Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 00:24:53 Player: Runagate Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (5298) 5298 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (520) 520 TOTAL SCORE: 10713 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 200 Cogmind --------- Core Integrity 0/1000 Matter 231/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Disruptor Cannon Compact Ion Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Compact Battery Advanced Targeting Computer Layered Light Armor Plating Improved System Restoration Module > --- WEAPON ----------- Precision Beam Rifle Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Layered Light Armor Plating Layered Light Armor Plating Disruptor Cannon Compact Ion Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Coil Gun Smartbomb Launcher [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . 2 . . . 1 1 Utility 4 | . . . 1 . 2 1 . Weapon 1 | . . . 1 . . . . Parts Attached 148 | 9 10 29 18 23 9 36 14 Power 22 | 1 3 5 2 3 1 5 2 Engine 18 | 1 3 5 1 3 1 2 2 Core 2 | . . . 1 . . 1 . Reactor 2 | . . . . . . 2 . Propulsion 59 | 2 4 10 8 12 4 15 4 Treads . | . . . . . . . . Leg 59 | 2 4 10 8 12 4 15 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 3 . 8 1 2 4 8 5 Device 14 | 2 . 2 . 1 2 5 2 Storage 8 | 1 . 4 . 1 1 . 1 Processor 3 | . . . 1 . 1 1 . Hackware . | . . . . . . . . Protection 6 | . . 2 . . . 2 2 Artifact . | . . . . . . . . Weapon 36 | 3 3 6 7 6 . 8 3 Energy Gun 12 | 2 2 . 3 3 . 2 . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 19 | 1 . 6 4 2 . 5 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 . 2 . 2 1 Parts Lost 23 | . . 1 3 3 1 3 12 Power 1 | . . . . . . . 1 Propulsion 9 | . . . 2 2 . . 5 Utility 9 | . . 1 . . 1 3 4 Weapon 4 | . . . 1 1 . . 2 Highest Loss Streak 6 | . . 1 2 3 1 2 6 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 6 9 13 15 14 19 17 Power 1 | . 1 1 1 2 2 2 2 Propulsion 2 | . 1 . 1 2 3 6 3 Utility 4 | . 1 3 5 6 4 6 4 Weapon 4 | . 2 4 5 5 5 4 6 Tool/Special . | . . . . . . . . Unused Backups 23 | . 1 4 3 6 1 4 4 Power 6 | . 1 2 . . . 1 2 Propulsion 3 | . . . . 1 . 2 . Utility 7 | . . 2 1 2 1 1 . Weapon 7 | . . . 2 3 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 100 99 98 99 99 97 86 Engine 8 | . 14 11 7 9 7 4 3 Leg 35 | . 28 43 35 35 30 33 28 Device 11 | . 14 3 9 9 22 18 13 Storage 8 | . 14 11 9 9 7 6 4 Processor 5 | . . . 9 9 7 6 4 Protection 3 | . . 7 . . . 5 4 Energy Gun 9 | . 13 2 10 16 15 10 5 Ballistic Gun 11 | . 14 19 16 10 7 6 3 Peak Build Rating 83 | 7 7 19 29 33 48 71 83 Average Rating 33 | 5 7 14 26 29 43 61 69 On Entrance 26 | . 7 7 18 29 33 43 71 Naked Turns 22 | . . . . . . . 22 Heaviest Build 90 | 14 15 36 41 41 65 79 90 Greatest Support 108 | 20 20 43 50 50 71 93 108 Greatest Overweight (x) 4 | 4 . . 2 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 Average Capacity 14 | 7 8 10 15 15 15 20 18 Most Carried 20 | 3 8 12 15 15 16 20 20 Average Carried 13 | 2 6 9 13 15 14 19 18 Final Capacity 20 | 8 8 15 15 15 20 20 5 Final Carried 20 | 3 8 12 15 15 16 20 3 Class Distribution -------------------- 37% | Scavenger-Gunner 17% | Scavenger-Mutant 16% | Tank 16% | Mutant 8% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 3893 | 314 165 965 806 640 120 662 221 Remotely . | . . . . . . . . Salvage Created 6487 | 158 219 1480 1190 1310 124 1293 713 Parts 333 | 18 20 94 44 70 9 47 31 Haulers Intercepted 8 | . . 