Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 06:39:11 Player: Scuttle Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (456) 2280 Value Destroyed (19772) 19772 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (5635) 5635 TOTAL SCORE: 36407 Bonus ------- High Alert Combat Kills 3676 Follower Combat Kills 415 Entered Garrisons 600 Entered DSFs 1000 Friendly Fire -56 Cogmind --------- Core Integrity 0/1600 Matter 189/300 Energy 59/100 System Corruption 45% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Compact Wheel > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (9) Quantum Capacitor Enhanced Nova Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Heavy Treads Wheel Compact Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Core Analyzer Armor Integrity Analyzer Advanced Transmission Jammer Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Railgun > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Wheel Wheel Advanced Coolant Injector Matter Compressor Structural Scanner Improved Sensor Array Core Analyzer Quantum Capacitor Thermal Shield EM Shield Long-range Tractor Beam Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Micro-nuke Launcher [Rating: 152] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Armored Heavy Treads Leg Centrium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Authchip [Armor] Protection Medium Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Slots Evolved 18 | . . 2 2 . . 2 2 . . . 2 . 2 . 2 2 2 . Power 2 | . . . . . . . . . . . 1 . . . . . 1 . Propulsion 4 | . . 1 1 . . . . . . . . . . . . 2 . . Utility 10 | . . 1 . . . 2 2 . . . 1 . 1 . 2 . 1 . Weapon 2 | . . . 1 . . . . . . . . . 1 . . . . . Parts Attached 300 | 7 11 17 15 3 22 8 23 11 1 5 32 5 3 11 15 33 65 13 Power 51 | 1 2 2 2 1 5 1 . 2 . 1 3 1 1 5 3 6 11 4 Engine 14 | 1 1 2 2 . 2 1 . 1 . 1 1 . . . 1 . . 1 Core 9 | . 1 . . 1 3 . . 1 . . 2 1 . . . . . . Reactor 28 | . . . . . . . . . . . . . 1 5 2 6 11 3 Propulsion 90 | 2 2 7 5 1 6 . 8 2 . 3 9 1 . 2 . 13 25 4 Treads 39 | 1 . 3 4 1 4 . 2 2 . 1 4 1 . 2 . 3 11 . Leg 1 | . . . . . . . . . . . . . . . . . 1 . Wheel 50 | 1 2 4 1 . 2 . 6 . . 2 5 . . . . 10 13 4 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 93 | 1 6 2 3 . 6 3 11 5 1 1 15 2 1 3 6 10 13 4 Device 48 | 1 2 . 1 . 2 . 6 2 1 . 10 2 . 2 3 3 11 2 Storage 6 | . 3 . . . . . . . . . . . . . . 2 . 1 Processor 11 | . . 1 . . . 2 3 . . . 2 . . . 1 1 1 . Hackware 3 | . . . . . . . . . . . 1 . . . . 2 . . Protection 25 | . 1 1 2 . 4 1 2 3 . 1 2 . 1 1 2 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 66 | 3 1 6 5 1 5 4 4 2 . . 5 1 1 1 6 4 16 1 Energy Gun 22 | 1 . 5 2 . 2 1 1 1 . . 2 . . 1 3 1 2 . Energy Cannon 5 | . . . . 1 . 1 1 . . . . . . . . 1 1 . Ballistic Gun 29 | 2 . 1 3 . 2 1 1 . . . 3 1 1 . 2 2 9 1 Ballistic Cannon 4 | . 1 . . . . . . . . . . . . . . . 3 . Launcher 5 | . . . . . 1 1 . 1 . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . . 2 1 5 . . . . . . . 3 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . . 10 Parts Lost 106 | . 1 1 1 . 2 . 2 5 . . 5 2 . 4 6 15 51 11 Power 13 | . . 1 . . . . . . . . . . . 1 1 1 6 3 Propulsion 28 | . . . . . 1 . 1 . . . 2 . . . . 4 16 4 Utility 37 | . 1 . . . . . 1 3 . . 2 1 . 2 . 6 19 2 Weapon 28 | . . . 1 . 1 . . 2 . . 1 1 . 1 5 4 10 2 Highest Loss Streak 15 | . 1 1 1 . 1 . 1 2 . . 3 1 . 3 2 10 15 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . Average Backups 16 | 2 5 13 18 20 19 17 17 18 20 19 18 17 17 17 16 16 13 5 Power . | . . . 1 1 . . . 1 1 . . . . . . 1 1 . Propulsion 2 | 1 2 2 3 4 2 2 3 4 4 3 1 . . . 2 . . . Utility 6 | . 1 1 2 4 6 5 4 6 7 9 11 11 13 11 10 9 5 1 Weapon 6 | . . 9 11 10 9 9 9 7 8 7 5 4 4 4 3 5 6 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 1 6 2 . 2 5 . 1 . 2 7 2 . 1 2 2 4 2 Power 3 | . . . . . . . . . . . . 1 . . . 1 . 1 Propulsion 6 | . . 1 . . 1 . . . . . 3 . . . 1 . . . Utility 12 | . 1 . 2 . . 1 . . . . 3 1 . 1 . . 2 1 Weapon 17 | . . 5 . . 1 3 . 1 . 2 1 . . . 1 1 2 . Tool/Special 1 | . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 98 100 99 99 95 94 100 100 93 89 84 83 84 88 75 44 Engine 4 | . 6 8 9 5 2 7 6 5 6 6 5 2 . . 1 . . . Core 2 | . 7 2 . 3 6 . . . . . 3 8 10 2 . . . . Reactor 2 | . . . . . . . . . . . . . . 7 6 8 9 8 Treads 11 | . 13 14 18 18 18 15 13 13 13 13 7 8 10 9 9 6 5 5 Wheel 11 | . 14 18 17 18 17 15 12 13 13 13 10 3 . . . 12 10 9 Device 14 | . 8 10 12 9 9 7 12 12 13 20 21 20 15 15 18 16 14 4 Storage 6 | . 12 11 9 9 9 7 6 6 6 6 5 5 5 5 4 4 3 2 Processor 11 | . . 9 . . . 7 13 13 13 13 17 17 15 15 19 17 18 12 Protection 4 | . 6 1 4 9 9 14 8 7 13 6 . 