11 9 1 2 2 1 5 . 8 . 2 9 11 10 17 Detach 14 | . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . 3 3 3 1 Swap 102 | . . . 2 . 5 6 9 2 2 . . . 3 2 6 . 2 5 3 . . 3 17 8 11 16 Drop 208 | . . . 7 1 2 12 17 9 3 4 8 1 8 2 18 3 6 18 1 8 . 3 17 19 22 19 Fire 899 | . 8 2 36 5 5 58 66 70 10 . 20 11 28 9 35 . 9 45 16 35 . 9 91 99 100 132 Melee 12 | . . . . . . . . . . . . 2 10 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 39 | . . . 1 . . 5 3 3 . 1 . . . . . . . 1 . . . . 19 4 . 2 Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 11) 150 | -10/Materials | Entered Mines 153 | -10/Mines | Learned Materials trap positions 208 | -10/Mines | Discovered new exit (range 13) 218 | -10/Mines | Entered Materials 218 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 219 | -9/Materials | Loaded intel: 28 trap records 277 | -9/Materials | Central database locked down 456 | -9/Materials | Repaired Assault Rifle 649 | -9/Materials | Build established: Tank 745 | -9/Materials | Identified exit to Mines 1079 | -9/Materials | Discovered new exit (range 16) 1134 | -9/Materials | Entered Mines 1271 | -9/Mines | Discovered new exit (range 13) 1356 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1356 | -9/Mines | Discovered new exit (range 5) 1363 | -9/Mines | Entered Exiles 1407 | -9/Exiles | Met 8R-AWN 1437 | -9/Exiles | Met EX-HEX 1506 | -9/Exiles | Met EX-DEC 1547 | -9/Exiles | Learned location of Zion (-6) 1696 | -9/Exiles | Met EX-BIN 1722 | -9/Exiles | Aligned with FarCom system 1723 | -9/Exiles | Given EX-Vault access code 1765 | -9/Exiles | Opened EX-Vault 1813 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1925 | -9/Exiles | Discovered new exit (range 14) 2050 | -9/Exiles | Attacked by the Exiles 2101 | -9/Exiles | Entered Mines 2133 | -8/Mines | CL-ANK came to Exiles' defense 2259 | -8/Mines | Destroyed CL-ANK 2476 | -8/Mines | Core integrity fell below 50% 2506 | -8/Mines | Lost 3 parts (1p2n) 2631 | -8/Mines | Build established: Gunner 2896 | -8/Mines | Discovered new exit (range 10) 2918 | -8/Mines | Entered Materials 2918 | -8/Materials | Evolved 2 slots: Utility x2 3704 | -8/Materials | Build established: Hauler-Gunner 3708 | -8/Materials | Repaired Med. Reactive Plating 3789 | -8/Materials | Repaired Exp. Weapon Shielding 3879 | -8/Materials | Discovered new exit (range 9) 3997 | -8/Materials | Identified exit to Factory 4266 | -8/Materials | Entered Factory 4266 | -7/Factory | Evolved 2 slots: Propulsion x2 4442 | -7/Factory | Repaired Reactive Plating 4647 | -7/Factory | Discovered new exit (range 12) 5358 | -7/Factory | Identified exit to Storage 5358 | -7/Factory | Identified exit to Lower Caves 5499 | -7/Factory | Entered Lower Caves 5796 | -7/Lower Caves | Destroyed 7 combat bots 5847 | -7/Lower Caves | Learned Factory terminal intel 5957 | -7/Lower Caves | Spotted B-75 Beast 6215 | -7/Lower Caves | Discovered new exit (range 9) 6231 | -7/Lower Caves | Entered another Lower Caves area 6234 | -7/Lower Caves | Encountered a Warlord checkpoint 6373 | -7/Lower Caves | Discovered new exit (range 8) 6383 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6391 | -7/Lower Caves | Entered Factory 6391 | -6/Factory | Evolved 2 slots: Utility x2 6392 | -6/Factory | Loaded intel: 19 terminal locations 6602 | -6/Factory | Spotted B-75 Beast 6637 | -6/Factory | Destroyed B-75 Beast 6690 | -6/Factory | Build established: Hauler-Tank 6730 | -6/Factory | Sucked down chute 6730 | -6/Factory | Entered Waste 6745 | -6/Waste | EMP discharged 6766 | -6/Waste | Spotted C-40 Crusher 6766 | -6/Waste | Spotted C-40 