Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 22:48:46 Player: 3.14 Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (416) 2080 Value Destroyed (21536) 21536 Prototype IDs (62) 1240 Alien Tech Used (11) 2200 Bonus (21928) 21928 TOTAL SCORE: 58684 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4002 Follower Combat Kills 66 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1238 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -478 Cogmind --------- Core Integrity 351/1600 Matter 290/300 Energy 621/635 System Corruption 5% Temperature Cool (8) +ITN Movement Treading (245) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION (4) --- Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Advanced Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Phase Armor Improved Focal Shield Thermal Barrier Experimental EM Shield > --- WEAPON (6) ------- Improved Matter Neutralizer Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY (25) --- Experimental Biometal Heavy Treads Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Hardened Medium Armor Plating EM Shield Long-range Tractor Beam HERF Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Precision Grenade Launcher Multitool Power Sword Particle Cleaver Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Layered Medium Armor Plating Phase Armor Thermal Barrier Experimental EM Shield > --- WEAPON ----------- HERF Cannon Long-range Phase Cannon Long-range Phase Cannon Enhanced Nova Cannon Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Armored Heavy Treads High-density Centrium Heavy Treads Experimental Matter Compressor Experimental Matter Compressor Hardened Medium Armor Plating Hardened Medium Armor Plating Phase Armor Improved Focal Shield EM Shield Long-range Tractor Beam Transdimensional Reconstructor Coil Gun Helical Railgun Hardcell Cannon Enhanced Hardcell Cannon Precision Grenade Launcher Multitool Power Sword Particle Cleaver Sigix Containment Pod [Rating: 219] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Utility Armor Integrity Analyzer Device Improved Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Hackware Ghost Barrier Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Core Stripper Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . . 4 2 . . . . 2 2 . . . . . . 2 . . . . 2 . . 2 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 2 2 . . . . 1 1 . . . . . . 1 . . . . 2 . . . 1 Weapon 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 Parts Attached 231 | 3 9 3 29 2 . . . 2 19 26 5 1 3 4 2 1 11 4 4 12 5 17 28 15 11 15 Power 22 | . 1 . 2 . . . . 1 4 . 2 . . . 1 . 1 1 1 1 . . 1 1 3 2 Engine 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Core 6 | . . . 1 . . . . 1 3 . . . . . . . . 1 . . . . . . . . Reactor 13 | . . . . . . . . . . . 2 . . . 1 . 1 . 1 1 . . 1 1 3 2 Propulsion 50 | 2 1 . 7 1 . . . . 4 8 3 . . 1 . 1 1 . 2 5 1 6 2 1 1 3 Treads 46 | 2 1 . 7 1 . . . . 4 8 3 . . 1 . . 1 . . 4 1 6 2 1 1 3 Leg 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheel 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 93 | 1 2 . 11 1 . . . 1 7 16 . 1 2 1 1 . 5 2 . 4 4 7 15 6 3 3 Device 38 | 1 1 . 5 1 . . . . 2 10 . . 1 . . . 2 1 . 3 1 2 5 2 . 1 Storage 7 | . 1 . 1 . . . . . 1 . . 1 . . . . 1 . . . . . 1 . . 1 Processor 15 | . . . 1 . . . . . 3 2 . . . 1 . . 1 . . 1 1 2 1 1 1 . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Protection 27 | . . . 4 . . . . 1 1 4 . . 1 . 1 . 1 1 . . 2 2 6 1 2 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 Weapon 66 | . 5 3 9 . . . . . 4 2 . . 1 2 . . 4 1 1 2 . 4 10 7 4 7 Energy Gun 14 | . 2 2 2 . . . . . . . . . . . . . 3 1 1 . . 2 1 . . . Energy Cannon 11 | . . . 5 . . . . . 1 . . . . . . . . . . . . . . 2 2 1 Ballistic Gun 25 | . 2 . 1 . . . . . 2 2 . . 1 2 . . 1 . . 2 . 2 8 2 . . Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 6 Launcher 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . 2 1 . . . . 1 2 . . . . 2 . 2 . . 4 1 3 11 4 2 2 Parts Lost 23 | . 1 . . . . . . . . . 1 . . 2 . . . 3 1 2 . . 5 3 . 5 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 7 | . . . . . . . . . . . 1 . . 1 . . . 1 1 1 . . 1 . . 1 Utility 11 | . 1 . . . . . . . . . . . . 1 . . . 1 . . . . 4 2 . 2 Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 Highest Loss Streak 3 | . 1 . . . . . . . . . 1 . . 2 . . . 2 1 1 . . 3 3 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 4 10 14 14 19 19 20 20 20 19 19 17 16 16 14 13 15 20 21 23 23 23 23 22 18 17 19 Power . | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 . Propulsion 1 | 2 1 1 1 2 2 2 2 2 1 1 1 1 1 . . . 1 . . . . 1 1 1 1 1 Utility 9 | . 3 5 4 8 9 10 10 10 9 10 9 9 9 8 9 9 12 14 16 16 14 11 10 8 8 7 Weapon 5 | 1 4 5 5 7 6 6 6 6 6 5 4 4 4 3 2 2 3 4 4 4 5 6 5 3 4 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 62 | . 8 3 15 . 1 1 . . 3 6 2 . . . . 1 3 . . 4 . 5 5 . . 5 Power 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 7 | . 3 . 2 . . . . . . . . . . . . . . . . . . 1 1 . . . Utility 30 | . 3 3 3 . 1 1 . . 2 3 1 . . . . 1 3 . . 3 . 1 2 . . 3 Weapon 21 | . . . 9 . . . . . 1 2 1 . . . . . . . . 1 . 3 2 . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 98 83 84 84 84 84 96 99 90 88 88 87 71 87 88 88 92 90 91 91 87 79 84 87 Engine 2 | . 14 14 6 . . . . . 6 5 3 . . . . . . . . . . . . . . . Core 1 | . . . 2 7 7 7 7 7 6 5 1 . . . . . . 4 4 . . . . . . . Reactor 4 | . . . . . . . . . . . 5 11 11 11 11 11 10 5 5 6 5 4 4 4 13 11 Treads 17 | . 28 28 35 30 30 30 30 30 26 22 13 11 11 11 11 7 5 9 6 6 18 18 13 9 8 8 Device 11 | . 13 14 12 14 15 15 15 15 17 11 11 5 5 5 2 . 6 10 10 9 9 9 12 12 6 12 Storage 6 | . 14 14 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 16 | . . . 4 . . . . . 8 20 29 29 29 29 29 29 23 21 21 21 21 20 23 23 21 20 Protection 6 | . . . 8 7 7 7 7 6 9 7 . 4 4 4 7 11 10 10 10 10 10 8 6 4 4 3 Energy Gun 4 | . 13 22 1 . . . . . . . . . . . . . 4 10 14 14 5 8 4 1 . . Energy Cannon 3 | . . . 