1 4 5 4 3 . . Energy Gun 8 | . 14 19 18 . 10 16 . 2 6 6 4 4 5 5 6 10 3 . Ballistic Gun 10 | . 7 . 7 26 15 6 19 15 13 13 10 10 15 15 9 5 7 . Peak Build Rating 152 | 6 11 23 26 27 38 45 57 63 60 62 85 97 104 117 130 141 152 104 Average Rating 67 | 4 8 18 24 25 31 43 49 55 55 61 72 90 101 110 122 129 120 74 On Entrance 59 | . 6 11 23 25 27 37 40 53 55 60 62 82 97 103 115 130 133 70 Avg Prop Armor Cover (%) 14 | 14 10 12 14 11 12 15 10 9 13 13 15 11 . . . 12 21 29 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 9 51 58 64 65 73 75 78 90 67 73 111 111 106 117 116 166 174 89 Greatest Support 225 | 20 20 28 28 24 28 28 32 48 32 32 32 140 140 140 120 95 225 64 Greatest Overweight (x) 9 | . 3 2 2 2 2 2 6 2 2 2 5 3 . 1 . 9 9 4 Average Overweight (x) 1 | . . 1 1 2 2 2 2 1 2 2 2 1 . . . 2 2 . Largest Inventory Capacity 25 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 10 Average Capacity 19 | 5 13 16 20 20 20 20 20 20 20 20 20 20 20 20 20 23 20 7 Most Carried 24 | 3 7 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 9 Average Carried 16 | 2 5 13 18 19 19 19 19 18 19 19 19 19 18 19 18 16 15 5 Final Capacity 25 | 5 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 5 5 Final Carried 20 | 3 5 20 20 20 20 19 20 20 19 20 20 20 20 17 19 19 5 5 Class Distribution -------------------- 21% | Tank 21% | Scavenger-Skirmisher 19% | Scavenger-Gunner 17% | Mutant 9% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Matter Collected 14136 | 292 355 310 351 347 1259 230 1287 1036 . 181 1365 366 63 670 1165 1256 3197 406 Remotely 863 | . . . . . . . . . . . 247 . . . 200 . 416 . Salvage Created 23603 | 109 740 914 1137 590 2038 743 2086 1194 . 207 2087 784 95 1260 2017 2701 4332 569 Parts 1113 | 7 33 76 61 40 105 37 90 57 . 9 73 35 1 48 101 105 212 23 Haulers Intercepted 31 | . 2 6 4 . 5 1 3 . . 1 5 . 1 1 . 1 1 . Recyclers Shooed 21 | . 2 2 2 . . 1 4 . . . 2 . . . 1 4 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Combat Hostiles Destroyed 330 | . 13 26 23 15 31 11 22 24 . 2 26 13 . 16 19 28 57 4 Guns 283 | . 11 25 23 15 29 8 18 21 . 2 22 13 . 16 14 22 43 1 Cannons 16 | . 2 1 . . . . . . . . . . . . . 1 12 . AOE 23 | . . . . . 1 3 4 3 . . 4 . . . 5 3 . . Classes Destroyed 19 | 2 3 5 2 2 1 1 . . . 1 . . . 1 . 1 . . Worker 19 | . . 1 7 . 1 1 1 . . . 2 . . . . . 4 2 Builder 16 | . . 2 1 . . . 1 . . . 1 . . . 3 3 5 . Tunneler 4 | 2 . . . . . 1 . . . . . . . . . 1 . . Hauler 31 | . 2 6 4 . 5 1 3 . . 1 5 . 1 1 . 1 1 . Recycler 39 | 1 2 2 3 . 1 4 4 . . . 3 . . . 6 5 6 2 Mechanic 2 | . . 1 . . 1 . . . . . . . . . . . . . Operator 4 | . . . 1 . . . . . . . . . . . 1 1 . 1 Watcher 11 | . . 1 1 1 . . 2 . . . . . . . 1 4 1 . Swarmer 67 | . 3 14 7 4 . 4 . 3 . . 4 . . . 5 4 19 . Cutter 2 | . . . . 2 . . . . . . . . . . . . . . Grunt 124 | . 10 5 10 7 19 5 18 9 . 1 3 6 . 11 . 3 14 3 Brawler 6 | . . . 1 . . . 1 . . . . 2 . . . . 2 . Duelist 9 | . . . . 1 2 . . 4 . . . 1 . 1 . . . . Sentry 43 | . . 7 5 1 9 1 1 6 . . 3 2 . . 4 1 3 . Specialist 7 | . . . . . . . . . . . . . . 3 . 4 . . Hunter 14 | . . . . . 1 . 1 . . . 1 2 . . 2 2 5 . Programmer 54 | . . . . . . 1 1 2 . . 15 . . . 7 13 14 1 Heavy 3 | . . . . . . . . . . 1 . . . 1 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | 2 4 9 11 8 4 8 7 6 . 2 5 6 1 8 6 7 15 4 Combat Bots Only 11 | . 4 6 5 8 4 6 7 6 . 2 5 6 . 8 5 4 11 3 Max Kills in Single Turn 5 | 1 1 2 2 1 1 2 2 2 . 1 3 1 1 2 5 3 2 2 Gunslinging 1 | . . 1 1 . . . . 1 . . . . . 1 . 1 1 . Exploded 5 | . . . . . 1 2 1 1 . . 3 . . . 5 3 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Hostile Shots Fired 2297 | . 66 100 74 31 66 48 107 194 . 7 168 47 . 133 146 240 752 118 Missed 595 | . 18 27 22 5 18 13 33 68 . 3 60 11 . 21 31 44 194 27 Hits 1702 | . 48 73 52 26 48 35 74 126 . 4 108 36 . 112 115 196 558 91 Melee 27 | . . . . 4 2 . . 6 . . . 3 . 3 . . 9 . Projectile 1675 | . 48 73 52 22 46 35 74 120 . 4 108 33 . 109 115 196 549 91 AOE 4 | . 1 . . 2 . . . . . . . . . . . . 1 . Critical Strikes 80 | . 2 . 5 1 3 2 3 1 . . 5 . . 9 3 9 33 4 Actively Blocked 25 | . . . . . . 1 . . . . . . . 1 1 5 17 . Part Disruptions 4 | . . . . . . . . . . . . . . . . 2 2 . Damage Taken 32238 | . 674 788 753 410 773 368 1080 1385 . 91 1585 375 . 2470 2429 5063 11860 2134 Core 3224 | . 194 125 126 64 . 64 65 57 . 16 148 9 . 147 48 539 1244 378 Absorbed by Shields 1160 | . . . . . . . 181 15 . . 472 294 . 198 . . . . Reduced by Siege Mode 1730 | . . . . . . . . . . . 39 29 . 232 47 226 972 185 Redirected to Shielding 139 | . . . . . . 52 25 62 . . . . . . . . . . Ignored by Resistances 1890 | . . . . . . 35 . . . . 179 16 . 