Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.10 @ 15:49:13

Player: snuf

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (55)      275
Value Destroyed (3204)     3204
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1898)               1898
              TOTAL SCORE: 9057

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    304
Follower Combat Kills      213
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -219

 Cogmind 
---------
Core Integrity             807/850
Matter                     185/300
Energy                     159/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (180) Ox6
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Antimatter Reactor
>               --- PROPULSION (3) ---
       Improved Heavy Treads
        Armored Wheel
>               --- UTILITY (9) ------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Sensor Array
                Transmission Jammer
                Phase Shifter
       Improved Power Shielding
       Improved Medium Armor Plating
                Thermal Shield
                Relay Coupler [Specialist] (19)
>               --- WEAPON (2) -------
                Quantum Rifle
                Remote Datajack
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
         Medium Treads
         Medium Treads
                Matter Compressor (127)
                Transmission Jammer
       Improved Power Shielding
       Improved Power Shielding
       Improved Power Shielding
                Relay Coupler [Cutter] (25)
                Relay Coupler [Grunt] (31)
                Relay Coupler [Duelist] (36)
                Relay Coupler [Sentry] (18)
                Relay Coupler [Hunter] (20)
                Quantum Rifle
      Precision Assault Rifle
      Precision Assault Rifle
                KE Penetrator
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
                Transmission Jammer
                Phase Shifter
       Improved Power Shielding
       Improved Medium Armor Plating
                Thermal Shield
                Relay Coupler [Heavy]
>               --- WEAPON -----------
                Quantum Rifle
                Remote Datajack
>               --- INVENTORY --------
          Light Angular Momentum Engine
         Medium Treads
         Medium Treads
                Matter Compressor
                Transmission Jammer
       Improved Power Shielding
       Improved Power Shielding
       Improved Power Shielding
                Relay Coupler [Cutter]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
                Quantum Rifle
      Precision Assault Rifle
      Precision Assault Rifle
                KE Penetrator
                Katana
[Rating: 79]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Hardened Light Armor Plating
Weapon                     Katana
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Slots Evolved              8    | .   .   2   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   2   2   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             99   | .   1   12  7   18  10  28  11  12  
  Power                    5    | .   .   1   1   2   .   1   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   1   1   2   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   
  Propulsion               16   | .   .   5   1   2   .   6   2   .   
    Treads                 8    | .   .   1   1   1   .   4   1   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   
    Wheel                  6    | .   .   2   .   1   .   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  49   | .   1   4   5   8   3   9   8   11  
    Device                 18   | .   .   1   2   2   .   4   4   5   
    Storage                5    | .   .   1   1   .   .   2   1   .   
    Processor              3    | .   .   .   .   3   .   .   .   .   
    Hackware               10   | .   .   .   .   2   2   1   2   3   
    Protection             13   | .   1   2   2   1   1   2   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   .   2   .   6   7   12  1   1   
    Energy Gun             13   | .   .   1   .   2   3   6   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   1   .   3   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   2   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   1   2   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   
    System Corruption      9    | .   .   .   .   .   .   9   .   .   
Parts Lost                 14   | .   .   .   .   5   .   7   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   .   2   .   3   1   .   
  Utility                  5    | .   .   .   .   3   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      5    | .   .   .   .   3   .   5   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  93  100 99  100 98  91  87  
  Core                     5    | .   .   10  9   9   9   5   .   .   
  Reactor                  2    | .   .   .   .   .   .   3   7   6   
  Treads                   5    | .   .   3   9   7   .   3   7   6   
  Leg                      1    | .   28  12  .   .   .   .   .   .   
  Wheel                    9    | .   .   5   9   9   18  13  7   6   
  Device                   13   | .   .   6   18  10  5   4   20  30  
  Storage                  9    | .   14  11  9   9   9   13  7   6   
  Processor                4    | .   .   .   .   10  13  7   .   .   
  Hackware                 8    | .   .   .   .   .   25  19  10  4   
  Protection               14   | .   12  20  27  22  .   7   12  10  
  Energy Gun               4    | .   14  9   .   .   11  11  .   2   
  Ballistic Gun            7    | .   14  12  18  16  .   .   2   .   
