Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 06:49:11 Player: Agave Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (428) 428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1338 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (2) Movement Treading (160) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Light Cannon Makeshift Sword > --- INVENTORY (8) ---- Light Treads Weight Redist. System Sensor Array ECM Suite Pulse Rifle Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Terrain Scanner > --- WEAPON ----------- Light Cannon Makeshift Sword > --- INVENTORY -------- Subdweller Power Source Light Treads Weight Redist. System Sensor Array ECM Suite Pulse Rifle [Rating: 13] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 23 | . 8 . 9 6 Power 4 | . 1 . 1 2 Engine 3 | . 1 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 2 | . 2 . . . Treads 2 | . 2 . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 . 1 4 Device 6 | . 1 . 1 4 Storage . | . . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | . 3 . 7 . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 . 2 . Ballistic Cannon 2 | . 1 . 1 . Launcher 2 | . . . 2 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 2 . 1 2 Power 1 | . . . . 1 Propulsion 1 | . 1 . . . Utility 1 | . . . . 1 Weapon 2 | . 1 . 1 . Highest Loss Streak 2 | . 1 . 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 92 100 100 100 Engine 13 | . 14 14 14 11 Treads 23 | . 10 28 28 28 Leg 3 | . 14 . . . Device 8 | . 5 . 13 14 Storage 14 | . 14 14 14 14 Processor 4 | . 4 14 . . Ballistic Gun 9 | . 19 14 7 . Ballistic Cannon 11 | . 5 14 13 14 Slashing Weapon 4 | . . . 2 14 Peak Build Rating 13 | 6 8 8 12 13 Average Rating 9 | 6 7 8 9 12 On Entrance 8 | 6 6 8 8 12 Naked Turns . | . . . . . Heaviest Build 18 | 11 14 14 18 16 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 Most Carried 8 | 6 8 8 8 7 Average Carried 7 | 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 7 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 687 | 204 113 111 192 67 Remotely . | . . . . . Salvage Created 413 | 10 240 46 117 . Parts 39 | 2 24 7 6 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . . 9 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 19 | . 10 3 6 . Guns 10 | . 8 1 1 . Cannons 3 | . . 2 1 . AOE 6 | . 2 . 4 . Classes Destroyed 7 | 1 4 . 2 . Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 12 | . 7 3 2 . Grunt 3 | . 3 . . . Sentry 1 | . . . 1 . Subdweller 3 | . . . 3 . Best Kill Streak 4 | 1 4 3 2 . Combat Bots Only 4 | . 4 3 2 . Max Kills in Single Turn 2 | 1 2 1 1 . Gunslinging . | . . . . . Exploded 2 | . 2 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 75 | . 44 9 22 . Missed 16 | . 9 1 6 . Damage Taken 1130 | . 414 56 355 305 Core 303 | . 72 30 23 178 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 15 | . 15 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 63 | 1 36 5 21 . Largest 2 | 2 2 2 2 . Hottest 100 | 40 60 55 100 . Shots Fired 95 | 2 56 10 27 . Gun 65 | 2 52 5 6 . Cannon 17 | . 4 5 8 . Launcher 6 | . . . 6 . Special 7 | . . . 7 . Kinetic 77 | 2 51 10 14 . Thermal 7 | . . . 7 . Explosive 6 | . . . 6 . Electromagnetic 5 | . 5 . . . Robot Hit Streak 9 | 1 8 3 9 . Robot Miss Streak 4 | 1 4 4 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 59 | 1 37 4 17 . Core Hits 31 | 1 19 3 8 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks 33 | . . . 14 19 Impact . | . . . . . Slashing 33 | . . . 14 19 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1063 | 10 510 48 495 . Guns 506 | 10 400 16 80 . Cannons 175 | . 35 32 108 . Explosions 382 | . 75 . 307 . Melee . | . . . . . Ramming . | . . . . . Kinetic 631 | 10 385 48 188 . Thermal 75 | . 75 . . . Explosive 307 | . . . 307 . Electromagnetic 50 | . 50 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 128 | . 40 . 88 . Shots 5 | . 1 . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 14 | . 14 14 . . Average Temperature 9 | . 9 10 . . Received Heat Transfer 111 | . 93 . 18 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . 150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Peak Influence 130 | 5 130 110 . 18 Initial 25 | . 3 25 . . Average 31 | 5 38 53 . 5 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 18 2 7 . Peak Tracking Total 4 | . 4 2 3 . Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 13 | . 6 . 1 6 Terminals 11 | . 5 . . 6 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 18 . 5 14 Successful 24 | . 11 . 5 8 Failed 13 | . 7 . . 6 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 14 | . 7 . . 7 Terminals 28 | . 14 . . 14 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 5 . 5 6 Record 7 | . . . 5 2 Emergency Access Points 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 5 | . 1 . . 4 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 . . 2 Terminals 5 | . 3 . . 2 Track 3 | . 1 . . 2 Skim 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 36 | . 36 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 3793 | 6 979 815 993 1000 Spaces Moved 2007 | 3 558 450 512 484 Core . | . . . . . Treads 1665 | . 