33 144 855 608 20 Regen/Repaired (Parts) 375 | . 142 29 204 . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 22 68 . . 65 90 . . . 83 . 84 . 87 96 62 . . Volleys Fired 1037 | 14 60 73 73 36 94 20 83 90 . 9 80 29 3 29 63 81 174 26 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 3 3 4 4 4 4 4 2 Hottest 320 | 60 70 130 195 69 150 150 90 129 . 128 146 198 159 160 292 320 279 120 Shots Fired 2772 | 28 118 144 199 100 282 54 235 188 . 26 217 86 12 112 178 292 470 31 Gun 2490 | 28 108 117 199 96 282 51 228 150 . 26 207 84 12 112 153 278 354 5 Cannon 259 | . 10 27 . 4 . 1 1 31 . . 8 2 . . 24 13 116 22 Launcher 23 | . . . . . . 2 6 7 . . 2 . . . 1 1 . 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1712 | 14 60 27 37 96 228 24 228 138 . 18 143 55 9 87 77 108 338 25 Thermal 956 | 14 58 117 162 4 . 1 1 43 . 8 72 31 3 25 100 183 132 2 Explosive 19 | . . . . . . 2 6 7 . . 2 . . . 1 1 . . Electromagnetic 85 | . . . . . 54 27 . . . . . . . . . . . 4 Robot Hit Streak 47 | 10 14 13 28 11 29 7 43 42 . 10 47 35 24 45 47 33 34 12 Robot Miss Streak 7 | 3 3 7 5 3 4 4 2 2 . 3 3 2 1 2 3 3 4 1 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . 1 1 . Secondary Targets 64 | . 1 5 6 2 3 . 5 4 . . 5 3 . 5 3 6 16 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 1 . . 1 1 . 1 1 1 1 . Shots Hit Robots 2042 | 17 84 126 158 60 210 30 184 126 . 18 166 73 12 94 110 220 328 26 Core Hits 1316 | 4 37 145 191 32 90 36 99 83 . 14 117 42 4 67 69 113 149 24 Critical Kills 15 | . . . . . . . 3 1 . . 1 3 . . . 1 6 . Critical Parts Destroyed 13 | . . . . 1 1 . . 1 . . 2 1 . . 1 . 6 . Critical Strikes 41 | . . 2 . 1 1 . 3 2 . . 3 4 . 1 3 5 16 . Burn 6 | . . . . . . . . . . . . . . . 2 4 . . Meltdown 2 | . . . . . . . . . . . . . . . . . 2 . Destroy 27 | . . . . 1 1 . 3 2 . . 3 4 . 1 1 1 10 . Blast 6 | . . 2 . . . . . . . . . . . . . . 4 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 47688 | 213 1042 1781 2442 882 3324 1007 3295 2828 . 379 4332 1595 265 2170 3472 7100 10002 1559 Guns 39046 | 213 928 1462 2442 882 3279 538 2717 2093 . 379 3671 1595 265 2170 2858 6393 7006 155 Cannons 4564 | . 114 319 . . . . . . . . . . . . . 337 2974 820 Explosions 3992 | . . . . . 45 469 578 735 . . 652 . . . 567 362 . 584 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 86 | . . . . . . . . . . . 9 . . . 47 8 22 . Kinetic 25544 | 113 544 319 398 882 2563 258 2717 1769 . 172 1858 936 167 1458 1133 1849 7433 975 Thermal 17239 | 100 498 1462 2044 . 45 124 . 324 . 207 1813 659 98 712 1725 4881 2547 . Explosive 3239 | . . . . . . 345 578 735 . . 652 . . . 567 362 . . Electromagnetic 1580 | . . . . . 716 280 . . . . . . . . . . . 584 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 45 | . . . . . . . 4 5 5 5 7 7 . . 8 28 26 45 Average Corruption 7 | . . . . . . . 4 4 5 5 3 7 . . 4 11 11 27 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 231 | . . . . . . . 1 28 . 6 37 15 . . 24 36 58 26 Message Errors 59 | . . . . . . . . 9 . 1 12 7 . . 5 5 14 6 Matter Fused 43 | . . . . . . . . 4 . 1 5 2 . . 5 10 11 5 Heat Flow Errors 24 | . . . . . . . . 1 . . 6 2 . . 3 3 6 3 Energy Discharges 21 | . . . . . . . . 3 . 2 4 1 . . 3 4 3 1 Parts Rejected 5 | . . . . . . . . . . 1 . 1 . . 2 . 1 . Parts Fused 3 | . . . . . . . . 1 . . . . . . . . 1 1 Data Loss (minor) 16 | . . . . . . . . 2 . . 4 . . . 1 5 2 2 Data Loss (major) 10 | . . . . . . . . 1 . 1 3 1 . . 1 1 1 1 Misfires 9 | . . . . . . . . 1 . . 1 1 . . 3 2 1 . Alerts 8 | . . . . . . . 1 . . . 2 . . . . 2 1 2 Misdirections 10 | . . . . . . . . . . . . . . . . . 6 4 Weapon Failures 23 | . . . . . . . . 6 . . . . . . 1 4 11 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 180 | . . . . . . . . . . . 4 . . . 14 60 39 63 Projectiles 126 | . . . . . . . . . . . . . . . . 24 39 63 Explosions 54 | . . . . . . . . . . . 4 . . . 14 36 . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 21 | . 1 1 . . . . . . . . . . . . 1 . 11 7 Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic 17 | . 1 1 . . . . . . . . . . . . . . 8 7 Secondary 3 | . . . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 11 | . . . . . . . . . . . . . . . . . 11 . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . 1 . . . 1 1 3 . Targets Rammed 7 | . . . . . . . . . . . 1 . . . 2 1 3 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 . . . Highest Temperature 430 | . 129 135 315 7 181 24 233 194 . 120 232 291 117 356 372 430 288 266 Average Temperature 63 | . 42 45 73 5 42 15 103 29 . 50 33 48 54 131 70 112 52 89 Received Heat Transfer 4419 | . 291 162 432 117 369 132 359 381 . 18 102 73 . 