  Special Weapon           2    | .   .   .   .   .   4   1   4   6   
  Slashing Weapon          3    | .   .   .   .   .   1   4   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 12  15  41  65  66  60  64  71  76  
  Greatest Support         34   | 20  20  34  12  24  24  24  16  12  
  Greatest Overweight (x)  21   | .   .   3   5   21  2   5   5   6   
  Average Overweight (x)   3    | .   .   1   3   4   2   2   4   5   
Largest Inventory Capacity 20   | .   8   15  20  20  20  20  20  20  
  Average Capacity         18   | .   8   9   16  20  20  20  20  20  
  Most Carried             20   | .   6   12  18  20  20  20  20  20  
  Average Carried          17   | .   6   8   12  19  19  19  18  17  
  Final Capacity           20   | 8   8   15  20  20  20  20  20  20  
  Final Carried            20   | 6   6   12  18  20  20  20  16  18  

 Class Distribution 
--------------------
 62% | Bothacker-Mutant
 30% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Matter Collected           2184 | 182 .   265 233 640 113 385 161 205 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2822 | .   .   438 324 888 179 763 50  180 
  Parts                    140  | .   .   31  15  46  9   25  3   11  
Haulers Intercepted        2    | .   .   1   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Combat Hostiles Destroyed  48   | .   .   7   6   20  3   10  .   2   
  Melee                    2    | .   .   .   .   .   .   2   .   .   
  Guns                     42   | .   .   5   6   20  3   6   .   2   
  AOE                      1    | .   .   1   .   .   .   .   .   .   
Classes Destroyed          10   | .   .   5   .   2   1   1   .   1   
  Hauler                   2    | .   .   1   .   .   .   .   1   .   
  Watcher                  4    | .   .   3   .   .   1   .   .   .   
  Swarmer                  4    | .   .   .   .   4   .   .   .   .   
  Grunt                    27   | .   .   4   2   12  1   8   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   
  Sentry                   8    | .   .   2   4   .   1   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   1   .   .   2   
  Programmer               3    | .   .   .   .   3   .   .   .   .   
Best Kill Streak           5    | .   .   4   5   4   2   5   1   2   
  Combat Bots Only         5    | .   .   4   5   4   1   5   .   2   
Max Kills in Single Turn   1    | .   .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Fac  
Damage Taken               3897 | .    .    550  209  1188 124  1354 299  173  
  Core                     385  | .    .    66   31   67   44   124  10   43   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    131  | .    .    .    .    .    .    131  .    .    
  Redirected to Shielding  8    | .    .    .    .    .    .    .    .    8    
Core Remaining (%)         86   | 100  100  83   .    .    .    51   98   .    
Volleys Fired              228  | .    .    39   16   74   25   47   7    20   
  Largest                  2    | .    .    2    2    2    2    2    1    1    
  Hottest                  128  | .    .    70   43   53   100  128  5    94   
Shots Fired                343  | .    .    63   32   125  32   64   7    20   
  Gun                      307  | .    .    63   32   125  18   59   .    10   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  36   | .    .    .    .    .    14   5    7    10   
  Kinetic                  190  | .    .    39   32   119  .    .    .    .    
  Thermal                  75   | .    .    .    .    .    6    59   .    10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          42   | .    .    24   .    6    12   .    .    .    
  Robot Hit Streak         36   | .    .    17   19   20   8    35   36   6    
  Robot Miss Streak        3    | .    .    3    1    3    2    2    1    2    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    2    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    .    
Shots Hit Robots           294  | .    .    43   30   99   24   77   6    15   
  Core Hits                113  | .    .    16   13   49   7    22   1    5    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    1    .    .    .    .    
  Critical Strikes         5    | .    .    1    .    2    .    2    .    .    
    Burn                   1    | .    .    .    .    .    .    1    .    .    
    Destroy                3    | .    .    1    .    2    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              86   | .    .    .    .    10   5    66   4    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 86   | .    .    .    .    10   5    66   4    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    4    1    .    
    Combat Hostiles        3    | .    .    .    .    .    .    3    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5607 | .    .    699  411  1851 215  2144 63   224  
  Guns                     4220 | .    .    629  411  1851 215  890  .    224  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               70   | .    .    70   .    .    .    .    .    .    
  Melee                    1317 | .    .    .    .    .    .    1254 63   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2453 | .    .    299  411  1743 .    .    .    .    