3 2 2 . 1 . Recyclers Shooed 3 | . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 124 | . 8 36 16 25 4 20 15 Guns 88 | . 6 24 16 20 4 12 6 Cannons 15 | . . . . . . 8 7 AOE 20 | . 2 12 . 4 . . 2 Classes Destroyed 16 | 2 3 8 1 1 . 1 . Worker 6 | . 1 1 1 2 . . 1 Builder 2 | . . 1 1 . . . . Tunneler 6 | 5 . 1 . . . . . Hauler 8 | . . 3 2 2 . 1 . Recycler 8 | 1 . . 3 2 . 2 . Mechanic 1 | . . 1 . . . . . Operator 3 | . . 1 . 1 . 1 . Watcher 5 | . . 3 . 2 . . . Swarmer 27 | . 3 4 . 4 3 8 5 Grunt 61 | . 5 21 11 12 . 7 5 Brawler 3 | . . 2 . 1 . . . Duelist 1 | . . 1 . . . . . Protector 2 | . . . . 2 . . . Sentry 22 | . . 8 4 6 1 1 2 Hunter 4 | . . . 1 . . 2 1 Programmer 4 | . . . . . . 2 2 Best Kill Streak 11 | 3 4 11 9 8 3 4 8 Combat Bots Only 7 | . 3 6 6 5 3 4 7 Max Kills in Single Turn 6 | 1 2 6 2 2 2 1 2 Gunslinging 1 | . 1 . . 1 1 . . Exploded 4 | . 2 4 . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 778 | . 36 145 85 98 36 168 210 Missed 231 | . 9 51 16 35 13 56 51 Hits 547 | . 27 94 69 63 23 112 159 Melee 1 | . . 1 . . . . . Projectile 546 | . 27 93 69 63 23 112 159 AOE 2 | . . . . . . . 2 Critical Strikes 29 | . . 5 1 3 . 5 15 Damage Taken 8358 | . 267 1216 1074 1026 360 1528 2887 Core 1670 | . 78 169 120 115 49 133 1006 Absorbed by Shields 354 | . . . . . . 84 270 Regen/Repaired (Parts) 296 | . . 57 . . . 239 . Core Remaining (%) 76 | 100 68 57 . 57 93 84 . Volleys Fired 343 | 8 15 92 49 70 6 61 42 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 241 | 60 70 73 162 147 147 220 241 Shots Fired 897 | 16 29 184 146 207 18 185 112 Gun 784 | 16 26 170 146 202 18 152 54 Cannon 87 | . . . . . . 33 54 Launcher 26 | . 3 14 . 5 . . 4 Special . | . . . . . . . . Kinetic 426 | 8 15 148 89 86 6 64 10 Thermal 445 | 8 11 22 57 116 12 121 98 Explosive 26 | . 3 14 . 5 . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 40 | 6 8 23 12 27 23 40 19 Robot Miss Streak 4 | 1 1 4 3 4 . 2 3 Penetration Max 1 | . . . 1 . . . . Secondary Targets 13 | . 1 2 3 5 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Shots Hit Robots 619 | 11 15 130 100 141 15 134 73 Core Hits 317 | 7 15 86 46 64 7 56 36 Critical Kills 3 | 1 . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 26 | 1 . 2 1 10 1 10 1 Burn 23 | . . . 1 10 1 10 1 Destroy 3 | 1 . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13305 | 131 361 3028 1693 2960 275 2632 2225 Guns 9112 | 131 194 1877 1663 2279 258 1920 790 Cannons 1664 | . . . . . . 698 966 Explosions 2434 | . 167 1141 . 657 . . 469 Melee . | . . . . . . . . Ramming 95 | . . 10 30 24 17 14 . Kinetic 4519 | 68 103 1653 981 897 69 639 109 Thermal 6257 | 63 91 224 682 1382 189 1979 1647 Explosive 2275 | . 167 982 . 657 . . 469 Electromagnetic 159 | . . 159 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 2 12 Average Corruption 2 | . . . . . . 1 7 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 6 8 Message Errors 2 | . . . . . . . 2 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 52 | . . 6 . . . 27 19 Projectiles 31 | . . . . . . 27 4 Explosions 21 | . . 6 . . . . 15 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . . 32 . 78 . . . Shots 2 | . . 1 . 1 . . . Rammed . | . . . . . . . . Targets Rammed 23 | . . 2 8 6 4 3 . Kicked 23 | . . 2 8 6 4 3 . Crushed . | . . . . . . . . Highest Temperature 610 | . 72 223 188 263 133 308 610 Average Temperature 64 | . 