Crusher 6790 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6793 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6796 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6798 | -6/Waste | Destroyed C-40 Crusher 6802 | -6/Waste | Spotted C-40 Crusher 6802 | -6/Waste | Spotted C-40 Crusher 6803 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6806 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6809 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6812 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6815 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6818 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6821 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6824 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6827 | -6/Waste | Spotted C-40 Crusher 6840 | -6/Waste | Spotted C-40 Crusher 6845 | -6/Waste | EMP discharged 6845 | -6/Waste | System corruption reached 10% 6851 | -6/Waste | Discovered new exit (range 12) 6855 | -6/Waste | Lost 13 parts (3n7u3w) 6857 | -6/Waste | Entered Factory 7247 | -6/Factory | Core integrity fell below 50% 7339 | -6/Factory | Identified exit to Lower Caves 7457 | -6/Factory | Discovered new exit (range 6) 7603 | -6/Factory | Build established: Scavenger-Mutant 7617 | -6/Factory | Entered Lower Caves 7900 | -6/Lower Caves | Discovered new exit (range 12) 7905 | -6/Lower Caves | Learned location of 1 exit from Factory 7942 | -6/Lower Caves | Entered another Lower Caves area 7942 | -6/Lower Caves | Discovered new exit (range 11) 7998 | -6/Lower Caves | Attacked by a faux Warlord 8310 | -6/Lower Caves | Build established: Scavenger-Tank 8569 | -6/Lower Caves | Learned Extension garrison access intel 9075 | -6/Lower Caves | Discovered new exit (range 11) 9094 | -6/Lower Caves | Entered Zion 9149 | -6/Zion | System corruption cleaned by Quarantine Array 9227 | -6/Zion | Discovered new exit (range 13) 9401 | -6/Zion | Build established: Mutant 9457 | -6/Zion | Learned location of Warlord (-5) 9571 | -6/Zion | Given the Hacking Drone Bay 9689 | -6/Zion | Learned 4 Factory zone layouts 9702 | -6/Zion | Learned Factory emergency access door positions 9773 | -6/Zion | Received a visual enhancement algorithm 9856 | -6/Zion | Given A8's code to call for help 9872 | -6/Zion | Identified exit to Deep Caves 10400 | -6/Zion | Visited the Megawrench Repair Shop 10400 | -6/Zion | Megawrench repaired 12 parts 10488 | -6/Zion | Build established: Scavenger-Tank 10543 | -6/Zion | Imprinted 10546 | -6/Zion | Declared Zion's savior 10862 | -6/Zion | Entered Proximity Caves 10862 | -5/Proximity Caves | Accompanied by 4 allies 10872 | -5/Proximity Caves | P-70 Sage assimilated allied 0J-67H(M) 11006 | -5/Proximity Caves | Core integrity fell below 20% 11241 | -5/Proximity Caves | Discovered new exit (range 13) 11267 | -5/Proximity Caves | Learned Factory trap positions 11306 | -5/Proximity Caves | Entered Factory 11306 | -5/Factory | Accompanied by 2 allies 11306 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11307 | -5/Factory | Identified exit to Factory 11309 | -5/Factory | Loaded intel: 83 trap records 11322 | -5/Factory | Build established: Scavenger-Mutant 11480 | -5/Factory | Zion Kinetic Resupply teleported in 11770 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11789 | -5/Factory | Build established: Scavenger-Tank 11818 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11839 | -5/Factory | Retrieved Zion intel report: Guard Positions 11887 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 11891 | -5/Factory | Garrison activated, responded