15 15 8 7 7 12 6 . . . . . . . . . . . . . . 2 9 13 Ballistic Gun 8 | . 14 5 . . . . . . 6 17 17 16 17 17 1 17 15 8 5 5 15 9 13 11 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 2 11 10 Peak Build Rating 219 | 7 12 13 37 59 60 57 57 64 73 72 88 88 89 89 93 94 114 118 118 123 123 164 191 189 202 219 Average Rating 103 | 6 9 12 30 58 57 57 57 60 59 66 82 86 86 86 75 89 105 116 108 114 120 144 168 177 198 213 On Entrance 85 | 6 7 12 13 37 59 57 57 57 64 53 71 88 86 86 89 93 88 114 118 107 112 118 150 180 172 201 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 268 | 15 31 33 60 61 63 62 62 74 98 95 84 90 95 95 95 90 142 139 139 149 160 167 174 208 250 268 Greatest Support 180 | 40 40 40 83 83 83 83 83 83 99 107 140 140 140 140 140 140 70 140 140 113 99 140 180 180 175 160 Greatest Overweight (x) 14 | . . . . . . . . . 1 1 1 . . . . 3 5 1 13 14 2 3 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 3 . 2 5 1 1 . . 1 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 13 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 20 20 20 20 20 20 20 20 20 20 20 20 18 20 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | 4 10 14 15 19 19 19 20 20 19 19 19 20 19 17 16 17 21 22 24 24 24 23 24 22 22 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 15 20 20 20 20 20 20 20 20 20 20 20 16 18 17 25 23 25 25 25 25 25 23 25 19 Class Distribution -------------------- 55% | Scavenger-Gunner 12% | Mutant 11% | Scavenger-Skirmisher 8% | Scavenger-Mutant 6% | Scavenger-Executioner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -3/Section 7 Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 17325 | 245 227 52 411 10 60 . . 103 436 1781 574 119 533 417 . 215 753 263 292 256 534 1092 2080 1392 1044 4436 Remotely 2641 | . . . . . . . . . . . . . . . . . . . . . . . 80 85 335 2141 Salvage Created 25290 | 90 549 227 1846 . . . . 274 499 1983 1690 111 416 403 . 150 904 798 383 664 603 2385 3095 2293 895 5032 Parts 1076 | 4 34 28 82 . . . . 6 22 93 26 9 20 18 . 11 41 25 7 13 21 139 166 96 23 192 Haulers Intercepted 21 | . 1 . 4 . . . . . 1 5 . . . . . . 2 . . . . 4 . . . 4 Recyclers Shooed 8 | 1 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . 10 . . . . . 6 . . . . 18 16 . 11 . 25 4 . 16 . . . . . Prevented 3 | . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 311 | . 16 5 24 . . . . 7 4 20 6 4 6 6 . 2 12 10 8 9 7 21 40 27 12 65 Guns 188 | . 16 5 3 . . . . . 3 20 6 4 6 6 . 2 11 10 1 9 7 21 38 20 . . Cannons 96 | . . . 20 . . . . 4 1 . . . . . . . . . . . . . . 3 12 56 AOE 15 | . . . . . . . . 3 . . . . . . . . . . 4 . . . . 4 . 4 Classes Destroyed 28 | 2 5 2 4 . . . . 2 1 1 1 . 1 1 . . . 1 . 1 . . 1 1 1 3 Worker 25 | . 1 . 3 . . . . . 1 3 . . . . . . . . . . . 9 1 2 2 3 Builder 21 | . 1 . 1 . . . . . . . . . . . . . . . . . . 8 . 1 . 10 Tunneler 5 | 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 Hauler 21 | . 1 . 4 . . . . . 1 5 . . . . . . 2 . . . . 4 . . . 4 Recycler 19 | 1 . . 4 . . . . . 1 2 . . . . . . . . . . . 1 . 2 1 7 Mechanic 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 6 | . . . 1 . . . . . . . . . . . . . . . . . . 2 2 1 . . Swarmer 43 | . 6 4 . . . . . . . 4 . 4 . . . . 3 . 4 1 3 . . 4 . 10 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 96 | . 10 . 17 . . . . 5 1 4 . . 3 . . . . 7 3 2 . 2 13 3 9 17 Brawler 8 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . 5 Duelist 11 | . . . . . . . . 1 . . . . . 1 . . . 1 . 1 . . . 1 . 6 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 26 | . . . 4 . . . . . 2 4 . . 1 1 . . 1 1 . . 1 1 1 4 1 4 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 39 | . . . 2 . . . . . . 3 . . 1 1 . 2 2 . . 3 2 2 6 4 . 11 Programmer 65 | . . . . . . . . . 1 5 . . . 1 . . 5 . 1 . . 15 19 8 . 10 Heavy 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . Behemoth 5 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . . 1 1 . Compactor 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 29 | 1 4 4 5 . . . . 4 2 4 2 4 3 2 . 1 4 3 4 6 2 14 5 5 7 29 Combat Bots Only 16 | . 3 4 4 . . . . 4 1 4 2 4 3 2 . 1 3 3 4 6 2 5 5 4 4 16 Max Kills in Single Turn 3 | 1 2 1 2 . . . . 2 1 2 1 1 1 1 . 1 2 1 2 2 1 3 2 2 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 2 | . . . . . . . . 2 . . . . . . . . . . 2 . . . . 2 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Hostile Shots Fired 1930 | . 54 27 100 . . . . 48 50 113 1 15 58 47 . 28 163 59 24 27 65 128 198 194 54 477 Missed 575 | . 17 11 29 . . . . 4 23 32 . 4 9 8 . 9 72 12 9 7 19 34 59 60 18 139 Hits 1355 | . 37 16 71 . . . . 44 27 81 1 11 49 39 . 19 91 47 15 20 46 94 139 134 36 338 Melee 27 | . . . . . . . . . . . 1 . . 3 . . . 9 . 5 . . . . . 9 Projectile 1328 | . 37 16 71 . . . . 44 27 81 . 11 49 36 . 19 91 38 15 15 46 94 139 134 36 329 AOE 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Critical Strikes 63 | . . 1 4 . . . . 1 . . . . 4 1 . . 4 4 1 1 1 9 12 7 . 13 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Damage Taken 18937 | . 419 184 1345 . . . . 725 80 726 47 179 866 817 . 133 1043 1063 226 839 484 1222 1827 1446 403 4863 Core 2409 | . 71 33 57 . . . . 69 2 83 . 35 73 48 . . 32 136 . 106 10 80 328 37 61 1148 Absorbed by Shields 2847 | . . . . . . . . . 98 633 . . 161 . . . . . . . 285 265 413 992 . . Reduced by Siege Mode 148 | . . . . . . . . . . . . . . 29 . 6 6 58 16 . . . . 26 . 7 Redirected to Core 1073 | . . . . . . . . . . . . . . . . . . . . . . . 173 . 61 839 Redirected to Shielding 278 | . . . . . . . . . . . . . . . . . 16 . . 41 26 131 64 . . . Ignored by Resistances 7235 | . . . . . . . . 106 33 212 . . 79 . . . 284 111 65 98 211 527 1137 795 380 3197 Regen/Repaired (Parts) 999 | . 132 . 79 . . . . . . 82 . . . . . . . . . 240 . 466 . . . . Core Remaining (%) 74 | 100 . 58 89 . . . . 90 99 . . . . . . 76 . . . . 75 . . 46 95 21 Volleys Fired 870 | 5 43 30 93 . . . . 33 24 87 26 7 31 24 . 8 29 25 15 26 22 57 83 80 20 102 Largest 6 | 2 2 2 2 . . . . 2 2 3 3 3 3 3 . 