Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 12:07:54 Player: arkn Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1210) 1210 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4620 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 36/300 Energy 160/160 System Corruption 0% Temperature Critical (1254) Movement Rolling (595) Ox11 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Wheeled Huge-VTOL Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Huge Storage Unit > --- WEAPON (4) ------- Flak Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (25) --- Cooling System Large Storage Unit Structural Scanner Advanced Terrain Scan Processor Hardened Light Armor Plating Layered Light Armor Plating EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Datajack Welding Torch Great Maul Great Maul Great Axe Great Axe Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheeled Huge-VTOL Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit > --- WEAPON ----------- Flak Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Cooling System Large Storage Unit Structural Scanner Advanced Terrain Scan Processor Hardened Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Datajack Welding Torch Great Maul Great Maul Great Axe Great Axe Greatsword [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Constructs Utility Hardened Light Armor Plating Device Armored Scrap Engine Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Slots Evolved 6 | . . 2 . . 4 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . . 2 . Weapon 2 | . . . . . 2 . Parts Attached 36 | . 7 5 5 . 4 15 Power 4 | . 1 . 2 . . 1 Engine 2 | . . . 2 . . . Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 5 | . 2 2 . . . 1 Treads 4 | . 2 2 . . . . Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | . 3 1 2 . 2 2 Device 3 | . . . 2 . 1 . Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 1 . . 1 2 Artifact . | . . . . . . . Weapon 17 | . 1 2 1 . 2 11 Energy Gun . | . . . . . . . Energy Cannon 3 | . 1 . . . 1 1 Ballistic Gun 11 | . . 2 . . 1 8 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 14 | . . . . . . 14 Power 1 | . . . . . . 1 Propulsion 5 | . . . . . . 5 Utility 1 | . . . . . . 1 Weapon 7 | . . . . . . 7 Highest Loss Streak 14 | . . . . . . 14 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 95 | . 99 99 100 100 76 78 Engine 7 | . 11 . 3 11 7 4 Core 3 | . 2 11 7 . . 2 Treads 28 | . 21 43 44 44 30 17 Leg 2 | . 6 . . . . . Device 3 | . . . 9 11 7 7 Storage 11 | . 14 11 11 11 7 7 Protection 8 | . 14 11 1 . 7 4 Energy Gun 10 | . 22 . . . . . Energy Cannon 3 | . 5 . . . . 6 Ballistic Gun 9 | . . 20 21 11 7 18 Launcher 1 | . . . . 11 7 3 Naked Turns . | . . . . . . . Heaviest Build 109 | 14 95 96 96 96 108 109 Greatest Support 92 | 20 46 92 92 92 92 92 Greatest Overweight (x) 11 | . 11 1 1 1 1 11 Average Overweight (x) . | . . 1 . 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 20 | 8 14 25 25 25 25 25 Most Carried 25 | 6 16 25 25 25 23 25 Average Carried 18 | 6 12 22 24 24 22 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 16 24 25 25 21 21 Scrap Engine Consumption 39 | . . . . . 1 38 Constructs Created 1 | . . . . . . 1 Class Distribution -------------------- 82% | Mutant 10% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -9 -9 -7 -7 ----------- Run | Jun Mat Mat Sto Rec Fac DSF Matter Collected 706 | 200 52 . 180 . . 274 Remotely . | . . . . . . . Salvage Created 1274 | . 287 . 462 . . 525 Parts 77 | . 18 . 31 . . 28 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Combat Hostiles Destroyed 29 | . 7 . 8 . . 14 Guns 16 | . 2 . 5 . . 9 Cannons 4 | . 4 . . . . . AOE 9 | . 1 . 3 . . 5 Classes Destroyed 8 | . 3 . 3 . . 2 Hauler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 9 | . 3 . . . . 6 Grunt 12 | . 4 . 6 . . 2 Sentry 2 | . . . 2 . . . Specialist 5 | . . . . . . 5 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 3 . 3 . . 9 Combat Bots Only 9 | . 3 . 3 . . 9 Max Kills in Single Turn 3 | . 2 . 