Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 19:20:01 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3868) 3868 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (919) 919 TOTAL SCORE: 10862 Bonus ------- High Alert Combat Kills 119 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 149/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Filter Mass Driver Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Biometal Medium Treads Gravmag System Gravmag Array Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Target Analyzer Energy Filter Advanced Transmission Jammer Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Helical Railgun Helical Railgun > --- INVENTORY -------- Energy Filter Proton Cannon Mass Driver [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag Array Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced Micro-nuke Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . . . . . 3 2 1 . Utility 6 | . . 2 . . . 2 . 1 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 98 | 7 3 6 7 . 4 25 8 11 27 Power 10 | 1 . 1 1 . . 1 2 1 3 Engine 7 | 1 . 1 1 . . 1 1 1 1 Core 2 | . . . . . . . 1 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 39 | 2 2 1 3 . 2 13 3 5 8 Treads 16 | 2 . . . . 1 9 . . 4 Leg . | . . . . . . . . . . Wheel 8 | . 2 1 3 . 1 1 . . . Hover 15 | . . . . . . 3 3 5 4 Flight . | . . . . . . . . . . Utility 23 | 2 1 1 2 . 2 5 1 4 5 Device 10 | 1 . 1 1 . 1 2 1 1 2 Storage 4 | 1 1 . . . . 1 . . 1 Processor 6 | . . . 1 . 1 1 . 1 2 Hackware 2 | . . . . . . . . 2 . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 3 1 . . 6 2 1 11 Energy Gun 4 | 1 . 2 . . . 1 . . . Energy Cannon 6 | . . . . . . 1 . . 5 Ballistic Gun 5 | 1 . 1 1 . . . . . 2 Ballistic Cannon 4 | . . . . . . 1 1 1 1 Launcher 3 | . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 3 | . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . . 7 Parts Lost 62 | . . 4 4 . . 14 6 8 26 Power 6 | . . . . . . . 1 1 4 Propulsion 29 | . . 3 2 . . 7 2 3 12 Utility 12 | . . . . . . 4 2 3 3 Weapon 15 | . . 1 2 . . 3 1 1 7 Highest Loss Streak 11 | . . 2 2 . . 10 2 8 11 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 17 | 4 8 14 16 19 23 20 18 16 5 Power 3 | . 1 2 3 4 4 4 4 3 . Propulsion 5 | 1 3 5 5 9 9 4 4 5 1 Utility 2 | . 1 2 2 2 3 4 2 1 . Weapon 5 | 1 2 4 4 4 5 7 7 6 3 Tool/Special . | . . . . . . . . . . Unused Backups 24 | 1 . . 1 . 2 6 2 8 4 Power 6 | . . . 1 . . 2 . 2 1 Propulsion 1 | . . . . . . . . 1 . Utility 4 | . . . . . . 1 . 2 1 Weapon 12 | 1 . . . . 2 2 2 3 2 Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 84 | . 99 76 86 88 98 80 73 60 54 Engine 8 | . 13 11 11 11 11 6 4 . 2 Treads 7 | . 12 . . . 4 22 . . 8 Wheel 10 | . 14 21 16 11 16 . . . . Hover 4 | . . . . . . 4 23 24 11 Device 16 | . 14 11 20 22 22 15 16 10 4 Storage 8 | . 14 11 11 11 11 6 5 5 2 Processor 6 | . . . 9 11 11 7 5 4 3 Energy Gun 6 | . 14 11 8 11 11 . . . . Ballistic Gun 7 | . 14 10 10 11 11 3 . . 3 Peak Build Rating 107 | 7 8 12 18 18 29 59 82 93 107 Average Rating 33 | 6 7 10 15 18 23 41 75 75 75 On Entrance 29 | . 7 8 9 18 18 29 59 75 71 Naked Turns 20 | . . . . . . . . . 20 Heaviest Build 122 | 14 89 94 96 96 96 104 72 65 122 Greatest Support 120 | 40 40 26 32 16 28 110 71 83 120 Greatest Overweight (x) 30 | . 4 30 5 5 5 6 1 2 3 Average Overweight (x) 2 | . 