  Thermal                  1251 | .    .    70   .    .    67   890  .    224  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          586  | .    .    330  .    108  148  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1317 | .    .    .    .    .    .    1254 63   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    3    3    12   .    .    
  Average Corruption       5    | .    .    .    .    2    3    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    1    10   23   .    .    
    Message Errors         12   | .    .    .    .    1    3    8    .    .    
    Matter Fused           7    | .    .    .    .    .    .    7    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    1    2    .    .    
    Energy Discharges      3    | .    .    .    .    .    1    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    .    .    
    Data Loss (major)      5    | .    .    .    .    .    2    3    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            87   | .    .    .    .    .    .    87   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    87   | .    .    .    .    .    .    87   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        367  | .    .    290  .    6    256  367  .    98   
  Average Temperature      132  | .    .    135  .    1    59   169  .    44   
  Received Heat Transfer   1488 | .    .    246  108  333  36   747  18   .    
  Effects                  5    | .    .    .    .    .    .    5    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    
Siege Activations          2    | .    .    .    .    .    .    2    .    .    
  Total Turns              57   | .    .    .    .    .    .    57   .    .    
  Longest Duration         49   | .    .    .    .    .    .    49   .    .    
Robots Corrupted           2    | .    .    1    .    1    .    .    .    .    
  Combat Hostiles          2    | .    .    1    .    1    .    .    .    .    
  Parts Fried              4    | .    .    1    .    1    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    
  Heat Transferred         2579 | .    .    100  .    .    148  2035 .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Peak Influence             833  | .   14  290 259 833 450 523 275 71  
  Initial                  405  | .   .   5   43  168 405 222 274 16  
  Average                  261  | .   5   100 165 485 354 384 118 27  
Maximum Alert Level        3    | .   .   1   1   3   2   2   1   .   
  Low Security (%)         41   | .   100 91  48  9   .   .   68  100 
  Level 1                  35   | .   .   8   51  34  85  52  31  .   
  Level 2                  17   | .   .   .   .   34  14  47  .   .   
  Level 3                  4    | .   .   .   .   20  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   .   1   .   3   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   .   .   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Distress Signals           4    | .   .   1   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   .   15  7   23  15  12  8   6   
  Peak Tracking Total      6    | .   .   3   6   4   5   5   3   2   
  Tactical Retreats        6    | .   .   1   .   2   2   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Traps Triggered            11   | .   .   .   .   7   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Machines Disabled          6    | .   .   .   .   3   .   2   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   
  Garrison Relay           5    | .   .   .   .   3   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Machines Accessed          15   | .   2   3   1   2   3   .   4   .   
  Terminals                12   | .   2   3   .   2   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Total Hacks                29   | .   5   4   1   5   5   .   9   .   
  Successful               12   | .   4   1   1   .   2   .   4   .   
  Failed                   17   | .   1   3   .   5   3   .   5   .   
    Catastrophic           3    | .   .   2   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   3   2   .   .   4   .   5   .   
  Terminals                26   | .   5   4   .   5   4   .   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Terminal Hacks             5    | .   2   1   .   .   1   .   1   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   1   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   .   .   2   .   
  Terminals                4    | .   2   .   .   .   .   .   2   .   
    Botnet                 3    | .   2   .   .   .   .   .   1   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   3   .   2   2   .   4   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              23   | .   .   .   .   .   10  4   3   6   
  Non-combat               9    | .   .   .   .   .   5   .   1   3   
  Combat                   14   | .   .   .   .   .   5   4   2   3   
Robot Hacks Applied        24   | .   .   .   .   .   10  4   3   7   
  drop_inventory           2    | .   .   .   .   .   1   .   .   1   
  ignore_parts             3    | .   .   .   .   .   2   .   .   1   
  map_route                4    | .   .   .   .   .   2   .   1   1   
  reboot_system            2    | .   .   .   .   .   .   1   .   1   
  overwrite_iff            7    | .   .   .   .   .   2   3   .   2   
  streamctrl_high          2    | .   .   .   .   .   .   .   1   1   
  formatsys_high           4    | .   .   .   .   .   3   .   1   .   
Relay Couplers Released    17   | .   .   .   .   11  .   6   .   .   
  Machine Destruction      17   | .   .   .   .   11  .   6   .   .   