to threat 12000 | -5/Factory | Discovered new exit (range 15) 12050 | -5/Factory | Identified exit to Upper Caves 12499 | -5/Factory | Entered Upper Caves 13142 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13370 | -5/Upper Caves | Discovered new exit (range 8) 13383 | -5/Upper Caves | Identified exit to Upper Caves 13441 | -5/Upper Caves | Entered another Upper Caves area 13445 | -5/Upper Caves | Discovered exit to Factory (range 12) 13669 | -5/Upper Caves | Spotted B-75 Beast 13706 | -5/Upper Caves | Destroyed B-75 Beast 14178 | -5/Upper Caves | Build established: Tank 14446 | -5/Upper Caves | Discovered new exit (range 5) 14457 | -5/Upper Caves | Entered Warlord 14506 | -5/Warlord | Discovered new exit (range 12) 14850 | -5/Warlord | Entered Proximity Caves 15242 | -4/Proximity Caves | Build established: Derelict-Mutant 15758 | -4/Proximity Caves | Discovered exit to Factory (range 11) 15778 | -4/Proximity Caves | Entered Factory 15778 | -4/Factory | Evolved 2 slots: Propulsion x2 16068 | -4/Factory | Spotted B-86 Titan 16090 | -4/Factory | Destroyed B-86 Titan 16122 | -4/Factory | Zion Heavy Resupply teleported in 16147 | -4/Factory | P-70 Sage assimilated allied M6-IPG(A) 16155 | -4/Factory | Build established: Tank 16283 | -4/Factory | Zion Resource Resupply teleported in 16473 | -4/Factory | Build established: Mutant 16695 | -4/Factory | Zion Infowar Resupply teleported in 16807 | -4/Factory | System corruption reached 10% 16828 | -4/Factory | First assault squad dispatched 16864 | -4/Factory | Discovered new exit (range 13) 16924 | -4/Factory | Entered Research 16924 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 17453 | -3/Research | Destroyed 7 combat bots 17519 | -3/Research | Lost 4 parts (1p2u1w) 17550 | -3/Research | Discovered new exit (range 17) 17593 | -3/Research | Found Antimissile System 17596 | -3/Research | Found Antimissile System 17792 | -3/Research | Destroyed 7 combat bots 17812 | -3/Research | Zion Hacker squad teleported in 17841 | -3/Research | Entered Testing 17841 | -3/Testing | Accompanied by 3 allies 18027 | -3/Testing | Found Prototype Device 18062 | -3/Testing | Identified Thermal Barrier 18205 | -3/Testing | Build established: Scavenger-Mutant 18212 | -3/Testing | Found Prototype Energy Gun 18212 | -3/Testing | Identified Hyp. EM Gauss Rifle 18272 | -3/Testing | Retrieved Zion intel report: Active Garrisons 18308 | -3/Testing | Retrieved Zion intel report: Guard Positions 18329 | -3/Testing | Found Prototype Protection 18329 | -3/Testing | Identified SHELL Armor 18339 | -3/Testing | Found Prototype Protection 18379 | -3/Testing | First assault squad dispatched 18501 | -3/Testing | System corruption reached 10% 18551 | -3/Testing | Lost 8 parts (2p2u4w) 18624 | -3/Testing | Identified Hvy. Regenerative Plating 18684 | -3/Testing | Destroyed 7 combat bots 18713 | -3/Testing | Discovered new exit (range 15) 18766 | -3/Testing | Spotted Alpha 7 18769 | -3/Testing | Entered Research 18769 | -2/Research | Evolved 2 slots: Utility x2 18929 | -2/Research | Spotted B-90 Cyclops 18998 | -2/Research | Zion Heavy squad teleported in 19041 | -2/Research | Zion Kinetic Resupply teleported in 19057 | -2/Research | Destroyed B-90 Cyclops 19120 | -2/Research | Build established: Generator-Gunner 19205 | -2/Research | Garrison activated, responded to threat 19245 | -2/Research | Found Prototype Processor 19246 | -2/Research | Identified Exp. Targeting Computer 19301 | -2/Research | Spotted B-90 Cyclops 19367 | -2/Research | Destroyed 15 combat bots 19368 | -2/Research | Destroyed B-90 