Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.10 @ 15:49:13 Player: snuf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (3204) 3204 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1898) 1898 TOTAL SCORE: 9057 Bonus ------- Pacifist 200 High Alert Combat Kills 304 Follower Combat Kills 213 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -219 Cogmind --------- Core Integrity 807/850 Matter 185/300 Energy 159/170 System Corruption 0% Temperature Cool (0) Movement Rolling (180) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Improved Heavy Treads Armored Wheel > --- UTILITY (9) ------ Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Transmission Jammer Phase Shifter Improved Power Shielding Improved Medium Armor Plating Thermal Shield Relay Coupler [Specialist] (19) > --- WEAPON (2) ------- Quantum Rifle Remote Datajack > --- INVENTORY (20) --- Light Angular Momentum Engine Medium Treads Medium Treads Matter Compressor (127) Transmission Jammer Improved Power Shielding Improved Power Shielding Improved Power Shielding Relay Coupler [Cutter] (25) Relay Coupler [Grunt] (31) Relay Coupler [Duelist] (36) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (20) Quantum Rifle Precision Assault Rifle Precision Assault Rifle KE Penetrator Katana Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Transmission Jammer Phase Shifter Improved Power Shielding Improved Medium Armor Plating Thermal Shield Relay Coupler [Heavy] > --- WEAPON ----------- Quantum Rifle Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Medium Treads Matter Compressor Transmission Jammer Improved Power Shielding Improved Power Shielding Improved Power Shielding Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Quantum Rifle Precision Assault Rifle Precision Assault Rifle KE Penetrator Katana [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Swarmer] Protection Hardened Light Armor Plating Weapon Katana Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 7 | . . 2 2 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 99 | . 1 12 7 18 10 28 11 12 Power 5 | . . 1 1 2 . 1 . . Engine . | . . . . . . . . . Core 4 | . . 1 1 2 . . . . Reactor 1 | . . . . . . 1 . . Propulsion 16 | . . 5 1 2 . 6 2 . Treads 8 | . . 1 1 1 . 4 1 . Leg 2 | . . 2 . . . . . . Wheel 6 | . . 2 . 1 . 2 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | . 1 4 5 8 3 9 8 11 Device 18 | . . 1 2 2 . 4 4 5 Storage 5 | . . 1 1 . . 2 1 . Processor 3 | . . . . 3 . . . . Hackware 10 | . . . . 2 2 1 2 3 Protection 13 | . 1 2 2 1 1 2 1 3 Artifact . | . . . . . . . . . Weapon 29 | . . 2 . 6 7 12 1 1 Energy Gun 13 | . . 1 . 2 3 6 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . . 1 . 3 . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 5 | . . . . . 2 2 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . 1 2 3 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 9 | . . . . . . 9 . . Parts Lost 14 | . . . . 5 . 7 2 . Power 1 | . . . . . . 1 . . Propulsion 6 | . . . . 2 . 3 1 . Utility 5 | . . . . 3 . 1 1 . Weapon 2 | . . . . . . 2 . . Highest Loss Streak 5 | . . . . 3 . 5 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 93 100 99 100 98 91 87 Core 5 | . . 10 9 9 9 5 . . Reactor 2 | . . . . . . 3 7 6 Treads 5 | . . 3 9 7 . 3 7 6 Leg 1 | . 28 12 . . . . . . Wheel 9 | . . 5 9 9 18 13 7 6 Device 13 | . . 6 18 10 5 4 20 30 Storage 9 | . 14 11 9 9 9 13 7 6 Processor 4 | . . . . 10 13 7 . . Hackware 8 | . . . . . 25 19 10 4 Protection 14 | . 12 20 27 22 . 7 12 10 Energy Gun 4 | . 14 9 . . 11 11 . 2 Ballistic Gun 7 | . 14 12 18 16 . . 2 . Special Weapon 2 | . . . . . 4 1 4 6 Slashing Weapon 3 | . . . . . 1 4 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 12 15 41 65 66 60 64 71 76 Greatest Support 34 | 20 20 34 12 24 24 24 16 12 Greatest Overweight (x) 21 | . . 3 5 21 2 5 5 6 Average Overweight (x) 3 | . . 1 3 4 2 2 4 5 Largest Inventory Capacity 20 | . 8 15 20 20 20 20 20 20 Average Capacity 18 | . 8 9 16 20 20 20 20 20 Most Carried 20 | . 6 12 18 20 20 20 20 20 Average Carried 17 | . 