3 4 4 4 4 4 4 4 4 5 6 Hottest 559 | 70 76 116 143 . . . . 136 153 75 75 75 78 91 . 91 121 111 102 159 125 178 130 320 378 559 Shots Fired 2860 | 10 85 55 182 . . . . 60 48 258 75 16 91 67 . 23 114 95 51 96 88 214 310 286 95 541 Gun 1962 | 10 84 50 38 . . . . . 32 258 75 16 91 67 . 23 111 93 48 96 88 210 310 262 . . Cannon 867 | . . . 144 . . . . 54 16 . . . . . . . . . . . . . . 22 95 536 Launcher 24 | . 1 . . . . . . 6 . . . . . . . . 1 2 3 . . 4 . 2 . 5 Special 7 | . . 5 . . . . . . . . . . . . . . 2 . . . . . . . . . Kinetic 1776 | 5 42 4 11 . . . . . 32 258 75 16 91 67 . 23 84 46 13 54 66 113 239 235 60 242 Thermal 1044 | 5 42 51 171 . . . . 54 16 . . . . . . . 29 47 35 42 22 97 71 49 35 278 Explosive 24 | . 1 . . . . . . 6 . . . . . . . . 1 2 3 . . 4 . 2 . 5 Electromagnetic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Robot Hit Streak 43 | 5 11 12 12 . . . . 11 7 20 20 5 21 12 . 5 12 26 13 19 11 28 33 33 43 28 Robot Miss Streak 11 | 2 2 2 10 . . . . 11 4 4 1 3 2 2 . 3 2 2 2 2 2 4 6 2 2 5 Penetration Max 2 | . . . . . . . . . . . . . 1 1 . . 1 1 . 1 1 2 1 1 . 1 Secondary Targets 24 | . 2 . . . . . . . . . . . 2 1 . . 2 2 . 5 2 3 2 3 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 1 . . 1 1 . 1 1 1 1 1 . . Shots Hit Robots 1820 | 8 58 36 117 . . . . 27 33 183 63 9 66 53 . 12 66 63 31 72 53 129 197 218 67 259 Core Hits 897 | 3 25 13 60 . . . . 21 17 83 17 5 25 24 . 5 32 31 14 29 27 73 96 96 31 170 Critical Kills 42 | . . . 1 . . . . . . 3 4 . 2 . . 1 1 1 . . 2 7 12 3 . 5 Critical Parts Destroyed 51 | . . . . . . . . . . 5 . . 1 1 . 1 7 1 1 2 2 9 12 9 . . Critical Strikes 172 | 1 2 3 5 . . . . . . 8 4 . 3 2 . 2 9 5 5 6 6 28 30 18 5 30 Burn 45 | 1 2 3 4 . . . . . . . . . . . . . 1 3 4 4 2 12 6 3 . . Meltdown 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 Destroy 90 | . . . . . . . . . . 8 4 . 3 2 . 2 8 2 1 2 4 16 24 14 . . Blast 31 | . . . . . . . . . . . . . . . . . . . . . . . . 1 5 25 Melee Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . 5 6 . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52115 | 98 844 535 2599 . . . . 914 717 3211 1079 161 1149 923 . 214 1829 1461 960 2074 1225 4652 5362 5671 2554 13883 Guns 30707 | 98 822 535 463 . . . . . 385 3193 1079 161 1149 923 . 214 1630 1459 776 2074 1225 4509 5164 4848 . . Cannons 18822 | . . . 2095 . . . . 552 329 . . . . . . . . . . . . . . 435 2545 12866 Explosions 2069 | . . . . . . . . 362 . . . . . . . . 119 . 184 . . 29 . 370 . 1005 Melee 171 | . . . . . . . . . . . . . . . . . . . . . . . 171 . . . Ramming 346 | . 22 . 41 . . . . . 3 18 . . . . . . 80 2 . . . 114 27 18 9 12 Kinetic 30727 | 46 401 12 98 . . . . . 385 3193 1079 161 1149 923 . 214 1252 691 162 1252 887 2885 4523 4394 1523 5497 Thermal 18782 | 52 421 523 2460 . . . . 552 329 . . . . . . . 378 768 614 822 338 1624 812 889 1022 7178 Explosive 2061 | . . . . . . . . 362 . . . . . . . . 119 . 184 . . 29 . 370 . 997 Electromagnetic 199 | . . . . . . . . . . . . . . . . . . . . . . . . . . 199 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . . . . . 14 32 32 32 32 32 32 4 4 4 4 1 8 10 3 . 5 Average Corruption 8 | . . . . . . . . . . 7 21 32 32 32 32 32 2 4 4 2 1 3 5 2 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 380 | . . . . . . . . . . 40 14 22 33 47 13 24 17 21 17 1 12 20 51 26 . 22 Message Errors 83 | . . . . . . . . . . 5 3 2 9 8 6 9 4 4 3 . 2 6 10 4 . 8 Matter Fused 94 | . . . . . . . . . . 9 4 5 10 11 4 5 4 5 5 . 3 2 16 6 . 5 Heat Flow Errors 51 | . . . . . . . . . . 7 1 5 4 5 . 1 4 6 1 . 2 3 5 5 . 2 Energy Discharges 40 | . . . . . . . . . . 6 . 3 3 4 2 3 1 2 2 . 3 3 3 3 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Parts Fused 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 4 . . . Data Loss (minor) 32 | . . . . . . . . . . 4 2 2 2 7 . . 1 1 . . 1 4 4 3 . 1 Data Loss (major) 14 | . . . . . . . . . . 1 . . 1 1 1 1 . 1 2 . 1 1 2 1 . 1 Misfires 19 | . . . . . . . . . . 1 . . 1 2 . 1 1 2 3 1 . . 5 1 . 1 Alerts 8 | . . . . . . . . . . 2 1 . . 2 . 2 1 . . . . . . . . . Misdirections 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Weapon Failures 29 | . . . . . . . . . . 4 3 5 3 6 . 2 . . . . . . 1 3 . 2 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 404 | . . . . . . . . . . . . . . . . . 1 1 7 . . . . . 3 392 Projectiles 369 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 366 Explosions 34 | . . . . . . . . . . . . . . . . . 1 . 7 . . . . . . 26 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Knockbacks 42 | . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . 9 29 Impact 4 | . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . Kinetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 23 Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Self-Inflicted Damage 32 | . . . . . . . . . . . . . . . . . 32 . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 32 | . 5 . 6 . . . . . . 2 . 1 . . . . 4 1 . . . 8 1 1 1 2 Targets Rammed 41 | . 7 . 8 . . . . . 1 2 . 1 . . . . 4 1 . . . 11 2 1 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . 2 . 2 . . . . . 1 . . . . . . . . . . . . 3 1 . . . Highest Temperature 490 | 36 249 . 288 . . . . 334 51 260 182 223 490 243 . 207 374 253 256 20 355 353 167 259 256 253 Average Temperature 100 | 17 95 . 71 . . . . 87 20 46 37 96 171 88 . 58 57 82 57 8 154 47 53 54 176 168 Received Heat Transfer 3737 | . 168 18 495 . . . . 403 29 36 . . 660 54 . . 27 231 30 9 381 6 232 148 135 675 Effects 23 | . 1 . 4 . . . . . . . . . 3 . . . . . . . . . . . 3 12 Energy Bleed 5 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 Interference 18 | . . . 3 . . . . . . . . . 2 . . . . . . . . . . . 2 11 Siege Activations 15 | . . . . . . . . . . . . . . 1 . 1 1 6 2 . . . . 3 . 1 Total Turns 259 | . . . . . . . . . . . . . . 14 . 6 8 144 17 . . . . 59 . 11 Longest Duration 85 | . . . . . . . . . . . . . . 14 . 6 8 85 12 . . . . 26 . 11 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 12 | . . . 1 . . . . . . . . . . . . . 