Cyclops 19372 | -2/Research | Lost 5 parts (2p1n2u) 19455 | -2/Research | Found Quantum Capacitor 19468 | -2/Research | Zion Heavy squad teleported in 19489 | -2/Research | Found Prototype Device 19490 | -2/Research | Identified Exp. Shock Absorption System 19502 | -2/Research | Found Prototype Protection 19503 | -2/Research | Identified Zio. Weapon Casing 19519 | -2/Research | First assault squad dispatched 19541 | -2/Research | High security lockdown imminent 19576 | -2/Research | Found Prototype Protection 19621 | -2/Research | High security lockdown engaged 19668 | -2/Research | Destroyed 7 combat bots 19734 | -2/Research | Identified Zio. Heavy Carapace 19782 | -2/Research | Spotted Investigator 19782 | -2/Research | Scanned by Researcher 19784 | -2/Research | Spotted Striker 19793 | -2/Research | System corruption reached 10% 19807 | -2/Research | Destroyed 7 combat bots 19815 | -2/Research | Core integrity fell below 50% 19815 | -2/Research | Self-destructed Last Messages --------------- 19808_ System corrupted by crushing effect (+4). 19808_ I-47 Archangel stasis bubble strength at 100. 19808_ Arm. Heavy Treads destroyed. 19808_ Exp. Cooling System destroyed. 19809_ Stasis bubble strength at 128. 19809_ G-73 Enforcer stasis bubble strength at 108. 19810_ Stasis bubble strength at 122. 19810_ G-73 Enforcer stasis bubble strength at 85. 19810_ I-47 Archangel stasis bubble strength at 90. 19811_ Stasis bubble strength at 116. 19811_ G-73 Enforcer overheating. 19811_ G-73 Enforcer stasis bubble strength at 62. 19812_ Stasis bubble strength at 110. 19812_ G-73 Enforcer stasis bubble strength at 39. 19812_ P-80 Master resets B-74 Champion, system corruption cleaned. 19813_ Stasis bubble strength at 104. 19813_ G-73 Enforcer stasis bubble strength at 16. 19814_ Stasis bubble strength at 98. 19814_ G-73 Enforcer stasis bubble bursts. 19814_ I-47 Archangel stasis bubble strength at 80. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????"???????????????????????????? | | #????????????????????"???????????????????????????? | | #??????????????????? ???????????????????????????? | | #??????????????????? ???????????????????????????? | | #?????????????????##+#???????????????????????????? | | #?????????????????? #??##############???????????? | | #????????????????### #### #???????????? | | ?????????????????# % #???????????? | | ?????????????????# %% * = #???????????? | | ################## #g #???????????? | | = %=*=#ggg #???????????? | | =%! %%%g=* #???????????? | | = ig ggb=* #???????????? | | % *!b@[! = #???????????? | | ################## !pKlb #???????????? | | ?????????????# !! #???????????? | | ???????????# + # #???????????? | | ??????????# ### #???????????? | | ????????# ??##############???????????? | | ???????# ????????????????????????????? | | #??????# ????????????????????????????? | | #??????#####?????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 200 Energy Generation 88 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 3600 Resistance: KI 25 Resistance: TH 50 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 6 Matter Filtering 50 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Exp. Weapon Shielding | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledSwordBiocell Manual? 0 Play Time 02:14:18 Cumulative 455.7 hours Start 2021.06.18 @ 16:57:51 End 2021.06.18 @ 19:53:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 342 Adventurer 0 Explorer 7 Win Type - Total 21 Types 8/2/9/1/0/0/0/1/0 Lore% 83 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff9120c3-d096-4be4-ac81-de090c56eb08