2 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 2 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -------- Run | Jun Mat Mat Sto Rec Fac DSF Damage Taken 3629 | . 249 . 227 . . 3153 Core 762 | . . . 17 . . 745 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 226 | . . . . . . 226 Core Remaining (%) 98 | 100 100 . . 95 . . Volleys Fired 80 | . 28 4 24 . . 24 Largest 4 | . 2 2 2 . . 4 Hottest 167 | . 100 46 56 . . 167 Shots Fired 190 | . 53 8 48 . . 81 Gun 142 | . 25 8 46 . . 63 Cannon 44 | . 28 . . . . 16 Launcher 4 | . . . 2 . . 2 Special . | . . . . . . . Kinetic 117 | . . 8 46 . . 63 Thermal 28 | . 28 . . . . . Explosive 4 | . . . 2 . . 2 Electromagnetic 41 | . 25 . . . . 16 Robot Hit Streak 14 | . 6 5 13 . . 14 Robot Miss Streak 6 | . 3 1 2 . . 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 123 | . 29 6 35 . . 53 Core Hits 57 | . 11 . 18 . . 28 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2730 | . 513 97 783 . . 1337 Guns 1631 | . 240 97 493 . . 801 Cannons 381 | . 228 . . . . 153 Explosions 699 | . 28 . 288 . . 383 Melee . | . . . . . . . Ramming 19 | . 17 . 2 . . . Kinetic 1391 | . . 97 493 . . 801 Thermal 256 | . 256 . . . . . Explosive 671 | . . . 288 . . 383 Electromagnetic 393 | . 240 . . . . 153 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . 3 . . 21 Projectiles . | . . . . . . . Explosions 24 | . . . 3 . . 21 Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . 5 . 1 . . . Targets Rammed 7 | . 6 . 1 . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 1254 | . 450 . 9 . . 1254 Average Temperature 227 | . 182 . 3 . . 345 Received Heat Transfer 378 | . 141 . 102 . . 135 Effects 31 | . 5 . . . . 26 Shutdowns 6 | . 2 . . . . 4 Energy Bleed 3 | . 2 . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . 1 . . . . 2 Damage (major) 8 | . . . . . . 8 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 481 | . 481 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Peak Influence 250 | . 250 61 177 62 30 217 Initial 61 | . . 61 25 57 25 21 Average 73 | . 66 61 91 59 25 100 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 88 | 100 84 100 100 100 100 76 Level 1 11 | . 15 . . . . 23 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 5 | . 1 . 1 . . 3 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 1 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac DSF Distress Signals 5 | . 3 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 12 . 11 . . 15 Peak Tracking Total 7 | . 5 . 5 . . 7 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 ---------- Run | Jun Mat Mat Sto Rec Fac DSF Machines Disabled 4 | . 4 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac DSF Machines Accessed 10 | . 4 . 4 1 1 . Terminals 10 | . 4 . 4 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 11 . 9 2 1 . Successful 14 | . 5 . 6 2 1 . Failed 9 | . 6 . 3 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 20 | . 11 . 7 2 . . Terminals 23 | . 11 . 9 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . 3 1 1 . Open DSF 1 | . . . . . 1 . Terminal Index 2 | . 1 . 1 . . . Zone Layout 3 | . . . 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 4 . 3 1 . . Terminals 8 | . 4 . 3 1 . . Track 2 | . 1 . 1 . . . Botnet 6 | . 3 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 8 | . 3 . 5 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 ------------ Run | Jun Mat Mat Sto Rec Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -------- Run | Jun Mat Mat Sto Rec Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 ------------- Run | Jun Mat Mat Sto Rec Fac DSF Turns Passed 2881 | 2 1326 294 450 204 115 490 Spaces Moved 1029 | 2 469 111 176 85 44 142 Core 1 | . 1 . . . . . Treads 836 | . 332 111 176 85 44 88 Legs 138 | 2 136 . . . . . Wheels 54 | . . . . . . 54 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 240 160 240 240 145 Average Speed 199 | 120 163 240 185 240 240 267 Slowest Speed 600 | 120 600 240 240 240 240 595 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 2 61 15 32 35 1 71 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . . 19 . . 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 26 | . . . 19 . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac DSF Total 1709 | 1 979 132 251 87 54 205 Wait 492 | . 444 . 36 . 5 7 Move 1023 | 1 468 110 175 84 43 142 Hop . | . . . . . . . Pick Up 39 | . 16 9 4 1 1 8 Fast Attach 14 | . 3 2 1 . . 8 Attach 10 | . . 2 . . 3 5 Detach 4 | . . 2 . . . 2 Swap 12 | . 4 1 4 . 1 2 Drop 26 | . 10 2 4 2 1 7 Fire 80 | . 28 4 24 . . 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 6 | . 5 . 1 . . . Escape Stasis 2 | . . . 2 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 334 | -10/Materials | Build established: Mutant 912 | -10/Materials | Discovered new exit (range 15) 1248 | -10/Materials | Discovered new exit (range 13) 1329 | -10/Materials | Entered another Materials area 1329 | -9/Materials | Evolved 2 slots: Propulsion x2 1525 | -9/Materials | Discovered new exit (range 10) 1623 | -9/Materials | Entered Storage 2063 | -9/Storage | Used back door to open Recycling access 2063 | -9/Storage | Discovered new exit (range 5) 2073 | -9/Storage | Entered Recycling 2074 | -9/Recycling | Found Scrap Engine 2248 | -9/Recycling | Discovered new exit (range 10) 2277 | -9/Recycling | Entered Factory 2277 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 2390 | -7/Factory | Identified exit to DSF 2392 | -7/Factory | Entered DSF 2518 | -7/DSF | Additional patrols routed to DSF 2684 | -7/DSF | Build established: Tank 2743 | -7/DSF | Core integrity fell below 50% 2750 | -7/DSF | Sterilization system engaged 2770 | -7/DSF | Ambient heat levels rising (+10) 2785 | -7/DSF | Ambient heat levels rising (+10) 2787 | -7/DSF | Destroyed 9 combat bots 2790 | -7/DSF | Lost 14 parts (1p5n1u7w) 2800 | -7/DSF | Ambient heat levels rising (+10) 2815 | -7/DSF | Ambient heat levels rising (+10) 2830 | -7/DSF | Ambient heat levels rising (+10) 2840 | -7/DSF | Discovered new exit (range 13) 2845 | -7/DSF | Ambient heat levels rising (+10) 2860 | -7/DSF | Ambient heat levels rising (+10) 2871 | -7/DSF | Core integrity fell below 20% 2875 | -7/DSF | Ambient heat levels rising (+10) 2883 | -7/DSF | Core destroyed Last Messages --------------- 02865_ Arm. Scrap Engine temporarily disabled. 02865_ Flak Gun temporarily disabled. 02866_ Overheating: Matter decay (-9). 02867_ Hvy. Machine Gun broken. 02867_ Overheating: Short circuit. 02868_ Overheating: Core damaged (-126). 02871_ Power failure, Lgt. Nuclear Core shutdown. 02871_ Overheating: Core damaged (-133). 02872_ Overheating: Flak Gun damaged (-7). 02872_ Overheating: Broken Hvy. Machine Gun damaged (-42). 02872_ Overheating: Hvy. Machine Gun damaged (-12). 02873_ Overheating: Wheeled Huge-VTOL Exoskeleton damaged (-32). 02875_ ALERT: Ambient heat levels +10. 02876_ Overheating: Energy bleed (-25). 02879_ Overheating: System interference. 02879_ Hvy. Machine Gun temporarily disabled. 02881_ Overheating: Wheeled Huge-VTOL Exoskeleton damaged (-26). 02881_ Overheating: Arm. Scrap Engine damaged (-116). 02883_ Power failure, Lgt. Nuclear Core shutdown. 02883_ Overheating: Core damaged (-91). 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"#???????????????????? | | ^^ #??????#!! ##???????????????????? | | # ###??????### ! %##????????????????????? | | / //#????###[[ ! %%#????????????????????? | | / //#????# [ % %%#????????????????????? | | # ##"###### % %= %%########?????????????? | | # ###//#/// *=% ## #]]#??? ###??????? | | " ## /#///" ![!% ## #@]## ""#??????? | | " [ *% % """"?????? | | " [ <""#??????? | | """"## # #]]!!! # #]]##"""""#??????? | | """"#########]]!!! ########??""""#??????? | | ##"##???????#########??????????##????????? | | ?#"#?????????????????????????????????????? | | ?""??????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed SegregatorNuclearMace Manual? 0 Play Time 00:32:11 Cumulative 56.3 hours Start 2023.12.03 @ 11:36:29 End 2023.12.03 @ 12:07:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e917e4e2-9d29-4ccb-a365-194473c74a79