Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 15:51:30

Player: spider wisdom

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (326)      326
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1186

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     198/200
System Corruption          2%
Temperature                Cool (1)
Movement                   Walking (120)
Location                   -9/Recycling

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
             Carbon-fiber Leg
>            --- UTILITY (2) ------
             ECM Suite
>            --- WEAPON (2) -------
       Light Assault Rifle
>            --- INVENTORY (5) ----
       Light Ion Engine
       Light Ion Engine
             Aluminum Leg

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
  Subdweller Optics
             ECM Suite
>            --- WEAPON -----------
  Subdweller Laser
       Light Assault Rifle
>            --- INVENTORY --------
       Light Ion Engine
       Light Ion Engine
             Aluminum Leg
             Aluminum Leg
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 4   6   7   8   .   
  Power                    5    | 1   .   1   3   .   
    Engine                 5    | 1   .   1   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   2   1   .   
    Treads                 4    | 2   2   .   .   .   
    Leg                    3    | .   .   2   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   3   .   2   .   
    Device                 3    | .   1   .   2   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 1   1   4   2   .   
    Energy Gun             5    | 1   1   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   3   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   3    | .   .   1   1   1   
  Highest Loss Streak      2    | .   .   2   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   75  93  96  79  
  Engine                   13   | .   14  14  13  14  
  Treads                   9    | .   26  11  .   .   
  Leg                      18   | .   .   16  28  24  
  Device                   15   | .   .   14  25  14  
  Protection               5    | .   8   8   .   .   
  Energy Gun               15   | .   24  15  11  12  
  Ballistic Gun            9    | .   .   8   13  14  
  Ballistic Cannon         2    | .   .   3   2   .   
Peak Build Rating          15   | 4   7   8   15  10  
  Average Rating           8    | 2   5   6   11  9   
  On Entrance              5    | .   4   6   6   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 5   10  13  18  12  
  Greatest Support         40   | 40  40  40  25  25  
  Greatest Overweight (x)  3    | .   2   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 5   25  5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   3   5   5   3   
  Average Carried          2    | 1   1   2   3   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | 1   1   4   3   3   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           509  | 224 46  139 100 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            368  | .   50  243 75  .   
  Parts                    29   | .   4   20  5   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  12   | .   1   9   2   .   
  Guns                     9    | .   1   7   1   .   
  Cannons                  3    | .   .   2   1   .   
Classes Destroyed          3    | .   1   1   1   .   
  Swarmer                  5    | .   .   5   .   .   
  Grunt                    5    | .   1   4   .   .   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           2    | .   1   2   1   .   
  Combat Bots Only         2    | .   1   2   1   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        121  | .    3    66   24   28   
  Missed                   43   | .    1    20   10   12   
Damage Taken               1111 | .    22   508  336  245  
  Core                     264  | .    .    96   90   78   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              57   | .    3    42   12   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  115  | .    90   115  80   .    
Shots Fired                94   | .    6    64   24   .    
  Gun                      87   | .    6    59   22   .    
  Cannon                   7    | .    .    5    2    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  43   | .    .    29   14   .    
  Thermal                  48   | .    3    35   10   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          3    | .    3    .    .    .    
  Robot Hit Streak         11   | .    4    10   11   .    
  Robot Miss Streak        4    | .    1    4    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           62   | .    4    38   20   .    
  Core Hits                23   | .    2    16   5    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    2    1    .    
    Burn                   2    | .    .    2    .    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           797  | .    49   462  286  .    
  Guns                     707  | .    49   410  248  .    
  Cannons                  90   | .    .    52   38   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  267  | .    .    148  119  .    
  Thermal                  506  | .    25   314  167  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          24   | .    24   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    1    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    1    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        403  | .    102  403  16   .    
  Average Temperature      133  | .    54   150  7    .    
  Received Heat Transfer   273  | .    12   231  30   .    
  Effects                  8    | .    .    8    .    .    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           2    | .    .    2    .    .    
    Interference           3    | .    .    3    .    .    
    Short Circuit          2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    
  Heat Transferred         1310 | .    74   1036 200  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             97   | .   45  97  .   .   
  Initial                  17   | .   .   17  .   .   
  Average                  37   | .   25  42  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   6   15  16  6   
  Peak Tracking Total      6    | .   3   3   6   5   
  Tactical Retreats        8    | .   1   3   2   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            4    | .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               2580 | 47   320  1346 805  62   
Spaces Moved               1671 | 38   186  787  608  52   
  Core                     42   | 20   5    17   .    .    
  Treads                   487  | 18   181  288  .    .    
  Legs                     1142 | .    .    482  608  52   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   150  120  120  120  
  Average Speed            131  | 102  159  136  120  120  
  Slowest Speed            200  | 160  160  200  120  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 4    38   95   14   16   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             2    | .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      1967 | 46   204  1004 661  52   
  Wait                     173  | .    2    152  19   .    
  Move                     1667 | 37   185  786  607  52   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  27   | 5    6    9    7    .    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   23   | 4    6    7    6    .    
  Detach                   7    | .    1    4    2    .    
  Swap                     2    | .    .    .    2    .    
  Drop                     10   | .    1    3    6    .    
  Fire                     57   | .    3    42   12   .    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-9/Recycling

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 15)
  368 | -10/Materials | Entered Mines
  462 | -10/Mines     | Discovered new exit (range 11)
  612 | -10/Mines     | Identified exit to Subcaves
 1522 | -10/Mines     | Discovered new exit (range 5)
 1714 | -10/Mines     | Entered Subcaves
 1714 | -10/Subcaves  | Discovered new exit (range 11)
 1779 | -10/Subcaves  | Learned location of Zion (-6)
 1779 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1798 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1871 | -10/Subcaves  | Core integrity fell below 50%
 2149 | -10/Subcaves  | Build established: Scavenger-Mutant
 2397 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2519 | -10/Subcaves  | Entered Recycling
 2520 | -9/Recycling  | Met a Zionite searching for Scraptown
 2557 | -9/Recycling  | Core integrity fell below 20%
 2581 | -9/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
02520_ A9-A6E(z): "You there! You wouldn't
  happen to know where Scraptown is, do you?"
02521_ A9-A6E(z): "I've heard great things about
  that place, but almost no one seems to know
  where to find it, only that you access it
  somewhere from Recycling here."
02522_ A9-A6E(z): "Anyway I've been here
  searching too long already, time to slink back
  to the caves before I'm caught. You'd best do
  the same."
02534_ P-60 Hacker springs to life.
02534_ Y-45 Defender springs to life.
02534_ P-60 Hacker springs to life.
02534_ B-36 Bruiser springs to life.
02535_ G-34 Mercenary springs to life.
02545_ Door malfunctions.
02565_ Aluminum Leg destroyed.
02578_ Sub. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#        ##????#####???????   |
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| ????????????    ??????????????# #?           ??#   |
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| ??????????????????????????????# ########+#######   |
| ??????????????????????????????+                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedClaymoresCharger
  Manual?         0
Play Time         00:20:09
  Cumulative      5.3 hours
  Start           2024.10.04 @ 15:28:54
  End             2024.10.04 @ 15:51:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           15
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec5b5df3-deaa-453d-aa60-0cc4c59d7bdf