1 3 3 5 3 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 20 20 25 Average Capacity 21 | 7 17 25 25 25 25 23 20 20 14 Most Carried 25 | 7 10 18 19 19 25 25 20 20 13 Average Carried 17 | 4 8 14 16 19 23 21 19 18 5 Final Capacity 25 | 8 25 25 25 25 25 20 20 20 5 Final Carried 25 | 6 10 17 19 19 25 20 18 13 4 Class Distribution -------------------- 83% | Mutant 4% | Gunner 4% | Scavenger-Assassin 4% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Matter Collected 2077 | 324 177 173 170 . 50 308 . 237 638 Remotely . | . . . . . . . . . . Salvage Created 3940 | 248 176 378 544 . . 840 74 284 1396 Parts 181 | 34 9 17 32 . . 32 2 16 39 Haulers Intercepted 5 | . 1 . 2 . . . . . 2 Recyclers Shooed 9 | . . 1 2 . . 5 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Combat Hostiles Destroyed 70 | . 4 11 9 . . 15 1 7 23 Melee 11 | . . . . . . 2 1 7 1 Guns 28 | . 4 11 9 . . . . . 4 Cannons 11 | . . . . . . 8 . . 3 AOE 14 | . . . . . . 1 . . 13 Classes Destroyed 15 | 3 3 1 . . . 5 . . 3 Worker 4 | 1 . . . . . 3 . . . Builder 4 | . . . . . . 3 . . 1 Tunneler 10 | 9 . . . . . . . 1 . Hauler 5 | . 1 . 2 . . . . . 2 Recycler 4 | 1 . 1 1 . . 1 . . . Operator 2 | . . . . . . . . . 2 Drone 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . . . . 1 Swarmer 15 | . 2 4 . . . 2 . 4 3 Grunt 24 | . 2 5 3 . . 5 . . 9 Brawler 2 | . . . . . . 1 . 1 . Sentry 10 | . . 2 6 . . . 1 . 1 Hunter 6 | . . . . . . 2 . . 4 Programmer 10 | . . . . . . 4 . 2 4 Behemoth 2 | . . . . . . 1 . . 1 Best Kill Streak 14 | 4 2 5 4 . . 6 1 3 14 Combat Bots Only 12 | . 2 5 3 . . 4 1 3 12 Max Kills in Single Turn 3 | 1 1 1 1 . . 2 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 1 . . 3 Melee 1 | . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Hostile Shots Fired 875 | . 32 52 36 . . 172 78 178 327 Missed 278 | . 7 14 6 . . 45 28 62 116 Hits 597 | . 25 38 30 . . 127 50 116 211 Melee 9 | . . . . . . 1 . 8 . Projectile 588 | . 25 38 30 . . 126 50 108 211 AOE 3 | . . . . . . . . 3 . Critical Strikes 38 | . 1 1 4 . . 5 3 8 16 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 11500 | . 261 447 414 . . 2328 1066 2271 4713 Core 2660 | . 75 81 176 . . 288 168 560 1312 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 101 | . . . . . . 37 64 . . Regen/Repaired (Parts) 349 | . . . . . . . . 349 . Core Remaining (%) 67 | 100 70 . . . 35 66 83 51 . Volleys Fired 261 | 18 33 38 40 . . 63 9 . 60 Largest 2 | 2 2 2 2 . . 2 1 . 2 Hottest 182 | 60 60 88 88 . . 90 90 . 182 Shots Fired 403 | 36 63 69 66 . . 89 9 1 70 Gun 272 | 36 63 69 66 . . 20 . . 18 Cannon 109 | . . . . . . 64 9 1 35 Launcher 22 | . . . . . . 5 . . 17 Special . | . . . . . . . . . . Kinetic 198 | 18 33 37 35 . . 45 . 1 29 Thermal 159 | 18 30 32 31 . . 39 9 . . Explosive 22 | . . . . . . 5 . . 17 Electromagnetic 24 | . . . . . . . . . 24 Robot Hit Streak 14 | 10 9 13 14 . . 11 2 3 8 Robot Miss Streak 5 | 1 4 5 4 . . 4 5 . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 300 | 24 31 47 55 . . 66 6 21 50 Core Hits 199 | 12 9 35 46 . . 32 2 11 52 Critical Kills 5 | . . . . . . 2 . . 3 Critical Parts Destroyed 3 | . . . . . . 1 . . 2 Critical Strikes 24 | . . 2 . . . 8 . 5 9 Burn 2 | . . 2 . . . . . . . Meltdown 1 | . . . . . . 1 . . . Destroy 5 | . . . . . . . . . 5 Blast 7 | . . . . . . 5 . 1 1 Smash 2 | . . . . . . 2 . . . Sever 7 | . . . . . . . . 4 3 Melee Attacks 69 | . . . . . . 21 10 26 12 Impact 21 | . . . . . . 12 9 . . Slashing 48 | . . . . . . 9 1 26 12 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . 3 . 2 . Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10960 | 283 379 698 792 . . 