462 63 288 945 225 Effects 9 | . . . 2 . . . . . . . . . . 3 1 2 1 . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Interference 6 | . . . 2 . . . . . . . . . . 3 1 . . . Siege Activations 54 | . . . . . . . . . . . 2 4 . 4 8 16 18 2 Total Turns 830 | . . . . . . . . . . . 52 39 . 102 79 186 352 20 Longest Duration 75 | . . . . . . . . . . . 33 20 . 45 26 46 75 18 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . . . . . . . . . 3 Combat Hostiles 4 | . . . . . 1 . . . . . . . . . . . . 3 Parts Fried 10 | . . . . . 3 . . . . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . 2 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . 2 2 . Parts Melted 60 | . 1 . . . 1 . . 1 . 2 12 3 1 1 7 24 7 . Heat Transferred 27001 | 225 1125 1830 2565 . 50 150 . 725 . 475 3775 1500 225 1497 2684 7253 2922 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 3 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Maximum Alert Level 4 | . . 2 2 3 3 2 2 4 2 2 2 3 2 2 1 2 4 3 Low Security (%) 24 | 100 100 28 50 . . . 13 . . . 35 . . . 58 19 . . Level 1 29 | . . 23 45 22 4 65 85 9 . . 34 . 83 59 41 30 15 . Level 2 28 | . . 48 3 32 53 34 1 30 100 100 29 56 16 40 . 50 38 . Level 3 15 | . . . . 44 41 . . 59 . . . 43 . . . . 25 100 Level 4 2 | . . . . . . . . . . . . . . . . . 20 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . 1 . . . 1 . . . . Peak Influence 1547 | 10 159 531 409 735 933 474 409 1141 603 683 631 798 418 573 374 542 1547 999 Initial 999 | . . 29 200 237 358 418 196 290 598 422 358 440 418 233 321 207 300 999 Average 421 | 1 63 323 229 559 666 360 262 726 598 602 291 648 372 403 218 359 738 932 Influence Increases 11887 | 15 444 895 673 498 1089 375 679 901 5 261 1003 378 36 380 615 951 2367 322 Destroy 0b10 Robot/C 6780 | . 260 520 460 300 620 220 440 520 . 160 540 260 . 320 380 560 1140 80 Destroy 0b10 Robot/NC 635 | 15 20 65 85 5 40 35 55 . . 5 60 . 5 5 55 75 85 25 Destroy Leader 1434 | . 74 154 120 20 180 42 88 40 . 30 150 30 2 40 112 148 194 10 Allied During Kill 66 | . . . . . . . . 10 . 47 9 . . . . . . . Successful Hack 276 | . 14 21 8 14 31 5 38 14 5 . 30 28 29 . . 39 . . Select Force Hacks 120 | . 30 30 . . 60 . . . . . . . . . . . . . Disable Machine 255 | . . . . . 75 15 15 . . 15 60 . . . . 45 30 . Anti-Garrison Action 600 | . . . . 100 . . . 150 . . . 50 . . . . 300 . Destroy Structure 656 | . 1 . . 44 8 28 13 152 . 4 94 10 . . 68 69 153 12 Partial Spotted 45 | . . 15 . . 15 . . . . . . . . . . . 15 . Lose Combat Pursuer 1020 | . 45 90 . 15 60 30 30 15 . . 60 . . 15 . 15 450 195 Influence Decreases 10906 | 15 374 489 784 128 903 895 665 175 543 181 1057 209 500 141 818 819 1307 903 Entered New Map 4554 | . . 41 276 128 377 503 205 125 543 181 325 189 380 101 252 163 202 563 Time Decay 5272 | 15 364 438 498 . 506 392 440 . . . 662 . 120 . 506 506 595 230 Lost Part 1060 | . 10 10 10 . 20 . 20 50 . . 50 20 . 40 60 150 510 110 Lost Ally 20 | . . . . . . . . . . . 20 . . . . . . . Squads Dispatched 76 | . 3 5 5 . 6 1 3 . . 2 10 . . 2 7 8 21 3 Investigation 8 | . 1 3 . . 3 . . . . . . . . . 1 . . . Extermination 20 | . . . . . . 1 1 . . . 6 . . . 2 4 5 1 Reinforcement 30 | . 2 1 4 . 2 . 1 . . 2 3 . . 2 4 4 4 1 Assault 11 | . . 1 . . 1 . . . . . . . . . . . 8 1 Garrison 7 | . . . 1 . . . 1 . . . 1 . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . 1 3 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Distress Signals 26 | . 2 6 5 . 6 . 1 . . . 2 . . . . . 3 1 Communications Jammed 123 | . . . . . . . . . . . 2 . . . 26 46 49 . Distress Signals 120 | . . . . . . . . . . . . . . . 25 46 49 . Times Spotted 522 | . 25 43 31 21 43 13 27 29 . 7 36 13 . 15 31 47 116 25 Peak Tracking Total 13 | . 4 8 6 4 5 7 7 5 . 3 8 4 . 7 6 4 13 10 Tactical Retreats 36 | . 2 6 . 1 4 1 2 1 . . 2 . . 1 . 1 12 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Traps Triggered 9 | . 1 1 . 1 1 . 1 2 . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Machines Disabled 23 | . . . . 3 5 1 1 1 . 1 4 . . . . 3 4 . Max in Single Turn 2 | . . . . 2 1 1 1 1 . 1 1 . . . . 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . 2 . Garrison Relay 2 | . . . . 1 . . . 1 . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Machines Accessed 91 | . 9 12 6 1 10 6 7 2 1 . 15 2 4 . 4 8 2 2 Terminals 47 | . 7 9 3 1 6 2 3 2 1 . 4 2 1 . 1 5 . . Fabricators 9 | . . . . . . 1 2 . . . 4 . . . 1 1 . . Repair Stations 12 | . 1 1 1 . 1 1 . . . . 3 . 1 . 1 1 . 1 Recycling Units 5 | . 1 1 . . 2 . . . . . . . . . . . . 1 Scanalyzers 10 | . . 1 1 . 1 1 1 . . . 2 . 2 . . 1 . . Garrison Access 8 | . . . 1 . . 1 1 . . . 2 . . . 1 . 2 . Total Hacks 218 | . 