219 450 512 484 Legs 342 | 3 339 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 155 | 120 143 160 160 160 Slowest Speed 190 | 120 190 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 57 | 2 91 93 24 79 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 10 | . . 2 8 . Spaces Dug 24 | . . . 5 19 Terrain Destroyed 70 | . 5 . 46 19 Melee 24 | . . . 5 19 Projectile . | . . . . . AOE 46 | . 5 . 41 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 2542 | 3 683 537 629 690 Wait 385 | . 61 81 68 175 Move 2002 | 2 557 449 511 483 Hop . | . . . . . Pick Up 20 | . 13 1 3 3 Fast Attach 1 | . . . 1 . Attach 6 | . 4 . 1 1 Detach 1 | . 1 . . . Swap 16 | . 4 . 7 5 Drop 15 | . 7 1 3 4 Fire 63 | 1 36 5 21 . Melee 33 | . . . 14 19 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Discovered new exit (range 20) 312 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Repaired Broken Sensor Array 567 | -10/Materials | Discovered new exit (range 15) 671 | -10/Materials | Identified exit to Materials 858 | -10/Materials | Discovered new exit (range 6) 864 | -10/Materials | Identified exit to Mines 986 | -10/Materials | Entered Mines 1031 | -10/Mines | Discovered exit to Materials (range 5) 1164 | -10/Mines | Learned Materials emergency access door positions 1175 | -10/Mines | Learned location of 1 exit from Materials 1383 | -10/Mines | Discovered exit to Materials (range 10) 1470 | -10/Mines | Learned location of Storage (-8) 1629 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1797 | -10/Mines | Discovered new exit (range 3) 1800 | -10/Mines | Identified exit to Subcaves 1801 | -10/Mines | Entered Subcaves 1826 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1827 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2384 | -10/Subcaves | Visited Clippyterm 2389 | -10/Subcaves | Identified exit to Recycling 2389 | -10/Subcaves | Identified exit to Materials 2389 | -10/Subcaves | Learned Factory emergency access door positions 2794 | -10/Subcaves | Entered Recycling 3219 | -8/Recycling | Discovered new exit (range 10) 3794 | -8/Recycling | Crushed by falling debris 3794 | -8/Recycling | Smashed by cave-in Last Messages --------------- [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. 03446_ U-05 Engineer builds a Wall. 03589_ Sub. Power Source shoots sparks and powers down. 03590_ Dropped Broken Sub. Power Source. 03592_ R-06 Scavenger collects Broken Sub. Power Source. 03605_ Acquired Broken Minigun. 03606_ Dropped Broken Minigun. 03608_ Acquired Minigun. 03609_ R-06 Scavenger collects Broken Minigun. 03644_ Acquired 10 matter. 03739_ The unstable cave ceiling collapses. 03794_ Crushed by falling debris. 03794_ Lgt. Nuclear Core destroyed. 03794_ System corrupted by crushing effect (+2). 03794_ Terrain Scanner destroyed. 03794_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?#### #??????????????????????????? | | #####+##+## #??????????????????????????? | | # #??????????????????????????? | | / ##+###########????????????????? | | # # #????????????????? | | # # #????????????????? | | ########### # """" """" ##???????????????? | | ??????????# # """" """" #????????????????? | | ??????????# # """" """" #????????????????? | | ?????????? # """" """" #????????????????? | | ????????? + #????????????????? | | ?????? ?? # """" """" ##???????????????? | | ????????# ## """" """" #????????????????? | | ????????# ## """" """" #????????????????? | | ????????# ## """" """" #????????????????? | | ???????? ## #?#?#????????????? | | ????????? #####/##########???????????????? | | " #???# #???????????????? | | " #???## # ##### ##### #??#????????????? | | " #????### ##??# #???# ##??????#???????? | | #????#?# #???# #???# ##??????????????? | | " #?######+##+#####+#?### ##?????????????? | | " #?# #?# # ##??????????????? | | " ### #?# # ##?#???#??##????? | | ## u### # #???????????????? | | ### ###@# #?????#?????????? | | #?# + #???#??????#????? | | #####?#####################+####??#?????????? | | ###???#????????## ####### T #?#???#??????? | | [#???????###########?#?# #????????????? | | [[#???##??# """" #??## #????????????? | | [ ##????#?#"" """" ##?## #????????????? | | ###?#?????#"T """" #??## #????#???????? | | ##??????###"" """" #?#?# ##?#?????????? | | #??#??#??## ##??# #????#???????? | | ##?#??#???# ##?## """ #???#????????? | | #?#######?# ##?## """ #????????????? | | ### !#???# ##??# """ #????????????? | | ##!!!######+##+######### """ #????????????? | | # " """ #????????????? | | < #### #?##?????????? | | #??##"#####????????????? | | ####%%%########T#####??####?##?#???????????? | | ##?##%%%#??????####?????????????????????????? | | ????#####??#????#??#??#?????????????????????? | | ????????##???????#?#??#??#?#????????????????? | | ???#???#??????????#?#???????????????????????? | | #?????????#????????#?#??????????????????????? | | ??????????????#?#?????????#?????????????????? | | ????????#??????????#?????#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicSniperRay Manual? 0 Play Time 01:00:58 Cumulative 123.9 hours Start 2024.08.25 @ 20:01:51 End 2024.08.26 @ 06:49:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 074c1cc3-47e8-4ad8-9d42-1aef6c247507