Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 15:51:30 Player: spider wisdom Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (326) 326 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1186 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 198/200 System Corruption 2% Temperature Cool (1) Movement Walking (120) Location -9/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (2) ------ ECM Suite > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Aluminum Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Subdweller Optics ECM Suite > --- WEAPON ----------- Subdweller Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Huge Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 25 | 4 6 7 8 . Power 5 | 1 . 1 3 . Engine 5 | 1 . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 2 1 . Treads 4 | 2 2 . . . Leg 3 | . . 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 3 . 2 . Device 3 | . 1 . 2 . Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 8 | 1 1 4 2 . Energy Gun 5 | 1 1 2 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 1 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 3 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 3 | . . 1 1 1 Highest Loss Streak 2 | . . 2 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 75 93 96 79 Engine 13 | . 14 14 13 14 Treads 9 | . 26 11 . . Leg 18 | . . 16 28 24 Device 15 | . . 14 25 14 Protection 5 | . 8 8 . . Energy Gun 15 | . 24 15 11 12 Ballistic Gun 9 | . . 8 13 14 Ballistic Cannon 2 | . . 3 2 . Peak Build Rating 15 | 4 7 8 15 10 Average Rating 8 | 2 5 6 11 9 On Entrance 5 | . 4 6 6 10 Naked Turns . | . . . . . Heaviest Build 18 | 5 10 13 18 12 Greatest Support 40 | 40 40 40 25 25 Greatest Overweight (x) 3 | . 2 3 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 3 5 5 3 Average Carried 2 | 1 1 2 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 1 1 4 3 3 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 509 | 224 46 139 100 . Remotely . | . . . . . Salvage Created 368 | . 50 243 75 . Parts 29 | . 4 20 5 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . . 10 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 12 | . 1 9 2 . Guns 9 | . 1 7 1 . Cannons 3 | . . 2 1 . Classes Destroyed 3 | . 1 1 1 . Swarmer 5 | . . 5 . . Grunt 5 | . 1 4 . . Subdweller 2 | . . . 2 . Best Kill Streak 2 | . 1 2 1 . Combat Bots Only 2 | . 1 2 1 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 121 | . 3 66 24 28 Missed 43 | . 1 20 10 12 Damage Taken 1111 | . 22 508 336 245 Core 264 | . . 96 90 78 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 57 | . 3 42 12 . Largest 2 | . 2 2 2 . Hottest 115 | . 90 115 80 . Shots Fired 94 | . 6 64 24 . Gun 87 | . 6 59 22 . Cannon 7 | . . 5 2 . Launcher . | . . . . . Special . | . . . . . Kinetic 43 | . . 29 14 . Thermal 48 | . 3 35 10 . Explosive . | . . . . . Electromagnetic 3 | . 3 . . . Robot Hit Streak 11 | . 4 10 11 . Robot Miss Streak 4 | . 1 4 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 62 | . 4 38 20 . Core Hits 23 | . 2 16 5 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 2 1 . Burn 2 | . . 2 . . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 797 | . 49 462 286 . Guns 707 | . 49 410 248 . Cannons 90 | . . 52 38 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 267 | . . 148 119 . Thermal 506 | . 25 314 167 . Explosive . | . . . . . Electromagnetic 24 | . 24 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 1 1 . Impact . | . . . . . Kinetic 2 | . . 1 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 403 | . 102 403 16 . Average Temperature 133 | . 54 150 7 . Received Heat Transfer 273 | . 12 231 30 . Effects 8 | . . 8 . . Shutdowns 1 | . . 1 . . Energy Bleed 2 | . . 2 . . Interference 3 | . . 3 . . Short Circuit 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 1310 | . 74 1036 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Peak Influence 97 | . 45 97 . . Initial 17 | . . 17 . . Average 37 | . 25 42 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 6 15 16 6 Peak Tracking Total 6 | . 3 3 6 5 Tactical Retreats 8 | . 1 3 2 2 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2580 | 47 320 1346 805 62 Spaces Moved 1671 | 38 186 787 608 52 Core 42 | 20 5 17 . . Treads 487 | 18 181 288 . . Legs 1142 | . . 482 608 52 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 150 120 120 120 Average Speed 131 | 102 159 136 120 120 Slowest Speed 200 | 160 160 200 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 38 95 14 16 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . 1 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1967 | 46 204 1004 661 52 Wait 173 | . 2 152 19 . Move 1667 | 37 185 786 607 52 Hop . | . . . . . Pick Up 27 | 5 6 9 7 . Fast Attach . | . . . . . Attach 23 | 4 6 7 6 . Detach 7 | . 1 4 2 . Swap 2 | . . . 2 . Drop 10 | . 1 3 6 . Fire 57 | . 3 42 12 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 368 | -10/Materials | Entered Mines 462 | -10/Mines | Discovered new exit (range 11) 612 | -10/Mines | Identified exit to Subcaves 1522 | -10/Mines | Discovered new exit (range 5) 1714 | -10/Mines | Entered Subcaves 1714 | -10/Subcaves | Discovered new exit (range 11) 1779 | -10/Subcaves | Learned location of Zion (-6) 1779 | -10/Subcaves | Met a Zionite searching for "candidates" 1798 | -10/Subcaves | Ambushed by swarm of Subdwellers 1871 | -10/Subcaves | Core integrity fell below 50% 2149 | -10/Subcaves | Build established: Scavenger-Mutant 2397 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2519 | -10/Subcaves | Entered Recycling 2520 | -9/Recycling | Met a Zionite searching for Scraptown 2557 | -9/Recycling | Core integrity fell below 20% 2581 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 02520_ A9-A6E(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 02521_ A9-A6E(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 02522_ A9-A6E(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 02534_ P-60 Hacker springs to life. 02534_ Y-45 Defender springs to life. 02534_ P-60 Hacker springs to life. 02534_ B-36 Bruiser springs to life. 02535_ G-34 Mercenary springs to life. 02545_ Door malfunctions. 02565_ Aluminum Leg destroyed. 02578_ Sub. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ??????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# ##????#####??????? | | ?????????????????????# ???? ???????? | | ?????????????????????# #???? 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""" """ "?? | | ?????????????????##########+##### #?? | | ?????????? @ # " """"" #?# | | ?????????? r """"""""" #?# | | ?????????? p # p """ """ #?# | | ??????????? #######+### # #?# | | ??????????? ????????????# #? #?# | | ???????????? ??????????????# #? ??# | | ????????????""????????????????# #?? #?# | | ??????????????????????????????# ########+####### | | ??????????????????????????????+ | | ??????????????????????????????################## | | ??????????????????????????????????????#! *! # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ]# | | ??????????????????????????????????????#! ! # | | ??????????????????????????????????????# !/ | | ??????????????????????????????????????# [ = # | | ??????????????????????????????????????# # | | ??????????????????????????????????????########## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedClaymoresCharger Manual? 0 Play Time 00:20:09 Cumulative 5.3 hours Start 2024.10.04 @ 15:28:54 End 2024.10.04 @ 15:51:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 15 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec5b5df3-deaa-453d-aa60-0cc4c59d7bdf