Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 23:59:31 Player: mako Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (175) 875 Value Destroyed (5309) 5309 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 10414 Bonus ------- High Alert Combat Kills 716 Entered Garrisons 400 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Propulsion (5) Gravmag System Utility (3) Weapon (4) Inventory (4) Light Ion Engine Improved Heat Sink Improved Light Armor Plating Heavy Laser Peak State ------------ Power Improved Ion Engine Propulsion Light Treads Light Treads Light Treads Light Treads Medium Treads Utility Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Weapon Improved EM Shotgun Improved Spread Laser Improved Spread Laser High-powered Shotgun Inventory Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Weapon Cycler Improved Light Armor Plating Layered Light Armor Plating Reflective Plating Insulated Plating Lightning Gun Particle Gun Precision Beam Rifle Heavy Laser Missile Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 2 1 . . . . . Utility 1 | . . . . . . 1 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 137 | 7 6 25 41 . 5 26 20 7 Power 11 | 1 . 3 3 . . 1 2 1 Engine 9 | 1 . 3 3 . . 1 1 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 56 | 2 2 12 17 . 3 8 7 5 Treads 37 | . 2 4 17 . 3 8 3 . Leg 14 | 2 . 8 . . . . 4 . Wheel . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight . | . . . . . . . . . Utility 13 | 2 4 1 2 . . 3 1 . Device 5 | 1 1 1 . . . 2 . . Storage 5 | 1 3 . 1 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . 1 1 . Artifact . | . . . . . . . . . Weapon 57 | 2 . 9 19 . 2 14 10 1 Energy Gun 28 | . . 3 9 . 1 9 6 . Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 24 | 2 . 4 10 . 1 4 2 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 2 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 2 . 1 Parts Lost 65 | . . 8 8 . 2 16 26 5 Power 6 | . . 1 1 . . 1 2 1 Propulsion 22 | . . 3 1 . . 6 9 3 Utility 5 | . . 2 1 . . . 2 . Weapon 32 | . . 2 5 . 2 9 13 1 Highest Loss Streak 7 | . . 3 3 . 1 5 7 5 Average Slot Usage (%) 93 | . 100 94 97 100 99 95 85 46 Engine 8 | . 14 10 8 9 9 6 3 1 Treads 30 | . 17 16 44 45 45 34 18 . Leg 6 | . 10 24 . . . . 9 4 Hover 1 | . . . . . . . . 25 Device 4 | . 14 9 . . . 4 2 . Storage 14 | . 14 11 15 18 18 15 15 3 Protection 1 | . . . 2 . . 2 2 . Energy Gun 9 | . . 7 9 9 7 17 13 . Ballistic Gun 13 | . 28 11 15 18 19 11 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 94 | 14 42 48 83 80 80 87 94 71 Greatest Support 108 | 20 40 83 103 100 100 108 100 57 Greatest Overweight (x) 6 | 1 1 4 . . . 1 6 2 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 20 Average Capacity 16 | 5 8 12 17 20 20 20 20 7 Most Carried 20 | 5 12 12 20 19 20 20 15 5 Average Carried 13 | 3 7 11 16 18 19 17 8 4 Final Capacity 20 | 6 12 12 20 20 20 20 20 4 Final Carried 19 | 5 12 12 19 19 19 15 5 4 Class Distribution -------------------- 32% | Scavenger-Gunner 30% | Mutant 18% | Scavenger-Tank 6% | Scavenger-Mutant 6% | Hauler-Gunner 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Matter Collected 3283 | 342 228 667 1086 . 387 474 99 . Remotely . | . . . . . . . . . Salvage Created 6494 | 171 362 1111 2871 . 582 979 418 . Parts 383 | 14 23 69 162 . 38 59 18 . Haulers Intercepted 7 | . . 1 5 . . 1 . . Recyclers Shooed 4 | . 1 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Combat Hostiles Destroyed 113 | . 7 21 45 . 14 16 10 . Melee 1 | . . . 1 . . . . . Guns 90 | . 7 11 42 . 14 13 3 . Cannons 1 | . . . . . . . 1 . AOE 20 | . . 10 1 . . 3 6 . Classes Destroyed 15 | 3 3 4 3 . . 2 . . Worker 19 | 2 . 3 6 . . 8 . . Builder 13 | . 1 2 8 . . 2 . . Tunneler 4 | 2 . 1 1 . . . . . Hauler 7 | . . 1 5 . . 1 . . Recycler 7 | 1 . 4 . . . 2 . . Operator 4 | . . 1 3 . . . . . Watcher 8 | . 1 1 5 . . 1 . . Swarmer 24 | . . 