35 28 22 1 26 11 13 3 2 . 30 4 10 . 6 21 3 3 Successful 101 | . 17 12 17 1 17 3 6 1 1 . 11 2 4 . 2 7 . . Failed 116 | . 18 16 5 . 8 8 7 2 1 . 19 2 6 . 4 14 3 3 Catastrophic 20 | . 1 3 . . . 2 2 1 . . 3 . 1 . 1 3 2 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . Manual 85 | . 26 10 2 . 15 3 7 . . . 9 . . . 2 7 3 1 Terminals 114 | . 30 22 7 1 15 3 5 3 2 . 8 4 2 . 2 10 . . Fabricators 22 | . . . . . . 2 5 . . . 9 . . . 1 5 . . Repair Stations 34 | . 4 3 8 . 3 2 . . . . 7 . 2 . 2 2 . 1 Recycling Units 7 | . 1 1 . . 3 . . . . . . . . . . . . 2 Scanalyzers 31 | . . 2 6 . 5 2 2 . . . 4 . 6 . . 4 . . Garrison Access 10 | . . . 1 . . 2 1 . . . 2 . . . 1 . 3 . Terminal Hacks 36 | . 10 6 1 1 7 1 2 1 1 . 2 2 1 . . 1 . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 15 | . 6 3 1 . 3 . 1 . . . . . . . . 1 . . Open DSF 3 | . . . . . . . . . 1 . 1 . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 1 1 . . . . 1 . . . . . . . Registered Components 2 | . . 1 . . . . 1 . . . . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . . . . . . . . . Garrison Registry 2 | . . . . 1 . . . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 3 . . . . 2 . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . . Build 2 | . . . . . . . . . . . 1 . . . . 1 . . Repair Station Hacks 19 | . 4 2 8 . 1 . . . . . 1 . 1 . 1 1 . . Scan Component 12 | . 2 1 4 . 1 . . . . . 1 . 1 . 1 1 . . Repair 7 | . 2 1 4 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . 1 6 . 5 1 1 . . . 2 . 2 . . 3 . . Insert Component 6 | . . . 1 . 2 . 1 . . . . . 2 . . . . . Analyze 5 | . . . 2 . 3 . . . . . . . . . . . . . Retrieve Study 10 | . . 1 3 . . 1 . . . . 2 . . . . 3 . . Garrison Access Hacks 4 | . . . 1 . . . 1 . . . 1 . . . 1 . . . Unlock Access 3 | . . . 1 . . . 1 . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 16 | . 3 3 1 . 4 1 2 . . . 2 . . . . . . . Terminals 10 | . 2 2 1 . 2 1 1 . . . 1 . . . . . . . Botnet 10 | . 2 2 1 . 2 1 1 . . . 1 . . . . . . . Fabricators 2 | . . . . . . . 1 . . . 1 . . . . . . . Haulers 2 | . . . . . . . 1 . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . 2 . . . . . . . . . . . . . Tunnel 4 | . 1 1 . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 1 . . Used 1 | . . . . . . . . . . . . . . . 1 . . . Hacking Detections 69 | . 6 11 3 . 4 6 6 2 . . 12 1 4 . 3 7 2 2 Full Trace Events 3 | . . 1 . . . . . . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 1 . 2 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 1 . . . . 1 . . Authchips 2 | . . . . . . . . . . . 1 . . . . 1 . . Time 109 | . . . . . . . . . . . 36 . . . . 73 . . Total Part Build Rating 6 | . . . . . . . . . . . 3 . . . . 3 . . Part Studies Acquired 10 | . . 1 3 . . 1 . . . . 2 . . . . 3 . . Parts Repaired 7 | . 2 1 4 . . . . . . . . . . . . . . . Time 236 | . 64 38 134 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . 2 . 1 . . . . . 1 . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . 5 . . . 5 . . . . . . 3 . 1 . Machine Destruction 14 | . . . . 5 . . . 5 . . . . . . 3 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Total Allies 2 | . . . . . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . . . . . 2 2 2 2 . . . . . . . Highest-Rated Group 175 | . . . . . . . . 175 175 175 175 . . . . . . . Highest-Rated Ally 95 | . . . . . . . . 95 95 95 95 . . . . . . . Initial Warlord ECA Mod 20 | . . . . . 2 1 . . 3 3 12 12 11 11 20 19 18 18 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . 3 . 16 9 . . . . . . . Total Damage 1174 | . . . . . . . . 179 . 483 512 . . . . . . . Kills 10 | . . . . . . . . 2 . 6 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Active Infowar (turns) 10764 | 15 168 . . . . . 491 1065 17 180 2500 572 248 396 1366 1367 1898 481 Optics 5112 | . . . . . . . . . . . . . . . 1366 1367 1898 481 Sensors 5121 | . . . . . . . . . . . 2054 . 247 102 1001 973 744 . Structural 989 | . . . . . . . . . . . 46 . . . . 137 806 . Traps 7950 | . . . . . . . 491 1065 17 180 2500 572 248 396 1366 1115 . . Seismic 183 | 15 168 . . . . . . . . . . . . . . . . . Cloaking 282 | . . . . . . . . . . . . . . . . . 282 . Jamming 4824 | . . . . . . . . . . . 2006 . 40 28 1161 921 668 . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Turns Passed 17915 | 113 1167 1206 1336 468 1366 935 1093 1206 17 180 2500 572 248 396 1366 1367 1898 481 Spaces Moved 10338 | 59 656 790 564 307 866 725 648 740 13 115 1676 269 142 123 575 637 993 440 Core 459 | 6 . . . . . . . . . . . . . . . . 309 144 Treads 1124 | 3 78 9 . . . . . 1 . . . 168 142 123 575 2 23 . Legs 1 | . . . . . . . . . . . . . . . . . 