34 31 42 58 62 59 167 Received Heat Transfer 2169 | . 90 528 423 432 18 330 348 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 31 | . . 3 1 11 . 15 1 Heat Transferred 13863 | 150 236 666 1554 3783 481 4292 2701 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Maximum Alert Level 2 | . . 2 2 2 1 1 1 Low Security (%) 53 | 100 100 49 . 3 93 94 87 Level 1 25 | . . 7 74 49 6 5 12 Level 2 21 | . . 43 25 46 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 678 | 10 132 678 449 533 205 217 297 Initial 280 | . . 29 280 122 205 68 79 Average 215 | 1 44 298 346 363 152 71 97 Influence Increases 4081 | 30 236 1127 499 993 105 570 521 Destroy 0b10 Robot/C 2560 | . 160 720 320 580 80 400 300 Destroy 0b10 Robot/NC 210 | 30 5 55 35 60 . 20 5 Destroy Leader 586 | . 30 172 94 138 10 82 60 Allied During Kill 32 | . . . . 32 . . . Successful Hack 52 | . 24 16 4 6 . 2 . Select Force Hacks 50 | . . . . . . . 50 Disable Machine 120 | . . 30 30 45 . . 15 Destroy Structure 231 | . 17 74 1 57 . 6 76 Lose Combat Pursuer 240 | . . 60 15 75 15 60 15 Influence Decreases 3794 | 30 164 533 874 831 418 547 397 Entered New Map 1002 | . . 43 386 169 248 72 84 Time Decay 2382 | 30 164 480 458 452 150 455 193 Lost Part 220 | . . 10 30 30 10 20 120 Lost Ally 190 | . . . . 180 10 . . Squads Dispatched 26 | . 2 6 4 5 1 5 3 Investigation 6 | . 2 1 2 . . . 1 Extermination 3 | . . . . . . 2 1 Reinforcement 13 | . . 4 1 3 1 3 1 Assault 3 | . . 1 . 2 . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . 1 1 1 . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 14 | . . 5 3 5 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 186 | . 8 52 27 41 7 31 20 Peak Tracking Total 8 | . 3 8 5 5 4 4 5 Tactical Retreats 9 | . . 3 1 1 1 2 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 13 | . 2 3 7 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 8 | . . 2 2 3 . . 1 Max in Single Turn 2 | . . 2 1 1 . . 1 Garrison Access 4 | . . . . 1 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 30 | . 7 6 6 4 2 3 2 Terminals 21 | . 7 5 5 2 1 1 . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . 1 . 1 . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 1 1 1 1 1 Total Hacks 62 | . 15 13 12 9 4 7 2 Successful 32 | . 9 8 6 3 1 3 2 Failed 30 | . 6 5 6 6 3 4 . Catastrophic 3 | . . 1 1 1 . . . Database Lockouts . | . . . . . . . . Manual 36 | . 13 10 9 . . 3 1 Terminals 44 | . 15 10 9 5 2 3 . Fabricators 1 | . . . . . . . 1 Repair Stations 8 | . . 3 . 2 . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 9 | . . . 3 2 2 1 1 Terminal Hacks 6 | . 3 . 1 2 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . 2 . . . Locate Traps 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . Scan Component 2 | . . 1 . . . 1 . Repair 2 | . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 1 1 Seal Access 4 | . . . . 1 1 1 1 Unauthorized Hacks 18 | . 6 6 5 . . . 1 Terminals 17 | . 6 6 5 . . . . Botnet 1 | . . 1 . . . . . Skim 16 | . 6 5 5 . . . . Fabricators 1 | . . . . . . . 1 Overload 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 2 4 2 1 2 . Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . Time 70 | . . 26 . . . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 62 | . . . . 62 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders 4 | . . . . 3 1 . . EXPLORE 4 | . . . . 3 1 . . Ally Attacks 41 | . . . . 41 . . . Total Damage 591 | . . . . 591 . . . Kills 7 | . . . . 