8 6 . 3 5 2 . Grunt 61 | . 7 6 28 . 7 7 6 . Brawler 3 | . . . 2 . . . 1 . Duelist 2 | . . . 1 . 1 . . . Protector 1 | . . . 1 . . . . . Sentry 19 | . . 7 7 . 3 1 1 . Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | 5 2 6 8 . 3 6 3 . Combat Bots Only 6 | . 2 6 4 . 3 4 3 . Max Kills in Single Turn 3 | 1 1 3 3 . 2 3 2 . Gunslinging 2 | . . . 2 . 1 . . . Exploded 2 | . . 2 1 . . 2 2 . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Damage Taken 9465 | . 324 1111 2618 . 578 2346 2071 417 Core 1315 | . 56 199 304 . 52 374 211 119 Absorbed by Shields 173 | . . 173 . . . . . . Core Remaining (%) 65 | 100 77 50 . . 35 . . . Volleys Fired 364 | 12 39 61 140 . 29 60 23 . Largest 4 | 2 2 2 3 . 3 4 4 . Hottest 265 | 40 40 90 135 . 93 265 227 . Shots Fired 978 | 24 78 112 403 . 83 219 59 . Gun 937 | 24 78 94 403 . 83 218 37 . Cannon 12 | . . . . . . . 12 . Launcher 29 | . . 18 . . . 1 10 . Special . | . . . . . . . . . Kinetic 557 | 24 78 65 241 . 57 83 9 . Thermal 100 | . . . . . . 73 27 . Explosive 29 | . . 18 . . . 1 10 . Electromagnetic 292 | . . 29 162 . 26 62 13 . Robot Hit Streak 31 | 3 11 19 31 . 13 13 8 . Robot Miss Streak 9 | 4 3 3 4 . 4 6 9 . Penetration Max . | . . . . . . . . . Secondary Targets 18 | . . . 7 . 4 6 1 . Max Gunslinging Chain 2 | . . . 2 . 1 1 1 . Shots Hit Robots 700 | 10 55 82 317 . 57 143 36 . Core Hits 372 | 6 19 54 157 . 31 71 34 . Critical Hits 4 | . . 1 2 . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12790 | 151 625 2015 5081 . 803 2260 1855 . Guns 9686 | 151 625 1110 4752 . 803 1850 395 . Cannons 270 | . . . . . . . 270 . Explosions 2790 | . . 898 301 . . 401 1190 . Melee . | . . . . . . . . . Ramming 44 | . . 7 28 . . 9 . . Kinetic 5192 | 151 625 652 2411 . 533 707 113 . Thermal 1477 | . . 95 301 . . 717 364 . Explosive 2241 | . . 803 . . . 248 1190 . Electromagnetic 3836 | . . 458 2341 . 270 579 188 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . 4 4 4 3 18 18 Average Corruption 6 | . . . 4 4 4 2 10 18 Corruption Purged . | . . . . . . . . . Effects 75 | . . . 5 . 15 11 31 13 Message Errors 19 | . . . 1 . 5 1 7 5 Matter Fused 9 | . . . . . 2 2 3 2 Heat Flow Errors 9 | . . . . . . 3 5 1 Energy Discharges 9 | . . . 1 . 2 2 3 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 . 1 1 2 . Misdirections 4 | . . . . . . . 1 3 Targeting Errors 15 | . . . 2 . 3 2 8 . Weapon Failures 4 | . . . . . 2 . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 331 | . . 121 53 . . 5 152 . Projectiles . | . . . . . . . . . Explosions 331 | . . 121 53 . . 5 152 . Melee . | . . . . . . . . . Knockbacks 2 | . . 1 1 . . . . . Impact 2 | . . 1 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 880 | . . 398 53 . . 71 358 . Shots 24 | . . 11 2 . . 2 9 . Rammed 2 | . . 1 1 . . . . . Targets Rammed 5 | . . 1 3 . . 1 . . Kicked . | . . . . . . . . . Crushed 3 | . . . 2 . . 1 . . Highest Temperature 616 | . 2 30 401 . 101 568 616 203 Average Temperature 123 | . 2 7 106 . 35 171 191 106 Received Heat Transfer 2640 | . 186 210 1080 . 252 657 255 . Effects 34 | . . . 9 . . 12 13 . Shutdowns 8 | . . . 2 . . 4 2 . Energy Bleed 5 | . . . 1 . . 2 2 . Interference 10 | . . . 4 . . 3 3 . Matter Decay 4 | . . . 1 . . . 3 . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 3 | . . . 1 . . . 2 . Damage (major) 1 | . . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 14 | . . . 12 . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1988 | . . 100 350 . . 835 703 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . 2 4 . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Peak Influence 950 | 25 171 458 950 405 803 435 425 211 Average Influence 361 | 5 49 282 569 401 541 313 359 193 Maximum Alert Level 3 | . . 2 3 2 3 2 2 1 Low Security (%) 19 | . . . . . . . . . Level 1 40 | . . . . . . . . . Level 2 32 | . . . . . . . . . Level 3 7 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 1 6 10 . . 