Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 02:51:21 Player: Slavanich Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (958) 958 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2728 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 34/100 System Corruption 1% Temperature Warm (123) Movement Walking (410) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Makeshift Laser > --- INVENTORY (25) --- Nuclear Core Makeshift Power Source Makeshift Leg Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Light Armor Plating Light Armor Plating Shield Generator Mobile Refinery Mk. CCLXVII Makeshift Laser Ion Cannon Makeshift Spear Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Hardened Light Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Makeshift Power Source Makeshift Leg Huge Storage Unit High-capacity Battery High-capacity Matter Pod Sensor Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Light Armor Plating Light Armor Plating Layered Light Armor Plating Shield Generator Makeshift Laser Makeshift Laser Ion Cannon Ion Cannon Makeshift Spear Self-destruct Interrupter Self-destruct Interrupter [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 41 | 4 10 15 3 4 5 Power 8 | 1 1 3 . 2 1 Engine 6 | 1 1 3 . 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 8 | 2 2 2 2 . . Treads 2 | 2 . . . . . Leg 2 | . . . 2 . . Wheel 4 | . 2 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 4 4 1 2 1 Device 5 | . 2 1 . 2 . Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 4 | . . 3 . . 1 Artifact . | . . . . . . Weapon 12 | . 3 6 . . 3 Energy Gun 5 | . 3 1 . . 1 Energy Cannon 6 | . . 4 . . 2 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 10 | . 2 1 . . 7 Power 3 | . 1 1 . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 3 | . 1 . . . 2 Highest Loss Streak 4 | . 1 1 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 99 98 100 96 Engine 11 | . 14 10 11 10 2 Leg 12 | . . . 17 22 21 Wheel 9 | . 24 22 2 . . Device 9 | . 4 11 11 11 1 Storage 11 | . 14 11 11 11 11 Processor 10 | . 6 11 11 11 11 Protection 9 | . . 10 11 11 18 Energy Gun 7 | . 25 12 . . 1 Energy Cannon 15 | . . 9 22 22 19 Naked Turns . | . . . . . . Heaviest Build 108 | 8 87 106 106 106 108 Greatest Support 40 | 40 40 24 40 40 40 Greatest Overweight (x) 35 | . 3 4 35 2 4 Average Overweight (x) 2 | . 2 3 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 Most Carried 25 | 6 23 25 25 25 25 Average Carried 22 | 2 12 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 23 25 25 25 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 997 | 240 286 285 36 72 78 Remotely . | . . . . . . Salvage Created 1328 | . 468 678 . . 182 Parts 75 | . 27 38 . . 10 Haulers Intercepted 5 | . 1 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . 6 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 10 9 . . 3 Guns 14 | . 10 4 . . . Cannons 8 | . . 5 . . 3 Classes Destroyed 9 | . 5 2 . . 2 Worker 1 | . 1 . . . . Hauler 5 | . 1 4 . . . Watcher 6 | . 3 3 . . . Swarmer 2 | . 2 . . . . Grunt 14 | . 8 6 . . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 . . 2 Combat Bots Only 3 | . 3 3 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 197 | . 56 40 3 . 98 Missed 40 | . 20 8 . . 12 Damage Taken 2194 | . 421 396 40 . 1337 Core 519 | . 103 90 . . 326 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 220 | . . 29 . 191 . Core Remaining (%) 79 | 100 58 . . . . Volleys Fired 106 | . 46 45 . . 15 Largest 2 | . 2 2 . . 2 Hottest 128 | . 100 128 . . 120 Shots Fired 199 | . 89 83 . . 27 Gun 147 | . 89 54 . . 4 Cannon 52 | . . 29 . . 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 199 | . 89 83 . . 27 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 15 15 . . 4 Robot Miss Streak 7 | . 7 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 125 | . 59 50 . . 16 Core Hits 57 | . 27 23 . . 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 6 5 . . . Burn 11 | . 6 5 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1833 | . 706 727 . . 400 Guns 1159 | . 706 411 . . 42 Cannons 674 | . . 316 . . 358 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 1833 | . 706 727 . . 400 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . 1 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 2 . . . 2 Message Errors 2 | . 1 . . . 1 Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . 16 . . . Projectiles 16 | . . 16 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 637 | . 352 531 . . 637 Average Temperature 160 | . 101 140 . . 315 Received Heat Transfer 480 | . 183 177 21 . 99 Effects 35 | . 2 10 . . 23 Shutdowns 5 | . 1 2 . . 2 Energy Bleed 1 | . . 1 . . . Interference 4 | . . 3 . . 1 Matter Decay 4 | . 1 2 . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 7 | . . . . . 7 Damage (major) 7 | . . 2 . . 5 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 6 5 . . 2 Heat Transferred 5164 | . 2352 2220 . . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 192 | . 185 192 43 . . Initial 43 | . . 15 43 . . Average 47 | . 46 79 16 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 20 17 3 . 9 Peak Tracking Total 5 | . 5 4 3 . 5 Tactical Retreats 5 | . 2 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 1 1 1 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 6 3 1 2 . Successful 9 | . 