7 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Active Infowar (turns) 1749 | 76 599 376 241 . 304 153 . Seismic 1749 | 76 599 376 241 . 304 153 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 27 | . . . . 25 2 . . Drone Recoveries 11 | . . . . 11 . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 6687 | 168 599 1368 1142 1133 305 1519 453 Spaces Moved 3615 | 98 354 689 479 601 202 936 256 Core 66 | 22 . . . . . . 44 Treads . | . . . . . . . . Legs 3549 | 76 354 689 479 601 202 936 212 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 104 50 Average Speed 120 | 128 120 120 122 120 121 121 111 Slowest Speed 260 | 250 120 120 260 190 122 124 192 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 6 56 64 44 88 9 23 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 4 | . . 3 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . 8 . . . . . Terrain Destroyed 192 | . 18 73 . 62 . 5 34 Melee . | . . . . . . . . Projectile 14 | . . . . 1 . 5 8 AOE 178 | . 18 73 . 61 . . 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 5278 | 120 501 1053 921 880 258 1212 333 Wait 901 | 3 108 179 329 136 23 117 6 Move 3608 | 97 353 688 478 600 201 935 256 Hop . | . . . . . . . . Pick Up 69 | 2 5 17 7 9 6 18 5 Fast Attach 36 | 8 . 4 13 3 . 5 3 Attach 24 | . . 6 3 . 2 3 10 Detach 3 | 1 . 1 . . . 1 . Swap 145 | 1 11 36 20 25 7 38 7 Drop 119 | . 9 28 14 24 9 31 4 Fire 343 | 8 15 92 49 70 6 61 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 23 | . . 2 8 6 4 3 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 6) 473 | -10/Materials | Discovered new exit (range 6) 628 | -10/Materials | Discovered new exit (range 13) 712 | -10/Materials | Learned 2 Mines zone layouts 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Propulsion x2 918 | -9/Materials | Discovered new exit (range 9) 1568 | -9/Materials | First assault squad dispatched 1786 | -9/Materials | Discovered new exit (range 15) 1791 | -9/Materials | Build established: Scavenger-Mutant 1822 | -9/Materials | Learned location of Zion (-7) 1880 | -9/Materials | Learned Storage security intel 1926 | -9/Materials | Identified exit to Materials 1962 | -9/Materials | Learned Storage emergency access door positions 2000 | -9/Materials | Repaired Aluminum Leg 2007 | -9/Materials | Learned Recycling recycling unit intel 2014 | -9/Materials | Learned location of Recycling (-8) 2092 | -9/Materials | Learned Storage emergency access door positions 2136 | -9/Materials | Entered another Materials area 2136 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2137 | -8/Materials | Identified exit to Storage 2442 | -8/Materials | Build established: Scavenger-Gunner 2575 | -8/Materials | Garrison activated, responded to threat 3024 | -8/Materials | Learned Storage stockpile data 3068 | -8/Materials | Learned 4 Factory zone layouts 3103 | -8/Materials | Learned location of 1 exit from Recycling 3126 | -8/Materials | Learned Factory emergency access door positions 3137 | -8/Materials | Learned location of 1 exit from Recycling 3138 | -8/Materials | Learned Storage trap positions 3146 | -8/Materials | Learned Storage stockpile data 3166 | -8/Materials | Learned location of Extension (-4) 3198 | -8/Materials | Learned 4 Factory zone layouts 3238 | -8/Materials | Learned 4 Lower Caves zone layouts 3278 | -8/Materials | Entered Storage 3279 | -8/Storage | Identified exit to Factory 3280 | -8/Storage | Loaded intel: 16 trap records 3409 | -8/Storage | Lost 3 parts (2n1w) 3788 | -8/Storage | Met a pair of Derelict thieves 4123 | -8/Storage | Lost 7 allies 4411 | -8/Storage | Entered Factory 4411 | -7/Factory | Evolved 2 slots: Utility x2 4412 | -7/Factory | Identified exit to Factory 4716 | -7/Factory | Entered another Factory area 4716 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4821 | -6/Factory | Build established: Gunner 5462 | -6/Factory | Build established: Tank 5472 | -6/Factory | Spotted B-75 Beast 5503 | -6/Factory | Discovered new exit (range 6) 5522 | -6/Factory | Identified exit to Factory 6093 | -6/Factory | Repaired Lyr. Light Armor Plating 6235 | -6/Factory | Entered another Factory area 6235 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6520 | -5/Factory | Destroyed 7 combat bots 6554 | -5/Factory | Lost 5 parts (2n2u1w) 6562 | -5/Factory | System corruption reached 10% 6657 | -5/Factory | Released all parts (15) 6667 | -5/Factory | Core integrity fell below 50% 6683 | -5/Factory | Lost 6 parts (1p3n2u) 6683 | -5/Factory | Core integrity fell below 20% 6688 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06670_ U-05 Engineer builds a Wall. 06673_ Critical hit (Burn: +37). 06675_ G-50 Soldier destroyed. 06675_ U-05 Engineer builds a Door. 06675_ U-05 Engineer lays Concrete. 06676_ Critical hit (Burn: +37). 06676_ U-05 Engineer lays Concrete. 06677_ U-05 Engineer builds a Wall. 06677_ G-50 Soldier destroyed. 06678_ U-05 Engineer lays Concrete. 06680_ Critical hit (Burn: +37). 06680_ Destroyed Tesla Rifle. 06680_ U-05 Engineer lays Concrete. 06680_ Penetrated by Slug. 06681_ U-05 Engineer lays Concrete. 06683_ The unstable cave ceiling collapses. 06683_ Smartbomb Launcher destroyed. 06685_ U-05 Engineer lays Concrete. 06686_ Penetrated by Slug. 06687_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????######## k #???????????? | | ???????????############## #???????????? | | ???????????# # #???????????? | | ???????????# # #???????????? | | ???????????# # #???????????? | | ???????????# ????????????? | | ???????????# @ #??????????????????? | | ???????????# #??????????????????? | | ???????????#! [ ???????????? | | ???????????# g% # #?????????? | | ???????????# #?????????? | | ???????????# % [ # ??????????? | | ???????????# = #? ??????????? | | ???????????# p #?? ???????????? | | ?????? ## p # #??? ???????????? | | ????? #???? ???????????? | | ????? #?????#????????????? | | ????? ! #??????????????????? | | ?????? ##???#?????????????? | | ?????? u #### ##????????????? | | ??????? ## #;##+### """###??????????? | | ??????? ?# ####^ ^# " #??????????? | | ?????????#??##???# # " ##?????????? | | ????############## # " #?????????? | | ????#= # " #??????????? | | ????# "" # + #??????????? | | ???## """ # # #?????????? | | ???# "" """ # # ##?????????? | | ???## " """ !# # #??????????? | | ????# " """ # # #??????????? | | ????# """ # # "##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 30 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 36% | -9/Materials Lyr. Light Armor Plating | 1% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeCannonTrident Manual? 0 Play Time 00:52:19 Cumulative 150.5 hours Start 2025.10.09 @ 23:34:19 End 2025.10.10 @ 00:24:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 263 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c27c5b2-94dd-4a9a-9e21-3278dfa11a79