3251 225 893 4439 Guns 2631 | 283 373 698 792 . . 175 . . 310 Cannons 2558 | . . . . . . 1429 97 45 987 Explosions 3609 | . . . . . . 1021 . . 2588 Melee 2083 | . . . . . . 617 103 848 515 Ramming 79 | . 6 . . . . 9 25 . 39 Kinetic 2197 | 121 218 325 350 . . 584 . 45 554 Thermal 2799 | 162 155 373 442 . . 1396 97 . 174 Explosive 3059 | . . . . . . 645 . . 2414 Electromagnetic 743 | . . . . . . . . . 743 Impact 530 | . . . . . . 427 103 . . Slashing 1553 | . . . . . . 190 . 848 515 Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . . . 6 2 12 22 Average Corruption 4 | . . . . . . 3 2 8 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . . . . . . 20 . 3 18 Message Errors 5 | . . . . . . 3 . 1 1 Matter Fused 9 | . . . . . . 4 . . 5 Heat Flow Errors 4 | . . . . . . 1 . . 3 Energy Discharges 5 | . . . . . . 4 . . 1 Parts Rejected 2 | . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . 1 . 1 . Data Loss (minor) 5 | . . . . . . 2 . . 3 Data Loss (major) 3 | . . . . . . 2 . . 1 Misfires 4 | . . . . . . 2 . 1 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 577 | . . . . . . 289 . . 288 Projectiles 109 | . . . . . . 87 . . 22 Explosions 295 | . . . . . . 29 . . 266 Melee 173 | . . . . . . 173 . . . Knockbacks 13 | . . . . . . 7 . 2 4 Impact 4 | . . . . . . 3 . . 1 Kinetic 7 | . . . . . . 3 . 1 3 Secondary 2 | . . . . . . 1 . 1 . Self-Inflicted Damage 318 | . . . . . . 29 12 . 277 Shots 7 | . . . . . . 1 . . 6 Rammed 9 | . 2 . . . . 1 1 . 5 Targets Rammed 10 | . 2 . . . . 2 1 . 5 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 321 | . 36 196 148 . . 252 170 17 321 Average Temperature 71 | . 19 62 41 . . 84 61 17 100 Received Heat Transfer 1575 | . 120 171 207 . . 435 399 75 168 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 7 | . . . . . . 3 . . 4 Combat Hostiles 5 | . . . . . . 3 . . 2 Parts Fried 19 | . . . . . . 8 . . 11 Impact Corruptions 8 | . . . . . . 8 . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 5 | . . 1 . . . 3 . 1 . Heat Transferred 4210 | 350 350 814 596 . . 1750 150 . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Maximum Alert Level 3 | . . . . . . 1 . . 3 Low Security (%) 90 | 100 100 100 100 100 . 91 100 100 49 Level 1 2 | . . . . . . 8 . . 4 Level 2 5 | . . . . . . . . . 42 Level 3 . | . . . . . . . . . 3 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 711 | 10 82 146 96 . . 232 129 117 711 Initial 105 | . . . 40 . . . 105 58 52 Average 87 | 1 15 75 44 . . 75 77 62 296 Influence Increases 3151 | 55 161 332 271 . . 597 289 322 1124 Destroy 0b10 Robot/C 1380 | . 80 220 180 . . 300 20 140 440 Destroy 0b10 Robot/NC 155 | 55 5 5 15 . . 35 . 5 35 Destroy Leader 362 | . 22 60 74 . . 70 10 30 96 Successful Hack 72 | . 6 . . . . 23 31 12 . Disable Machine 210 | . . . . . . 75 15 . 120 Destroy Structure 447 | . 3 2 2 . . 64 18 . 358 Partial Spotted 30 | . . . . . . 15 . 15 . Lose Combat Pursuer 495 | . 45 45 . . . 15 195 120 75 Influence Decreases 2540 | 55 161 234 369 . . 380 386 341 614 Entered New Map 281 | . . . 58 . . . 112 62 49 Time Decay 1681 | 55 161 194 271 . . 257 214 204 325 Lost Part 578 | . . 40 40 . . 123 60 75 240 Squads Dispatched 25 | . . 3 2 . . 7 5 1 7 Investigation 8 | . . 1 . . . 2 4 . 1 Extermination 6 | . . . . . . 3 . 1 2 Reinforcement 9 | . . 2 2 . . 2 1 . 2 Assault 2 | . . . . . . . . . 2 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Distress Signals 9 | . . 2 2 . . 1 1 . 