6 . 1 Investigation 2 | . . . 1 . . 1 . . Extermination 3 | . . . . . . 2 . 1 Reinforcement 11 | . 1 6 4 . . . . . Assault 2 | . . . 2 . . . . . Garrison 6 | . . . 3 . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 2 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Distress Signals 7 | . 1 2 3 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 12 33 70 . 16 22 14 3 Peak Tracking Total 7 | . 4 7 7 . 4 6 4 3 Tactical Retreats 11 | . 1 2 4 . 2 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Traps Triggered 10 | . . 1 2 . . 2 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Machines Disabled 13 | . 1 5 1 . 2 4 . . Max in Single Turn 3 | . 1 1 1 . 1 3 . . Garrison Relay 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Machines Accessed 5 | . . 1 1 2 . 1 . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 11 | . . 3 3 3 . 2 . . Successful 9 | . . 3 3 2 . 1 . . Failed 2 | . . . . 1 . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 4 | . . . . 2 . 2 . . Terminal Hacks 1 | . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 91 | . . . 91 . . . . . Retrieved Matter 91 | . . . 91 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . . 10 . . . Machine Destruction 10 | . . . . . 10 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Turns Passed 6770 | 114 626 1241 1723 45 557 1649 527 288 Spaces Moved 3054 | 59 237 575 666 28 273 806 180 230 Core 13 | 12 . . . . . . . 1 Treads 2242 | . 124 246 666 28 273 806 99 . Legs 602 | 47 113 329 . . . . 81 32 Wheels . | . . . . . . . . . Hover 197 | . . . . . . . . 197 Flight . | . . . . . . . . . Fastest Speed 42 | 50 120 150 160 160 160 160 150 42 Average Speed 153 | 107 147 157 161 160 160 167 185 61 Slowest Speed 300 | 150 180 240 162 160 160 180 300 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 28 | 5 33 47 45 9 51 17 40 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 216 | . . 108 7 . . 18 83 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 216 | . . 108 7 . . 18 83 . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Total 4343 | 82 435 809 1003 29 329 957 323 376 Wait 624 | . 140 91 109 . 21 49 81 133 Move 3046 | 58 236 574 665 27 272 805 179 230 Hop . | . . . . . . . . . Pick Up 84 | 5 10 29 24 1 . 11 4 . Fast Attach 33 | 7 1 5 2 . 1 5 6 6 Attach 52 | . . 12 11 . 1 14 14 . Detach 2 | . . 1 . . . 1 . . Swap 52 | . 5 8 28 . 3 7 . 1 Drop 65 | . 4 27 21 1 2 4 . 6 Fire 364 | 12 39 61 140 . 29 60 23 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 4 | . . . 3 . . 1 . . Escape Stasis 16 | . . . . . . . 16 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 12) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x2 1243 | -9/Materials | Lost 3 parts (1n1u1w) 1334 | -9/Materials | Lost 3 parts (1p1n1w) 1885 | -9/Materials | Discovered new exit (range 4) 1982 | -9/Materials | Entered another Materials area 1982 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2054 | -8/Materials | Garrison activated, responded to threat 2312 | -8/Materials | Build established: Scavenger-Tank 3182 | -8/Materials | First assault squad dispatched 3358 | -8/Materials | Lost 3 parts (1n2w) 3536 | -8/Materials | Discovered new exit (range 16) 3582 | -8/Materials | Core integrity fell below 50% 3618 | -8/Materials | Build established: Scavenger-Gunner 3705 | -8/Materials | Entered Storage 3749 | -8/Storage | Identified exit to Garrison 3750 | -8/Storage | Entered Garrison 3828 | -8/Garrison | Triggered checkpoint 3856 | -8/Garrison | Garrison Relay disabled 4054 | -8/Garrison | Triggered checkpoint 4094 | -8/Garrison | Triggered checkpoint 4212 | -8/Garrison | Triggered checkpoint 4253 | -8/Garrison | Garrison Relay disabled 4285 | -8/Garrison | Discovered new exit (range 14) 4307 | -8/Garrison | Entered Factory 4307 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4353 | -7/Factory | Identified exit to Garrison 4615 | -7/Factory | Build established: Scavenger-Tank 5021 | -7/Factory | Garrison activated, responded to threat 5088 | -7/Factory | Lost 5 parts (3n2w) 5281 | -7/Factory | Lost 3 parts (1p1n1w) 5295 | -7/Factory | Build established: Scavenger-Gunner 5569 | -7/Factory | Lost 3 parts (2n1w) 5893 | -7/Factory | Core integrity fell below 50% 5956 | -7/Factory | Entered Garrison 6020 | -7/Garrison | Triggered checkpoint 6082 | -7/Garrison | Lost 7 parts (1p2n4w) 6164 | -7/Garrison | Triggered checkpoint 6165 | -7/Garrison | System corruption reached 10% 6191 | -7/Garrison | Spotted B-75 Beast 6206 | -7/Garrison | Lost 6 parts (3n1u2w) 6271 | -7/Garrison | Lost 4 parts (1p1n2w) 6284 | -7/Garrison | Crushed by falling debris 6358 | -7/Garrison | Triggered checkpoint 6440 | -7/Garrison | Triggered checkpoint 6466 | -7/Garrison | Discovered new exit (range 10) 6472 | -7/Garrison | Core integrity fell below 20% 6483 | -7/Garrison | Entered Factory 6513 | -7/Factory | Lost 6 parts (2n1u3w) 6771 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06558_ Identified Imp. Airjet. 06565_ System corrupted: Energy discharge (-28). 06565_ R-06 Scavenger collects Hcp. Storage Unit. 06570_ R-06 Scavenger collects Weapon Cycler. 06574_ R-06 Scavenger collects Aluminum Leg. 06593_ IFPGHCZ7S8 |QZER/9W=BF8C4 06672_ I,ACI 43Y=4MPTUBA%T2PZR/7 06688_ X6P/ VJ&LVTP%:VNE1M>JVF 06733_ ALERT: Rogue bot located, Programmers report to Factory Zone 2W. 06735_ Gravmag System destroyed. 06737_ Lgt. Nuclear Core destroyed. 06747_ Gravmag System destroyed. 06766_ System corrupted: Imp. Airjet rejected. Map ----- +----------------------------------------------------+ | """ #?????????????????????????????????????????? | | """ +?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | "" #?????????????????????????????????????????? | | "" #?????????????????????????????????????????? | | ##+#??###########################?????????? | | " """ #### = # #?????????? | | " """ / = # #?????????? | | " """ #### # #?????????? | | " "" #??# # #?????????? | | " "" #??# # #?????????? | | #??# ] ] # #?????????? | | " """ #??# # #?????????? | | " """ #??# # #?????????? | | " """ #??# # #?????????? | | " "" #??# # #?????????? | | " "" #??# # #?????????? | | #??# # #?????????? | | ^ #########+#############+######?????????? | | #???????????? | | #???????????? | | #???????????? | | #???????????? | | #???????????? | | ####+#####################s### ###???????????? | | ?????????????????# @ # #?????????????? | | ?????????????????# # #?????????????? | | ?????????????????# # #?????????????? | | ?????????????????# + #?????????????? | | ?????????????????# # #?????????????? | | ?????????????????# # #?????????????? | | ?????????????????# # #?????????????? | | ???????????################### #?????????????? | | ???????????# #?????# #?????????????? | | ???????????#=!! #?????# #?????????????? | | ???????????#=!= #?????# #?????????????? | | ???????????#=!= ####### #?????????????? | | ???????????# + #?????????????? | | ???????????# #########+#+########?????????????? | | ???????????# # #??????????????? | | ???????????# # """"""""" #??????????????? | | ???????????# # #??????????????? | | ???????????###### """"""""" #??????????????? | | ????????????????# !#??????????????? | | ????????????????# """"""""" #??????????????? | | ????????????????# #??????????????? | | ????????????????###################??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 56 Recoil Reduction 5 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Significant Disruption Challenges ------------ None Game ------ Seed OpticalHellfireRailgun Manual? 0 Play Time 01:23:58 Cumulative 13.0 hours Start 2019.11.03 @ 20:42:44 End 2019.11.03 @ 23:59:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad136658-aae6-4cd5-ae88-08e2795bbd01