1 . Wheels 8754 | 50 578 781 564 307 866 725 648 739 13 115 1676 101 . . . 635 660 296 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 95 100 110 110 115 115 120 120 120 120 120 160 160 170 109 50 50 Average Speed 120 | 97 128 111 113 110 110 115 120 120 120 120 122 150 160 168 170 129 104 83 Slowest Speed 270 | 160 240 240 120 110 115 115 170 240 120 120 165 160 160 250 170 270 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 96 82 46 50 70 18 18 84 1 81 50 37 5 91 16 19 39 14 Regions Visited 18 Branch Regions 1 Pre-discovered Areas 4 | . 1 1 . . 2 . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . 1 1 . 1 . 1 . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 37 | . . . . . . . . . . . 7 . . . 11 1 18 . Terrain Destroyed 267 | . . . . 46 5 22 9 38 . . 39 3 . 1 33 18 49 4 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 78 | . . . . . . . . . . . 10 3 . 1 18 9 33 4 AOE 189 | . . . . 46 5 22 9 38 . . 29 . . . 15 9 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Gar Fac DSF Res Res Acc Com Total 13755 | 82 862 979 1109 380 1111 787 826 917 14 142 1950 371 154 235 827 977 1509 523 Wait 1296 | . 114 48 428 20 92 13 28 13 . . 67 52 1 50 89 129 140 12 Move 10323 | 58 655 789 564 306 865 724 648 739 12 114 1676 268 141 122 574 636 992 440 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 158 | 3 5 24 9 2 11 7 9 10 . 6 17 5 1 3 9 15 19 3 Fast Attach 129 | 6 9 10 6 1 2 . 7 2 . 1 7 1 . 3 9 15 38 12 Attach 121 | . 1 2 6 . 2 3 5 6 . . 4 3 3 4 7 19 42 14 Detach 91 | . 4 7 4 . . 1 5 2 . . . . 2 . 6 14 34 12 Swap 362 | 1 5 9 8 4 23 12 24 37 1 5 68 6 3 14 59 48 35 . Drop 210 | . 9 17 11 3 22 7 17 8 1 7 27 7 . 10 9 19 32 4 Fire 1037 | 14 60 73 73 36 94 20 83 90 . 9 80 29 3 29 63 81 174 26 Melee . | . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . 1 . . . 2 1 1 . Escape Stasis 18 | . . . . 8 . . . 10 . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / *Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/DSF -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 3) 321 | -10/Materials | Discovered new exit (range 10) 323 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 12) 624 | -10/Materials | Core integrity fell below 50% 667 | -10/Materials | Discovered new exit (range 5) 783 | -10/Materials | Discovered new exit (range 5) 799 | -10/Materials | Discovered new exit (range 16) 1049 | -10/Materials | Repaired Lgt. Treads 1088 | -10/Materials | Repaired Lgt. Nuclear Core 1281 | -10/Materials | Entered another Materials area 1281 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1495 | -9/Materials | Discovered new exit (range 8) 1641 | -9/Materials | Discovered new exit (range 11) 1732 | -9/Materials | Discovered new exit (range 8) 1830 | -9/Materials | Repaired Imp. Heat Sink 1991 | -9/Materials | Discovered new exit (range 16) 1997 | -9/Materials | Identified exit to Mines 1997 | -9/Materials | Identified exit to Storage 2467 | -9/Materials | Discovered new exit (range 14) 2481 | -9/Materials | First assault squad dispatched 2487 | -9/Materials | Entered another Materials area 2487 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2775 | -8/Materials | Build established: Tank 3091 | -8/Materials | Build established: Gunner 3479 | -8/Materials | Repaired Imp. Treads 3518 | -8/Materials | Repaired Imp. Heat Sink 3551 | -8/Materials | Repaired Arm. Wheel+ 3585 | -8/Materials | Repaired Autogun+ 3644 | -8/Materials | Garrison activated, responded to threat 3720 | -8/Materials | Discovered new exit (range 13) 3823 | -8/Materials | Identified exit to Garrison 3823 | -8/Materials | Entered Garrison 3861 | -8/Garrison | Triggered checkpoint 3879 | -8/Garrison | Build established: Tank 3902 | -8/Garrison | Garrison Relay disabled 3931 | -8/Garrison | Phase Generator disabled 3940 | -8/Garrison | Discovered new exit (range 86) 3940 | -8/Garrison | Discovered new exit (range 71) 3940 | -8/Garrison | Discovered new exit (range 40) 3940 | -8/Garrison | Discovered new exit (range 51) 3995 | -8/Garrison | Triggered checkpoint 4084 | -8/Garrison | Triggered checkpoint 4122 | -8/Garrison | Destroyed 8 combat bots 4291 | -8/Garrison | Entered Materials 4297 | -8/Materials | Central database locked down 4769 | -8/Materials | Discovered new exit (range 16) 5463 | -8/Materials | Discovered new exit (range 5) 5491 | -8/Materials | First assault squad dispatched 5657 | -8/Materials | Entered Factory 5657 | -7/Factory | Evolved 2 slots: Utility x2 5899 | -7/Factory | Noticed a derelict Sapper rigging charges 6397 | -7/Factory | Discovered new exit (range 15) 6590 | -7/Factory | Identified