6 8 12 19 19 19 18 17 Final Capacity 20 | 8 8 15 20 20 20 20 20 20 Final Carried 20 | 6 6 12 18 20 20 20 16 18 Class Distribution -------------------- 62% | Bothacker-Mutant 30% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Matter Collected 2184 | 182 . 265 233 640 113 385 161 205 Remotely . | . . . . . . . . . Salvage Created 2822 | . . 438 324 888 179 763 50 180 Parts 140 | . . 31 15 46 9 25 3 11 Haulers Intercepted 2 | . . 1 . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 48 | . . 7 6 20 3 10 . 2 Melee 2 | . . . . . . 2 . . Guns 42 | . . 5 6 20 3 6 . 2 AOE 1 | . . 1 . . . . . . Classes Destroyed 10 | . . 5 . 2 1 1 . 1 Hauler 2 | . . 1 . . . . 1 . Watcher 4 | . . 3 . . 1 . . . Swarmer 4 | . . . . 4 . . . . Grunt 27 | . . 4 2 12 1 8 . . Brawler 1 | . . . . . . 1 . . Duelist 2 | . . 1 . 1 . . . . Sentry 8 | . . 2 4 . 1 1 . . Specialist 1 | . . . . . . . . 1 Hunter 3 | . . . . . 1 . . 2 Programmer 3 | . . . . 3 . . . . Best Kill Streak 5 | . . 4 5 4 2 5 1 2 Combat Bots Only 5 | . . 4 5 4 1 5 . 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Damage Taken 3897 | . . 550 209 1188 124 1354 299 173 Core 385 | . . 66 31 67 44 124 10 43 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 131 | . . . . . . 131 . . Redirected to Shielding 8 | . . . . . . . . 8 Core Remaining (%) 86 | 100 100 83 . . . 51 98 . Volleys Fired 228 | . . 39 16 74 25 47 7 20 Largest 2 | . . 2 2 2 2 2 1 1 Hottest 128 | . . 70 43 53 100 128 5 94 Shots Fired 343 | . . 63 32 125 32 64 7 20 Gun 307 | . . 63 32 125 18 59 . 10 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 36 | . . . . . 14 5 7 10 Kinetic 190 | . . 39 32 119 . . . . Thermal 75 | . . . . . 6 59 . 10 Explosive . | . . . . . . . . . Electromagnetic 42 | . . 24 . 6 12 . . . Robot Hit Streak 36 | . . 17 19 20 8 35 36 6 Robot Miss Streak 3 | . . 3 1 3 2 2 1 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . . . . 2 . 2 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . Shots Hit Robots 294 | . . 43 30 99 24 77 6 15 Core Hits 113 | . . 16 13 49 7 22 1 5 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . Critical Strikes 5 | . . 1 . 2 . 2 . . Burn 1 | . . . . . . 1 . . Destroy 3 | . . 1 . 2 . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 86 | . . . . 10 5 66 4 1 Impact . | . . . . . . . . . Slashing 86 | . . . . 10 5 66 4 1 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . 4 1 . Combat Hostiles 3 | . . . . . . 3 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5607 | . . 699 411 1851 215 2144 63 224 Guns 4220 | . . 629 411 1851 215 890 . 224 Cannons . | . . . . . . . . . Explosions 70 | . . 70 . . . . . . Melee 1317 | . . . . . . 1254 63 . Ramming . | . . . . . . . . . Kinetic 2453 | . . 299 411 1743 . . . . Thermal 1251 | . . 70 . . 67 890 . 224 Explosive . | . . . . . . . . . Electromagnetic 586 | . . 330 . 108 148 . . . Impact . | . . . . . . . . . Slashing 1317 | . . . . . . 1254 63 . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 3 3 12 . . Average Corruption 5 | . . . . 2 3 6 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . . 1 10 23 . . Message Errors 12 | . . . . 1 3 8 . . Matter Fused 7 | . . . . . . 7 . . Heat Flow Errors 3 | . . . . . 1 2 . . Energy Discharges 3 | . . . . . 1 2 . . Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 5 | . . . . . 2 3 . . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 87 | . . . . . . 87 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 87 | . . . . . . 87 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 367 | . . 290 . 6 256 367 . 98 Average Temperature 132 | . . 135 . 1 59 169 . 44 Received Heat Transfer 1488 | . . 246 108 333 36 747 18 . Effects 5 | . . . . . . 5 . . Shutdowns 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations 2 | . . . . . . 2 . . Total Turns 57 | . . . . . . 57 . . Longest Duration 49 | . . . . . . 49 . . Robots Corrupted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Fried 4 | . . 1 . 1 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 2579 | . . 100 . . 148 2035 . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Peak Influence 833 | . 14 290 259 833 450 523 275 71 Initial 405 | . . 5 43 168 405 222 274 16 Average 261 | . 5 100 165 485 354 384 118 27 Maximum Alert Level 3 | . . 1 1 3 2 2 1 . Low Security (%) 41 | . 100 91 48 9 . . 68 100 Level 1 35 | . . 8 51 34 85 52 31 . Level 2 17 | . . . . 34 14 47 . . Level 3 4 | . . . . 20 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . 1 . 1 . 3 1 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . . . . . 1 . 1 1 Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Distress Signals 4 | . . 1 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . . 15 7 23 15 12 8 6 Peak Tracking Total 6 | . . 3 6 4 5 5 3 2 Tactical Retreats 6 | . . 1 . 2 2 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Traps Triggered 11 | . . . . 7 . 1 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Machines Disabled 6 | . . . . 3 . 2 1 . Max in Single Turn 1 | . . . . 1 . 1 . . Garrison Relay 5 | . . . . 3 . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Machines Accessed 15 | . 2 3 1 2 3 . 4 . Terminals 12 | . 2 3 . 2 2 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 29 | . 5 4 1 5 5 . 9 . Successful 12 | . 4 1 1 . 2 . 4 . Failed 17 | . 1 3 . 5 3 . 5 . Catastrophic 3 | . . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 3 2 . . 4 . 5 . Terminals 26 | . 5 4 . 5 4 . 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . . . Terminal Hacks 5 | . 2 1 . . 1 . 1 . Record 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 2 | . . . . . 1 . 1 . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 2 | . . . 1 . 1 . . . Unauthorized Hacks 4 | . 2 . . . . . 2 . Terminals 4 | . 2 . . . . . 2 . Botnet 3 | . 2 . . . . . 1 . Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 3 . 2 2 . 4 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . Program Shield 1 | . . . . . . 1 . . Robots Hacked 23 | . . . . . 10 4 3 6 Non-combat 9 | . . . . . 5 . 1 3 Combat 14 | . . . . . 5 4 2 3 Robot Hacks Applied 24 | . . . . . 10 4 3 7 drop_inventory 2 | . . . . . 1 . . 1 ignore_parts 3 | . . . . . 2 . . 1 map_route 4 | . . . . . 2 . 1 1 reboot_system 2 | . . . . . . 1 . 1 overwrite_iff 7 | . . . . . 2 3 . 2 streamctrl_high 2 | . . . . . . . 1 1 formatsys_high 4 | . . . . . 3 . 1 . Relay Couplers Released 17 | . . . . 11 . 6 . . Machine Destruction 17 | . . . . 11 . 6 . . Attached 10 | . . . . 2 2 1 2 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Total Allies 13 | . . . . . 5 3 2 3 Largest Group 3 | . . . . . 3 1 1 1 Highest-Rated Group 90 | . . . . . 42 16 90 90 Highest-Rated Ally 90 | . . . . . 16 16 90 90 Total Orders 3 | . . . . . . . 3 . STAY 2 | . . . . . . . 2 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 46 | . . . . . 19 8 13 6 Total Damage 1138 | . . . . . 232 136 490 280 Kills 9 | . . . . . . 1 7 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Turns Passed 4946 | . 108 554 313 1177 372 892 1077 453 Spaces Moved 2483 | 1 89 305 157 514 201 405 600 211 Core . | . . . . . . . . . Treads 6 | . . 1 . 5 . . . . Legs 224 | 1 89 134 . . . . . . Wheels 2253 | . . 170 157 509 201 405 600 211 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 135 120 120 120 160 165 Average Speed 146 | 120 120 128 142 161 120 130 160 171 Slowest Speed 400 | 120 120 240 165 400 120 165 165 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 28 27 16 60 25 42 18 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 18 | . . . . 1 5 9 2 1 Terrain Destroyed 24 | . . 3 . 2 5 9 2 3 Melee 17 | . . . . . 5 9 2 1 Projectile 4 | . . . . 2 . . . 2 AOE 3 | . . 3 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Total 3325 | . 89 408 213 725 297 607 703 283 Wait 262 | . . 25 24 41 48 24 74 26 Move 2477 | . 88 304 157 513 201 404 599 211 Hop . | . . . . . . . . . Pick Up 65 | . . 12 6 19 3 15 3 7 Fast Attach 36 | . 1 8 2 9 2 4 2 8 Attach 24 | . . . 2 4 . 12 5 1 Detach 10 | . . 1 . 2 1 5 1 . Swap 39 | . . 4 3 5 8 12 4 3 Drop 63 | . . 15 3 21 4 10 4 6 Fire 228 | . . 39 16 74 25 47 7 20 Melee 86 | . . . . 