1 . 3 . . 1 1 . . 5 Combat Hostiles 11 | . . . 1 . . . . . . . . . . . . . 1 . 3 . . . 1 . . 5 Parts Melted 74 | 1 1 . 13 . . . . 2 1 . . . . . . . 3 . 8 3 . 23 7 1 1 10 Heat Transferred 30851 | 222 1221 1420 4634 . . . . 999 481 . . . . . . . 850 1900 1600 1867 900 3693 2150 1707 1036 6171 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Maximum Alert Level 5 | . . . 1 . . . . . 3 1 . . . . . . . . . . . 2 3 3 2 5 Low Security (%) 48 | 100 100 . 87 100 . . . . 2 79 100 100 . . . . 100 . . . . 55 17 . . . Level 1 21 | . . . 12 . . . . . 52 20 . . . . . . . . . . . 40 39 15 13 19 Level 2 19 | . . . . . . . . . 35 . . . . . . . . . . . . 3 31 53 86 27 Level 3 7 | . . . . . . . . . 10 . . . . . . . . . . . . . 11 30 . 22 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2096 | 5 127 . 244 105 . . . . 750 294 94 80 . . . . 122 . . . . 420 743 832 578 2096 Initial 750 | . . . 49 105 . . . . 750 65 94 . . . . . . . . . . 3 231 408 459 242 Average 320 | 1 50 . 124 40 . . . . 444 111 37 18 . . . . 37 . . . . 146 431 609 454 954 Influence Increases 10575 | 10 440 125 840 7 . . . 145 897 631 . 90 150 150 . 50 457 280 190 210 185 761 1247 932 344 2434 Destroy 0b10 Robot/C 6100 | . 320 80 480 . . . . 120 80 400 . 80 120 120 . 40 240 200 160 180 140 420 800 580 240 1300 Destroy 0b10 Robot/NC 520 | 10 15 . 65 . . . . 5 15 55 . . . . . . 15 . . . . 125 15 30 15 155 Destroy Leader 1304 | . 82 . 140 . . . . 20 32 110 . 10 30 30 . 10 74 20 30 . 30 112 134 132 50 258 Allied During Kill 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Successful Hack 154 | . 15 . 22 7 . . . . . 15 . . . . . . 12 . . . . 41 12 30 . . Disable Machine 435 | . . . 45 . . . . . . . . . . . . . 45 . . . . 15 150 90 . 90 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 711 | . 8 . 13 . . . . . 5 6 . . . . . . 26 . . . . 48 46 70 39 450 Advance Influence 750 | . . . . . . . . . 750 . . . . . . . . . . . . . . . . . Partial Spotted 30 | . . . . . . . . . 15 . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 405 | . . 45 75 . . . . . . 45 . . . . . . 45 60 . 30 15 . 75 . . 15 Influence Decreases 8607 | 10 401 69 702 240 . . . 145 764 494 270 50 168 172 . 50 347 390 190 72 317 356 931 843 755 871 Entered New Map 1658 | . . 19 46 128 . . . . . 68 176 . 15 5 . . . 41 . . 138 3 180 319 357 163 Time Decay 6319 | 10 401 50 656 112 . . . 145 464 426 84 50 153 157 . 50 347 329 190 52 179 353 701 494 398 518 Search Patrol Dispatched 150 | . . . . . . . . . 150 . . . . . . . . . . . . . . . . . Lost Part 190 | . . . . . . . . . . . 10 . . 10 . . . 20 . 20 . . 50 30 . 50 Lost Ally 140 | . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Purge Threat 150 | . . . . . . . . . 150 . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . 5 . 6 2 . . . . 4 6 . . . . . . 5 . . . . 5 15 8 3 30 Investigation 8 | . 2 . 2 . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . Extermination 23 | . . . . . . . . . 1 2 . . . . . . 2 . . . . 4 8 3 . 3 Reinforcement 25 | . 3 . 4 2 . . . . 1 1 . . . . . . 2 . . . . . 2 2 3 5 Assault 18 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 3 . 12 Garrison 15 | . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . 10 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 34 | . 1 . 3 . . . . . 1 1 . . . . . . 3 . . 1 . 2 . 1 12 9 Communications Jammed 62 | . . . . . . . . . . 3 . . . . . . . . . . . 16 22 21 . . Distress Signals 51 | . . . . . . . . . . . . . . . . . . . . . . 12 22 17 . . Times Spotted 476 | . 24 5 39 . . . . 11 5 28 6 4 6 6 . 2 21 13 8 45 8 37 49 39 18 102 Peak Tracking Total 13 | . 5 6 5 . . . . 3 3 4 2 4 3 3 . 2 6 4 4 7 3 4 8 7 4 13 Tactical Retreats 20 | . . 1 5 . . . . . . 2 . . . . . . 2 2 . 2 1 . 4 . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 9 | . 3 . . . . . . . . 2 . . . . . . . . . . . 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 30 | . . . 3 . . . . . . . . . . . . . 3 . . . . 1 10 6 . 7 Max in Single Turn 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 2 1 . 1 Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 57 | . 7 1 8 2 1 . 4 . 2 5 . 1 . 1 4 . 5 . 1 1 . 4 6 4 . . Terminals 31 | . 6 . 6 2 . . . . 2 1 . 1 . . . . 4 . . . . 2 4 3 . . Fabricators 4 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . Repair Stations 7 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . 2 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 163 | . 22 4 21 3 1 . 28 . 2 14 . 3 . 1 17 . 6 . 1 1 . 22 10 7 . . Successful 108 | . 11 4 11 1 1 . 28 . 1 7 . . . 1 17 . 4 . 1 1 . 12 4 4 . . Failed 54 | . 11 . 9 2 . . . . 1 7 . 3 . . . . 2 . . . . 10 6 3 . . Catastrophic 12 | . 4 . 1 . . . . . . 1 . 1 . . . . . . . . . 3 1 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . 19 . 12 1 . . . . 2 8 . 3 . . . . 6 . . 1 . 1 2 4 . . Terminals 64 | . 20 . 14 3 . . . . 2 3 . 3 . . . . 5 . . . . 4 5 5 . . Fabricators 9 | . . . . . . . . . . 8 . . . . . . 1 . . . . . . . . . Repair Stations 30 | . 2 . 2 . . . . . . 3 . . . . . . . . . . . 18 5 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 68 | . 3 4 4 1 1 . 28 . 1 . . . . 1 17 . 1 . 1 1 . 2 2 1 . . Record 21 | . . 4 . . . . 11 . . . . . . . 5 . . . . . . . 1 . . . Part Schematic 16 | . . . 1 1 . . 10 . . . . . . . 4 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 10 | . 1 . 2 . . . 3 . . . . . . . 4 . . . . . . . . . . . Open Door 5 | . . . . . 1 . . . . . . . . 1 . . . . 1 1 . . 1 . . . Branch Access Points 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . 2 . 2 . . . . . . 2 . . . . . . . . . . . 10 2 . . . Scan Component 10 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . 6 1 . . . Repair 8 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . 4 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 6 . 5 . . . . . . 5 . . . . . . 3 . . . . . . 3 . . Terminals 16 | . 6 . 5 . . . . . . 1 . . . . . . 2 . . . . . . 2 . . Botnet 5 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 . . Skim 11 | . 