3 Communications Jammed 18 | . . . . . . . . . 18 Distress Signals 17 | . . . . . . . . . 17 Times Spotted 153 | . 12 17 12 . . 18 22 26 46 Peak Tracking Total 12 | . 3 5 5 . . 4 11 12 11 Tactical Retreats 15 | . 2 1 . . . 1 5 4 2 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Traps Triggered 12 | . 2 1 . . . 4 2 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Machines Disabled 14 | . . . . . . 5 1 . 8 Max in Single Turn 5 | . . . . . . 5 1 . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Machines Accessed 20 | . 5 1 1 . 1 3 7 1 1 Terminals 13 | . 5 1 1 . . 3 3 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 5 | . . . . . . . 4 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 9 2 1 . 5 4 14 7 2 Successful 32 | . 7 1 1 . 5 3 8 6 1 Failed 12 | . 2 1 . . . 1 6 1 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 9 2 1 . . 4 13 . 2 Terminals 23 | . 9 2 1 . . 4 7 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . . . . 7 . Recycling Units 9 | . . . . . . . 7 . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . 1 . 5 1 1 . . Record 6 | . . . . . 5 . 1 . . Open Door 1 | . . . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 6 . Scan Component 3 | . . . . . . . . 3 . Repair 3 | . . . . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 7 1 . . . 2 7 . 1 Terminals 14 | . 7 1 . . . 2 4 . . Botnet 6 | . 3 . . . . 1 2 . . Disrupt 1 | . . . . . . . 1 . . Skim 7 | . 4 1 . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . 3 . 1 Fedlink 4 | . . . . . . . 3 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 1 1 . . 1 5 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 3 . Time 156 | . . . . . . . . 156 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Active Infowar (turns) 7545 | 199 676 543 624 163 2661 1308 445 389 537 Sensors 677 | . . . . . . 677 . . . Terrain 4982 | . . . 531 163 2661 1228 399 . . Seismic 5674 | 199 676 543 624 163 2661 808 . . . Triangulation 1299 | . . . . . . 465 445 389 . Cloaking 6 | . . . . . . . . 6 . Jamming 537 | . . . . . . . . . 537 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Turns Passed 8056 | 367 681 543 624 163 2661 1365 445 449 758 Spaces Moved 5001 | 187 385 297 292 94 1681 708 480 353 524 Core 46 | 3 1 1 . . . . . . 41 Treads 873 | 184 153 . . . . 391 . . 145 Legs . | . . . . . . . . . . Wheels 2674 | . 231 296 292 94 1681 80 . . . Hover 1408 | . . . . . . 237 480 353 338 Flight . | . . . . . . . . . . Fastest Speed 38 | 50 135 135 130 175 140 105 48 50 38 Average Speed 131 | 158 145 141 152 175 156 149 75 50 84 Slowest Speed 1550 | 160 250 1550 175 175 175 240 101 160 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 9 61 29 49 21 92 18 17 7 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . 5 . . . . Spaces Dug 24 | . . . . . . 3 5 . 16 Terrain Destroyed 304 | . . . . . . 72 9 . 223 Melee 8 | . . . . . . 3 5 . . Projectile 21 | . . . . . . 10 4 . 7 AOE 275 | . . . . . . 59 . . 216 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Total 5991 | 219 441 364 404 93 1716 892 537 587 738 Wait 399 | . 4 15 54 . 17 31 14 174 90 Move 4992 | 186 384 296 291 93 1680 707 479 352 524 Hop . | . . . . . . . . . . Pick Up 84 | 7 7 6 9 . 9 22 8 9 7 Fast Attach 45 | 7 5 1 2 . 1 2 5 6 16 Attach 62 | . 2 2 5 . . 25 5 8 15 Detach 6 | . . . . . . 3 . 1 2 Swap 17 | . 1 4 1 . 4 4 1 . 2 Drop 46 | 1 3 2 2 . 5 12 5 11 5 Fire 261 | 18 33 38 40 . . 63 9 . 60 Melee 69 | . . . . . . 21 10 26 12 Ram 2 | . . . . . . . 