4 2 1 2 . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . . . . 10 . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 . 1 2 . Part Schematic 2 | . . . . 2 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . . . 17 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6110 | 83 1175 1196 1049 2408 199 Spaces Moved 2723 | 47 673 662 402 884 55 Core 8 | 5 . . 3 . . Treads 97 | 42 55 . . . . Legs 1251 | . . . 312 884 55 Wheels 1367 | . 618 662 87 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 135 135 150 270 270 Average Speed 202 | 148 142 139 256 270 275 Slowest Speed 1800 | 160 320 150 1800 270 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 5 86 55 81 77 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3141 | 60 803 867 422 911 78 Wait 119 | . 33 74 11 . 1 Move 2718 | 46 672 661 401 883 55 Hop . | . . . . . . Pick Up 97 | 10 32 39 4 12 . Fast Attach . | . . . . . . Attach 26 | 4 7 9 2 1 3 Detach . | . . . . . . Swap 15 | . 3 6 1 3 2 Drop 60 | . 10 33 3 12 2 Fire 106 | . 46 45 . . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 6) 533 | -10/Materials | Discovered new exit (range 7) 721 | -10/Materials | Discovered new exit (range 5) 730 | -10/Materials | Identified exit to Materials 1032 | -10/Materials | Identified exit to Mines 1098 | -10/Materials | Discovered exit to Materials (range 15) 1259 | -10/Materials | Entered another Materials area 1259 | -9/Materials | Evolved 2 slots: Utility x2 1324 | -9/Materials | Repaired Lgt. Ion Engine 1883 | -9/Materials | Discovered new exit (range 7) 1890 | -9/Materials | Identified exit to Mines 2246 | -9/Materials | Discovered new exit (range 12) 2261 | -9/Materials | Identified exit to Materials 2455 | -9/Materials | Entered Mines 2476 | -9/Mines | Discovered exit to Materials (range 12) 2590 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2942 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2942 | -9/Mines | Discovered new exit (range 5) 2950 | -9/Mines | Identified exit to Exiles 3475 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3477 | -9/Mines | Identified exit to Zion 3504 | -9/Mines | Entered Zion 3591 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3650 | -7/Zion | Discovered new exit (range 13) 3680 | -7/Zion | Identified exit to Proximity Caves 4098 | -7/Zion | Learned location of Recycling (-7) 4395 | -7/Zion | Visited the Megawrench Repair Shop 4395 | -7/Zion | Megawrench repaired 5 parts 4524 | -7/Zion | Opened final containment barrier to the Deep Caves 4565 | -7/Zion | Discovered new exit (range 3) 4565 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4568 | -7/Zion | Identified exit to Deep Caves 5590 | -7/Zion | Found Prototype Device 5591 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5912 | -7/Zion | Entered Proximity Caves 5934 | -6/Proximity Caves | Learned location of 1 exit from Factory 5935 | -6/Proximity Caves | Ambushed by research squad 5977 | -6/Proximity Caves | Core integrity fell below 50% 5991 | -6/Proximity Caves | Core integrity fell below 20% 5996 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 6111 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- resource cost, and may have unintended consequences. 06099_ Ion Cannon destroyed. 06102_ Imp. Titanium Leg destroyed. 06103_ C-30 ARC bursts open, deploying its payload. 06103_ L-41 Fighter unfolds itself. 06103_ G-50 Soldier unfolds itself. 06104_ Dropped Self-destruct Interrupter. 06106_ P-60 Hacker heat spikes uncontrollably. 06107_ Hrd. Light Armor Plating destroyed. 06108_ P-60 Hacker heat spikes uncontrollably. 06108_ G-50 Soldier suffers critical hit (Burn). 06109_ System corrupted: FCS attempts to trigger Mak. Laser. 06109_ System corrupted: Mak. Laser misfires. 06109_ Lyr. Light Armor Plating destroyed. 06110_ P-60 Hacker heat short circuits Shock Rifle. 06110_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????????? | | ???????????????###????????#######?## ##??????????? | | ???###????????## ########## ### #??????????? | | ??## ##??##### ## ##??????????? | | ?## #??# # @ ##???????????? | | ## #### # l ## ##????????????? | | # ]"# # & #####?????????????? | | # ""% # p##?????????????????? | | # ### % # #??????????????????? | | # ??# #??????????????????? | | ### #### g #?????????????????? | | ##??# g ???????????????? | | ## #???## g % ?????????????? | | ### ##????## ## ## ????????????? | | #### #??????## ##?####??????????????? | | #?### #???????# #????????????????????? | | ## #???# #???????## #????????????????????? | | ?# #???# #????????###????????????????????? | | ##???# #???????????????????????????????? | | #????# #???????????????????????????????? | | #????# #???????????????????????????????? | | #???# #???????????????????????????????? | | #??# #???????????????????????????????? | | #??? ???????????????????????????????? | | ######??? ???????????????????????????????? | | ##?????????#????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed ForceChipProtection Manual? 0 Play Time 00:51:59 Cumulative 7.2 hours Start 2024.04.10 @ 01:33:34 End 2024.04.10 @ 02:51:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f7cc9747-6bd8-433a-9088-93896f1d7403