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . Liberate 4 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 . 6 1 . . . . . 3 . 1 . . . . 1 . . . . 4 3 4 . . Full Trace Events 7 | . 1 . 2 . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . Feedback Events 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Corruption 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 1 . . 10 . . . . . . . 4 . . . . . . . . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . 4 . . . . Time 491 | . 26 . 38 . . . . . . 44 . . . . . . . . . . . 288 95 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . . . 1 . . . . . . . . . . . . . 4 2 6 Machine Destruction 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 2 Programmers 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Largest Group 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Highest-Rated Group 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Total Damage 1009 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1009 Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Active Infowar (turns) 16352 | 76 594 . 1229 294 1070 685 136 832 609 1479 217 301 576 893 249 471 786 180 . . . 1562 2915 1198 . . Optics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . A.S.S. 3299 | . . . . 294 1070 685 136 832 282 . . . . . . . . . . . . . . . . . Seismic 670 | 76 594 . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 6441 | . . . . . . . . . 327 1479 217 301 576 893 249 471 625 . . . . 891 412 . . . Machine Analysis 1229 | . . . 1229 . . . . . . . . . . . . . . . . . . . . . . . Jamming 6281 | . . . . . . . . . . 258 . . . . . . 241 180 . . . 1551 2855 1196 . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 . 2 . . . . 1 1 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 28084 | 90 1334 991 2456 295 1070 685 136 832 1175 1479 217 301 576 893 249 471 1148 1128 751 1577 1510 1787 3007 1311 941 1674 Spaces Moved 11991 | 12 704 393 1091 167 517 401 82 298 499 709 97 174 302 510 146 291 458 520 335 584 528 499 1338 501 362 473 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10812 | 12 704 393 1091 167 517 401 82 298 499 709 97 174 302 510 146 85 9 520 244 151 528 499 1338 501 362 473 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1179 | . . . . . . . . . . . . . . . . 206 449 . 91 433 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 145 | 160 160 160 158 167 167 167 167 167 162 160 160 160 160 160 160 145 145 170 170 170 242 225 155 147 227 242 Average Speed 183 | 160 160 160 163 167 167 167 167 167 209 162 161 160 160 160 160 149 156 170 202 199 267 231 182 179 228 252 Slowest Speed 385 | 160 160 160 167 167 167 167 167 167 247 242 240 160 160 160 160 160 270 270 275 323 323 385 305 227 242 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 Exploration Rate (%) 46 | 3 92 13 87 4 57 74 70 54 11 21 88 4 55 74 60 52 14 65 59 78 69 14 86 27 19 16 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 5 | . . . . . . . 1 . . . . . . . 3 1 . . . . . . . . . . Known Exits Taken 12 | . . 1 . 1 1 1 1 1 1 . . . . . . . 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 12 | 1 1 . 1 . . . . . . . . 1 1 1 1 1 . 1 . 1 . . 1 . 1 . Scrap Searched 13 | . . . . . 1 2 . . . . . . 1 1 . 2 . 2 3 . 1 . . . . . Spaces Dug 57 | . 6 . . . . . . . . . . . . . . . . 14 11 . . 20 . 4 . 2 Terrain Destroyed 444 | . 6 . 9 . . . . 24 2 . . . . . . 1 19 30 19 5 24 39 38 46 16 166 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Projectile 278 | . . . 9 . . . . . 2 . . . . . . 1 9 7 1 5 24 11 38 25 16 130 AOE 160 | . 6 . . . . . . 24 . . . . . . . . 10 23 18 . . 28 . 15 . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 16327 | 72 823 691 1597 182 725 417 81 570 596 953 144 187 356 551 161 313 821 715 380 944 576 981 1702 706 417 666 Wait 2459 | 50 34 256 286 6 200 14 . 232 7 70 . . 13 9 1 9 271 158 17 294 5 323 139 48 3 14 Move 11965 | 11 703 392 1090 166 516 400 81 297 498 709 96 173 301 509 145 290 457 519 334 583 527 498 1337 500 361 472 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 202 | 1 16 4 35 3 3 1 . . 15 17 2 . 1 1 2 3 16 3 2 9 5 16 22 9 6 10 Fast Attach 114 | 1 5 . 8 . . . . . 6 6 7 . 1 1 7 . 1 . 2 8 2 14 19 13 7 6 Attach 87 | . . 1 7 1 . . . . 6 4 . . . 4 . 1 5 4 . 3 3 7 18 11 4 8 Detach 9 | . . . . . . . . . 1 1 . . . . . . . . . . . . 6 . . 1 Swap 264 | 2 6 3 22 3 2 . . 7 14 27 . 4 6 1 . . 22 5 9 5 4 31 28 23 7 33 Drop 293 | 2 9 5 47 2 4 1 . 1 22 30 13 1 3 2 6 2 11 . 1 16 8 24 42 15 8 18 Fire 870 | 5 43 30 93 . . . . 33 24 87 26 7 31 24 . 8 29 25 15 26 22 57 83 80 20 102 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . 5 6 . . Ram 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 38 | . 7 . 8 . . . . . 1 2 . 1 . . . . 1 1 . . . 11 2 1 1 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 11 | . . . 1 1 . . . . 2 . . 1 . . . . 5 . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x3 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 2 exits: [*Acc x2]) -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 2) 91 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Discovered new exit (range 10) 827 | -10/Materials | Discovered new exit (range 7) 840 | -10/Materials | Discovered new exit (range 16) 1093 | -10/Materials | Discovered new exit (range 10) 1241 | -10/Materials | Repaired Lgt. Treads 1425 | -10/Materials | Entered Subcaves 1426 | -10/Subcaves | Approached by a straggling Scientist 1593 | -10/Subcaves | Visited Clippyterm 1598 | -10/Subcaves | Identified exit to Materials 1598 | -10/Subcaves | Identified exit to Recycling 1598 | -10/Subcaves | Learned 40 Factory zone layouts 2416 | -10/Subcaves | Entered Materials 2416 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2782 | -8/Materials | Repaired Arm. Treads 2971 | -8/Materials | Discovered new exit (range 16) 3073 | -8/Materials | Met 7R-MNS 3375 | -8/Materials | Found Prototype Device 3643 | -8/Materials | Build established: Scavenger-Mutant 3768 | -8/Materials | Discovered new exit (range 16) 3933 | -8/Materials | Discovered new exit (range 3) 4127 | -8/Materials | Central database locked down 4872 | -8/Materials | Entered Factory 4872 | -7/Factory | Evolved 2 slots: Utility x2 4873 | -7/Factory | Caught up to 7R-MNS 4873 | -7/Factory | Identified exit to Factory 4873 | -7/Factory | Identified exit to Lower Caves 4873 | -7/Factory | Identified Active Sensor Suite 5167 | -7/Factory | Entered Lower Caves 5172 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6157 | -7/Lower Caves | Discovered new exit (range 6) 6164 | -7/Lower Caves | Identified exit to Lower Caves 6237 | -7/Lower Caves | Entered another Lower Caves area 6344 | -7/Lower Caves | Learned Factory security intel 6371 | -7/Lower Caves | Learned Factory emergency access door positions 6909 | -7/Lower Caves | Discovered new exit (range 9) 6920 | -7/Lower Caves | Identified exit to Data Miner 6922 | -7/Lower Caves | Entered Data Miner 6922 | -7/Data Miner | Discovered new exit (range 6) 6954 | -7/Data Miner | Met Data Miner 6983 | -7/Data Miner | Learned location of Section 7 (-3) 6983 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7014 | -7/Data Miner | Received God Mode back door access code from Data Miner 7056 | -7/Data Miner | Identified exit to Proximity Caves 7058 | -7/Data Miner | Entered Proximity Caves 7090 | -6/Proximity Caves | Learned 12 Factory zone layouts 7318 | -6/Proximity Caves | Spotter reported a threat 7339 | -6/Proximity Caves | Spotter reported a threat 7389 | -6/Proximity Caves | Spotter reported a threat 7639 | -6/Proximity Caves | Spotter reported a threat 7653 | -6/Proximity Caves | Learned 4 Factory zone layouts 7738 | -6/Proximity Caves | Spotter reported a threat 7872 | -6/Proximity Caves | Discovered exit to Factory (range 12) 7890 | -6/Proximity Caves | Entered Factory 7890 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7891 | -6/Factory | Identified exit to Factory 8211 | -6/Factory | Garrison activated, responded to threat 8240 | -6/Factory | Search patrols dispatched 8311 | -6/Factory | Garrison activated, responded to threat 8973 | -6/Factory | Build established: Scavenger-Mutant 9065 | -6/Factory | Entered another Factory area 9065 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9366 | -5/Factory | Build established: Scavenger-Tank 9646 | -5/Factory | System corruption reached 10% 9966 | -5/Factory | Build established: Scavenger-Gunner 10115 | -5/Factory | Repaired Imp. Medium Armor Plating 10147 | -5/Factory | Cargo convoy interrupted 10175 | -5/Factory | Incoming assault squad redirected 10544 | -5/Factory | Sucked down chute 10544 | -5/Factory | Entered Waste 10559 | -5/Waste | EMP discharged 10565 | -5/Waste | Spotted C-40 Crusher 10577 | -5/Waste | Spotted C-40 Crusher 10578 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10580 | -5/Waste | Destroyed C-40 Crusher 10583 | -5/Waste | Destroyed C-40 Crusher 10616 | -5/Waste | Spotted C-40 Crusher 10619 | -5/Waste | Destroyed C-40 Crusher 10624 | -5/Waste | Found Damper Plating 10633 | -5/Waste | Spotted C-40 Crusher 10643 | -5/Waste | Destroyed C-40 Crusher 10654 | -5/Waste | Spotted C-40 Crusher 10656 | -5/Waste | Destroyed C-40 Crusher 10659 | -5/Waste | EMP discharged 10681 | -5/Waste | Spotted C-40 Crusher 10697 | -5/Waste | Destroyed C-40 Crusher 10737 | -5/Waste | Discovered new exit (range 15) 10759 | -5/Waste | EMP discharged 10759 | -5/Waste | System corruption reached 30% 10761 | -5/Waste | Entered Factory 11046 | -5/Factory | Discovered new exit (range 8) 11062 | -5/Factory | Entered Upper Caves 11125 | -5/Upper Caves | Spotted B-75 Beast 11172 | -5/Upper Caves | Destroyed B-75 Beast 11420 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11622 | -5/Upper Caves | Discovered new exit (range 11) 11638 | -5/Upper Caves | Entered another Upper Caves area 11683 | -5/Upper Caves | Spotted B-75 Beast 11704 | -5/Upper Caves | Destroyed B-75 Beast 11719 | -5/Upper Caves | Discovered new exit (range 4) 11777 | -5/Upper Caves | Learned 8 Factory zone layouts 12131 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12511 | -5/Upper Caves | Discovered new exit (range 15) 12531 | -5/Upper Caves | Entered Zhirov 12531 | -5/Zhirov | Discovered new exit (range 3) 12563 | -5/Zhirov | Met Zhirov 12592 | -5/Zhirov | Learned location of Quarantine (-3) 12592 | -5/Zhirov | Learned location of Testing (-2) 12592 | -5/Zhirov | Learned location of Command (-1) 12608 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12632 | -5/Zhirov | Found Alien Artifact 12632 | -5/Zhirov | Identified Integrated Dissipator 12632 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12654 | -5/Zhirov | Found Alien Artifact 12780 | -5/Zhirov | Entered Proximity Caves 13004 | -4/Proximity Caves | Learned location of 1 exit from Research 13226 | -4/Proximity Caves | Discovered new exit (range 4) 13251 | -4/Proximity Caves | Entered Factory 13251 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13252 | -4/Factory | Identified exit to Research 13353 | -4/Factory | Identified exit to Upper Caves 14153 | -4/Factory | Build established: Gunner 14399 | -4/Factory | Entered Upper Caves 14709 | -4/Upper Caves | Build established: Scavenger-Gunner 15182 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15514 | -4/Upper Caves | Discovered new exit (range 8) 15527 | -4/Upper Caves | Entered another Upper Caves area 15528 | -4/Upper Caves | Identified exit to Warlord 15529 | -4/Upper Caves | Discovered exit to Research (range 16) 15595 | -4/Upper Caves | Build established: Gunner 16036 | -4/Upper Caves | Build established: Scavenger-Gunner 16278 | -4/Upper Caves | Entered Warlord 16358 | -4/Warlord | System corruption cleaned by Quarantine Array 16727 | -4/Warlord | Opened Warlord's prototype stash 16732 | -4/Warlord | Found Prototype Reactor 16732 | -4/Warlord | Identified Vortex Chain Reactor 16745 | -4/Warlord | Found Prototype Hackware 16753 | -4/Warlord | Found Prototype Processor 16762 | -4/Warlord | Found Prototype Device 16762 | -4/Warlord | Identified Thermal Barrier 17191 | -4/Warlord | Met Warlord 17216 | -4/Warlord | Warlord's base attacked by MAIN.C 17566 | -4/Warlord | Warlord forces counterattacked 17610 | -4/Warlord | Spotted Striker 17660 | -4/Warlord | Lost 8 allies 17664 | -4/Warlord | Spotted Executioner 17706 | -4/Warlord | Found Prototype Processor 17714 | -4/Warlord | Lost 6 allies 17718 | -4/Warlord | Spotted Striker 17747 | -4/Warlord | Identified Exp. Targeting Computer (x2) 17752 | -4/Warlord | Found Prototype Processor 17769 | -4/Warlord | Spotted Striker 17806 | -4/Warlord | Lost 7 allies 17823 | -4/Warlord | Discovered new exit (range 12) 17855 | -4/Warlord | Entered Proximity Caves 17856 | -3/Proximity Caves | Identified Exp. Core Analyzer 17877 | -3/Proximity Caves | Lost 5 allies 19067 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19162 | -3/Proximity Caves | Spotted B-86 Titan 19246 | -3/Proximity Caves | Destroyed B-86 Titan 19338 | -3/Proximity Caves | Discovered exit to Research (range 12) 19365 | -3/Proximity Caves | Entered Research 19365 | -3/Research | Evolved 2 slots: Utility x2 19366 | -3/Research | Identified exit to Research 19471 | -3/Research | Identified Ghost Barrier 19494 | -3/Research | Repaired Med. Treads 19518 | -3/Research | Incoming investigation squad redirected 19619 | -3/Research | Repaired Exp. Utility Shielding 19757 | -3/Research | Repaired Broken Helical Railgun 19808 | -3/Research | Repaired Coil Gun 20551 | -3/Research | Identified exit to Armory 20551 | -3/Research | Identified exit to Quarantine 20854 | -3/Research | Found Prototype Device 20854 | -3/Research | Identified Exp. Thermal Shield 21152 | -3/Research | Entered Quarantine 21219 | -3/Quarantine | Cryocooling Duct disabled 21234 | -3/Quarantine | Ambient heat levels rising (+20) 21234 | -3/Quarantine | Non-combat units ordered to evacuate 21261 | -3/Quarantine | Found Alien Artifact 21261 | -3/Quarantine | Identified Phase Redirector 21473 | -3/Quarantine | System corruption reached 10% 22190 | -3/Quarantine | Found Alien Impact Weapon 22229 | -3/Quarantine | Found Alien Artifact 22229 | -3/Quarantine | Identified Core Reset Matrix 22229 | -3/Quarantine | Identified Core Stripper 22229 | -3/Quarantine | Identified Transdimensional Reconstructor 22229 | -3/Quarantine | Used Core Reset Matrix 22233 | -3/Quarantine | Detected hypermatrix surge 22233 | -3/Quarantine | Sensed 12 artifacts in vicinity 22390 | -3/Quarantine | Spotted Fortress 22433 | -3/Quarantine | Destroyed Fortress 22441 | -3/Quarantine | Found Vortex Chain Reactor 22461 | -3/Quarantine | Lost 3 parts (1n2u) 22463 | -3/Quarantine | Found Prototype Protection 22463 | -3/Quarantine | Identified Centrium Heavy Armor Plating 22469 | -3/Quarantine | Found Unknown Protection 22470 | -3/Quarantine | Identified Hvy. Insulated Plating 22473 | -3/Quarantine | Found Thermal Barrier 22480 | -3/Quarantine | Found Prototype Device 22480 | -3/Quarantine | Identified Exp. Force Field 22483 | -3/Quarantine | Found Prototype Device 22483 | -3/Quarantine | Identified Exp. EM Shield 22713 | -3/Quarantine | Found Phase Armor 22784 | -3/Quarantine | Found Subatomic Replicator 22982 | -3/Quarantine | Found Transdimensional Reconstructor 22988 | -3/Quarantine | Found Transdimensional Reconstructor 22991 | -3/Quarantine | Found Transdimensional Reconstructor 23004 | -3/Quarantine | Found Dimensional Node Initializer 23291 | -3/Quarantine | Discovered exit to Research (range 8) 23558 | -3/Quarantine | Discovered new exit (range 6) 23558 | -3/Quarantine | Discovered new exit (range 7) 23566 | -3/Quarantine | Initialized slip node 24052 | -3/Quarantine | Found Transdimensional Reconstructor 24062 | -3/Quarantine | Found Dimensional Node Initializer 24144 | -3/Quarantine | Met incapacitated Sigix Warrior 24144 | -3/Quarantine | Lockdown squad dispatched 24147 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 24150 | -3/Quarantine | Unlocked Sigix quarantine chamber 24152 | -3/Quarantine | First assault squad dispatched 24156 | -3/Quarantine | Found Sigix Containment Pod 24157 | -3/Quarantine | Warped through subspace to slip node 24159 | -3/Quarantine | Entered Section 7 24160 | -3/Section 7 | Detected hypermatrix surge 24160 | -3/Section 7 | Sensed 20 artifacts in vicinity 24282 | -3/Section 7 | Spotted B-86 Titan 24284 | -3/Section 7 | Warped through subspace 24436 | -3/Section 7 | Destroyed B-86 Titan 24602 | -3/Section 7 | Discovered exit to Research (range 12) 24664 | -3/Section 7 | Initialized slip node 24763 | -3/Section 7 | Found Integrated Reactor 24763 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24926 | -3/Section 7 | Spotted S7 Guard 24950 | -3/Section 7 | Destroyed S7 Guard 24972 | -3/Section 7 | Spotted S7 Guard 25000 | -3/Section 7 | Destroyed S7 Guard 25017 | -3/Section 7 | Found Integrated Thermoelectric Network 25017 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 25139 | -3/Section 7 | Found Core Physics Calibrator 25159 | -3/Section 7 | First assault squad dispatched 25308 | -3/Section 7 | Warped through subspace to slip node 25391 | -3/Section 7 | Used Subatomic Replicator to replicate Phase Armor 25407 | -3/Section 7 | Lost 3 parts (1p2u) 25429 | -3/Section 7 | Incoming assault squad redirected 25462 | -3/Section 7 | Warped through subspace to slip node 25463 | -3/Section 7 | Core integrity fell below 50% 25470 | -3/Section 7 | Entered Research 25470 | -2/Research | Warlord forces began assault on 0b10 25470 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 25580 | -2/Research | Research machine network offline 25652 | -2/Research | Spotted B-90 Cyclops 25658 | -2/Research | Destroyed B-90 Cyclops 25871 | -2/Research | Found Prototype Processor 25871 | -2/Research | Identified Exp. Melee Analysis Suite 25884 | -2/Research | Borebot progress halted 25936 | -2/Research | Borebot progress halted 26066 | -2/Research | Borebot progress halted 26188 | -2/Research | Met DD-05H 26192 | -2/Research | Met up with Warlord 26227 | -2/Research | Spotted Striker 26255 | -2/Research | Spotted Striker 26263 | -2/Research | Destroyed Striker 26290 | -2/Research | Lost 4 allies 26369 | -2/Research | Discovered new exit (range 13) 26408 | -2/Research | Discovered new exit (range 11) 26411 | -2/Research | Entered Access 26411 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 26461 | -1/Access | Garrison activated, responded to threat 26496 | -1/Access | Energy Cycler disabled 26666 | -1/Access | Warped through subspace 26707 | -1/Access | Build established: Scavenger-Executioner 26961 | -1/Access | Garrison activated, responded to threat 27030 | -1/Access | Destroyed 9 combat bots 27256 | -1/Access | Destroyed 12 combat bots 27367 | -1/Access | Discovered new exit (range 6) 27661 | -1/Access | First assault squad dispatched 27687 | -1/Access | Incoming assault squad redirected 27688 | -1/Access | Garrison activated, responded to threat 27715 | -1/Access | Core integrity fell below 50% 27791 | -1/Access | Destroyed 16 combat bots 27834 | -1/Access | High security lockdown imminent 27914 | -1/Access | High security lockdown engaged 28012 | -1/Access | Emitted hypermatrix ping 28017 | -1/Access | Assembled emerged from beneath the floor 28025 | -1/Access | Spotted Executioner 28025 | -1/Access | Spotted Executioner 28071 | -1/Access | Lost 8 allies 28085 | *** | Destroyed 0b10! Last Messages --------------- 28063_ K#U 5MUB4KTU:0T&WMWSQ JD3QANHYS&B:UX 28068_ Penetrated by Slug. 28068_ Slug penetrates Sealed Heavy Doors. 28068_ Slug penetrates Reinforced Barrier. 28069_ L-61 Swordsman destroyed. 28070_ Penetrated by Slug. 28070_ Slug penetrates Sealed Heavy Doors. 28070_ Penetrated by Slug. 28070_ Slug penetrates Sealed Heavy Doors. 28071_ Penetrated by Slug. 28071_ Slug penetrates Sealed Heavy Doors. 28074_ Penetrated by Slug. 28074_ Slug penetrates Sealed Heavy Doors. 28080_ W-44 Eye sends out distress signal. 28080_ Penetrated by Slug. 28080_ Slug penetrates Sealed Heavy Doors. 28080_ Lrn. Phase Cannon destroyed. 28081_ Imp. Heavy Siege Treads destroyed. 28083_ Penetrated by Slug. 28083_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????#################%"#????????? | | ???????????????????????????# +" #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# #%%#????????? | | ???????????????????????????# "" "" #????????? | | ???????????????????????????# ""R"" % #???###### | | ???????????????????????????? """" # #??? | | ????????????????????????????? # *#?? | | ???????????????????????????# # %#? | | ???????????????????????????#########?#! #? | | ?????????????????????????????????????#!!#= | | ?????????????????????????????????????# *#%= | | ?????????????????????????????????????#%*%=! | | ?????????????????????????????????????#/%#% | | ?????????????????????????????????????#=%#[ | | ?????????????????????????????????????#=%+!* | | ?????????????????????????????????????#==#! | | ?????????????????????????????????????#*=#/ | | ?????????????????????????????????????# %#?######## | | ?????????????????????????????###????##=!#????????? | | ????????????????????########## #######k=#????????? | | ????????????????????" piE #????????? | | ????????????????????" E/w#????????? | | ????????????????????" %#????????? | | ????????????????????" =%/ #????#?##? | | ????????????????????" "@ * #??? ? | | ????????????????????" "" g #??? ?? | | ????????????????????" g %#?? " ?[ | | ????????????????????" g %#?? """ | | ????????????????????" """ "" Y # G ? | | ????????????????????" """T""" ## """ | | ????????????????????########## ####### %## " ??? | | ?????????????????????????????###????## %## ?????? | | ????????????????????????????????????##% ##? ????? | | ????????????????????????????????????## ##?? ????? | | ?????????????????????????????????????# ##???????? | | ?????????????????????????????????????# #????????? | | ??????????????????????????############=!###+##+### | | ???????????????????#???# | ! | | ???????????????????? ??# ! [ #?? | | ????????????????????# #???############/######+###? | | ?????????????????????# #??# # #? | | ??????????????????????# ?# # ! ! #? | | ???????????????????????# # # #? | | ?????????????????####### # " # # | | ???????????????? = """ ## | | ????????????????? + """ # ## | | ????????????????????# #! " +% #? | | ????????????????????# = [] #| #? | | ???????????????????# [!! ! |#! #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 67 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 50 Resistance: EM 75 Utility Shielding 90 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Centrium Light Armor Plating | -3/Section 7 | Archive Mni. Smartbomb Launcher | -3/Section 7 | Archive Electron Diverter | -3/Section 7 | Archive Hvy. Dispersion Rifle | -3/Section 7 | Archive Neutron Cannon | -3/Section 7 | Archive Robot Schematics ------------------ W-44 Eye | -3/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 5% | -10/Materials Arm. Treads | 73% | -8/Materials Imp. Medium Armor Plating | 65% | -5/Factory Med. Treads | 16% | -3/Research Exp. Utility Shielding | 44% | -3/Research Helical Railgun | 51% | -3/Research | Broken Coil Gun | 18% | -3/Research Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Core Reset Matrix Core Stripper Dimensional Node Initializer Transdimensional Reconstructor Integrated Reactor Integrated Thermoelectric Network Core Physics Calibrator Subatomic Replicator Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedProtonSword Manual? 0 Play Time 02:33:07 Cumulative 936.6 hours Start 2025.06.28 @ 20:15:56 End 2025.06.28 @ 22:48:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1564 Rogue 1564 Adventurer 0 Explorer 0 Win Type 3 Total 92 Types 54/1/16/15/4/0/0/1/0/1 Lore% 92 Gallery% 84 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc21d3e4-3e64-4fd8-ab05-2a913547b797