1 . 1 Kick . | . . . . . . . . . . Crush 8 | . 2 . . . . 2 . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 368 | -11/Scrapyard | Entered Materials 369 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 6) 814 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Discovered new exit (range 13) 1041 | -10/Materials | Discovered new exit (range 7) 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Utility x2 1581 | -9/Materials | Discovered new exit (range 6) 1592 | -9/Materials | Entered Storage 1915 | -9/Storage | Core integrity fell below 50% 2212 | -9/Storage | Used back door to open Recycling access 2212 | -9/Storage | Discovered new exit (range 3) 2216 | -9/Storage | Entered Recycling 2334 | -9/Recycling | Scanned before Scraplab entrance 2360 | -9/Recycling | Entered Scraplab 2374 | -9/Recycling | Discovered new exit (range 3) 2379 | -9/Recycling | Entered Scraptown 2926 | -9/Scraptown | Discovered new exit (range 5) 3176 | -9/Scraptown | Visited IN-MT5's Study 3286 | -9/Scraptown | Visited CPS Storage 3334 | -9/Scraptown | Visited Comm Corps 3460 | -9/Scraptown | Visited Scrapoid Research Area 3492 | -9/Scraptown | Visited TADAMA 3574 | -9/Scraptown | Visited Assassins FH 3895 | -9/Scraptown | Visited UFD Registry 3895 | -9/Scraptown | Registered with UFD as "Monoback" 3932 | -9/Scraptown | Visited Curators Association 3978 | -9/Scraptown | Visited Chapter 10 4030 | -9/Scraptown | Visited Junk Cannon Lab 4138 | -9/Scraptown | Visited Research Penetration Think Tank 4171 | -9/Scraptown | Visited Scrap Suit Storage 4202 | -9/Scraptown | Visited Science Testing Area 4233 | -9/Scraptown | Visited Abandonware Association 4254 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4254 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 4346 | -9/Scraptown | Visited Infowarlord's Domain 4411 | -9/Scraptown | Found Exp. Terrain Scanner 4456 | -9/Scraptown | Visited Supply Room 4860 | -9/Scraptown | Discovered new exit (range 3) 4948 | -9/Scraptown | Met Optimus 4948 | -9/Scraptown | Accepted into 0bPrime 5040 | -9/Scraptown | Entered Factory 5040 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 5336 | -6/Factory | Build established: Scavenger-Skirmisher 5700 | -6/Factory | Build established: Scavenger-Assassin 5701 | -6/Factory | Spotted B-75 Beast 5805 | -6/Factory | Destroyed B-75 Beast 5814 | -6/Factory | Lost 10 parts (5n2u3w) 5891 | -6/Factory | Lost 3 parts (2n1u) 6037 | -6/Factory | Build established: Mutant 6092 | -6/Factory | Identified exit to Factory 6405 | -6/Factory | Entered another Factory area 6405 | -5/Factory | Evolved 2 slots: Propulsion x2 6454 | -5/Factory | Loaded intel: 8 recycling unit locations 6567 | -5/Factory | Learned location of Protoforge (-3) 6839 | -5/Factory | Discovered new exit (range 15) 6850 | -5/Factory | Entered another Factory area 6850 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6968 | -4/Factory | Repaired Gravmag Array 7019 | -4/Factory | Repaired Gravmag Array 7076 | -4/Factory | Repaired Imp. Weapon Cycler 7233 | -4/Factory | Allied Derelicts emerged from ambush trap array 7269 | -4/Factory | System corruption reached 10% 7278 | -4/Factory | Lost 8 parts (1p3n3u1w) 7282 | -4/Factory | Lost 3 allies 7295 | -4/Factory | Discovered new exit (range 8) 7299 | -4/Factory | Entered Research 7299 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7315 | -3/Research | Loaded intel: 5 recycling unit locations 7477 | -3/Research | Lost 11 parts (1p6n1u3w) 7555 | -3/Research | Found Prototype Processor 7555 | -3/Research | Identified Exp. Target Analyzer 7663 | -3/Research | Found Prototype Launcher 7663 | -3/Research | Identified Adv. Micro-nuke Launcher 7678 | -3/Research | Found Adv. Micro-nuke Launcher 7739 | -3/Research | Destroyed 12 combat bots 7858 | -3/Research | Spotted B-86 Titan 7862 | -3/Research | Build established: Gunner 7865 | -3/Research | Destroyed B-86 Titan 7875 | -3/Research | Lost 4 parts (1p2n1w) 8012 | -3/Research | System corruption reached 10% 8033 | -3/Research | Released all parts (6) 8034 | -3/Research | Core integrity fell below 50% 8049 | -3/Research | First assault squad dispatched 8053 | -3/Research | Core integrity fell below 20% 8057 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08050_ K-01 Serf collects debris. 08052_ Penetrated by Slug. 08052_ Knocked back. 08052_ Penetrated by Slug. 08052_ Slug penetrates Wall. 08052_ Acquired Prototype Slashing Weapon. 08052_ Identified Vibroblade. 08054_ Knocked back. 08054_ K-01 Serf collects debris. 08055_ Acquired 6 matter. 08055_ K-01 Serf collects debris. 08055_ Slug penetrates Wall. 08056_ Acquired 6 matter. 08056_ Triggered Blade Trap. 08056_ Massive razor-sharp blades shoot up from within the floor. 08056_ Vibroblade severed. 08056_ Slug penetrates Wall. 08056_ Penetrated by Slug. 08056_ Slug penetrates Wall. 08057_ Slammed into H-77 Assassin. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? k k??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## #?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????? R ?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? k ??????????????????????? | | ??????????????????????? R ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# H#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# h#??????????????????????? | | ???????????????????????#h@#??????????????????????? | | ???????????????????????#p/#??????????????????????? | | ##???????###?????####### #??????????????????????? | | #?????### ####### ] ## !#??????????????????????? | | #?????# # ##!!#??????????????????????? | | #?????# #] ##%k##?????????????????????? | | #?????# # #/!/ #?????????????????????? | | #?????#= "" "" # +=kg #?????????????????????? | | #?????# %""T"" # #p #?????????????????????? | | #?????#! """ # # u #?????????????????????? | | #?????# # #p #?????????????????????? | | #?????# # *# ###########???????????? | | ############+##########p # ! #???????????? | | # [ #???????????? | | w # !% % ##??????????? | | # """ #???????????? | | % + [""" #???????????? | | ##########+########## # " = #???????????? | | ###???????????????????# # % % = #???????????? | | "#######?????????????# # % #???????????? | | #?????????????# ###########???????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | """ #?????????????# ###########???????????? | | """ #?????????????# ## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 30 Terrain Scan Density 110 Jamming Range 16 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gravmag Array | 10% | -4/Factory Gravmag Array | 17% | -4/Factory Imp. Weapon Cycler | 2% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularBlastUnit Manual? 0 Play Time 00:59:33 Cumulative 112.5 hours Start 2025.05.23 @ 01:07:00 End 2025.05.23 @ 19:20:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 289 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66be0ac8-36f0-4216-92c7-96413a47fdf8