exit to Factory 6592 | -7/Factory | Entered another Factory area 6592 | -6/Factory | Evolved 2 slots: Utility x2 6726 | -6/Factory | Destroyed 7 combat bots 6945 | -6/Factory | Found Prototype Processor 6945 | -6/Factory | Identified Exp. Targeting Computer 6949 | -6/Factory | Found Exp. Targeting Computer 7499 | -6/Factory | Build established: Gunner 7612 | -6/Factory | Garrison activated, responded to threat 7685 | -6/Factory | Identified exit to Garrison 7685 | -6/Factory | Entered Garrison 7711 | -6/Garrison | Triggered checkpoint 7723 | -6/Garrison | Garrison Relay disabled 7989 | -6/Garrison | Discovered new exit (range 15) 8157 | -6/Garrison | Triggered checkpoint 8412 | -6/Garrison | Build established: Scavenger-Gunner 8420 | -6/Garrison | Triggered checkpoint 8539 | -6/Garrison | Triggered checkpoint 8635 | -6/Garrison | Triggered checkpoint 8688 | -6/Garrison | Discovered new exit (range 12) 8700 | -6/Garrison | Found embedded Infiltrators 8761 | -6/Garrison | Triggered checkpoint 8825 | -6/Garrison | Triggered checkpoint 8865 | -6/Garrison | Discovered new exit (range 15) 8891 | -6/Garrison | Entered Factory 8891 | -6/Factory | Accompanied by 2 allies 8906 | -6/Factory | Identified exit to DSF 8908 | -6/Factory | Entered DSF 8908 | -6/DSF | Accompanied by 2 allies 8950 | -6/DSF | Discovered new exit (range 15) 8952 | -6/DSF | Additional patrols routed to DSF 9029 | -6/DSF | Sterilization system engaged 9049 | -6/DSF | Ambient heat levels rising (+10) 9064 | -6/DSF | Ambient heat levels rising (+10) 9079 | -6/DSF | Ambient heat levels rising (+10) 9088 | -6/DSF | Entered Factory 9088 | -5/Factory | Accompanied by 2 allies 9088 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9246 | -5/Factory | Fabricated Hvy. Armor Plating (x1) 9395 | -5/Factory | Build established: Scavenger-Skirmisher 9432 | -5/Factory | P-70 Sage assimilated allied D8-06I(x) 9808 | -5/Factory | Discovered new exit (range 10) 9900 | -5/Factory | Lost 3 parts (1n1u1w) 10017 | -5/Factory | Identified exit to Upper Caves 10203 | -5/Factory | Discovered new exit (range 12) 10218 | -5/Factory | Identified exit to Factory 11519 | -5/Factory | Garrison activated, responded to threat 11588 | -5/Factory | Identified exit to Garrison 11588 | -5/Factory | Entered Garrison 11656 | -5/Garrison | Discovered exit to Factory (range 53) 11656 | -5/Garrison | Discovered exit to Factory (range 90) 11656 | -5/Garrison | Discovered exit to Factory (range 67) 12112 | -5/Garrison | Triggered checkpoint 12130 | -5/Garrison | Build established: Scavenger-Gunner 12160 | -5/Garrison | Entered Factory 12160 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12368 | -4/Factory | Watched by a mysterious "MATRIX" hacker 12408 | -4/Factory | Identified exit to DSF 12408 | -4/Factory | Entered DSF 12446 | -4/DSF | Additional patrols routed to DSF 12457 | -4/DSF | Build established: Scavenger-Tank 12686 | -4/DSF | Sterilization system engaged 12706 | -4/DSF | Ambient heat levels rising (+10) 12721 | -4/DSF | Ambient heat levels rising (+10) 12736 | -4/DSF | Ambient heat levels rising (+10) 12747 | -4/DSF | Lost 3 parts (1p1u1w) 12751 | -4/DSF | Ambient heat levels rising (+10) 12755 | -4/DSF | Destroyed 8 combat bots 12766 | -4/DSF | Ambient heat levels rising (+10) 12778 | -4/DSF | Discovered new exit (range 15) 12781 | -4/DSF | Ambient heat levels rising (+10) 12796 | -4/DSF | Ambient heat levels rising (+10) 12802 | -4/DSF | Identified exit to Research 12804 | -4/DSF | Entered Research 12804 | -3/Research | Evolved 2 slots: Utility x2 12831 | -3/Research | Found Prototype Launcher 12831 | -3/Research | Identified Tactical Quantum Warhead 12836 | -3/Research | Found Tactical Quantum Warhead 13113 | -3/Research | Build established: Scavenger-Skirmisher 14135 | -3/Research | Discovered new exit (range 5) 14166 | -3/Research | Identified exit to Research 14170 | -3/Research | Entered another Research area 14170 | -2/Research | Evolved 2 slots: Propulsion x2 14714 | -2/Research | Fabricated Hvy. Armor Plating (x1) 15160 | -2/Research | System corruption reached 10% 15282 | -2/Research | Spotted B-90 Cyclops 15306 | -2/Research | Destroyed B-90 Cyclops 15330 | -2/Research | Lost 10 parts (1p3n5u1w) 15355 | -2/Research | Found Quantum Capacitor 15524 | -2/Research | Discovered new exit (range 5) 15535 | -2/Research | Identified exit to Access 15537 | -2/Research | Entered Access 15537 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15561 | -1/Access | Build established: Scavenger-Gunner 15875 | -1/Access | Spotted B-99 Colossus 16037 | -1/Access | First assault squad dispatched 16256 | -1/Access | Lost 6 parts (1p2n2u1w) 16471 | -1/Access | System corruption reached 10% 16501 | -1/Access | Lost 4 parts (1p1n2u) 16614 | -1/Access | Lost 6 parts (1n2u3w) 16775 | -1/Access | Garrison activated, responded to threat 16913 | -1/Access | Lost 5 parts (2p1n1u1w) 16961 | -1/Access | Lost 3 parts (2n1u) 16963 | -1/Access | Destroyed 11 combat bots 17030 | -1/Access | Core integrity fell below 50% 17061 | -1/Access | Lost 15 parts (1p3n7u4w) 17261 | -1/Access | Found Gamma Bomb Array 17325 | -1/Access | Build established: Mutant 17406 | -1/Access | Energy Cycler disabled 17419 | -1/Access | Lost 4 parts (1p3u) 17431 | -1/Access | Discovered new exit (range 9) 17435 | -1/Access | Identified exit to Command 17435 | -1/Access | Entered Command 17680 | -1/Command | Found Quantum Capacitor 17685 | -1/Command | First assault squad dispatched 17855 | -1/Command | Core integrity fell below 20% 17861 | -1/Command | System corruption reached 30% 17906 | -1/Command | Lost 9 parts (3p2n2u2w) 17916 | -1/Command | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 17872_ Com. Wheel+ destroyed. 17874_ Slug penetrates P-80 Master. 17874_ P-80 Master destroyed. 17874_ Slug penetrates Wall. 17875_ Quantum Reactor destroyed. 17875_ Lgt. Particle Reactor destroyed. 17876_ G-73 Enforcer misfires. 17878_ System corrupted: IFF burst signal emitted. 17879_ Ended siege mode. 17879_ Dropped Med. Storage Unit. 17879_ G-73 Enforcer IFF system glitched. 17879_ Dropped Railgun. 17880_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 17883_ Door malfunctions. 17883_ Operations Mainframe disabled. 17910_ Penetrated by Slug. 17913_ Adv. Heavy Siege Treads destroyed. 17913_ Slug penetrates Quantum Router. 17915_ Triggered Gamma Bomb Trap. 17915_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ???????????????????????? ?????? #????????????# | | ???????????????????????? #????? #??######????# | | ???????????????????????? #????? #??# #????# # | | ????????????????????????# #????? ???# = #????# # | | ????????????????????????# #????? ???# #????# # | | ????????????????????????# #????? ???# ###### # | | ????????????????????????# ######+#### / # | | ????????????????????????# # " # # | | ????????????????????????# # # # # | | ????????????????????????# # "" # # # | | ????????????????????????# # """" # # # | | ????????????????????????# + """" ###### # | | ????????????????????????# # "" #?####+### # | | ????????????????????????# p# #?# # # | | ????????????????????????# # #?# + # | | ??????????????????????### ############# #### | | ??????????????????????# #? # #??? | | ??????????????????????# k # # #??? | | ??????????????????????# Y # "" #[ #??? | | ??????????????????????# + """" ########??? | | ??????????????????????# # """" #?????????? | | ??????????????????????# # "" #?????????? | | ??????????????????????## ##? #?????????? | | ???????????????????????# #?? ! #?????????? | | ???????????????????????# #???########?????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????#R #????????????????????? | | ???????????????????????#k #????????????????????? | | ???????????????????????# w #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 77 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 20 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 90 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 20 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -8/Materials | Scanalyzed Core Analyzer | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Armor Plating | x1 | -5/Factory | Authchip Hvy. Armor Plating | x1 | -2/Research | Authchip Repaired ---------- Lgt. Treads | 25% | -10/Materials Lgt. Nuclear Core | 26% | -10/Materials Imp. Heat Sink | 27% | -9/Materials Imp. Treads | 23% | -8/Materials Imp. Heat Sink | 65% | -8/Materials Arm. Wheel | 62% | -8/Materials Autogun | 71% | -8/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Autogun | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Spread Laser | -8/Materials | Hacked Rocket Launcher | -7/Factory | Hacked Gatling Laser | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Wheel | -2/Research | Hacked Enh. Hardcell Cannon | -2/Research | Hacked Centrium Wheel | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcsightWaveInitializer Manual? 0 Play Time 04:14:26 Cumulative 529.0 hours Start 2026.07.17 @ 01:26:04 End 2026.07.17 @ 06:39:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 30 Types 14/3/4/2/1/2/1/1/1/1 Lore% 89 Gallery% 80 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: 3b84616e-5d85-4388-b489-e19e4297fb45