10 5 66 4 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 35 | . . . . 27 . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -6/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 13) 89 | -10/Materials | Discovered new exit (range 15) 109 | -10/Materials | Entered another Materials area 109 | -9/Materials | Evolved 2 slots: Utility x2 340 | -9/Materials | Build established: Mutant 508 | -9/Materials | Discovered new exit (range 10) 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Evolved 2 slots: Utility x2 752 | -8/Materials | Garrison activated, responded to threat 976 | -8/Materials | Identified exit to Garrison 976 | -8/Materials | Entered Garrison 1044 | -8/Garrison | Triggered checkpoint 1120 | -8/Garrison | Build established: Scavenger-Mutant 1284 | -8/Garrison | Triggered checkpoint 1400 | -8/Garrison | Triggered checkpoint 1424 | -8/Garrison | Discovered new exit (range 10) 1447 | -8/Garrison | Build established: Mutant 1495 | -8/Garrison | Garrison Relay disabled 1566 | -8/Garrison | Garrison Relay disabled 1664 | -8/Garrison | Triggered checkpoint 1808 | -8/Garrison | Triggered checkpoint 1865 | -8/Garrison | Installed Relay Interface Framework 1906 | -8/Garrison | Garrison Relay disabled 2032 | -8/Garrison | Discovered new exit (range 11) 2048 | -8/Garrison | Lost 3 parts (1n2u) 2151 | -8/Garrison | Build established: Bothacker-Mutant 2153 | -8/Garrison | Entered Materials 2525 | -8/Materials | Identified exit to Garrison 2525 | -8/Materials | Entered Garrison 2648 | -8/Garrison | Triggered checkpoint 2694 | -8/Garrison | Garrison Relay disabled 3068 | -8/Garrison | System corruption reached 10% 3101 | -8/Garrison | Lost 5 parts (1p1n1u2w) 3227 | -8/Garrison | Expanded RIF knowledge: Program Shield 3250 | -8/Garrison | Triggered checkpoint 3272 | -8/Garrison | Garrison Relay disabled 3322 | -8/Garrison | Discovered new exit (range 10) 3417 | -8/Garrison | Entered Factory 3417 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4451 | -7/Factory | Discovered new exit (range 15) 4494 | -7/Factory | Entered another Factory area 4494 | -6/Factory | Evolved 2 slots: Utility x2 4631 | -6/Factory | Discovered new exit (range 44) 4947 | -6/Factory | Self-destructed Last Messages --------------- 04852_ ALERT: Security rotation in progress. 04872_ Jacked H-61 Shepherd... >>streamctrl_high Hijacking control node. 04913_ Slug penetrates Shepherd 5a. 04921_ Jacked X-62 Marksman... >>overwrite_iff Rewriting IFF filter. 04923_ X-62 Marksman destroyed. 04926_ K-01 Serf collects debris. 04937_ Dropped Imp. Heat Sink. 04938_ Acquired Imp. Cooling System. 04939_ K-01 Serf cleans the Matter Pump. 04939_ Acquired 55 matter. 04941_ R-10 Processor collects Targeting Computer. 04942_ K-01 Serf collects debris. 04945_ Shepherd 5a outside max range, lost control. 04945_ R-10 Processor collects Armor Integrity Analyzer. 04945_ K-01 Serf collects debris. 04946_ Slug penetrates Wall. 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"""k ^ | | # """ """ """ """ | | # """ """ """ """ ###+########################## | | # # #??????????????????? | | # """ """ """ """ # """ """ #??????????????????? | | # """ """ """ """ # """ """ #??????????????????? | | # """ """ """ """[ # """ """ #????????#?#???????? | | + # #??????????????????? | | # # #??????????????????? | | # ######### # ##?????????????????? | | # # # # #??????????????????? | | # #??" # ###########??#???????????????? | | # #??" + #????????????????????????????? | | # #??" # #######??#???????????????????? | | # # # # ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 170 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 2 Relay Coupler Types 4 Relay Coupler Value 106 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingMolecularComputer Manual? 0 Play Time 01:38:53 Cumulative 208.3 hours Start 2022.07.10 @ 10:31:15 End 2022.07.10 @ 15:49:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 52 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44eda1bc-5a70-4316-8f8c-00ba937e372c