  Attached                 10   | .   .   .   .   2   2   1   2   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Total Allies               13   | .   .   .   .   .   5   3   2   3   
  Largest Group            3    | .   .   .   .   .   3   1   1   1   
  Highest-Rated Group      90   | .   .   .   .   .   42  16  90  90  
  Highest-Rated Ally       90   | .   .   .   .   .   16  16  90  90  
Total Orders               3    | .   .   .   .   .   .   .   3   .   
  STAY                     2    | .   .   .   .   .   .   .   2   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               46   | .   .   .   .   .   19  8   13  6   
  Total Damage             1138 | .   .   .   .   .   232 136 490 280 
  Kills                    9    | .   .   .   .   .   .   1   7   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Fac  
Turns Passed               4946 | .    108  554  313  1177 372  892  1077 453  
Spaces Moved               2483 | 1    89   305  157  514  201  405  600  211  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   6    | .    .    1    .    5    .    .    .    .    
  Legs                     224  | 1    89   134  .    .    .    .    .    .    
  Wheels                   2253 | .    .    170  157  509  201  405  600  211  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  135  120  120  120  160  165  
  Average Speed            146  | 120  120  128  142  161  120  130  160  171  
  Slowest Speed            400  | 120  120  240  165  400  120  165  165  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 2    28   27   16   60   25   42   18   5    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 18   | .    .    .    .    1    5    9    2    1    
Terrain Destroyed          24   | .    .    3    .    2    5    9    2    3    
  Melee                    17   | .    .    .    .    .    5    9    2    1    
  Projectile               4    | .    .    .    .    2    .    .    .    2    
  AOE                      3    | .    .    3    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac 
Total                      3325 | .   89  408 213 725 297 607 703 283 
  Wait                     262  | .   .   25  24  41  48  24  74  26  
  Move                     2477 | .   88  304 157 513 201 404 599 211 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  65   | .   .   12  6   19  3   15  3   7   
  Fast Attach              36   | .   1   8   2   9   2   4   2   8   
  Attach                   24   | .   .   .   2   4   .   12  5   1   
  Detach                   10   | .   .   1   .   2   1   5   1   .   
  Swap                     39   | .   .   4   3   5   8   12  4   3   
  Drop                     63   | .   .   15  3   21  4   10  4   6   
  Fire                     228  | .   .   39  16  74  25  47  7   20  
  Melee                    86   | .   .   .   .   10  5   66  4   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            35   | .   .   .   .   27  .   8   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory
-6/Factory (discovered 1 exit: [Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Discovered new exit (range 13)
   89 | -10/Materials | Discovered new exit (range 15)
  109 | -10/Materials | Entered another Materials area
  109 | -9/Materials  | Evolved 2 slots: Utility x2
  340 | -9/Materials  | Build established: Mutant
  508 | -9/Materials  | Discovered new exit (range 10)
  663 | -9/Materials  | Entered another Materials area
  663 | -8/Materials  | Evolved 2 slots: Utility x2
  752 | -8/Materials  | Garrison activated, responded to threat
  976 | -8/Materials  | Identified exit to Garrison
  976 | -8/Materials  | Entered Garrison
 1044 | -8/Garrison   | Triggered checkpoint
 1120 | -8/Garrison   | Build established: Scavenger-Mutant
 1284 | -8/Garrison   | Triggered checkpoint
 1400 | -8/Garrison   | Triggered checkpoint
 1424 | -8/Garrison   | Discovered new exit (range 10)
 1447 | -8/Garrison   | Build established: Mutant
 1495 | -8/Garrison   | Garrison Relay disabled
 1566 | -8/Garrison   | Garrison Relay disabled
 1664 | -8/Garrison   | Triggered checkpoint
 1808 | -8/Garrison   | Triggered checkpoint
 1865 | -8/Garrison   | Installed Relay Interface Framework
 1906 | -8/Garrison   | Garrison Relay disabled
 2032 | -8/Garrison   | Discovered new exit (range 11)
 2048 | -8/Garrison   | Lost 3 parts (1n2u)
 2151 | -8/Garrison   | Build established: Bothacker-Mutant
 2153 | -8/Garrison   | Entered Materials
 2525 | -8/Materials  | Identified exit to Garrison
 2525 | -8/Materials  | Entered Garrison
 2648 | -8/Garrison   | Triggered checkpoint
 2694 | -8/Garrison   | Garrison Relay disabled
 3068 | -8/Garrison   | System corruption reached 10%
 3101 | -8/Garrison   | Lost 5 parts (1p1n1u2w)
 3227 | -8/Garrison   | Expanded RIF knowledge: Program Shield
 3250 | -8/Garrison   | Triggered checkpoint
 3272 | -8/Garrison   | Garrison Relay disabled
 3322 | -8/Garrison   | Discovered new exit (range 10)
 3417 | -8/Garrison   | Entered Factory
 3417 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4451 | -7/Factory    | Discovered new exit (range 15)
 4494 | -7/Factory    | Entered another Factory area
 4494 | -6/Factory    | Evolved 2 slots: Utility x2
 4631 | -6/Factory    | Discovered new exit (range 44)
 4947 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04852_ ALERT: Security rotation in progress.
04872_ Jacked H-61 Shepherd...
>>streamctrl_high
Hijacking control node.
04913_ Slug penetrates Shepherd 5a. <x2>
04921_ Jacked X-62 Marksman...
>>overwrite_iff
Rewriting IFF filter.
04923_ X-62 Marksman destroyed.
04926_ K-01 Serf collects debris. <x4>
04937_ Dropped Imp. Heat Sink.
04938_ Acquired Imp. Cooling System.
04939_ K-01 Serf cleans the Matter Pump.
04939_ Acquired 55 matter.
04941_ R-10 Processor collects Targeting Computer.
04942_ K-01 Serf collects debris.
04945_ Shepherd 5a outside max range, lost control.
04945_ R-10 Processor collects Armor Integrity Analyzer.
04945_ K-01 Serf collects debris.
04946_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????? ???  ? |
| ??????????????????????????????????????????? ???  ? |
| ??????????????????????????????????????????       ? |
| ????????????????????????????????????????#####/#### |
| ????????????????????????????????????????#          |
| ???????????????????????#+###???????######          |
| ?????????????????????#      ????????               |
| ?????????????????????#      ????????               |
| ?????????????????????#      ??? ????               |
| ?????????????????????#      ????????               |
| ?????????????????????+      ????????               |
| ?????????????????????#     #???#???######          |
| ?????????????????????#     #????????????#          |
| ???????????????   ? ?#     ################## #### |
| ???????????????"  ]??#     #            #???# #??? |
| ????????????????    ?#%    #            #???# #??? |
| ?????????????????" "?+    R# "       "  #???# #??? |
| ?   ???????????? "R" #     # "       "  #???# #??? |
| ?   ??#????????? """ #% %  # "  !!!  "  ##??# #??? |
| ?   ??????##########;;%[%!%# "  !    "  #???# #??? |
| ?   ?????      ^         @ ; "  !    "  ##### #??? |
| ?   ?? ??                  ; "       "  +     #??? |
| ?  "????????"" """     Rk  # "       "  ##### #??? |
| ?  "F" """ ??" """       = # "       "  #???# #??? |
| #  "   ""???"" """      [  # "       "  #???# #??? |
| #  """     ^           !H! #            #???# #??? |
| #  """ ""??""" """     !   ###+############## #### |
| #      ""???"" """             ?                   |
| #      """ """ """            ^                    |
| #                            ^                     |
| #  """ """?""" """k           ^                    |
| #  """ """ """ """                                 |
| #  """ """ """ """  ###+########################## |
| #                   #         #??????????????????? |
| #  """ """ """ """  # """ """ #??????????????????? |
| #  """ """ """ """  # """ """ #??????????????????? |
| #  """ """ """ """[ # """ """ #????????#?#???????? |
| +                   #         #??????????????????? |
| #                   #         #??????????????????? |
| #     #########     #         ##?????????????????? |
| #     #       #     #         #??????????????????? |
| #     #??"    #     ###########??#???????????????? |
| #     #??"    +     #????????????????????????????? |
| #     #??"    #     #######??#???????????????????? |
| #     #       #     #     ???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          21
Energy Capacity            170
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: TH             20
Power Shielding            66
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            5
Recoil Reduction           2
Relay Coupler Types        4
Relay Coupler Value        106

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingMolecularComputer
  Manual?         0
Play Time         01:38:53
  Cumulative      208.3 hours
  Start           2022.07.10 @ 10:31:15
  End             2022.07.10 @ 15:49:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             28
Gallery%          52
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44eda1bc-5a70-4316-8f8c-00ba937e372c